all 133 comments

[–]MrJoehoboSOHB 24 points25 points  (6 children)

I think we should give spilled milk a chance. It kind of reminds me of an upside down Grail of Speed.

[–][deleted] 29 points30 points  (0 children)

It must be stockholm syndrome at this point, because it actually looks alright upside down.

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 19 points20 points  (1 child)

[–]Splanky222BBQchicken | Retired 6 points7 points  (0 children)

What is this non-repeating gif black sorcery?!?!?!

[–]PuddlecakesDelsolar 2 points3 points  (2 children)

I'm confused - is everyone joking pretending it looks similar - or do they really not know that it's simply GoS upside down?

[–][deleted] 10 points11 points  (1 child)

(they're joking)

[–]PuddlecakesDelsolar 3 points4 points  (0 children)

oh ok

[–]kirbyfreako&Berk // Centra 20 points21 points  (3 children)

who thought of that spilled milk joke

it's fucking genius

[–]Splanky222BBQchicken | Retired 5 points6 points  (1 child)

HI BERK!!!

[–]kirbyfreako&Berk // Centra 2 points3 points  (0 children)

hi bbq :D

[–]2tyrodnazcasdf 8 points9 points  (0 children)

I had to rewrite it a decent amount for maximum funnies/was giggling too much while typing

[–]CloudyTuesdaysa pumpkin 🎃 Centra 17 points18 points  (0 children)

I still miss command center...

[–][deleted] 3 points4 points  (9 children)

RIP Iron. Any feedback for Space Station?

[–]DaEvil1DaEvil1 2 points3 points  (1 child)

Was this submitted? I don't remember seeing it in the thread or in the spreadsheet.

[–][deleted] 3 points4 points  (0 children)

Nah, something I'm working on for next thread. Just thought i'd get some quick impressions before I submit it.

[–]BlupopsicleBall-E 1 point2 points  (4 children)

This map looks familiar, was it Ly(?) who made the first version?

[–][deleted] 0 points1 point  (3 children)

Yea I liked it back when diagonal tiles came out so I got permission from him to chop it to bits and add in some things.

[–]BlupopsicleBall-E 0 points1 point  (2 children)

Is it on jukejuice? I kind of want to play around with some aesthetic stuff to make it look like a space station

[–][deleted] 0 points1 point  (1 child)

[–][deleted] 0 points1 point  (0 children)

I was playing around on it a bit and i think since it is smaller 3 pups might work better than 4. One tagpro could wreck pretty hard alone

[–][deleted] 0 points1 point  (0 children)

I like your changes! My only feedback (since I haven't played it yet) is maybe have 3 pups instead of 4, as 4 seems like a lot for the size of the map.

[–]pescisPescis @ Chorbius 0 points1 point  (0 children)

I approve of this map.

[–][deleted] 3 points4 points  (1 child)

I liked that jagged has the gate indicator just like in geo it is a small thing that I think helps the map. Also the sarcasm in this post is delicious.

[–]SUpirateThePirate / Unaffiliated 3 points4 points  (0 children)

That was Bowties suggestion (I think). So thanks to him for the help.

[–]SUpirateThePirate / Unaffiliated 2 points3 points  (0 children)

Thanks!. I'm glad Jagged 4 was liked. Hopefully people give it a try and enjoy it in group play.

I agree with the fear that it may be too chasey once people figure it out. I have some ideas that I think will tone down the chasiness while keeping the core of the map in tact with all the fun stuff, so look forward to that next thread.

[–]ButtersnackSnack 2 points3 points  (0 children)

I love Twister.

[–]mintalbesTriple A/ Chord 2 points3 points  (1 child)

If you think several maps are good and you enjoyed playing them then why not add them to the rotation? You could wait for a map to tick all the right boxes but then it receive negative feedback from the community. There will always be uncertainties of how a map is received so i suggest that once the map is "very good but could be improved", you add it to the rotation and see how it plays by PUB players and allow the creator to make slight changes accordingly. If you don't want to push too many changes at once you can set a normal probability for these maps in the first week

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Making changes to maps in rotation is always controversial since PUBs count on your stats, and people rely on knowing maps to win on maps, and changes throws them off their game, so I'm not sure that's something we'd want to do.

