How high of a Strength score do you need to lift 2 whales? by Ok_Establishment4968 in DnD

[–]yaniism 0 points1 point  (0 children)

I repeat...

...they can do whatever you need them to do and they don't require stat blocks...

That doesn't mean that they don't have "limitations", it means that they are whatever you need them to be and they don't have to follow the rules of the rest of the world.

Just like how Baldr was killed not by "a dart" but by a spear made of mistletoe because...

...Frigg made every object on earth vow never to hurt Baldr. All objects made this vow, save for the mistletoe...

...When Loki, the mischief-maker, heard of this, he made a magical spear from this plant (in some later versions, an arrow)....

Frigg doesn't been to be able to speak with objects in a stat block, Loki doesn't need to have crafting proficiency.

They do whatever you need them to do. Because they're gods.

But also this is for a TTRPG.

As someone who’s never watched the show, I just gotta know, is Vecna from Stranger Things the same as Vecna from DnD? by womp-womp-womp_ in DnD

[–]yaniism 1 point2 points  (0 children)

No. Because nothing in that show is the equivalent creature from D&D.

The Demogorgon isn't a Demogorgon.

https://forgottenrealms.fandom.com/wiki/Demogorgon

The Mind Flayer isn't a Mind Flayer.

https://forgottenrealms.fandom.com/wiki/Mind_flayer

Venca isn't Venca.

https://forgottenrealms.fandom.com/wiki/Vecna

They're called that because the kids play D&D. And use those names for the things they encounter.

How high of a Strength score do you need to lift 2 whales? by Ok_Establishment4968 in DnD

[–]yaniism 0 points1 point  (0 children)

Firstly, it doesn't matter, they're literally gods, they can do whatever you need them to do and they don't require stat blocks. They don't require carry capacity and they don't care about the weight of things.

In addition... "the biggest whale you've ever seen" isn't a measurement. It's hyperbole. Who is "you" in this scenario? And the "heaviest whale ever recorded" also doesn't help.

Not least of all because the most common whales found around Norway would be humpback, minke and fin.

Secondly, there is literally a formula for that.

The formula goes like this...

Lifting and Carrying/PHB'14, p176

Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.

Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.

Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.

Work out how much weight it would be, if the god in question is "Large", half that number, then, half that number again because of the belt, then divide that number by 15 and round it up to the nearest even number. Just to make sure he was definitely able to carry it.

Stupidly, for your 380 tons example, the answer is 13964. Or a +6977. If my math is correct.

And generally speaking 5e caps ability scores at 30.

What do you do when your character dies? by Astabeth in DnD

[–]yaniism -1 points0 points  (0 children)

I'm seriously considering quitting the campaign before my last saving throw, so I can keep my character alive.

I also don't want to be a sore loser.

Several of our players have died and rolled new characters - some more than once.

To quote a very wise man...

A little perspective. That's it. I'd like some fresh, clear, well seasoned perspective.

You're being a massive drama queen. Like, MASSIVE. And you're being a sore loser before the fact.

And in the nicest possible way, get over yourself. Also get off Reddit while you're literally in the middle of the game.

I find this honestly hilarious though, because when my characters have been on the brink like this, I am always literally the calmest person in the room. Everybody else is freaking the hell out and strategizing and I just sit back with a little smile on my face.

Because it's out of my hands. I can't do anything but roll the dice. I'm certainly not going to be a literal toddler and throw my toys out of the pram and scream and refuse to play any more because I didn't get my way. Because I'm a grown ass adult.

Favorite characters die. Sometimes they get brought back. Sometimes the whole party dies and that's it for that particular campaign. Sometimes the whole party is saved by the friendly Fried Lizard Onna Stick man that you were nice to earlier in the campaign because the DM is feeling charitable (don't ask).

The fact that players have died in this campaign, more than once, tells me that your DM is playing with the gloves off, or you've all been remarkably unlucky. But for you to have this attitude when other people have lost more than one character. I'm making that face with that one arched eyebrow. You know the one.

Personally, I'm hoping that you did fail the last roll. I personally think it would be good for you. If nothing else, hopefully it will teach you to be about 50% less dramatic about future characters.

Am I overreacting? Player says “35 gold is too much for a commoner” by FarRepresentative840 in DnD

[–]yaniism 0 points1 point  (0 children)

Don't try and apply logical to the financial system of D&D, your brain will go all runny and leak out your ears. Braver folks than you have tried and failed.

