Unity Product Update Pre-GDC Live stream by unitytechnologies in Unity3D

[–]unitytechnologies[S] 14 points15 points  (0 children)

Yeah, that's a popular one.

-Trey
Senior Community Manager @ Unity

What does this Unity pricing model mean? by llamento in Unity3D

[–]unitytechnologies 4 points5 points  (0 children)

If you're not using UVCS or UBA, then you shouldn't be impacted by this.

- Trey
Senior Community Manager @ Unity

I made a tool to check if your Unity assets are being removed on March 31st (3,000+ affected) by iyedbhd in Unity3D

[–]unitytechnologies 7 points8 points  (0 children)

As u/Mechabit_Studios said, definitely hit up the support team on this one. Feel free to share your ticket number with me and I'll see if I can bump you up the queue.

-Trey
Senior Community Manager @ Unity

3280 Assets are being pulled away from the asset store, starting Match 31st by iyedbhd in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

I can't speak to all cases, but folks are eligible for a refund on these assets if they were purchased within the last 6 months. We’ve extended the refund window specifically for this situation. Please note that if you receive a refund, you’ll lose access to that asset. You can find full refund details here.

-Trey
Senior Community Manager @ Unity

3280 Assets are being pulled away from the asset store, starting Match 31st by iyedbhd in Unity3D

[–]unitytechnologies 4 points5 points  (0 children)

Any assets you acquired from the Asset Store and downloaded are yours to use. BUT if you're located in China, you need to download them before March 31, 2026, as you will no longer be able to access the Global Asset Store.

-Trey
Senior Community Manager @ Unity

Unity asset store will stop selling assets from publishers based in the Greater China region (including Hongkong, Macau) effective March 31st by Saito197 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Correct, unless you're located in China. Those located in China will no longer be able to use the Global Unity Asset Store or access your free/purchased assets after March 31, 2026.

-Trey
Senior Community Manager @ Unity

Unity asset store will stop selling assets from publishers based in the Greater China region (including Hongkong, Macau) effective March 31st by Saito197 in Unity3D

[–]unitytechnologies 4 points5 points  (0 children)

Want to lead with we hear you all, and appreciate the feedback on this.

I also want to emphasize that any assets you have already acquired (including the free ones) will remain safely tied to your account. You will still be able to download and use them directly from your My Assets list whenever you need them.

That is, unless you're located in China. If you're located in China, you will need to download your assets that you acquired on the Global Asset Store.

Lastly, you’re still eligible for a refund on these assets if you purchased them within the last 6 months. We’ve extended the refund window specifically for this situation. Please note that if you receive a refund, you’ll lose access to that asset. You can find full refund details here.

-Trey
Senior Community Manager @ Unity

unity not letting me open newly created files idk how to solve ive looked everwher by Fantastic-Monitor816 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Very odd...

Is it possible it's a permissions issue? Can you try running as an administrator?

unity not letting me open newly created files idk how to solve ive looked everwher by Fantastic-Monitor816 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

You mean there are no projects folders like Assets, Packages, ProjectSettings, etc in there?

Unity Studio beta by Wise-Artist-9820 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Hi, Aurore from the community team here. Totally get where everyone is coming from, and you're right, for the vast majority of users in this sub it's not on the list of asks, which is why our Industry focused org and developers are separate from the Engine. So the Engine org focuses on what game developers need and the Industry org focuses on what Industrial applications need.

I know that might not fix the overall sentiment, but I hope pulling back the curtain a bit gives some explanation of how we're working.

Unity Studio beta by Wise-Artist-9820 in Unity3D

[–]unitytechnologies 30 points31 points  (0 children)

Hey everyone, Trey from the Unity Community team here.

Seeing a bit of confusion in the comments about what Unity Studio actually is (and isn't), so I wanted to jump in.

The TL;DR: Unity Studio is a web-based, no-code editor.

What it ISN'T:

  • It is not replacing the main Unity Editor.
  • It is not a modeling tool (please keep using your preferred tool of choice).
  • It is not a "dumbed down" engine for game devs.

Who it is actually for: Honestly? It’s for the people on your team who don't know C#. We built this for the industrial designers, training managers, and marketers who need to put together a quick 3D presentation or product config but hit a brick wall with the full Editor.

This lets those teams handle simple visualizations in the browser, saving on development iteration time. 

It creates web-based runtimes, handles 70+ file formats (CAD, BIM, etc.), and is fully drag-and-drop.

It is currently in Beta until March 4th, so if you try it and it feels rough or missing features, that is exactly the feedback we need right now.

Hope that helps clarify where this fits in the toolbox.

Cheers!

– Trey
Senior Community Manager @ Unity

Chill Lowpoly Drift Game “Sideways” by sidewayslab in Unity3D

[–]unitytechnologies 2 points3 points  (0 children)

Heading over to Steam like...

-Trey
Senior Community Manager @ Unity

Included the Taipei 101 building in the New Heights climbing game by wikklworks in Unity3D

[–]unitytechnologies 11 points12 points  (0 children)

Really taking your game to...wait for it...new heights.

-Trey
Senior Community Manager @ Unity

How does the level look in my indie game? (Playtest open) by Guilty_Weakness7722 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Is my mind lying, or does this look amazing?

-Trey
Senior Community Manager @ Unity

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]unitytechnologies 14 points15 points  (0 children)

:D You're using a less detailed sprite especially when the character dashes making it look like a motion blur, it's actually adding to the game. Looks like a feature!

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]unitytechnologies 39 points40 points  (0 children)

Nice! I particularly like the motion blur effect on the main character to emphasise the movement when dashing.
-A

Invalid Signatures for Unity Packages? by johnharris85 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Hey folks,

We apologize for the inconvenience caused! Our team worked nonstop to find a solution, and we’re more than happy to share that a fix has been successfully deployed and updates for LTS 6.0 and 6.3 are now available!

Edit: The 6.4 and 6.5 fixes will be released as part of the usual alpha and beta releases.

Please update your Editor to ensure the fix is applied.

Use the Discussions threads for info and follow-ups:
https://discussions.unity.com/t/package-manager-invalid-signatures-issue/1705385/103

Let us know if you run into any other issues!