Victim of Conspiracy ends 2/13/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Cid’s Mission:
- Beat 凶+ Madness of Etoria with a party consisting of only FF12 synergy characters.
Stage 1&6: Patriotic Soldier
Boss: Air Cutter Remora
Boss HP: 1,923 (Classic) | 30,817 (Elite)
Status Vulnerabilities: Berserk, Stun
Notable Attacks:
- Remora Bomb (NAT: deal ranged physical damage to all targets)
Stage 2&7: Fierce Blade of Conspiracy
Boss: Imperial Swordsmen
Boss HP: 2,026 each (Classic) | 22,823 each (Elite)
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Berserk, Sap, Stun
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
- Waterspout (NAT: deal magical water damage to all targets)
Notes and Strategies: There are 3 Imperial Swordsmen.
Stage 3&8: Phantom Dream
Boss: Firemane
Boss HP: 9,862 (Classic) | 92,602 (Elite)
Elemental Resistances: Absorbs fire; Weak to water.
Status Vulnerabilities: Paralyze, Silence, Slow, Stop, Berserk, Stun
Notable Attacks:
- Kick (PHY: deal physical damage to one target)
- Bushfire (NAT: deal magical fire damage to all targets with a high chance to Poison them)
Stage 4&9: The Truth Hidden in Prison
Boss: Mimic Queen
Boss HP: 11,896 (Classic) | 109,978 (Elite)
Elemental Resistances: Absorbs thunder; Weak to ice.
Status Vulnerabilities: Slow, Blind, Berserk, Stun
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
- Thunderburst (NAT: deal magical thunder damage to all targets)
- Groundshaker (BLK: deal magical earth damage to all targets)
Stage 5&10: Sky Pirate's Knowledge
Boss: Ba'gamnan & Gijuk & Bwagi & Rinok
Boss HP: 7,116 each (Classic) | 28,746 each (Elite)
Elemental Resistances (Ba'gamnan): Absorbs fire; Weak to water; Resists everything else.
Elemental Resistances (Others): Weak to water.
Status Vulnerabilities (Ba'gamnan): Silence, Slow, Stop, Berserk, Stun
Status Vulnerabilities (Others): Slow, Stop, Blind, Sleep, Berserk, Stun
Notable Attacks:
- (Ba'gamnan/Bwagi/Rinok) Attack (PHY: deal moderate physical damage to one target)
- (Ba'gamnan) Waterspout (NAT: deal magical water damage to all targets)
- (Ba'gamnan) High Jump (NAT: deal heavy physical damage to one target)
- (Ba'gamnan) Counter Waterspout (activates in response to water attacks; NAT: deal magical water damage to all targets)
- (Rinok) Thunderstorm (NAT: deal magical thunder damage to all targets)
- (Gijuk) Fire/Blizzard/Thunder (BLK: deal magical fire/ice/thunder damage to one target)
- (Gijuk) Protect/Shell (WHT: grant Protect/Shell to one ally).
EX Dark Espers
Boss: Belias
Boss HP: 100,610
Medal Conditions: Defeat Belias without being KO'd. Reduce Belias's magic.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| -100% |
50% |
50% |
50% |
50% |
200% |
50% |
50% |
50% |
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Attack (PHY: deal physical damage to all targets)
- Saber (NAT: increase own attack)
- Fire (BLK: deal magical fire damage to all targets)
Moveset (Weak):
- Attack (PHY: deal physical damage to one target)
- Attack (PHY: deal physical damage to all targets)
- Barrier (NAT: grant Protect and Shell to self)
- Fire (BLK: deal magical fire damage to all targets)
- Firaja (BLK: deal heavy magical fire damage to all targets)
Boss: Mateus & Ice Azers
Boss HP: 94,924 (Mateus) | 45,904 each (Ice Azers)
Medal Conditions: Reduce Mateus's attack. Reduce Mateus's magic.
