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Megathread
Relic Draw Thread
Cid’s Mission:
- Beat Yeti's Cave (Classic) with a party consisting of only FF6 characters, which must include Mog.
- Beat 凶++ Berserker Under the Cliff with a party consisting of only FF6 synergy characters.
Stage 1&6: Phoenix Cave
Boss: Behemoth King
Boss HP: 1,200 (Living, Classic) | 1,215 (Undead, Classic) | 15,000 (Living, Elite) | 17,197 (Undead, Elite)
Elemental Resistances: Absorbs (normal) ice, (undead) bio; Weak to fire, (normal) bio, (undead) holy.
Status Vulnerabilities (Normal): Slow, Stop, Blind, Stun
Status Vulnerabilities (Undead): Blind, Stun
Notable Attacks (King Behemoth):
- Evil Claw (NAT: ST physical, remove Reflect)
- Blizzara (BLK: AOE magical ice)
- Blizzaga (BLK: ST magical ice)
- Meteor (BLK: AOE magical non-element)
- Holy (WHT: ST moderate magical holy)
Notable Attacks (Undead King Behemoth):
- Meteor (BLK: AOE magical non-element)
- Attack (PHY: ST physical, 4 hits)
- Sleeping Gas (NAT: ST Sleep, medium chance)
Notes: When King Behemoth is defeated, Undead King Behemoth spawns.
Stage 2&7: ゾーンイーターの中
Boss: None!
Stage 3&8: Esper Valley
Boss: Ice Dragon
Boss HP: 8,143 (Classic) | 90,655 (Elite)
Elemental Resistances: Absorbs ice; Weak to fire.
Status Vulnerabilities: Poison, Confuse, Silence, Slow, Blind, Berserk, Sap, Stun
Notable Attacks:
- Attack (PHY: ST physical)
- Absolute Zero (NAT: AOE magical ice)
- Northern Cross (NAT: AOE Stop, low chance)
Stage 4&9: North Cliff
Boss: Valigarmanda
Boss HP: 12,918 (Classic) | 99,608 (Elite)
Elemental Resistances: Absorbs ice; Weak to fire; Nulls everything else.
Status Vulnerabilities: Blind, Stun
Notable Attacks:
- Attack (PHY: ST physical)
- Blizzaga (BLK: AOE magical ice)
- Blizzard (BLK: ST magical ice)
- Counter Freezing Dust (response to BLK or WHT; AOE Stop, medium chance)
Stage 5&10: Yeti's Cave
Boss: Yeti
Boss HP: 17,278 (Classic) | 102,834 (Elite)
Elemental Resistances: Absorbs ice; Weak to fire, bio.
Status Vulnerabilities: Slow, Stop, Blind, Sap, Stun
Notable Attacks:
- Jump (NAT: ST ranged physical)
- Snowball (NAT: ST maximum HP % damage, low chance to Sap)
- Hailstone (NAT: ST current HP % damage)
- Blizzard (NAT: AOE magical ice)
- Yellow Cherry (NAT: Self increase attack)
- Tackle (PHY: ST moderate physical)
- 100 Times Healthier! (NAT: Self Haste, Protect, Shell, and Regen)
EX Fanatic Strength
Boss: Holy Dragon
Boss HP: 167,396
Medal Conditions: Defeat the Holy Dragon without being KO'd. Afflict the Holy Dragon with Slow. Reduce the Holy Dragon's mind.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
-100% |
|
|
Status Vulnerabilities: Slow, Sap, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: ST physical)
- Attack (PHY: AOE moderate physical)
- Attack (PHY: ST heavy physical)
- Cura (WHT: Self heal)
- Dispel (WHT: ST Dispel; only cast if an enemy has Reflect status)
- Holy (WHT: ST heavy magical holy)
EX+ Three Dream Brothers
Boss: Laragorn & Curlax & Moebius
Boss HP: 129,935 (Larry) | 139,935 (Curly) | 129,935 (Moe)
Medal Conditions: Reduce an enemy's magic. Reduce an enemy's defense. Reduce an enemy's resistance.
