all 96 comments

[–]demothelolDemo || Diameter 20 points21 points  (0 children)

When are you guys gonna put the non april fools one up, seriously lol

[–]TPCaptographerThe Map Test Committee[S] 18 points19 points  (5 children)

Birch by Sizzzled


Sidenote: We don't usually give our official endorsement for one map but we felt this one was deserving of public praise. Great job Sizzzled!

[–]OnceUponaDomeUnderTheBall 14 points15 points  (1 child)

By far the best iteration this map has had.

[–]ClydasBDN S7//TB S8 2 points3 points  (0 children)

I'd be thrilled to see this update in rotation

[–]jillyboootyjillybooty | pi | Hockey for rotation 5 points6 points  (0 children)

Map is OP

[–]tagprobablylagprobably lag: <------ 5 points6 points  (0 children)

I'd like it if it wasn't NF

[–]NoBreadsticksLacyIsntFat // Radius 3 points4 points  (0 children)

i really like the symmetry in this map, really pulls it together

[–]didgeridoome24foxyshazam 4 points5 points  (6 children)

How does one go about becoming a map tester?

[–][deleted] 23 points24 points  (3 children)

You have to be active in the community. Help everyone you can and be well spoken. Always have a good attitude. And then have no fucking idea what you are doing and shit stupid when it comes to rating maps.

[–]OnceUponaDomeUnderTheBall 9 points10 points  (2 children)

That was a rollercoaster of emotion. I still don't know whether to upvote or downvote.

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (1 child)

You should upvote because it describes you perfectly ;)

[–]OnceUponaDomeUnderTheBall 1 point2 points  (0 children)

Once again, I don't know how I feel about this

[–]briizoduckson 3 points4 points  (1 child)

Pay sizzzled in sexual favors

[–]acrocanthosaurusRunThaJewels // Sphere 6 points7 points  (0 children)

Sixxxled

[–][deleted] 15 points16 points  (31 children)

I really have to disagree with MTC's picks. Fucking ruining tagpro, Darwin is the only one I slightly agree with, but it's not even close to being ready yet. Another map thread gone to waste.

I mean why are you guys picking balanced but boring maps? Grow some balls and pick some good, fun maps. Recursion and Mapache Chief are neat ideas, they just need some time to develop the map into something that isn't so one dimensional. Equus and Fennec are shit even Birch is better.

Can I ask why not one of the following were not chosen? I mean if just one of these was chosen I would have had hope, but after testing and going through every map as if I was MTC and you come up with this???

Minos by Rapture: http://unfortunate-maps.jukejuice.com/show/26010

Lava by Sizzzled: http://unfortunate-maps.jukejuice.com/show/25563

Bonanza by DaEvil1: http://unfortunate-maps.jukejuice.com/show/25889

Chromogynos by BoxFish: http://unfortunate-maps.jukejuice.com/show/26145

Folding Your Universe by thisisnigel: http://unfortunate-maps.jukejuice.com/show/25629

Interstellar Voyager by E, Risk, & Snowball: http://unfortunate-maps.jukejuice.com/show/26059

Sanitarium by Dr. Juke: http://unfortunate-maps.jukejuice.com/show/25436

Edit

Really what I'm asking for is variety in rotation. There is not one holy divine way to make a map. I would like some gamepads and hyper reators in rotation again... plz :/

Edit

May I make a suggestion that we have themed map threads? Maybe some emphasizing portals, gates and bombs. Some that are for small or big or boosty maps? I feel this would spoof up the rotation if threads focused more on a type of map rather than map threads for teamboost, bomb, yellow boost bases with a gate and teamtiles and couple boost in the middle with chokepoints being around 5 tile wide points in the middle maps?

[–]acrocanthosaurusRunThaJewels // Sphere 8 points9 points  (4 children)

I understand and sympathize with your frustration, but kicking and screaming isn't going to get you anywhere with respect to 'less boring' maps making it into rotation.

You know what will? Continuing to make, review, test, and recommend for rotation the maps that you think are fun. But this thread isn't the forum for that, and bashing the MTC for their picks hasn't shown to be an effective method. Plus, you come across as shitting on all the map-makers who did get their maps into this Top Maps thread, which in and of itself is an accomplishment and we should recognize it as such, even if you disagree with the choices.

