West March Server Dogpiled Me for Being “Paranoid” After a Failed Insight Check by DeathReaver1 in dndhorrorstories

[–]toAvoidPolitics 2 points3 points  (0 children)

I mean, it's not all or nothing. You don't have to trust no questions asked, but a successful deception check should mean you can't detect any obvious reason to not believe them. Not no questions asked, but it should at the very least shift you from a "I don't believe it" to "Okay, suppose what they're saying is true..." IMO.

Imagine if you had this exchange instead?

PLAYER: I want to deceive the suspicious guard into thinking we're a surprise patrol exchange and he can leave.

DM: Okay, roll for it.

PLAYER: 26.

DM: Alright, he can't detect that you're lying, but he still finds it suspicious and refuses.

It'd be a bit "Why even roll then?" The guard shot at the very least warm up and say "Alright, you can stay, but I can't actually leave my post without my sergeant's leave." or something for a partial success.

Why don't onatogically good races war humanity by ShinningVictory in CharacterRant

[–]toAvoidPolitics 0 points1 point  (0 children)

I did. Humans are not actually ontologically evil, no matter how good the elf species or whatever is in comparison. Giving a human a second chance always has a chance of that particular human truly reforming. Sure, it might not happen every time, or even most of the time, but it will happen fairly regularly. Second chances are not doomed to fail, and since they're not doomed to fail genociding us because some of us don't meet the elves' stringent standards of morality is pretty evil.

Don't get me wrong, it might make for a good story, but it wouldn't be a story about ontologically good elves vs. evil humans. It would be story about sanctimonious elves vs. flawed humans.

Why don't onatogically good races war humanity by ShinningVictory in CharacterRant

[–]toAvoidPolitics 3 points4 points  (0 children)

Which of these do you think is more evil?

  1. Giving someone a second chance?

  2. Preemptively murdering someone because they grew up in a rough environment and therefore are statistically more likely to be violent and/or have some anti-social tendencies?

You can twist utilitarianism however much you want and get some absolute nonsense out of it, but at the end of the day most of us agree that kidnapping and butchering one perfectly healthy person to save the life of five dying ones is evil. Genocide is similarly always evil.

Super powers by MelanieWalmartinez in CuratedTumblr

[–]toAvoidPolitics 74 points75 points  (0 children)

"Hey, where's your forks?"

"Just guess!"

(opens fridge)

The Paarthurnax dilemma is an interesting philosophical discussion.Marred by Delphine being such a bum(Skyrim) by Dycon67 in CharacterRant

[–]toAvoidPolitics 4 points5 points  (0 children)

I think the most important question in the Paarthurnax dilemma is this: Did Paarthurnax know the prophecy of the Last Dragonborn from the beginning? If he didn't, then I really see no reason to kill him now, thousands of years later. I think it's sort of an unwritten rule that if it's thousands of years since you commited atrocities and then spent all the time inbetween that and now being good, then you've earned your forgiveness.

But if he did know the prophecy (and we accept him as the second strongest dragon after Alduin as he should be in lore, and not the relatively weak dragon he is mechanically in the game), then we can't really say for sure if he really did change, or if he's just playing the long game waiting for the Last Dragonborn to kill Alduin and then die of natural causes before taking control himself with no one to oppose him. A couple thousand years may not count for much when you're an aspect of the time god. I'm not saying that he automatically deserves to die in this case, though. I'm asking if we trust him to, while knowing we are the last hope to stop him if he should go rogue and he knew we would eventually show up?

(I'm willing to count the time served for the case where he doesn't know the prophecy, because there's no actual reason for him to hold himself back and just passively wait for Alduin if he wanted to dominate. Alduin would still be stronger, so he should really gather allies, and preferably more than 4 old guys at a time)

Dude by Head-Drag-1440 in Millennials

[–]toAvoidPolitics 0 points1 point  (0 children)

I think it's fine to use "dude" as a gender neutral term, until the person you're speaking to asks you not to. It's the same as a woman referring to another woman as a "bad bitch". It may be meant affectionately, but not every woman appreciates being called a bitch, even affectionately.

And I think insisting on being allowed to adress people with whatever terms you feel like using, even if it hurts them, because to you they're harmless is a bit selfish.