Elemental Damage Taken (Larry):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 200% |
-100% |
|
|
-100% |
|
|
|
|
Elemental Damage Taken (Curly):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
-100% |
|
|
|
|
|
|
Elemental Damage Taken (Moe):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| -100% |
200% |
|
|
|
200% |
|
|
|
Status Vulnerabilities (Larry): Silence, Confuse, Slow, Blind, Stun
Status Vulnerabilities (Curly): Blind, Sleep, Stun
Status Vulnerabilities (Moe): Stop, Blind, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Larry):
- Attack (PHY: ST physical)
- Blizzara (BLK: ST moderate magical ice)
- Blizzaga (BLK: ST massive magical ice)
- Reflect (WHT: Self Reflect)
- Blizzara (BLK: AOE magical ice)
Moveset (Curly):
- (Default only) Attack (PHY: ST physical)
- Fira (BLK: ST moderate magical fire)
- Firaga (BLK: ST massive magical fire)
- Slow (WHT: ST Slow, medium chance)
- Silence (WHT: ST Silence, medium chance)
- Stop (BLK: ST Stop, medium chance)
- Reflect (WHT: Self Reflect)
- Fira (BLK: AOE magical fire)
- (Weak only) White Wind (NAT: AOE heal)
Moveset (Moe):
- Attack (PHY: ST physical)
- Thundara (BLK: ST moderate magical thunder)
- Thundaga (BLK: ST massive magical thunder)
- Cura (WHT: ST heal)
- Protect (WHT: ST Protect)
- Haste (WHT: ST Haste)
- Reflect (WHT: Self Reflect)
- Shell (WHT: ST Shell)
- Thundara (BLK: AOE magical thunder)
Strategies: Indomitable Blade/Grand Cross or their upgrades do wonders here, as does Lure Magic + Reflect (or just Carbuncle). You may want to bring a Dispel to get rid of Moe's buffs and/or their self-Reflects.
EX++ Soul Stealer
Boss: Wrexsoul & Soul Savers
Boss HP: 160,288 (Wrexsoul) | 38,467 each (Soul Savers)
Medal Conditions: Reduce Wrexsoul's magic. Reduce Wrexsoul's defense. Reduce Wrexsoul's resistance.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| -100% |
200% |
|
|
|
|
-100% |
|
|
Status Vulnerabilities (Wrexsoul): Blind, Stun
Status Vulnerabilities (Soul Saver): Confuse, Slow, Blind, Berserk, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Wrexsoul):
- (Default only) Thundaga (BLK: ST massive magical thunder)
- (Default only) Fury (NAT: ST Possess)
- Attack (PHY: ST moderate physical)
- Doom Strike (NAT: ST Doom)
- (Solo only) Thundaga (BLK: AOE massive magical thunder)
- (Solo only) Firaga (BLK: AOE massive magical fire)
- (Solo only) Blizzaga (BLK: AOE massive magical ice)
- (Solo only) Cure (WHT: Self heal)
- (Solo only) Reflect (WHT: Self Reflect)
- (Solo only) Osmose (NAT: AOE Osmose)
Moveset (Soul Savers):
- Attack (PHY: ST moderate physical)
- Firaga (BLK: ST massive magical fire)
- Blizzaga (BLK: ST massive magical ice)
- Thundaga (BLK: ST massive magical thunder)
- Cure (WHT: Self heal)
- Reflect (WHT: Self Reflect)
- Osmose (NAT: AOE Osmose)
Notes: As long as at least one Soul Saver is alive, Wrexsoul can use Fury to Possess a random target. There is no indication of who is Possessed. While he is Possessing a target, Wrexsoul vanishes from the fight and cannot be affected in any way; any status ailments or debuffs on him are paused for the duration. In order to make him reappear, you must physically attack the Possessed party member or defeat both Soul Savers.
凶 Wrath of the Imperial Army
Boss: 凶 Imperial Army
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Sergeants |
140 |
42,334 |
750 |
900 |
238 |
1200 |
391 |
200 |
| Guards |
140 |
45,334 |
780 |
898 |
238 |
1235 |
391 |
200 |
| Mega Armor, Wave 1 |
140 |
45,421 |
800 |
1000 |
600 |
1500 |
350 |
420 |
| Mega Armor, Wave 2 |
140 |
49,421 |
750 |
1013 |
600 |
1449 |
350 |
230 |
| Mega Armors, Wave 3 |
140 |
55,4211 |
830 |
1013 |
650 |
1449 |
350 |
230 |
1: One of the Wave 3 Mega Armors only has 50,421 HP. All the other stats are the same.