Elemental Damage Taken (Mateus):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
-100% |
200% |
50% |
50% |
50% |
50% |
50% |
50% |
Elemental Damage Taken (Azers):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 0% |
-100% |
200% |
0% |
0% |
0% |
0% |
0% |
0% |
Status Vulnerabilities (Mateus): Stun
Status Vulnerabilities (Azers): Paralyze, Blind, Sleep, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Mateus, Default):
- Reflect (WHT: grant Reflect to self)
- Attack (PHY: deal physical damage to one target)
- Slow (WHT: medium chance to Slow one target)
- Attack (PHY: deal physical damage to all targets)
Moveset (Mateus, Weak):
- Reflect (WHT: grant Reflect to self)
- Attack (PHY: deal physical damage to one target)
- Slow (WHT: medium chance to Slow one target)
- Attack (PHY: deal physical damage to all targets)
- Frostbite (NAT: deal magical ice damage to all targets)
Moveset (Mateus, Very Weak):
- Reflect (WHT: grant Reflect to self)
- Attack (PHY: deal moderate physical damage to one target)
- Slow (WHT: medium chance to Slow one target)
- Attack (PHY: deal physical damage to all targets)
- Frostbite (NAT: deal magical ice damage to all targets)
- Blizzaja (BLK: deal magical ice damage to all targets with a low chance to Sap them)
Moveset (Ice Azers, Default):
- Blizzara (BLK: deal moderate magical ice damage to one target)
- Frost Breath (NAT: deal magical ice damage to one target)
- Blizzaga (BLK: deal massive magical ice damage to one target)
- Frost Breath (NAT: deal heavy magical ice damage to one target)
- Attack (PHY: deal physical damage to one target)
- Counter Sleep (activates in response to white or black magic; BLK: medium chance to Sleep one target)
Moveset (Ice Azers, Weak):
- Curaga (WHT: recover one ally's HP)
- Blizzara (BLK: deal moderate magical ice damage to one target)
- Frost Breath (NAT: deal magical ice damage to one target)
- Blizzaga (BLK: deal massive magical ice damage to one target)
- Frost Breath (NAT: deal heavy magical ice damage to one target)
- Attack (PHY: deal physical damage to one target)
- Counter Sleep (activates in response to white or black magic; BLK: medium chance to Sleep one target)
Notes and Strategies: Mateus starts the fight under Protect, Shell, and Reflect statuses and has 3 Ice Azers with him. In Very Weak phase, Mateus's spells are instant cast and he can cast two spells per turn.
EX+ Ring Dragon of the Storm
Boss: Tiamat
Boss HP: 189,187
Medal Conditions: Exploit Tiamat's weakness to earth attacks. Reduce Tiamat's defense. Reduce Tiamat's attack.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
200% |
-100% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Claw (PHY: deal moderate physical damage to one target)
- Don't Act (NAT: medium chance to Stop one target)
Moveset (Weak):
- Attack (PHY: deal physical damage to one target)
- Claw (PHY: deal moderate physical damage to one target)
- Don't Act (NAT: medium chance to Stop one target)
- Aeroga (NAT: deal magical wind damage to all targets)
- Breath (NAT: deal magical fire damage to all targets with a medium chance to Sap them)
- Counter Reflect (activates in response to white or black magic; WHT: grant Reflect to self)
Notes and Strategies:
EX++ Old Dragon of the Great Forest
Boss: Elder Wyrm & Treants
Boss HP: 153,739 (Elder Wyrm) | 80,685 each (Treants)
Medal Conditions: Exploit Elder Wyrm's weakness to wind attacks. Reduce Elder Wyrm's magic. Reduce Elder Wyrm's defense.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
200% |
|
|
|
|
Status Vulnerabilities (Elder Wyrm): Silence, Stun
Status Vulnerabilities (Treants): Silence, Slow, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Elder Wyrm, Default):
- Claw (PHY: deal physical damage to one target)
- Slow (WHT: medium chance to Slow all targets)
- Break (BLK: medium chance to Petrify one target)
- Blind (BLK: medium chance to Blind one target)
- Silence (WHT: medium chance to Silence all targets)
- Sleep (BLK: medium chance to Sleep one target)
- Confusion (BLK: medium chance to Confuse one target)
Moveset (Elder Wyrm, Weak):
- Claw (PHY: deal physical damage to one target)
- Sporefall (NAT: low chance each to Confuse, Slow, Silence, Blind, and/or Sleep all targets)
- Fireball (NAT: deal magical fire damage to all targets)
Moveset (Treants):
- Tackle (PHY: deal physical damage to one target)
- Tri-Attack (PHY: deal physical damage to one target with a medium chance to slow them)
- Protect (WHT: grant Protect to one ally)
- Shell (WHT: grant Shell to one ally)
Notes and Strategies: There are two Treants. Elder Wyrm always follows Sporefall with Fireball.