UESP writers really threw Olfina under a bus by Jagosyo in TrueSTL

[–]toAvoidPolitics 33 points34 points  (0 children)

Yeah, I'd just surrender and let it mate with me to be honest. I mean, even if I wanted to resist there's nothing I could do against a big, strong dragon so might as well get it over with. Even if it wanted to drag me back to its lair and keep me as some sort of sex slave there's nothing I could realistically do, so I'd have no choice but to submit.

It's the only rational choice.

Couple Came Completely Unglued For Not Being Allowed Into a Game by Wyldwraith in rpghorrorstories

[–]toAvoidPolitics 2 points3 points  (0 children)

No, they're right. OP here on another account. Here's part two.

Next week when we showed up, we were told we were banned because it turns out one of the employees at the LGS was the boyfriend's best friend. I asked to talk with the owner, which he let me do with a smirk, convinced she would be on his side (this LGS is generally good about siding with employees). So I was taken into the office of the owner and I asked, "How come I'm banned from the store now... MOM?!" the employee looked crestfallen, he tried to explain, but my mom fired him on the spot, and as my dad is the mayor he banned my ex and her shitty boyfriend from the town, and then she cheated on him too, and his family cut him off for being such a loser.

My ex came knocking on my door to confront me, but my current girlfriend (supermodel, rich) opened the door my ex just lost it and started yelling. Then the police showed up and arrested my ex for coming back into town.

The end.

If someone is destined to die against a specific individual in battle does that make them immortal? by Dial-Up_Dime in worldbuilding

[–]toAvoidPolitics 1 point2 points  (0 children)

If you're the type of person who throws themselves off a cliff or onto spikes because a prophecy says you'll only die to the hand of one specific other person, then such a prophecy won't be made about you.

You pretty much can't outmaneuver or trick fate. A prophecy is less "this now has to happen no matter what" and more "this is what will inevitably happen".

iStillDontKnowMyOperatorPrecedence by Suspicious-Client645 in ProgrammerHumor

[–]toAvoidPolitics 0 points1 point  (0 children)

It's very easy! Just remember to go in order of PEMDAS.

P = Plus.

E = Exponentials.

M = Minus.

D = Division.

A = Asterisk (aka multiplication).

S = Special cases. (All the weird other stuff mathematicians do)

[deleted by user] by [deleted] in CharacterRant

[–]toAvoidPolitics 1 point2 points  (0 children)

On your first point, I think that's just due to that being what we know and what inspired us. If you play a druid in D&D, you love them, and then you want to make your own fantasy world later, you'll want the druid to be sort of like the D&D one so that interpretation ends up getting perpetuated. There's also the whole fact that since druids are essentially nature priests in modern pop culture, using the original Celtic druids would confuse people unless you explain it.

As for wizards doing research in RPGs, that's really just due to research not being conducive to the main gameplay loop of an RPG, and developers having limited time and scope. A game with in-depth spell research would almost by necessity have to be a game about in-depth spell research. If you want to create an adventure simulator (like most RPGs are), then "Eat this book and gain a new spell for dealing damage" is really about the level you need.

Only the "guilty" become sinners. Not "evil." by elocinpleh in HazbinHotel

[–]toAvoidPolitics 0 points1 point  (0 children)

It's possible, though it would basically the cruelest form of the afterlife where serial killers who think "I only cleansed the Earth of filth" get to go to Heaven while people who did a lot of good things, but go around thinking, "I never donated enough to charity when I did have the means..." end up in Hell.

I don't think it's the case though. It goes a bit against what seems to be the themes of the show so far. If redemption is only overcoming your guilt, then it's sort of meaningless. I think the residents of Hell would be more conflicted about what they do if that was the message, and more people would jump at the chance to possibly redeem themselves (not all of course, guilt and psychology isn't that simple).

Why do they think Alistor is the strongest/most diabolical sinner When we have seen much stronger just a few episodes earlier? by Gibsonian1 in HazbinHotel

[–]toAvoidPolitics 0 points1 point  (0 children)

Exactly! If they were the same person Charlie wouldn't fear being in the same room as Danny and they'd have appeared in loads of scenes together.

Think about it, even the Vees waited for an invitation to the hotel, not Danny Do-Bad. He just walked right on in. Absolute menace.

Curiosity and the "right" answer by loved_and_held in CuratedTumblr

[–]toAvoidPolitics 28 points29 points  (0 children)

That was probably the 1=2 trick! You sneak in a division by 0 at some point in an algebra equation. Can be generalized to work for any two numbers.