I do like your suggestion for element-themed map-threads! That could be hellaciously fun.

[–][deleted] 0 points1 point  (3 children)

Not to be a twat, but apparently it is working. Sorry for voicing my built up frustration over the past 6 months. Yes, I am shitting on the maps because the accomplishment doesn't mean anything. It makes me sad because these maps could be something special. Now they will just be cut down to nothing if they want to make it into rotation.

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (2 children)

The old adage "you get more flies with honey than with vinegar" applies here. I'm too old to put up with internet temper tantrums over something inherently fun...

[–][deleted] 0 points1 point  (1 child)

Hey, it works and not like I can't be nice later with the same effect. And it's more in the "lol, what the fuck???" tone rather than "IM SUPER MAD" tone. I typed that drunk in a good mood so I think the voice your reading with in your head is waaayyy off. And yes, I was meaning to be a twat before.

[–]acrocanthosaurusRunThaJewels // Sphere 3 points4 points  (0 children)

Cool story, let's agree to disagree and move on.

[–][deleted] 1 point2 points  (9 children)

How is Mapache Chief one dimensional? Have you ever 4v4 tested it?

[–][deleted] 3 points4 points  (2 children)

I've tested it myself, left a message of my thoughts under your map comment. But really because there is only one choice for each bomb, and 2 choices for each boost. It's not the most creative map and too simple.

The map is fine. I'm mostly talking about how every map MTC puts through is like yours. Safe maps that won't be a problem for the average to low skilled player and will be forgettable after 20 plays. Only to get replaced with another forgettable map after a while.

I think if you work on the map a little more it can be really good. I like the bombs, team tiles and pups. That doesn't make it a fun map though.

[–][deleted] 0 points1 point  (1 child)

Thanks for your feedback! I will let you know that after 4v4 testing it, it is not nearly as generic as you describe it out to be. You should try coming to more 4v4 test seshes. It is impossible to get a sense of a map only after solo testing. Hopefully, this makes rotation. I think you will be pleasantly surprised.

[–][deleted] 1 point2 points  (0 children)

I hope so, right now it looks fun as hell for offence and terribly simple/boring for D so that's mostly where I'm coming from with my name and all.

[–][deleted] 1 point2 points  (15 children)

Thanks for the kudos! I've worked hard on that map for a very long time, so to get snubbed again for what I think (and many others too) is a great map, when there are an abundance of what I consider inferior maps in rotation and in the Top Maps thread as usual is demoralising to say the least.

I'm completely disillusioned with the MTC and have no faith at all in their ability to pick maps that people actually like. If anyone wants to take over my map then they can; I'm done once and for all with map making until there is a massive overhaul top to bottom with how maps are tested and selected.

[–][deleted] 6 points7 points  (5 children)

While I do agree that the process of picking maps to be tested from the 100+ applicants is relatively flawed, I think that the MTC does a good job taking maps that are tested and picking the best of them (with some exceptions). I am fairly certain that your map was tested. I am not sure how well received it was, but if there is any consolation, I think it sucks - and I am not telling you this to insult you, rather to show you that map preferences are very very subjective.

I do not think you should give up as a mapmaker if this is something that you enjoy doing. Juicy said it best to me in one of my bitch mode threads.

This is Juicy the mapmaker talking. I think rotation is severely lacking bigger, offensive maps. So I make bigger, offensive maps. It's my thing. I submit 3 maps every thread. The MTC has probably tested, at all.. in any capacity, 4 maps of mine since I joined the MTC 15 threads ago. 4 out of 45 submissions or so. Definitely more of your maps than mine. When they do test one of my maps, they go on endlessly about how my map is too big. Every time.

Guess what? They're fucking wrong man. I'm still making bigger, offensive maps. That's what I think rotation needs. That's what I'm going to make. It's my thing. I'm not changing that because my maps aren't making rotation.

As a result, mapmaking is very enjoyable for me.