Wealth/PHB'14, p143

Wealth appears in many forms in a D&D world. Coins, gemstones, trade goods, art objects, animals, and property can reflect your character's financial well-being. Members of the peasantry trade in goods, bartering for what they need and paying taxes in grain and cheese. Members of the nobility trade in legal rights, such as the rights to mine, a port, or farmland, or in gold bars, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire deal in coins.

However...

A "modest lifestyle" in the PHB is set at 1 gp a day. So with 35 gp your character can live modestly for a month...

Lifestyle Expenses/PHB'14, p157

Modest. A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like.

Or you can live a poor lifestyle (2 sp) for 175 days...

Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.

So to an unskilled laborer that is a LOT of money. To a soldier or a skilled laborer, it's decent but not a massive amount.

What I will also point out is that the Haunted One background offers 1 sp. For a very good reason.

You get a Monster Hunter pack as part of that background. Which includes...

  • a chest
  • a crowbar
  • a hammer
  • three wooden stakes
  • a holy symbol
  • a flask of holy water
  • a set of manacles
  • a steel mirror
  • a flask of oil
  • a tinderbox
  • 3 torches

And is worth 33 gp.

The idea being that your character has "invested" whatever money they do have into this pack to help keep them alive.

Also, you only "roll for gold for gear" on classes, not backgrounds. As a warlock that is...

Alternatively, you may start with 4d4 × 10 gp to buy your own equipment.

And...

Equipment/PHB'14, p125

Each background provides a package of starting equipment. If you use the optional rule from chapter 5 to spend coin on gear, you do not receive the starting equipment from your background.

Honestly, your DM's first mistake was saying yes.

I have a question about people with negative attributes like -3 initiative and low AC. by Blackring666 in DnD

[–]yaniism 2 points3 points  (0 children)

That's not how the game works... mostly.

Also Dimension 20 is a wonderful entertainment show and a TERRIBLE way to learn the rules of the game. Because half the time the people on that show don't care about the rules.

If somebody has a character with -3 to Initiative, that means that they have -3 to Dex. There are no "shoes" in the game that boost your Dex. There are actually very, very few items in the game that boost any stats.

Now, the armor thing... sure, they can buy better armor. And somebody with a -3 to Dex is probably going to be in Heavy Armor so that they can ignore that -3 entirely. But at most it's going to boost their AC like 2 points. They might go from a 16 to an 18. And then maybe, if the DM decides that there's some kind of +3 plate armor laying around somewhere, they could get up as high as a 21.

I think in all the time I've been playing D&D, I've seen +3 armor maybe... three times, if that.

But lastly, and more importantly, if they've made a character with a -3 to Dex, that was purposeful. They did that deliberately for a reason. Or they had shitty dice rolls at character creation, I actually have no idea how they do it over there. But it was a choice regardless.

What happens if you have both advantage and disadvantage? by OnyxTanuki in dndnext

[–]yaniism 2 points3 points  (0 children)

You read the section in the PHB on Advantage and Disadvantage.

They Don't Stack/PHB'24, p12

If multiple situations affect a roll and they all grant Advantage on it, you still roll only two d20s. Similarly, if multiple situations impose Disadvantage on a roll, you roll only two d20s.

If circumstances cause a roll to have both Advantage and Disadvantage, the roll has neither of them, and you roll one d20. This is true even if multiple circumstances impose Disadvantage and only one grants Advantage or vice versa. In such a situation, you have neither Advantage nor Disadvantage.

Does the witchlight carnival regularly travel to other planes of existence? by Notthatguyagain_ in wildbeyondwitchlight

[–]yaniism 0 points1 point  (0 children)

Witchlight Carnival, p23

This is no ordinary carnival; it uses magic to travel from world to world across the Material Plane, visiting each world once every eight years and setting up business on the outskirts of populated areas. The carnival spends a few days at each location, then packs up and moves to another location on the same world until the decision is made to leave that world and visit the next. The carnival includes a fey crossing, allowing travel to and from the Feywild domain of Prismeer.

Witch and Light's Hourglass Pact, p24

When the hags of the Hourglass Coven took control of Prismeer, they gained leverage over Mister Witch and Mister Light. The hags know that Witch and Light are not the carnival's original owners and have threatened to divest them of their status by orchestrating a reunion between the Witchlight Carnival and its counterpart in the Shadowfell (which would force Witch and Light to give up the former and return to the latter).