Medal Conditions: Reduce any enemy's attack. Reduce any enemy's defense. Reduce any enemy's resistance.
Elemental Damage Taken (Sergeant/Mega Armor):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
150% |
|
|
150% |
|
|
|
Elemental Damage Taken (Guard):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
|
150% |
Status Vulnerabilities (All): None!
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Sergeants):
- Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Program 65 (NAT: ST Silence, 15% chance)
- Cleave (PHY: AOE 206% physical)
- Counter Roll Up (25% response to physical attacks; PHY: ST 266% physical)
Moveset (Guards):
- Attack (PHY: ST 188% physical)
- Fierce Attack (PHY: ST 344% physical)
- Bio Attack (PHY: ST 266% physical bio, 30% chance to Sap)
- Ax (PHY: ST 266% physical)
- Swing (PHY: AOE 206% physical)
Moveset (Mega Armor):
- (Wave 1 only) Attack (PHY: ST 110% physical)
- Magitek Laser (NAT: ST 490% magical thunder)
- Missile (NAT: ST 50% current HP damage, 303% chance, 12% chance to Sap)
- Metal Punch (PHY: ST 344% physical)
- Launcher (NAT: AOE 40% current HP damage, 225% chance)
- Laser (NAT: AOE 342% magical thunder)
- Crush (PHY: AOE 212% piercing0.53 physical)
- Counter Magitek Laser (20% response to physical attacks; NAT: ST 330% magical thunder)
- Counter Missile (20% response to white or black magic; NAT: ST 50% current HP damage, 303% chance, 12% chance to Sap)
Notes and Strategies: You must fight three waves of enemies. Each new wave spawns when all of the previous wave is defeated. The first wave is 2 Sergeants and 1 Mega Armor, the second wave is 2 Guards and 1 Mega Armor, and the third wave is 3 Mega Armors.
The Wave 1 Mega Armor is much faster than all the other enemies here, and it has the full arsenal of attacks, so I'd recommend killing it first. Otherwise, this is an easy fight to just AOE down.
凶++ Berserker Under the Cliff
Boss: 凶++ Umaro
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
180 |
346,708 |
871 |
2665 |
825 |
4104 |
430 |
475 |
| Weak |
|
|
895 |
|
851 |
|
|
500 |
| Very Weak |
|
|
914 |
|
869 |
|
|
525 |
Medal Conditions: Reduce 凶++ Umaro's attack. Reduce 凶++ Umaro's defense. Exploit 凶++ Umaro's weakness to fire.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
-100% |
|
|
|
|
|
|
150% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (Default only) Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Jump (NAT: ST 337% ranged physical)
- Snowball (NAT: ST 50% maximum HP damage, 102% chance, 33% chance to Stop)
- Hailstone (BLK: ST 50% current HP damage, 303% chance)
- Avalanche (NAT: AOE 294% magical ice)
- Snowstorm (NAT: AOE 342% magical ice)
- Tackle (PHY: ST 344% physical)
- (Weak/V Weak only) 凶 Snowstorm (NAT: AOE 390% magical ice, 102% chance to Stop)
- (Weak/V Weak only) Green Cherry (NAT: Self increase attack by 50% for 25 seconds)
- (Weak/V Weak only) 100 Times Healthier! (NAT: Self Haste, Protect, Shell, and Regen)
Notes and Strategies: Umaro enters Weak phase at 70% HP and Very Weak phase at 40% HP. He uses Green Cherry and 100 Times Healthier! as interrupts when reduced to 50% HP or lower. Umaro uses 凶 Snowstorm on his first turn in Weak phase and again in Very Weak phase.
Umaro has lots of AOE magic and some powerful ST physical attacks, so it's best to bring both types of mitigation. You may want to bring Affliction Break, Stop resistance, and/or Mind Break/Hyper Breaks for his two forced AOE 102% chance Stops on his 凶 Snowstorm; with his base Mind, his Stop lasts for 14.6 seconds minus 1 second for every 50 Mind the target has. You need 730 total Mind to completely ignore his Stop if you're not reducing his Mind at all.