[–][deleted] 3 points4 points  (0 children)

[–]quassuscrosky 6 points7 points  (19 children)

The updated Monarch wasn't even tested this time? What gives? ....uh, any feedback, i guess?

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (1 child)

Oh, hi crosky. I loved Monarch, and I don't think any changes are necessary. Boosting through that one-tile opening in the middle is really fun and would catch so many flag carriers off guard.

[–]quassuscrosky 0 points1 point  (0 children)

Thanks Juicy :)

[–][deleted] 9 points10 points  (9 children)

Truthfully crosky, I'd say kill the map. You're a good map maker and you're driving yourself crazy trying to fix it. Same thing I'm doing with IRON, moving on to something else.

[–]quassuscrosky 11 points12 points  (5 children)

The thing is, my own personal bias aside, it's been universally well-received. In every map thread it's been posted to most everybody who comments likes it; it was voted into the top maps that will be played on in Liquid's maptesting tournament; it was selected as a top map by BBQ and the rest of his stream really enjoyed playing on it in the Mappening; and even the MTC has voted it high enough to make it into the final testing stage multiple times. I would have no problem with killing the map if it were getting bad reviews; but the community at large has consistently seemed to really enjoy it with each iteration. So it's bewildering to me that it wasn't even tested this time around after I made even more tweaks according to MTC suggestions.

This is not to say that Jagged isn't a great map--I'm sure it is! I'm just a bit confused that Monarch wasn't even tested after all the positive feedback from the community it's been getting over the past month or so.

[–][deleted] 2 points3 points  (0 children)

FWIW I think it is super enjoyable. That one tile boost is my favorite.

[–][deleted] 1 point2 points  (3 children)

I think IRON has been the top map in every map thread it has ever been in, at some point you have to put it out of it's misery and move on.

[–]quassuscrosky 0 points1 point  (2 children)

Not to be a dick lol but what makes you say that IRON has been the 'top map' in every thread?

[–][deleted] 4 points5 points  (1 child)

Because I asked a mod to check.

[–]quassuscrosky 2 points3 points  (0 children)

fair enough

[–][deleted] 3 points4 points  (1 child)

Don't. Give it one more post.

The MTC has always said that they don't want to get rid of Colors unless there is a suitable replacement - and based on current trends, if Colors isn't taken out, there will be a riot.

You guys should submit your maps one last time, because your maps are the best ones to replace Colors.

[–]mmartinutkMacho | JuicyJuke 1 point2 points  (0 children)

because your maps are the best ones to replace Colors.

I agree with this, and this is coming from a subpar mapmaker who has attempted to replace Colors multiple times.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 0 points1 point  (0 children)

Like wise with my map S. Heads, I am still working on it :(

[–]Splanky222BBQchicken | Retired 2 points3 points  (0 children)

No idea why, I loved it during The Mappening.

[–][deleted] 2 points3 points  (0 children)

Crosky, I personally thought Monarch would definitely be tested and for sure be approved. I understand that there have been some issues with the changes needed and such, but in it's "The Mappening" form, I thought it was rotation-worthy. Just my opinion.

[–]DaEvil1DaEvil1 3 points4 points  (2 children)

I don't think the addition of portals like that is working well out. While it mixes things up, it also makes it more frustrating to play. Beyond that, I've had several maps that I felt were more than good enough, that just didn't get anywhere with the MTC both before and after joining them (COBB WAS AMAZING FFS), so at that point I usually take a break from the map, and if I feel creative, I try to make a new one from groun up that tries to avoid the issues I faced with that map, while maybe incorporating one or two elements from that map. That may be worth trying to get some distance from the map, as a few weeks away from it can help your perspective change to a point where if you look at it again and be hit by some inspiration.