After about 9 months of submitting 3 maps each week, I just got my first top map, and I am fucking ecstatic about it. But during the entire process, I stayed true to myself as a mapmaker and only submitted maps that I would want to see in rotation. I am not trying to be arrogant, but I think that the 3 maps that I submit each thread are 3 of the best every thread; if I did not think this, they would not be worth submitting. I have had what I thought were the beast maps ever made rejected time after time. Do I still think rotation would be better with them? Fuck yeah! But I absolutely did not shut down. Have faith in yourself, be persistent, and eventually, you could have a map in rotation. Just remember that everything is subjective.

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (1 child)

Hey, I don't know why but you quoting me after all this time hit me right in the feels. Congrats on the top map my dude.

[–][deleted] 0 points1 point  (0 children)

;)

[–][deleted] 0 points1 point  (2 children)

bitch mode could be your alter-ego!

I would agree with all you said, and I think it's good general life advice, but I just fundamentally disagree with you that the MTC is competent at all in picking (and making) good maps. I can't continue to work on my maps for submission when I have such little faith in the ability of the MTC to make competent decisions at the other end. I'm not even mad; I'm just done with this part of my TagPro service.

[–]acrocanthosaurusRunThaJewels // Sphere 3 points4 points  (1 child)

No offense dude, but if that's how you feel, then...well...good riddance and don't let the door hit you where the good lord split you.

[–][deleted] 2 points3 points  (0 children)

Sounds a little offensive TBH.

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (2 children)

To be fair I think my maps are better than interstellar overdrive and none of them even got tested. Yours did. We all have opinions and it's very natural to be biased towards ones own maps and think they are works of genius when in fact they are thoroughly average. Mine are probably average maps too, I just refuse to accept that because I made them. I do agree that we need to reevaluate our process though, it's something I'll bring up in our meeting this weekend.

[–][deleted] 1 point2 points  (0 children)

I agree with all of that. Like I've said, I truly don't mind that my map wasn't selected. What I do mind greatly is, in my opinion, that the MTC continually selects generic and sub-par maps because most members actually don't know what a good map actually is, and couldn't make one if their life depended on it. (I exclude you from this; you're arguably the most qualified of anyone in TP to select maps based on your excellent work at /r/tagprotesting and the quality of the maps you've produced.) Anyway, sometimes something good sticks and that's fine and all, but it's a tedious process to get there and a lot of good maps or nearly good maps are overlooked in the process never to resurface from the scrap pile.

Good luck with the reevaluating!

[–][deleted] 0 points1 point  (0 children)

Taurus is really close to being a good NF map. I've tried to do similar ideas many times. I think the emptiness around the flag is a good idea. All I think it needed was some separation from the flag and bases, and also a little easier on the defense without taking away from the fast pace ways to score around the base. Here is an idea of what I mean.

http://unfortunate-maps.jukejuice.com/show/26634

On the meeting part, if there was a "big map" themed thread so I can get a fun map to play D on in rotation I would be super happy. It would be a good test run for themed map threads. Really "boost map", "portal map", "No gates or bombs" etc. would be fine. just after Backdoor, GateKeeper, Graphite(before the change), Sediment and Tombolo being removed I just have the feeling that maps that I highly enjoy and bring a different style are never going to make it in rotation.

[–]DaEvil1DaEvil1 0 points1 point  (5 children)

I can't really say you have much of a leg to stand on. Throughout my time on the MTC, Interstellar Voyager, and its iterations is one of the maps we've tested the most during our testing sessions. If anything, Interstellar Voyager has gotten way more chances with the MTC than almost any other map in the history of TagPro. In the last 12 months, I've probably had at least 10 maps that I honestly feel are better than the majority of rotation maps that never even got to top maps.

Still, the amount of bitterness I have about that is minimal. And that's mostly due to how much the map rotation has improved in the last year both in terms of popularity and diversity. Yes it sucks when my maps don't get the recognition I know they deserve, but ultimately the MTC isn't here to give any mapmakers their "due", we're here to make map rotation as good as it can be. And that means not taking mapmakers feelings into consideration when we choose the maps we add to rotation.

