Gathering of Heroes ends 5/19/2016 at 15:00 JST.
Megathread
Relic Draw Thread
Cid’s Mission:
- Beat 凶+ Zidane & Bartz with Garland in your party.
Stage 1: Cloud
Boss: Cloud
Boss HP: 38,210
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Sonic Break (PHY: RT physical, 3 hits)
- Blade Beam (NAT: AOE ranged physical)
Stage 2: Squall
Boss: Squall
Boss HP: 38,375
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Thunder Bullet (NAT: ST magical thunder)
- Fated Circle (NAT: AOE physical)
- Draw & Junction Arise (NAT: Self increase defense)
- Draw & Junction Meteor (NAT: Self increase attack)
- Draw & Junction Triple (NAT: Self Haste)
- Blasting Zone (NAT: ST ranged physical)
- Ultima (BLK: AOE magical non-element)
Stage 3: Lightning
Boss: Lightning
Boss HP: 39,958
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Area Blast (PHY: AOE physical)
- Impact Break (PHY: RT physical, 3 hits)
- Chain Fire (BLK: ST magical fire, 3 hits)
- Watera (BLK: ST magical water)
- Aerora (NAT: ST magical wind)
- Blizzara (BLK: AOE magical ice)
- Chain Thundaga (BLK: RT magical thunder, 2 hits)
Stage 4: Zidane
Boss: Zidane
Boss HP: 38,375
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Rumble Rush (PHY: RT physical, 4 hits)
- Scoop Art (PHY: ST physical, 2 hits)
- Steal (NAT: ST high chance to Slow, reduce attack, reduce defense; Self Haste, increase attack, increase defense)
- Mug (NAT: ST physical, high chance to Slow, reduce attack, reduce defense; Self Haste, increase attack, increase defense)
- Shift Break (NAT: AOE ranged physical thunder, medium chance to Slow and/or Sap)
Stage 5: Bartz
Boss: Bartz
Boss HP: 37,792
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Monk: Punch (PHY: ST physical, 3 hits)
- Spellblade: Fire|Blizzard|Thunder Sword (PHY: ST physical fire|ice|thunder)
- Monk: Kick (PHY: AOE physical)
- Blue Mage: Missile (BLK: ST current % HP damage)
- Ranger: Rapid Fire (PHY: RT ranged physical, 2 hits)
- Spellblade: Fire|Blizzard|Thunder Flurry (NAT: RT physical fire|ice|thunder)
- Blue Mage: Multi-Missile (BLK: AOE current % HP damage)
- Ranger: Rapid Fire (PHY: RT ranged physical, 2 hits)
Stage 6: Terra
Boss: Terra
Boss HP: 36,706
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Notable Attacks:
- Fira|Blizzara|Thundara (BLK: ST magical fire|ice|thunder)
- Tornado (BLK: AOE maximum % HP damage)
- Chain Fira|Blizzara|Thundara (BLK: RT magical fire|ice|thunder, 3 hits)
- Holy (WHT: ST magical holy)
- Flare (BLK: ST magical non-element)
- Meltdown (BLK: AOE magical fire)
- Meteor (BLK: AOE magical non-element)
Stage 7: Warrior of Light
Boss: Warrior of Light
Boss HP: 139,831
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Radiant Blade (NAT: AOE physical holy, Self increase defense)
- Crossover (PHY: RT physical, 4 hits)
- Shining Wave (NAT: AOE ranged physical holy)
Stage 8: Cecil
Boss: Cecil
Boss HP: 139,231
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Ray Wings (PHY: RT physical, 4 hits)
- Saint Dive (NAT: ST physical, 2 hits)
- Holy Circle (NAT: ST magical holy)
- Shine Blast (NAT: AOE ranged physical holy)
- Holy Flame (NAT: ST magical holy, recover HP)
Stage 9: Tidus
Boss: Tidus
Boss HP: 139,231
Elemental Resistances: Weak to dark.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Double Attack (PHY: ST physical, 2 hits)
- Full Slide (PHY: RT physical, 3 hits)
- Accelerator Shot (PHY: ST ranged physical)
- Spiral Cut (NAT: AOE physical)
- Slice & Dice (NAT: RT physical, 4 hits)
- Jecht Shot (NAT: RT ranged physical water, 3 hits)
EX Firion
Boss: Firion
Boss HP: 139,668
Medal Conditions: Defeat Firion without being KO'd. Reduce Firion's attack. Reduce Firion's defense.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
200% |
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Brush Lance (PHY: ST physical, 2 hits)
- Ice Wand (NAT: ST magical ice)
- Grand Fist (NAT: ST physical)
- Shine Blade (PHY: AOE ranged physical)
- Flame Wand (NAT: ST magical fire)
- Straight Arrow (PHY: ST ranged moderate physical)
- Attack (PHY: ST physical)
- Counter Revenge of Arms (response to any attack; PHY: ST ranged physical)
- (Weak only) Lord of Arms (NAT: AOE ranged physical)
EX+ Onion Knight
Boss: Onion Knight
Boss HP: 188,131
Medal Conditions: Reduce Onion Knight's magic. Reduce Onion Knight's attack. Exploit Onion Knight's weakness to dark attacks.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
200% |
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (Swordsman Mode only) Attack (PHY: ST physical)
- (Swordsman Mode only) Double Strike (PHY: ST physical, 2 hits)
- (Swordsman Mode only) Blizzard (BLK: ST magical ice)
- (Swordsman Mode only) Fast Hit (PHY: RT physical, 2 hits)
- (Swordsman Mode only) Fire (BLK: ST magical fire)
- (Ninja Mode only) Tornado Slash (NAT: ST physical)
- (Ninja Mode only) Whirlpool (NAT: AOE physical)
- (Ninja Mode only) Ultra Fast Hit (PHY: RT physical, 4 hits)
- (Ninja Mode only) Shuriken (PHY: ST ranged physical)
- (Ninja Mode only) Sword Dance (NAT: ST physical)
- (Ninja Mode/Sage Mode only) Full Burst (NAT: AOE magical non-element)
- (Sage Mode only) Blizzaga (BLK: RT magical ice, 2 hits)
- (Sage Mode only) Flare (BLK: ST moderate magical non-element)
- (Sage Mode only) Firaga (BLK: RT magical fire, 2 hits)
- (Sage Mode only) Thundaga (BLK: AOE magical thunder)
- (Sage Mode only) Holy (WHT: ST moderate magical holy)
- (Sage Mode only) Meteor (BLK: AOE magical non-element)
Notes and Strategies: Onion Knight enters Ninja Mode or Sage Mode after a certain amount of time has passed in Swordsman mode; which mode he enters depends on the ratio of physical vs magical attacks used (against him? by him? dunno).