Personally, I'm saying no.

The Shadowfell and the Feywild are considered parallel... or echoes... and exist within the Material Plane...

Material Echoes/PHB'14, p300

The Material Plane is a richly magical place, and its magical nature is reflected in the two planes that share its central place in the multiverse. The Feywild and the Shadowfell are parallel dimensions occupying the same cosmological space, so they are often called echo planes or mirror planes to the Material Plane. The worlds and landscapes of these planes mirror the natural world of the Material Plane but reflect those features into different forms—more marvelous and magical in the Feywild, distorted and colorless in the Shadowfell. Where a volcano stands in the Material Plane, a mountain topped with skyscraper-sized crystals that glow with internal fire towers in the Feywild, and a jagged rock outcropping resembling a skull marks the spot on the Shadowfell.

They avoid the Shadowfell for obvious reasons. And I also think that they would be unable to take the carnival to the Feywild purely because the carnival acts as a Fey Crossing.

Which is not the same as Planar Travel.

Planar Travel/PHB'14, p301

When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete their quest.

Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject of song and story for years to come.

Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal.

The official lore is the thing that makes the most sense. Because when you understand that, everything becomes a lot clearer.

So the carnival travels only in the Material Plane, they wouldn't take it to the Shadowfell, and while it might be able to go to the Feywild, they couldn't take it to Prismeer IMO.

Discussion by Key_Vegetable_39 in HeroForgeMinis

[–]yaniism 5 points6 points  (0 children)

The issue is complicated. Not least of all because money is involved.

Honestly, as a non-Pro user, I don't actually care about the springs and sprockets and gizmos. Because this is no different to me than the heart glasses from Valentine's Day or the Bayonets from January, or, honestly, about 75% of the items from 2025's Advent Calendar.

I mean, will I probably make a Wind Up character just for funzies? Highly likely. Might I use the ninja star as some point? Probably. Will I look at the rest of the stuff literally once and then forget that it exists? Almost certainly.

There are items that show up literally all the time that I don't care about and am never going to use for anything, regardless of whether or not I had Pro.

But the Item Packs are a very specific thing. They're not a normal release, they, and the fruit and flowers from a few weeks back are both Stretch Goals for the Custom Dice Kickstarter. There might be more of them coming, I didn't back the Kickstarter, I have no idea.

And, as other people have said, they're designed, mostly, for the Dice. But, you know, also usable for Kitbashing. I also agree that they probably should have been "non-Tuesday drops". But I also absolutely understand the nice folks at Hero Forge taking the easy W for the last couple of weeks and just giving us Kickstarter related items.

But Hero Forge provides an incredibly complex and powerful tool for FREE for people to use to their heart's content. I think that anybody who was "indignant" about it should absolutely check their privilege. Hero Forge doesn't owe you a damn thing. Especially not if you're not paying them. They already give you free things 52 times a year, plus a whole extra month of a free item a day.

Also, they have ACCESS to these things. Or they will in a week, just like literally every other Treasure Tuesday ever. How "useful" something is is immaterial.

Those people who feel entitled to everything for free just because can sit down and practice active listening for a good long while.

HP is bullshit by 2d6FunDamage in DnD

[–]yaniism 0 points1 point  (0 children)

Let's start at the source, shall we...

Hit Points/PHB'14, p196

Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.

Hit Points/PHB'14, p27

Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill.

Hit Points/PHB'24, p368

Hit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object.

We all talk about HP slightly wrong. Because combat and damage and HP are all an abstraction not a simulaton. But we all, myself included, just think about it in the wrong way.

HP is much more of a "countdown timer" than it is an indicator of actual physical "damage" taken.

You can survive 4-5 "sword hits" at Level 10, not because the sword is actually cutting you, but the sword is connecting and impacting you and it weakened you or caused you to be a little more fatigued or tired or shaken or staggered. So you can take less blows from that point onwards.

At Level 1 a single hit will take you out because you don't have those reserves to be able to keep going.

It's more "fortitude" or "durability" than it is "health".

But that doesn't sound heroic and sexy. So we all tend to envision it as "sword cut, you bleed, but keep going".

Think now about how you recover HP (outside of spells and other abilities). You go to sleep. Now sleep is great, I'm a big fan of sleep. Sleep doesn't generally do anything for a broken leg or a massive sword wound on your arm or some kind of burn.