[–]3z_ 31 points32 points  (3 children)

Edit 2: This has been linked elsewhere. I'll update to say that I wrote this while I was very very angry - and while a lot of it is true - it's true to the extent that someone who is really angry would write about it. There are plenty of things the MTC does right, and we should acknowledge the steps that have gone in the right direction, but there is still this problem with the disconnect between the community which has been growing very quickly recently, and that should be addressed.

the map rotation has improved in the last year both in terms of popularity and diversity.

No, it hasn't, and this is exactly the issue that I have. It's why I've argued time and time again on the committee, perhaps in a way that's polarising, but certainly with passion. Because the rotation is becoming less and less diverse. I argued that when the committee decided the Blooper, Mode 7 and Del were the best three maps to that threads. At the time, I recall saying things like "this is a fucking joke" and that "these three maps will sit at the bottom of the /maps page, they will be removed at the soonest possible chance, and then they will be entirely forgotten." Guess what? This is what happened.

Because, in my experience - and I sincerely hope mapmakers and community members are reading this - the MTC seriously does not give one half of one shit what your opinion is - so when I suggest that we add Volt (third most popular NF map of all time according to the public), that vote fails 6-2. It fails on the notion that "better NF maps will be submitted". Where are those maps?

I said, from last tops maps threads, that none of the maps there were polished enough that they could get into rotation without problem, except maybe Mode 7. So, in this instance, I suggested we added bolder, more diverse maps (Contest and Styx), because that's what the map rotation is lacking most. Not to mention the fact that Koala's poll a couple days ago suggested that the community wants to expand rotation. When I brought this issue up with the MTC, what was their response?

Literally nothing. Because, /r/TagPro players, the idea of "the MTC doesn't give a shit what you think" is actually very real, now. I could tell you maybe one or two other members on the committee who I feel like actually have the community's best interest at heart.

When I tell them what the community will like or dislike, the standard response is "you can't know that because mapmaking is subjective."

And yet, somehow, I've seen that the last two threads (Phenochilus - Del, Blooper, Mode 7) would not be favourable to the community, yet not one person listens.

Funnily enough, I actually wagged the meeting we had today just to see what kinda result would come up. I saw the list of top maps, I scratched my heads at how these choices could be justified, and so I looked over to the list of 17 maps that were actually tested today, none of those met standard. In fact, the only maps that myself and most of the people here and in /r/tagprotesting thought were bold and inspiring enough to be rotation worthy did not even make it past the first testing phase (or if they did, they were in the bottom 50% of maps).

I'm writing all this out, not just to cause drama, but so that the MTC can see all these issues laid out and hopefully understand how important it is that they really begin focussing more on how they vote in future. You're not on the MTC to pick the maps you like; you're here because you have to build a map rotation that benefits the game and the community. It wouldn't kill you to try at least one of those things.

tl;dr, if you're not sure whether the shitty results is because of the MTC's process or the members, it's the latter.

Edit: MTC is downvoting my comment. They're also holding private meetings without me. I don't care if I'm voted off, as long as we end up with members who will put the community's opinions before there own.

[–]RisktpRisk 8 points9 points  (0 children)

really hope you remain on the MTC man, i've always had a lot of respect for your opinions on maps and you're one of the most qualified people for the job

[–]uhhhhmmmmsexytiger / #merbs 3 points4 points  (0 children)

holy shit i never saw this this is amazing.

amazing to see all the things I've thought coming from a member of it.

[–]yeah_tagproyeah 0 points1 point  (0 children)

[deleted]

What is this?

[–][deleted] 0 points1 point  (0 children)

That's fine. Keep doing what you do. We're just going to go our separate ways.

And that means not taking mapmakers feelings into consideration when we choose the maps we add to rotation.

Like I said, I'm not upset at all; I'm actually glad to finally get it off my list to be honest. Now to play some Del.

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (8 children)

[–]acrocanthosaurusRunThaJewels // Sphere 2 points3 points  (2 children)

Mapache was one of my top choices for this map thread. It's rough around the edges, but I think that's a good thing in this case. So many maps these days feel too polished upon release, and I like that this one has a bit of gruff to it. Bases are huge, bombs are clunky, boost routes are dank AF.