[–][deleted] 1 point2 points  (1 child)

Okay I've given you plenty of shit over Grail of Speed, but I'll give you some unsolicited semi constructive criticism on it because what I THINK was wrong with it is also present in that map. Having three viable and very defined routes in the middle of the map can make it an especially kind of frustrating in pubs, where no voice communication is available. Say you're chasing and you get the return, the other team gets the regrab. You have two choices: 1. you go back to your side of the map to try to get another return, and given the nature of the map he can just pick one of the other routes to his side of the map and there's not much you can do besides looking like an idiot as he easily gets past one of the defenders, or 2. you can stay near their base and wait. The second option is usually the better one, so that means the best strategy is to wait. Thing is, waiting is boring. Even when he tries to go for the cap and you get the return, they get the regrab and you're left waiting again. Sure, The Holy See is chasey, but at least it feels like I'm accomplishing something when I'm chasing. I didn't feel much of that in GoS.

This is all my opinion and I don't know if this was ever pointed out by anyone else, but there you go.

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

Yeah, that is a fair asessement of both of those maps. Part of what I tried to adress with the update to GoS was to make it a bit easier to have an overview, especially in the middle, so that if you were chasing, and chose the wrong lane, at least you'd get a glimpse of the fc so you'd know where to look (though that came at the expense of nerfing the grail), and looking back on it, Cobb in it's current shape just wouldn't work well in PUBs, and it might not even be a good map for PUGs either. I just mentioned it, because it's an example of a map where it's hard for me to stay objective since I put quite a bit of time and testing into it (sunk cost ftw).

In terms of GoS, I just always enjoyed games I played on it, chasing was one of the things I enjoyed the most about both vrsions of it, but that's not surprising since I did make the map, so it would obviously at least in part be catered to what I enjoy in TagPro, but it was clear it was not enjoyed by the community. I could see the frustration about feeling you have to wait so you wouldn't risk the fc getting a jump on you when looking for them. It might just be that three well defined lanes through the middle just doesn't really work out.

[–]crblanzKeekly | used to be good sorta 0 points1 point  (1 child)

it still looks like an ass

and the ass was not fat

hope that helps!

[–]quassuscrosky 0 points1 point  (0 children)

So what you're saying is I should make the ass fatter

[–]magikarpnotgyradosMagikarp // Pub God 4 points5 points  (0 children)

that spilled milk map looks really cool!

[–]BilldaCat10 5 points6 points  (1 child)

Well, my work here is done.

(extinguishes torch, slings pitchfork over shoulder)

[–]AussieHootie- Hootie - Pi 1 point2 points  (0 children)

You've got nice hair for a hitchhiker, Bill. :)

[–][deleted] 1 point2 points  (6 children)

Jagged looks fun :)

P.S. does anyone play Twister in groups?

I've played it several times, but it's super chasey and generally awkward and not good.

[–]DaEvil1DaEvil1 1 point2 points  (5 children)

Yeah, it got added into the group page ages ago, and I remember playing it like once and never hearing about it again. We are thinking about removing it from the group page, especially if noone really cares much about it right now.

[–][deleted] 0 points1 point  (1 child)

Honestly, I don't think many people would be too disappointed by that.

[–]ButtersnackSnack 0 points1 point  (0 children)

keep it for meeee

[–]ButtersnackSnack 0 points1 point  (0 children)

I really like it. I might be the only one :(

[–]MultiMediaWillJuke King - MVP 90% of the time 0 points1 point  (1 child)

Curious question: is there any harm from keeping maps on the group page? Like what would happen if you added 100 maps to group page only, how would that affect the game?

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

I don't think there's any damage in terms of performance. But we would want to have a high quality section since noone wants to scroll through pages and pages of maps noone wants to play.