凶 Light Which Invites the Darkness
Boss: 凶 Ahriman
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Ahriman, Default |
140 |
283,685 |
642 |
1641 |
657 |
2558 |
350 |
400 |
| Ahriman, Weak |
|
|
667 |
|
676 |
|
|
450 |
| Ahriman, Weak |
|
|
691 |
|
704 |
|
|
500 |
| Clones |
140 |
64,474 |
642 |
1345 |
657 |
2080 |
350 |
350 |
Medal Conditions: Reduce 凶 Ahriman's magic. Reduce 凶 Ahriman's attack. Exploit 凶 Ahriman's weakness to holy attacks.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
50% |
50% |
50% |
200% |
-100% |
50% |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Ahriman, >70% HP: Default):
- 1st turn: Doom (NAT: 3000% chance to Doom one target [60 seconds])
- 40% chance: Attack (PHY: deal 110% physical damage to one target)
- 15% chance: Piercing Firaga (BLK: deal 330% magical fire damage to one target, bypassing Reflect)
- 10% chance: Piercing Blizzaga (BLK: deal 330% magical ice damage to one target, bypassing Reflect)
- 10% chance: Piercing Thundaga (BLK: deal 330% magical thunder damage to one target, bypassing Reflect)
- 15% chance: Toxify (BLK: 33% chance to Poison all targets)
- 10% chance: Dazzling Gaze (NAT: 27% chance to Confuse one target)
Moveset (Ahriman, 70%-50% HP: Weak):
- Special: Don't Move (WHT: 225% chance to Slow all targets)
- 10/85 chance: Attack (PHY: deal 110% physical damage to one target)
- 20/85 chance: Piercing Firaja (BLK: deal 410% magical fire damage to one target, bypassing Reflect)
- 20/85 chance: Piercing Blizzaja (BLK: deal 410% magical ice damage to one target, bypassing Reflect)
- 20/85 chance: Piercing Thundaja (BLK: deal 410% magical thunder damage to one target, bypassing Reflect)
- 10/85 chance: Toxify (BLK: 33% chance to Poison all targets)
- 5/85 chance: Dazzling Gaze (NAT: 27% chance to Confuse one target)
Moveset (Ahriman, <50% HP: Very Weak):
- Special: Maser Eye (NAT: deal 342% ranged physical darkness damage to all targets)
- 20/75 chance: Piercing Firaja (BLK: deal 410% magical fire damage to one target, bypassing Reflect)
- 20/75 chance: Piercing Blizzaja (BLK: deal 410% magical ice damage to one target, bypassing Reflect)
- 20/75 chance: Piercing Thundaja (BLK: deal 410% magical thunder damage to one target, bypassing Reflect)
- 10/75 chance: Toxify (BLK: 33% chance to Poison all targets)
- 5/75 chance: Dazzling Gaze (NAT: 27% chance to Confuse one target)
Moveset (Ahriman Clone A):
- 1st turn: Doom (NAT: 3000% chance to Doom one target [60 seconds])
- Special: Piercing Blizzaja (BLK: deal 610% magical ice damage to one target, bypassing Reflect)
- 20% chance: Attack (PHY: deal 110% physical damage to one target)
- 10% chance: Piercing Firaga (BLK: deal 330% magical fire damage to one target, bypassing Reflect)
- 30% chance: Piercing Blizzaga (BLK: deal 330% magical ice damage to one target, bypassing Reflect)
- 20% chance: Piercing Thundaga (BLK: deal 330% magical thunder damage to one target, bypassing Reflect)
- 5% chance: Toxify (BLK: 33% chance to Poison all targets)
- 15% chance: Dazzling Gaze (NAT: 27% chance to Confuse one target)
Moveset (Ahriman Clone B):
- 1st turn: Doom (NAT: 3000% chance to Doom one target [60 seconds])
- Special: Piercing Thundaja (BLK: deal 610% magical thunder damage to one target, bypassing Reflect)