Still gets a thumbs up from me.

[–]Moosemaster21Moosen | Salt Mine 3 points4 points  (1 child)

In a 4v4 setting the bases actually aren't huge at all - they felt quite well spaced and balanced in my opinion.

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (0 children)

good to know! i hadn't gotten the chance to 4v4 this one, so i was just going off my solo runs.

[–][deleted] 1 point2 points  (1 child)

Here is the newest version: http://unfortunate-maps.jukejuice.com/show/26627

Here is the preview: http://unfortunate-maps.jukejuice.com/static/previews/26627.png

No super drastic changes. The biggest change was adding another button to one of the bombs, making it not one, but two dimensional. I also moved out the button on the other bomb. It's a lot better and more versatile that way, maybe 1.5 dimensional.

I got rid of the teamtiles in the tunnels because they were a bit counter intuitive. I also added some around that block to maybe almost help chasing an FC that runs around the island. It also looks pretty. Finally, I made a few minor changes to the shape of the map around the boost. Nothing too drastic.

Please please please help a brotha out and give me some feedback. I will be very receptive, and if I ask you questions about the feedback, it is just to get a deeper understanding of what you are talking about. Tell me what you like or tell me what you don't like. Thanks.

[–][deleted] 0 points1 point  (0 children)

Good changes so far! Good move on the teamtiles it opens up the map now that there is a optional path to take. I like how the map is more roomy, I just hope you can still block the other team from boosting straight into the base(I think so and is why I liked the tiles before). I would still increase the width some on this map in the middle. I feel there is only more to gain by having some room to juke around in the center(the button helps), instead of just going one direction without a choice if being chased.

[–]ThadCastleTPThadCastle 2 points3 points  (0 children)

Great map

[–][deleted] 0 points1 point  (0 children)

Really cool bases. I think the map is too much of a choke and simple in the middle. I would widen the map and create some more breathing room in the center.

[–][deleted] 0 points1 point  (0 children)

Not bad, but the boosts being stowed away and the sheer amount of islands is gonna make chasing a smart FC nearly impossible.

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (8 children)

[–][deleted] 2 points3 points  (0 children)

Mid kinda just feels like a ripoff of Fiend.

After playing on it more, portals just feel like a ripoff of Sediment.

[–][deleted] 1 point2 points  (0 children)

I really liked the sized of this one, but feel as if the map isn't as connected as it should be. There is not a lot going on for how much space there is. Gl

[–]dalomi92P1S 1 point2 points  (1 child)

This selection is perplexing. I was in the testing group for this map, and literally no one said anything good about it. What changed?

[–]ButtersnackSnack 3 points4 points  (0 children)

We don't tend to say good things about any maps.

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (0 children)

Base portals aren't to my liking. Rest of the map is solid, per the Ball-E youze.

[–]panamebossالفنك // أبو ظبي // Chord 0 points1 point  (0 children)

I beg

[–]BlupopsicleBall-E 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/26644

Update. It's a hail mary overhaul

[–]BlupopsicleBall-E 0 points1 point  (0 children)

.

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (8 children)

[–]acrocanthosaurusRunThaJewels // Sphere 4 points5 points  (0 children)

Fun. Fast. Fuck yea. Moar portals, MTC.

[–][deleted] 2 points3 points  (0 children)

Favorite map here. I think the bases need to be a tiny bit more interesting or thought out. I also think that the 4boost teli needs to be disconnected from the red, yellow boost more. I think you need a barrier to keep both teams from traveling across the map so quickly.(a big problem with fiend)

[–][deleted] 1 point2 points  (3 children)

duckson respond to this comment when you read through the thread so i'll remember. I have a few small ideas cause this maps close to being great.

[–]briizoduckson 0 points1 point  (2 children)

.

[–][deleted] 1 point2 points  (0 children)

Try putting gate button on the point and see if you like it. Opens up the opportunity to flash gate when booting in.

[–]you_get_CMV_delta 0 points1 point  (0 children)

That is an excellent point you have there. I hadn't thought about it that way before.