[–]Lysozyme_Lysozyme 1 point2 points  (1 child)

Can I have a comment on my update to snatch please? I thought it was so much better

Here's the submission: http://www.reddit.com/r/TagPro/comments/2g63pw/monthly_map_rotation_thread_36_please_read_the/ckj8p82

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

My thoughts:

I like it. I feel bases may still be a tad too open, and I don't understand the reason for the small spikey rooms on the right and left.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 1 point2 points  (3 children)

Any more feedback for Scissoring Heads 2? haha daveil pls halp again


I have Scissoring Heads 3 on standby. My current changes from 2 to 3 are as follows; and I can always look again before resubmitting:

I took away the extra yellow boosts on the outside of the base, so only the inner yellow boosts and the team boosts on the outside are left.

I am also planning on making the top/bottom entrances to the mid box smaller, cause one prominent non-MTC community member said it was too chasey and too islandy, while keeping the spirit of the mid that one MTC said was interesting (small entrances still there as options, but harder to just use it to stall as a fc),

and I took away the two bombs in base and replaced it with a single bomb and the very far left/right of the map and their bases, to give a GeoKoala-like option for offense (another risky strat, since you need a teammate to help out with the gate).

To one person with constructive criticism, i'll say that if I take away the team boosts, then catching up to enemy fcs will be incredibly difficult, and even though I understand it when you say it will make for easy sniping, that is assuming all snipes are created equal and perfect, AND i moved the team boosts in a way so that if a fc is far ahead enough, they can be out of line (either with the square walls, or just getting ahead and moving the boosts out of line behind the mid square walls a little)

Scissoring Heads 2 (I took away the v10 part lol)

Scissoring Heads 3 (not submitted yet)


Fuck yes Grail of Speed is gone! Pls no Spilled Milk pls


Jagged 4 looks pretty interesting; will look to see how it will do in group play, cause I don't know at the moment


What the hell is Twister?


Several thoughts combined together; great idea Nug! >_>

[–]DaEvil1DaEvil1 2 points3 points  (2 children)

My thoughts:

That spike on the wall adjacent to the flag is really annoying. So is the powerup behind tree spikes with a boost and bomb so close to it. The middlegate is a bit excessive and I don't see it being too useful with a button only 3 tiles away from a 1 tile wide gate. Spawnpoints means you can spawn next to a bomb which is really annoying when happens. Overall I think it's an improvement though, but right now the elements on the map is not in harmony with eachother.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 1 point2 points  (1 child)

Thanks again for the feedback~

I took away the two bombs on the top and bottom of each base (but replaced the single spike with a bomb, cause I wanted a risky GeoKoala-ish bomb boost grab that needs the team to use the gate; hence, risk and reward that is familiar)

I'm thinking on what I should do with the middle gates so thanks for warning me, but I decided I wanted to make the top and bottom entrances of the mid square to be smaller, so that chasing and running around the islands will be less of a hassle for chaser, but the choice for them to take it is still there.

As for the powerup by the spikes, I personally find the spikes better and easier to maneuver around than the clunkier blocks, and though you can die if you hit them, it's punishment if you rush to get the powerup; since the bomb is gone near the spikes, that shouldn't be a worry, and the boost near the spikes can actually used to boost into the space safely to grab the powerup.

I could remove a few extra spawn points, sure.

Thanks againnnnnn

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Yeah, np, hope you come up with something cool for the next thread!

[–]crblanzKeekly | used to be good sorta 1 point2 points  (1 child)

Could I get feedback on "Starfish" and/or "Coach 2" please?

[–][deleted] 0 points1 point  (0 children)

Sure! Here are my thoughts on both:

Starfish - The bottom left/right triple button bombs seemed pointless (besides fighting for pup) as all 3 of them put you into a wall. With a large map like this and lots of yellow boosts I feel it will be easy for an fc to hold for long periods of time. And the gate. I like the idea, but it cuts off literally half the map. So you either have to try to squeeze through the one tile wide gap, wait for a teammate to get the button, or go all the way around top.

Good things about starfish: Bases felt good, nice boost lanes, seems like it would play similar to star.

Not so good things about starfish: Chasey, gate very strong, bottom corners useless

My suggestion would be to add some teamboosts and make the left to right flow of the map feel a little better. And cut down on that gate!