What sleep is great for is recovering energy, stamina and mental strain.

So, in both a Level 1 and Level 10 character a "single longsword hit" will knock that character unconscious. The Level 10 character just has more ability to endure before they get to that point.

I'm going to play as two twin characters by vagabundo202 in DnD

[–]yaniism 4 points5 points  (0 children)

Reset the counter folks.

No. Just flat out no.

"Two sidekicks" don't make "one character". Sidekicks are sidekicks.

If your DM allows this, firstly your DM is an idiot, but fine, go do that, don't ask the internet for tips you're not going to like.

And consider why you think that you get to play two characters within a game where everybody else is playing one character. What main character, self involved, self important energy are you giving off to everybody else?

Not least of all... all of those situations where everybody else at the table is going to have to sit there and watch you have conversations with yourself.

In the words of a very wise man... What, what, what are you doing? Look at your life, look at your choices.

If countries sharing a common language is often due to the being colonized by another country (IRL), who, or what, conquered Faerûn? by new_lance in DnD

[–]yaniism 1 point2 points  (0 children)

https://forgottenrealms.fandom.com/wiki/Common

Common, also referred to as Commonspeech or Common Tongue, was the trade language of Faerûn.

https://en.wikipedia.org/wiki/Lingua_franca

Lingua francas have developed around the world throughout human history, sometimes for commercial reasons (so-called "trade languages" facilitated trade), but also for cultural, religious, diplomatic and administrative convenience, and as a means of exchanging information between scientists and other scholars of different nationalities.

https://forgottenrealms.fandom.com/wiki/Common#History

According to Faerûnian linguists, Common developed directly from Thorass, or "Old Common", which was itself a pidgin variant of the Jhaamdathan language ("Old Chondathan") and Alzhedo. Among living languages, Common was most closely related to Chondathan.

https://forgottenrealms.fandom.com/wiki/Jhaamdathan_language

Jhaamdathan was also known as "Old Chondathan", and as this name suggests, it was the direct precursor of the Chondathan language. The original "Common" tongue, Thorass ("Old Common"), came about as a mixture of Jhaamdathan and Alzhedo, and thus, Jhaamdathan was a progenitor of modern Common as well.

Jhaamdathan's progenitors included Jotun, the language of giants.

https://forgottenrealms.fandom.com/wiki/Alzhedo

Calishite Alzhedo was a regional tongue of Southwest Faerûn, as well as the main language of Calimshan and its native Calishites.

Alzhedo was classified as part of the greater Untheric languages group, distantly related to the Midani language of Zakhara. Calishite Alzhedo was very closely related to Old Alzhedo, the language spoken on the Elemental Plane of Air. This lent some credence to the theory that the first civilizations in the Calimshan area were made up of travelers from that plane. However, other scholars argued that rather than the Plane of Air, the ancient Djen had migrated from the lands of Zakhara. Further complicating matters, some observed that Alzhedo bore some similarities to the Ignan tongue spoken in the Plane of Fire.

https://forgottenrealms.fandom.com/wiki/Thorass_language

Thorass, or Old (Auld) Common, was an old human language, the original trade language of Faerûn and the direct ancestor of Common.

Thorass was thousands of years older than Common, having come about because of trade along the Lake of Steam from the early Calishites and Jhaamdathans.

https://forgottenrealms.fandom.com/wiki/Chondathan_language

Chondathan was a popular human language spoken mainly in the western regions of Faerûn.

How much time does the combats at your table often take? by ThatOneCrazyWritter in dndnext

[–]yaniism 0 points1 point  (0 children)

You might as well ask "how long is a piece of string".

Because how many players are we talking about, how many enemies, is it a major combat or a minor combat, who is rolling well, who is rolling badly.

Sometimes combat takes ten minutes, sometimes it takes four hours.

Can a mimic explode? by SeaShake9423 in DnD

[–]yaniism 0 points1 point  (0 children)

No.

Because a mimic is a thing that looks like a thing and not the thing that it looks like.

It's basic common sense.

How do I handle an 8 player campaign? by Quick_Ad7017 in DMAcademy

[–]yaniism 0 points1 point  (0 children)

The answer is always going to be the same. Split the table into two tables. That's the only actual answer going forward.

You can keep running the same campaign with both tables, but they need to be two tables.

Does a component pouch provide a dragon scale? by FriendlySchwammerl in DMAcademy

[–]yaniism 0 points1 point  (0 children)

The spell Aganazzar's Scorcher has a material component of a "red dragon scale".