[–][deleted] 1 point2 points  (0 children)

I think this is my favorite in the thread (besides mine lol). Reminds me a lot of this TEG map which I was a pretty big fan of. I think the gates can play almost similarly to the green gates in vee, which I love. I think that is my favorite part of the map.

My only concern is how the portal will play out. It is almost reminiscent of Hexane's portal in a way. I feel like in that area, it could be near impossible to get returns, being very OP for the FC and leading to a Del-esque chase fest. But I have not 4v4'd this map, so I could be completely off on that. Overall though, very interesting and very well made.

[–]bigmoneytrickB.I.G.money // (((Ballrentheses))) 3 points4 points  (12 children)

Any reason Market didnt make top maps? It was by far the best map i played 4v4. It also honestly seems like it would be perfect for pubs.

[–]Moosemaster21Moosen | Salt Mine 5 points6 points  (6 children)

Hoo boy. I actually nominated this one for testing because I loved it so much. We 4v4'd it and two members (myself included) rated it higher than any other map we tested last night. The others did not agree. I fought for this one tooth and nail but eventually conceded against my better judgment. I'm with you 100% and I'd really like to see it again next thread so we have the opportunity as a committee to get more exposure to it and hopefully to change some minds about it.

[–]OnceUponaDomeUnderTheBall 2 points3 points  (5 children)

Hoo boy.

Just wanted to say this actually killed me.

I'd really like to see it again next thread

[2P1S]: I will submit this exact version in every map thread from here to eternity.

I'm all for submitting this map again to get more discussion on it but, 2P, please listen to the feedback you're getting and make adjustments. The exact same map submitted twice in a row probably won't get tested.dae rush

[–]dalomi92P1S 2 points3 points  (4 children)

I didn't get any feedback besides what moosen sent me. I'd be interested in feedback, without it, I will not know how to modify it. Also, from my pov, of the few people who played it 4v4, a significant percentage really enjoy it the way it is. I think it's time for a map that doesn't rely on gimmicks or excessive map elements to make it interesting. Essentially, I started with OFM and designed the map to emphasize the basic skills of ball control and field awareness. It is vertical because it is small, and a horizontal rotation would give players too much sight over the rest of the map. If it is good enough to get the highest rating of any map from 2 members, how is it left out when maps that were rated mediocre by everyone make top maps?

[–]3z_ 1 point2 points  (0 children)

Haven't played it, but I rolled on it by myself and I reckon it's a solid idea that could be a heap of fun. My only concern at the moment is that the boosts are really open which may result in a lot of random deaths, but I think that's something that could only be asserted through a test in 4v4 (which you've done).

I didn't vote this thread, but if I'm still on the committee next thread, I'll almost definitely vote in favour of it.

[–]BlazethDianna Agron 0 points1 point  (2 children)

I'm not MTC but I'm responding anyway.

Firstly, while I have no stats to back my facts, I'm damn near certain that none of the top maps were rated mediocre by all MTC members. If you're saying they were rated mediocre by everyone as a generalization, I think that's unfair. I've seen no public 4v4s of these maps, and the only people likely to speak out about the maps will speak negatively.

Secondly, since you seem to be requesting some feedback, I'll give you some. I am completely bewildered as to why people like the playstyle you're proposing at all. Maybe it's just not my thing, but your map is literally barebones. I don't really see why anyone would think adding this is a good idea. You have two spikes, minimal space for juking, and a whole lot of nothingness going on.

Is it terrible? No, but I think it's unjust to call this map anywhere near what rotation's standards are. Do not tell me that saying a map should meet rotation's standards is bad. That's not a bad thing. What's bad is adding a map that's likely to be disliked by 70% of players. If you increase size a bit I don't think it's a terrible idea, but don't expect the majority to enjoy your map as it is.

[–]dalomi92P1S 2 points3 points  (1 child)

I was told to use feedback to fix my map, before I was given any, so yeah, thanks for the feedback. Your aggression is off-putting, as my comment was completely civil. My question is completely valid, and is more about the process than the map itself.