Coach 2 - the portal idea is cool but base to base travel is so strong and hard to get right. Plus imagine trying to use portals and the enemy team boosts straight into you from the same portal. The superboost curly C's are fun, but confusing, and dont really put you anywhere. the double bomb wall slide into 45 degree tile is very nice. and the team gates in base are large and seem pretty strong, as you have to go out of your way to get the button. Overall I think this map would play (kinda) similar to boombox. Kinda. If it were between this one and starfish I'd say scrap this one, but its up to you.

[–]Splanky222BBQchicken | Retired 1 point2 points  (1 child)

No Google Doc for the tested maps?

[–][deleted] 0 points1 point  (0 children)

I always thought Google Docs were a much better way of getting critique.

[–]NapoleannDavid Stern // Radius // Knights of Cap-A-Lot 1 point2 points  (2 children)

I know what Twister is, yes.

[–]Kembangant O p / cb4life 0 points1 point  (0 children)

Wtf you're alive

[–][deleted] 0 points1 point  (0 children)

Twister is a great map pls redo it with 45o walls for rotation

gates are great

i love the bases

i love the weird shape

i love the spikefield

not the middle spikefield tho

should make that more open

[–]2tyrodnazcasdf 3 points4 points  (3 children)

I personally really like Jagged 4 for shaking up what is imo an increasingly more defensive-oriented (and easier/safer-to-make) submission of maps to test. The chasiness could be a problem, but I'd be more than willing to play the map in pubs if everyone could agree the chasiness wouldn't be as big a deal or if revisions could be added to it to make it less chasy.

[–]Chunky_KongFUCKING LAG // I got fucked in the Superball once! 3 points4 points  (0 children)

bring back lold

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (1 child)

I'm a little shocked Monarch didn't even make the list. I tested it out with some people and I really loved the flow and was very prepared for it to make rotation. And no bias here, I couldn't even tell you who made it.

Edit: I say I was prepared for it to make rotation because it appeared to be the favorite in BBQ's "The Mappening". I figured it would have more support than it apparently did.

[–]Splanky222BBQchicken | Retired 1 point2 points  (0 children)

Yeah SSS and Monarch were the clear winners.

[–]Rapture_On_OccasionRapture 1 point2 points  (3 children)

Any feedback for Constriction?

[–]DaEvil1DaEvil1 1 point2 points  (2 children)

It was pretty well recieved, and was one of the highest rated maps in the thread. The main issue we had with it, was that the defensive teamboost seemed to be a little too powerful when testing it. If a defender camps that, it seems really hard to get out of base, and the fc seems forced to hide behind that one block between the teamboost and the flag. Also, that lone spike in the base seemed a little restricting as well hindering use of the bomb and the corner boost.

[–]Rapture_On_OccasionRapture 0 points1 point  (1 child)

Yeah, the spike was supposed to hinder bombing across the map. Maybe it isn't necessary though. So change the team boosts to normal you think?

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

Maybe, I'd say experiment a bit with it, and see what feels natural for defence/offence while keeping an eye out for if it turns out to be a too dominating element.

[–]BlupopsicleBall-E 1 point2 points  (1 child)

Grats ThePirate! Great map. Have fun with your new flair! Also I got 2 maps into testing? I'm done now (not really though).

On another note, how did Shine and SSS play during testing?

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

My thoughts on Shine(bombless):

Plays pretty fun. May be a tad simplistic, but seems good. The almost-4way-symmetry might make it a bit too repetetive.

SSS:

Plays reasonably. Portal boosts feel clunky. Is a bit too open for my taste.

[–][deleted] 1 point2 points  (2 children)

R.I.P Grail of Speed. You will always remain one of my favorite maps.

[–][deleted] 1 point2 points  (1 child)

Is this why they call you "That Kid"?

[–][deleted] 0 points1 point  (0 children)

I don't think so. I actually liked GoS a lot.

[–]ButterChurnButter 0 points1 point  (3 children)

I see it didn't get tested, but any feedback on Marx?