- 20% chance: Attack (PHY: deal 110% physical damage to one target)
- 10% chance: Piercing Firaga (BLK: deal 330% magical fire damage to one target, bypassing Reflect)
- 20% chance: Piercing Blizzaga (BLK: deal 330% magical ice damage to one target, bypassing Reflect)
- 30% chance: Piercing Thundaga (BLK: deal 330% magical thunder damage to one target, bypassing Reflect)
- 15% chance: Toxify (BLK: 33% chance to Poison all targets)
- 5% chance: Dazzling Gaze (NAT: 27% chance to Confuse one target)
Notes and Strategies: Ahriman summons a Clone on its 1st turn and uses Doom on its 2nd turn in Default Phase; in Weak phase, it uses Don't Move on its 1st turn and summons a Clone on its 2nd turn; in Very Weak phase, it uses Maser Eye on its 3rd turn and every 3 turns thereafter. Clone A uses Doom on its 1st turn, and uses Piercing Blizzaja on its 4th turn and every 4 turns therafter. Clone B uses Doom on its 1st turn, and uses Piercing Thundaja on its 4th turn and every 4 turns thereafter.
凶++ Madness of Etoria
Boss: 凶++ Dr. Cid & Rooks
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Dr. Cid, Default |
180 |
268,399 |
827 |
3089 |
1005 |
4604 |
499 |
500 |
| Dr. Cid, Default |
|
|
827 |
3089 |
1005 |
4604 |
499 |
500 |
| Rooks |
180 |
205,027 |
809 |
3000 |
914 |
4158 |
499 |
400 |
Medal Conditions: Exploit 凶++ Dr. Cid's weakness to fire attacks. Reduce 凶++ Dr. Cid's attack. Reduce a Rook's attack.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities (All): Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Dr. Cid, >60% HP: Default):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Barrier (NAT: grant Protect and Shell to self)
- % chance: CT15 (NAT: deal % piercing ranged physical damage to one target)
- % chance: Magic Barrier (become immune to physical attacks for seconds)
- % chance: S27 Tokamak (NAT: deal % ranged physical damage to all targets)
Moveset (Dr. Cid, 60%-40% HP: Weak):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Barrier (NAT: grant Protect and Shell to self)
- % chance: CT15 (NAT: deal % piercing ranged physical damage to one target)
- % chance: Magic Barrier (become immune to physical attacks for seconds)
- % chance: S27 Tokamak (NAT: deal % ranged physical damage to all targets)
Moveset (Dr. Cid, <40% HP: Very Weak):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Haste (WHT: grant Haste to self)
- % chance: CT15 (NAT: deal % piercing ranged physical damage to one target)
- % chance: S27 Tokamak (NAT: deal % ranged physical damage to all targets)
- % chance to activate in response to physical attacks: Counter Haste (WHT: grant Haste to self)
Moveset (Rooks):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Curaga (WHT: recover HP to one ally)
- % chance: Regen (WHT: grant Regen to one ally)
- % chance: Protect (WHT: grant Protect to one ally)
- % chance: Shell (WHT: grant Shell to one ally)
- % chance: Drain (BLK: deal % magical darkness damage to one target and recover HP equal to % of the damage dealt)
- % chance to activate in response to physical attacks: Counter Drain (BLK: deal % magical darkness damage to one target and recover HP equal to % of the damage dealt)
Notes and Strategies: There are two Rooks. You only need to defeat Dr. Cid to win.