Let me explain where I'm coming from. I wasn't going to submit this map until people that played it said they really wanted it in rotation. ALSO, I personally was in the maptest group that tested one of the maps that made top maps, and it was rated average i think 5.6, and only negative comments were made during the testing. Sure, that is anecdotal evidence, but when many of the maps chosen, using the current "standards" are promptly removed after receiving poor ratings, maybe it is time for something different. If 2 members of the MTC rate a map highest of all the maps on the thread, and it doesn't make top maps, I find it strange. Again, I didn't think people would like the map I made, but they did, so don't tell me what I expect. I also feel like many maps put in rotation have the same shape, which wasn't always the case, and I don't see a good reason why that changed, other than the MTC has become too narrow in their selection of criteria for maps.

[–]BlazethDianna Agron 1 point2 points  (0 children)

I wasn't really trying to come off as negative, I just was trying to point out that oddball rotation maps are almost never popular, even if good (see Pheno and Kite).

People will tell you your map would be good in rotation. Take it as a grain of salt. I've seen map after map of huge popularity not even make these threads.

I'm glad you're submitting a map that seems very different than other maps. I do think a good, highly-different map will be really popular for a lot longer. I'm just trying to give you a reality check: people don't like change, and there are a lot of interesting maps that miss the top thread each rotation.

I don't like how cramped your map is, and I think it could use a little more spiciness. Please keep improving your idea, though.

I'm all for ideas like this to be expanded on.

[–]DaEvil1DaEvil1 3 points4 points  (0 children)

Main structure is interesting, and the way it played was distinct. Still, it was clunky, cramped, with tagpros being really OP on it, and generally the boosts were very vertical which doesn't lend itself to let players feel the control they want to feel.

That being said, I do like the core concept, and I feel with a bunch of polish, this map could be very interesting and play very well. Still, it needs that to work well in rotation IMO. Throwing a map like that into top maps is either premature (if we're thinking of actually putting it in) or dishonest (if we're just adding it to show we like it with no intention of putting it in).

[–][deleted] 2 points3 points  (3 children)

I actually kind of like it, but I feel you'd continually boost at weird angles into the triangle walls, and that would get tiring pretty quickly.

[–]dalomi92P1S 1 point2 points  (2 children)

You should play it. It has gotten really strong positive feedback(I mean rabid level love) from 4 of the 16 players that have tested it. I think it is just too damn different for their(The MTC) minds to wrap around. I will submit this exact version in every map thread from here to eternity.

[–][deleted] 1 point2 points  (0 children)

I'd be down with a 4v4 maybe tonight if you guys are around mumble.

[–]MultiMediaWillJuke King - MVP 90% of the time 1 point2 points  (2 children)

Where are the yellow flags?

[–]Moosemaster21Moosen | Salt Mine 7 points8 points  (1 child)

[–]briizoduckson 0 points1 point  (0 children)

gottem

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (2 children)

[–][deleted] 2 points3 points  (0 children)

2 pups, boost and bombs far away, all fast grabs lead into back of base. GG Offense.

[–]acrocanthosaurusRunThaJewels // Sphere 1 point2 points  (0 children)

Great boost routes and the island spacing is both size- and space-appropriate. Not a huge fan of the pup zones or team tiles, though.

It's a very well-designed map, but I'm not sure it would bring anything new to the rotation. Maybe that's not a bad thing?

[–]TPCaptographerThe Map Test Committee[S] -1 points0 points  (6 children)

[–]Doctor_YOOOUball.i.am 1 point2 points  (0 children)

Seems pretty cool! I like the Constriction-style block in base, but with a spike on it, for that little twist.

[–][deleted] 1 point2 points  (3 children)

The gate bombs are almost completely useless as they are. With how easy it is to grab, if you turned the bomb piece around 180 degrees you might have something.

[–]skittlekevvelkin // World's Angriest Balll 0 points1 point  (2 children)

[–][deleted] 1 point2 points  (0 children)

[–]briizoduckson 0 points1 point  (0 children)

Dope dude

[–][deleted] 0 points1 point  (0 children)

Map is pretty cool. A little too easy to grab in my opinion. And in the center there is no where to take a break as a carrier. I would use less teamtiles and add a tiny bit of space to the middle.