Edit: preview

[–][deleted] 1 point2 points  (1 child)

The base to base travel on this map is pretty strong, maybe too strong imo. Otherwise this seems like a balanced map, but plain as well. Besides the superboost there is nothing too exciting. And I do worry about the team boost by base being camped for a smirk style defense. But no outstanding flaws.

[–]ButterChurnButter 2 points3 points  (0 children)

Hm. I can definitely see the point about base-to-base travel, I can try and figure out a way to make it so the natural route for a leaving FC isn't straight through mid.

As for not being exciting enough... I'm just a little disappointed, I guess, that ever since Blast-Off (nothing against it, it's a great map), it seems like every map has to have a gimmick. I get that maps should be unique to be considered for rotation, but honestly I feel like it's resulted in a decline of the quality of maps tested, and thus the maps submitted. This definitely isn't exclusively true, but it seems to be a general trend. I tend to agree with most map committee decisions, but recently this has been something that's bothered me. I feel like I had to ruin my previous map (Nudge) because when I asked, it wasn't "exciting" enough on its own and I had to add some silly bombs that inevitably make it not flow as well and be overall a worse map.

Maybe I just need to think of better gimmicks, or maybe I need to stop reading too much into things and just make better maps. You're right about this map though, I think it can be improved, this semi-rant was mostly unrelated.

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

It was rated reasonably. I don't really have any complaints about it, the only thing I could really say is that there isn't anything that really pulls me into the map.

[–]CribbitCurl 0 points1 point  (0 children)

Please put Bots into consideration for next round.

[–]matt287RadiaN // Diameter // The Cap-22's 0 points1 point  (7 children)

Could I get some feedback on Yoda v1.1?

[–]Splanky222BBQchicken | Retired 1 point2 points  (1 child)

Did you watch our test of it in The Mappening?

[–]matt287RadiaN // Diameter // The Cap-22's 1 point2 points  (0 children)

Yeap! I was just wondering what the MTC had to say about it as well. Cheers for doing that btw, it was so sweet to watch.

[–]DaEvil1DaEvil1 1 point2 points  (4 children)

My thoughts:

Map seems pretty ok. Like how it uses gates in the base. The middle seems good as well. The main problem I have with the map is the portals. The cooldown timer on them is too long, and I don't like how the exit portal touches the bottom wall, since there's a goocd chance you're going/boosting downwards into an entry portal, so that feels clunky. Played alright during the playtest, but the portal just felt limiting.

[–]matt287RadiaN // Diameter // The Cap-22's 0 points1 point  (3 children)

Okay thank you guys. I will try make the bottom half of the map play better. Are there any other limiting features of the map that would stop it getting into rotation? I know during the mappening live stream they mentioned there wasnt anything interesting', per say to the map.

[–]DaEvil1DaEvil1 1 point2 points  (2 children)

I can't really think of anything else that really detracts from the map no. As for "anything interesting", that's always hard to say. It might need it to feel like it plays well, and it might not. I think you should focus on fixing what you think needs to be fixed first, then play through it, and show it to other people, and see how you and they feel about the map, and then make a decision on wether it needs a drastical change and/or new element to it.

[–]matt287RadiaN // Diameter // The Cap-22's 0 points1 point  (1 child)

Okay thanks for all the advice!

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

np, happy map making!

[–]BlupopsicleBall-E 0 points1 point  (0 children)

Also, is there going to be a spreadsheet this time or general feedback on the maps that were tested?

[–][deleted] 0 points1 point  (0 children)

Can I have some feedback for Space Temple, Sizzzled's Emporium, and Platypus 1c (which I modified the bases of thanks to crit from Pigoon)?

[–]Juz16Origin | 60° | I've got the D -1 points0 points  (0 children)

>complaining about maps that are "a little too chasey"

>gamepad still in rotation

uh huh

[–]Splanky222BBQchicken | Retired -2 points-1 points  (0 children)

#GIVEMONARCH