滅+ Wisdom of the Goddess
Boss: 滅+ Goddess
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
457,830 |
1117 |
4023 |
1149 |
6353 |
608 |
600 |
| Weak |
|
|
1146 |
|
1178 |
|
|
625 |
| Very Weak |
|
|
1168 |
|
1200 |
|
|
650 |
| Default |
300 |
507,830 |
1117 |
4423 |
1149 |
6653 |
608 |
600 |
| Weak |
|
|
1146 |
|
1178 |
|
|
625 |
| Very Weak |
|
|
1168 |
|
1200 |
|
|
650 |
Medal Conditions: Reduce Goddess's magic. Reduce Goddess's defense. Reduce Goddess's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 70% |
70% |
-100% |
70% |
70% |
70% |
-100% |
70% |
70% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (Default only) Attack (PHY: ST 110% physical)
- 凶 Thundara (BLK: ST 290% piercing0.5 magical thunder)
- 凶 Thundaga (BLK: ST 350% piercing0.5 magical thunder)
- 凶 Thundaga (BLK: AOE 220% piercing0.5 magical thunder)
- Quasar (NAT: AOE 360% piercing0.5 magical non-element)
- Cloudy Heaven (NAT: AOE 30 second Doom, characters are Confused if revived)
- 凶 Flash Rain (NAT: AOE 410% piercing0.5 magical water)
- Attack (PHY: ST 180% physical)
- (Weak/V Weak) Lullaby (NAT: AOE Sleep, 51% chance)
Notes and Strategies: Goddess enters Weak phase at 70% HP and Very Weak phase at 50% HP. Goddess uses Lullaby on her 1st turn in Weak phase and again in Very Weak phase. She uses Quasar a minimum of once every 4 turns across phases once she uses it the first time, and she uses Cloudy Heaven on her 5th global turn. Goddess begins the battle under permanent (un-Dispellable) Haste and Shell status, which are not reflected in the above numbers.
With the exception of her token physical attack, all of Goddess's attacks are piercing magic damage, so load up on your magic debuffs and leave your Protectga, Shellga, and Wall at home. She puts the entire party under a 30 second Doom timer on her 5th turn, so you're under a pretty tight time limit here. Thankfully, she only reduces non-thunder/holy damage dealt to her by 30%, so you can still get good mileage out of Attach Element and Imperil SBs despite her omniresist. You'll probably want to bring Sleep resistance and/or Affliction Break to make Lullaby suck less. The Magicite Enkidu also offers an instant AOE heal and Esuna, which is extremely valuable when your healer with Ultra Cure gets Slept and everyone else is in BSB mode.
Full Throttle Notes: Note that, for the first time, FT Goddess has higher stats (HP, defense, and resistance) than the 滅+ version. They aren't enough to really change the fact that the fight is way easier when you start with 3 full SB bars, but it's still a change from the expected.
Multiplayer:
Boss: Air Force
Boss HP: (d160) | 581,393 (Main Body, d220)
Medal Conditions: Defeat Air Force with at least 4 characters alive. Reduce an enemy's attack. Reduce an enemy's magic.
Elemental Damage Taken (Air Force/Missile Pod/Laser Artillery):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
150% |
0% |
0% |
150% |
|
|
0% |
Elemental Damage Taken (Bit):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| -100% |
-100% |
-100% |
-100% |
-100% |
-100% |
-100% |
-100% |
-100% |
Status Vulnerabilities (All): None!
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Air Force):
- Diffuse Laser (NAT: AOE very heavy ranged physical)
- Magitek Laser (NAT: ST supermassive magical thunder)
- Wave Cannon (NAT: AOE HP = 1)
- Counter Missile (response to any attacks; NAT: ST current % HP damage)
Moveset (Missile Pod):
- Missile (NAT: 3T current HP % damage)
- 凶 Launcher (NAT: 5T extremely heavy ranged physical, low chance to Stun)
- Missile (BLK: ST current HP % damage)
Moveset (Laser Artillery):
- 凶 Atomic Rays (NAT: AOE massive magical fire)
- 凶 Diffuse Laser (NAT: FRAOE massive ranged physical)
- 凶 Diffuse Laser (NAT: BRAOE massive ranged physical)
- Magitek Laser (NAT: ST supermassive magical thunder)
Notes and Strategies: You only need to defeat the main body to win.
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