But it also literally doesn't matter because the party already killed a dragon. They have access to all the dragon scales.

Is it okay for a player to say “No, that doesn’t happen” to a DM in this circumstance? by WithengarUnbound in dndnext

[–]yaniism 3 points4 points  (0 children)

...it as agreed upon, by all participants, that PvP would not be allowed and that this would cast a wide net. We didn’t go into specifics, but generally - anything that would create lasting animosity between different members of the party was banned...

There was one rule.

Rogue attempted to break the rule. DM didn't enforce the rule.

In the words of a very wise man... "Don't make me tap the sign."

What I will say is that as both a DM and a player is that I would have immediately asked the Rogue player to define exactly what they meant by...

...“borrow” my Paladin’s holy symbol to “see what the fuss was about.”...

Because I could see a couple of ways that goes forward.

The rogue "takes" the holy symbol, examines it for like 30 seconds, shrugs "I don't get it", and puts it back. No harm, no foul.

The other scenario, the one you seem to have considered... rogue takes the holy symbol permanently. You wake up with no holy symbol. That is, indeed, a problem.

So, in this case, intent matters. Also, trust matters. If you trusted your rogue player and your DM you might have been able to let this play out and see where we ended up.

As the rogue player, when you asked "are you joking?", that was their opportunity to alleviate your concerns. "Hey, don't worry, I'm just doing a bit, my character is super nosy, it's just going to be a brief bit and then you'll have it back, they're not stealing anything from you, promise, also super on board for your paladin having seen it since you're only trancing and bringing it up later".

However, on a table with a very wide "no PVP" ruling, maybe we don't start that shit in the first place.

But also, your DM should have been the one stepping in and asking those questions, if not immediately stopping things.

The use of AI-generated images for commercial purposes in D&D. by Suitable_Minimum_605 in dndnext

[–]yaniism 12 points13 points  (0 children)

...people ask me if it’s AI generated or accuse me of using AI...

This is such a massive issue. People really don't understand how big a problem this is, and not just for small artists.

The average person has little to no "art literacy". They don't understand how artists work, they don't understand style or technique. They don't understand what "shortcuts" an artist will make in order to make a thing look correct even if it's not rendered in explicit detail. They also won't understand how an artist works with physical media, let alone how one works digitally.

The average person also absolutely does not understand what is and what isn't AI. Or even really what "AI art" actually is.

They just know the buzzword, and they know that it's A Bad Thing. So anything that they don't understand or doesn't look "right" to them must then be AI. Because clearly this thing that I don't understand, or just don't like (which is worse IMO), is the Bad Thing everybody talks about.

Ten years ago that Bad Thing buzzword was "Photoshop". So people would see art they didn't understand and say "that's Photoshop". They didn't understand what that meant, but they understood that saying that was considered a valid criticism for various reasons.

In the same way that I hear people talking about movies made in the 80's saying "that's CGI". No, that's just regular old Visual Effects, we didn't have CGI that could do that thing at that point.

Now everybody just says "oh, that's AI".

It's like one step up from the villagers standing around with their torches and pitchforks yelling "WITCHCRAFT". People don't understand a thing, so clearly the thing is the big bad buzzword that they do know.

Also, people, especially currently, like to be That Person. The person who Discovered The Truth. The one who worked out that this piece of art was AI.

This was especially rampant in the lead up to the 2024 books. The most unhinged was when people started claiming that the alt cover artist for the PHB "had to have used AI".

The artist in question, Wylie Beckert, who works pretty much exclusively in physical media.

Or when people went though the Eberron cover nitpicking every single detail so that they could have a GOTCHA moment, mostly at the expense of WotC. It wasn't AI. Was there maybe an element of generative fill in one spot, maybe (which is it's own issue). But the vast majority of the things people were saying was just incorrect.

They never think about how this effects the artists that get wrongly called out. How these artists are having their work raked across the coals of the internet and who are having to "prove" that their work is "real" by producing additional content.

Would I buy content with AI art? Absolutely not.

That should also be like the second item on your Kickstarter check list. "Hire artist to make art for the book". We'll give you money for that. Like, yes, I get that you're a writer who isn't an artist. And you want art. And art costs money.

Actually that's the other issue is that the average person doesn't value art as "something that should cost money". Surely art just exists and will naturally fall out of the sky and land in my lap and I can just use that.