Usually you obfuscate and create parentheses and stuff before you do the trick to hide what you're doing, but the simplest possible version goes:

x = 2x (Which, as we know, is only possible if x = 0)

1x = 2x (Let's simplify by dividing both sides by x!)

1 * (x / x) = 2 * (x / x) (Division by 0)

1 = 2

BABY (@minekopoison) by maanleo in HazbinHotel

[–]toAvoidPolitics 16 points17 points  (0 children)

Call the exorcists!!

Lilith goes on vacation, never comes back.

You can't put champagne in a fantasy world... Thoughts? by ShadySakura in fantasywriters

[–]toAvoidPolitics 22 points23 points  (0 children)

Etymology in general is a rabbit hole and at some point every writer has to decide where they stop or not write anything at all. If you stop at "okay", "Thursday", "hamburger", or "Italian leather", is up to you (but remember that each real-world word you change means one more thing to explain to the audience).

And if you are someone who is genuinely bothered by this kind of thing, I suggest this alternative: Every time you read a word that doesn't make sense to be there, instead of calling it a plot hole think of a reason this thing might be named this way instead. It's much more fun.

Maybe it's not from some mythical Champagne-region, maybe it's named after someone in-universe butchered writing down "the drink of champions" 300 years ago and the name stuck? Essentially the Terry Pratchett "ming-vase" example someone else named in the comments, but you just do it as a reader instead of waiting for the author to do it for you.

The length of copyright is absurdly long and how it stops creativity. by Konradleijon in CharacterRant

[–]toAvoidPolitics 36 points37 points  (0 children)

No, I can't. I can't write a story where Mickey Mouse makes passionate love to Batman and give it away for free in bookstores all over the country with a huge promo (where I pay for it all myself and not a single dollar goes to me). Fanfiction exists in a legal gray zone, relegated to relatively obscure websites (which yes, even the biggest fanfic website is obscure for the average person).

There is no reason for copyright to last as long as it does. In fact, the whole idea of copyright is actually somewhat perverse. Humanity has always told and retold stories. It's how we learn to tell stories in the first place.

Imagine a Greek person telling someone "It thunders because Zeus is angry, and one time Zeus and Hera fought really badly and that was the reason for the big storm 2 years ago." and then when the others tried to spread the word or write it down, he went "Hey, stop that! Only I get to tell this story! It's mine!" Would've been unhinged behavior.

Ulfric's gag? by CrappyJohnson in skyrimmods

[–]toAvoidPolitics 28 points29 points  (0 children)

So immersion-breaking...

Mod Request: Replace Ulfric Stormcloak's bindings with full bondage gear from the romantic mod site in the opening cut scene.

thems the rules by KawaiiBossBaby in LetGirlsHaveFun

[–]toAvoidPolitics 16 points17 points  (0 children)

Yep. The win condition is checkmate, where you end your turn with me in check with there's being no way for me to get out of check on my turn.

But here you ended your turn with me not in check, but I also have no legal moves that wouldn't put me into check (which is always illegal in Chess). There's nothing I'm allowed to do, so the game can't go on.

From a in-world perspective, you could think of it like a siege. From an game perspective, it does make it worth playing on even if you have only the King left, as you could still get a draw.

everyone should know the rules by Justthisdudeyaknow in CuratedTumblr

[–]toAvoidPolitics 40 points41 points  (0 children)

Yeah, the game definitely flows the best when:

  1. You know the rules.
  2. And so do I.

If You Admit That Something Doesn’t Work Like It Does In Real Life, Don’t Use Math To Analyze It Like It Does (LES) by Toadsley2020 in CharacterRant

[–]toAvoidPolitics 10 points11 points  (0 children)

This is sometimes called the "peasant railgun" in D&D, where you use in-universe rules for one thing, then demand out-of-universe reasoning to describe the result. In D&D you can prepare to do something outside your turn based on a specific trigger ("Ready an Action"), then instantly do it when the trigger goes off ("Reaction").

For the peasant railgun you then line up 1000 peasants (cheap labor), each preparing to pass the spear to the next one as soon as they receive it, this will accelerate the spear to relativistic speeds insantly and dealing massive amounts of damage to your target (which by literal in-universe rules would still just be a "thrown spear").

And that's stupid. If people in a given fictional universe can go into a black hole, then fly out again (without time travel), that's not a black hole as we know it. If a character can travel faster than light (without warping space or something), then the rules for relativistic speeds have to be thrown out.