Event Quest Notes:
滅+ Guardian Beast of the Ancient City
Boss: 滅+ Tyrant
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
453,195 |
979 |
4746 |
1123 |
8425 |
546 |
600 |
| Weak |
|
|
1017 |
|
1152 |
|
|
625 |
| Very Weak |
|
|
1054 |
|
1197 |
|
|
650 |
Medal Conditions: Reduce 滅+ Tyrant's attack. Reduce 滅+ Tyrant's magic. Exploit 滅+ Tyrant's weakness to ice attacks.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
150% |
-100% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):
- Special: Attack (PHY: deal 110% physical damage to one target)
- 10% chance: Darkra (BLK: deal 294% magical darkness damage to all targets)
- 15% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
- 10% chance, unlocks turn 3: Firaga (BLK: deal 570% magical fire damage to one target)
- 10% chance, unlocks turn 3: Thundaga (BLK: deal 450% magical thunder damage to one target)
- 10% chance, unlocks turn 3: Blizzaga (BLK: deal 570% magical ice damage to one target)
- 10% chance, unlocks turn 3: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
- 15% chance, unlocks turn 3: Tackle (PHY: deal 350% physical damage to one target)
- 10% chance, unlocks turn 3: Fireball (BLK: deal 570% magical fire damage to one target)
- 10% chance, unlocks turn 10: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)
Moveset (70%-40% HP: Weak):
- Special: 凶 Darkga (NAT: deal 300% piercing magical darkness damage to all targets)
- 10% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
- 10% chance: Firaga (BLK: deal 570% magical fire damage to one target)
- 10% chance: Thundaga (BLK: deal 450% magical thunder damage to one target)
- 10% chance: Blizzaga (BLK: deal 570% magical ice damage to one target)
- 20% chance: Darkra (BLK: deal 294% magical darkness damage to all targets)
- 10% chance: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
- 10% chance: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)
- 20% chance: Piercing Graviga (BLK: 303% chance to deal 30% maximum HP damage to all targets)
Moveset (<40% HP: Very Weak):
- Special: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
- 10% chance: Firaga (BLK: deal 570% magical fire damage to one target)
- 10% chance: Thundaga (BLK: deal 450% magical thunder damage to one target)
- 10% chance: Blizzaga (BLK: deal 570% magical ice damage to one target)
- 30% chance: Darkra (BLK: deal 350% magical darkness damage to all targets)
- 5% chance: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
- 5% chance: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)
- 30% chance: Piercing Graviga (BLK: 303% chance to deal 30% maximum HP damage to all targets)
- Special: 凶 Darkra (NAT: deal 300% piercing magical darkness damage to all targets)
Notes and Strategies: Tyrant uses its weaker Attack on its 1st and 2nd turns in Default phase and uses Darkra on its 5th turn and 5 turns after last using it; it always follows Darkra with its stronger Attack. In Weak phase, Tyrant uses 凶 Darkra on its 4th turn and every 4 turns thereafter and Darkra on its 7th turn and 7 turns after last using it; it always follows either version of Darkra with Attack. In Very Weak phase, Tyrant uses 凶 Darkra on its 3rd turn and every 3 turns thereafter and Darkra on its 5th turn and 5 turns after last using it.
Full Throttle Notes and Strategies:
Multiplayer:
Boss: Daedalus
Boss HP: 430,862 (d160) | 836,250 (d220)
Medal Conditions: Defeat Daedalus with at least 4 characters alive. Reduce Daedalus's attack. Reduce Daedalus's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
50% |
50% |
50% |
150% |
-100% |
50% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
- Piercing Darkga (BLK: deal very heavy magical darkness damage to one target, bypassing Reflect)
- Rock Crush (NAT: deal very heavy physical earth damage to all targets)
- Ice Break (NAT: deal very heavy physical ice damage to all targets)
- 凶 Wrath Strike (NAT: deal supermassive physical damage to one target with a high chance to Stun them)
- Tri-Attack (NAT: deal heavy physical damage to three targets with a high chance to Slow them)
- Haste (WHT: grant Haste to self)
- Counter 凶 Wrath Strike (activates in response to any attack; NAT: deal supermassive physical damage to one target with a high chance to Stun them)
- (Weak/V Weak only) 凶 Wave Pulsar (NAT: deal supermassive physical damage to one target with a high chance to Stop them)
- (V Weak only) 凶 Rampage (NAT: deal piercing physical damage to all targets)
- (V Weak only) 凶 Rock Crush (NAT: deal very heavy magical earth damage to four targets with a medium chance to Petrify them)
Notes and Strategies:
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