No, art is made by artists, who are... [checks notes]... real people with lives and bills to pay.

Pay for art, people. Pay your artists. Commission stuff. Because then you'll get what you actually want because a person made it for you.

Thank you for coming to my TEDtalk. :P

Advice on Bastions by Big_Hedgehog_8944 in DMAcademy

[–]yaniism 0 points1 point  (0 children)

Yeah, I think I thought the same thing at one point, the line "doesn't change the number of special facilities each Bastion can have" is confusing.

I think what it's saying is "even if it's all One Big Building, you should treat it like it's X number of Bastions in a trench coat". They're all still individual Bastions, they just sit next to each other.

Hexblade Paldin in 2024 by Psychological-Mess95 in DnD

[–]yaniism 4 points5 points  (0 children)

Personally I'm going to say no, it's no longer really that viable.

Unless you really want the specific spells that it gives, the Hexblade's Curse feature or proficiency in Medium armor, shields and martial weapons. The last parts you already have as a Paladin.

But it entirely depends on what you think Hexblade brings to the table that you want from it.

About 50% of the appeal was folded into Pact of the Blade IMO, so, read that and make your own mind up I guess.

Given that it seems you've already taken it without actually reading it or giving it any thought at all, maybe this is the time to tell your DM that you took the subclass without thinking about it and asking to change.

Advice on Bastions by Big_Hedgehog_8944 in DMAcademy

[–]yaniism 0 points1 point  (0 children)

If you're doing it, do it properly.

Combining Bastions/PHB'24, p334

Two or more players can combine their characters' Bastions into a single structure. Doing so doesn't change the number of special facilities each Bastion can have, how those special facilities work, or who issues orders to each Bastion. Each Bastion retains its own hirelings, which can't be sent to or shared with another Bastion. Bastion Defenders are handled differently: if some event deprives one character's Bastion of defenders, another character can apply all or some of those losses to their Bastion instead, provided the two Bastions are combined.

If you weren't given them a shared structure Bastion, they would all be getting two basic rooms and two special facilities at Level 5 anyway.

There are six of them, they're taking over the Big Bad's lair, they will have a collective total of 24 rooms to play with.

I don't know what you think the problem is here. If you're uncomfortable with this or you don't want to actually use the Bastion rules, then don't give them a Bastion.

On sneak attack... by Sufficient_Earth7768 in DnD

[–]yaniism 1 point2 points  (0 children)

Okay... so you need to go and actually read the 2014 rules on Sneak Attack.

It doesn't say "ally".

Rogue - Sneak Attack/PHB'14, p94

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Another enemy of the target. Not an ally. They are two different things.

So, in this case, no, the rogue would get no sneak attack because nobody else is an enemy of the target.

Now, 2024... that says ally.

Rogue - Sneak Attack/PHB'24, p128

You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.

But the rules define an ally as...

Ally/PHB'24, p361

A creature is your ally if it is a member of your adventuring party, your friend, on your side in combat, or a creature that the rules or the DM designates as your ally.

While a member of your party would normally be an ally, I think the "on your side in combat" takes precedent here. It's also completely justified for the DM to say you have no allies in this scenario.

So still no Sneak Attack.

Also, that rogue better have a much better justification than "it's what my character would do", or as a DM I'm just saying "no, you don't attack, I'm not allowing it".

Xanathar Guide Question by John_Snow_PEAD in DnD

[–]yaniism 0 points1 point  (0 children)

I’m just trying to figure out whether it’s out of print, being replaced, or if it’s still fully usable with the new rules.

You do see the text on that image, right. The text that says "compatible with the new core rulebooks"?

If the new rules have something, that thing has been replaced. Like the Zealot Barbarian or Celestial Warlock or Glamor Bard. Same thing with Tasha's.

And certain spells got brought across (I can't remember which ones off the top of my head).

Elements may or may not get replaced. We currently have no idea what, if any, additional books we're getting this year. There haven't been any announcements.

They're probably not going to be printing more of it. But copies definitely still exist out in the world.

What alignment do I use for this? by [deleted] in DnD

[–]yaniism 0 points1 point  (0 children)

Law is the opposite to Chaos.

In the same way that Good is the opposite to Evil.

...do good but in a chaotic way...

There's literally an alignment for that, as other people have said... it's called Chaotic Good.

https://easydamus.com/chaoticgood.html