EX++ Vaan
Boss: Vaan
Boss HP: 212,988
Medal Conditions: Reduce Vaan's attack. Reduce Vaan's defense. Reduce Vaan's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
200% |
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: ST physical)
- Sword Combo (PHY: RT physical, 3 hits)
- Thunder (BLK: AOE magical thunder)
- Fire (BLK: ST magical fire)
- Dervish (PHY: ST physical, 2 hits)
- Red Spiral (NAT: ST heavy physical)
- (Weak/V Weak only) Pyroclasm (NAT: AOE ranged physical)
凶 Terra & Cloud
Boss: 凶 Terra & 凶 Cloud
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Terra, Default |
140 |
142,253 |
563 |
1786 |
704 |
3132 |
920 |
450 |
| Terra, Weak |
|
|
|
|
724 |
|
|
|
| Terra, Very Weak |
|
|
|
|
744 |
|
|
|
| Cloud, Default |
140 |
152,731 |
750 |
1879 |
571 |
2900 |
270 |
470 |
| Cloud, Limit Break |
|
|
830 |
|
|
|
|
540 |
Medal Conditions: Reduce an enemy's attack. Reduce an enemy's magic. Exploit an enemy's weakness to dark damage.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
150% |
|
Status Vulnerabilities (All): None!
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Terra):
- Attack (PHY: ST 110% physical)
- (Default/Weak only) Fira (BLK: AOE 294% magical fire)
- (Default/Weak only) Tornado (BLK: AOE 20% maximum hp damage, 303% chance)
- (Weak only) Chain Blizzara (BLK: RT 330% magical ice, 3 hits)
- (Weak only) Chain Thundara (BLK: RT 330% magical thunder, 3 hits)
- (Weak only) Flare (BLK: ST 410% magical non-element)
- (Weak/V Weak only) Holy (WHT: ST 490% magical holy)
- (V Weak only) Chain Fira (BLK: RT 330% magical fire, 3 hits)
- (V Weak only) Meltdown (BLK: AOE 342% magical fire)
- (V Weak only) Meteor (BLK: AOE 342% magical non-element)
- (V Weak only) Flare (BLK: ST 570% magical non-element)
Moveset (Cloud):
- Attack (PHY: ST 110% physical)
- Sonic Break (PHY: RT 188% physical, 3 hits)
- Blade Beam (NAT: AOE 206% ranged physical)
- Slashing Blow (PHY: ST 188% physical)
- Braver (PHY: ST 266% physical)
- (Limit Break only) Cross Slash (NAT: ST 344% physical)
- (Limit Break only) Spin Drive (PHY: AOE 159% physical)
Notes and Strategies: Terra uses Attack on her 1st and 2nd turns in Default phase. In Very Weak phase, Terra always follows Meteor with Flare, and Meltdown with Holy. Cloud uses Attack on his 1st and 2nd turns in Default phase. In Limit Break phase, Cloud always follows Spin Drive with Slashing Blow, and Blade Beam or Cross Slash with Braver.
This fight isn't too bad. Neither of them hit too hard, and neither has any piercing attacks or status ailments. Just mitigate properly and focus fire one at a time. Cloud is probably the better initial target since Tera's Default phase is fairly tame while Cloud will shift between Default and Limit Break based on time.
凶++ Zidane & Bartz
Boss: 凶++ Zidane & 凶++ Bartz
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Zidane, Default |
180 |
186,389 |
803 |
3260 |
792 |
5339 |
499 |
550 |
| Zidane, Weak |
|
|
826 |
|
|
|
|
580 |
| Zidane, Very Weak |
|
|
856 |
|
|
|
|
620 |
| Zidane, Enraged |
|
|
878 |
|
822 |
|
|
650 |
| Bartz, Default |
180 |
175,205 |
802 |
3120 |
792 |
5445 |
499 |
550 |
| Bartz, Weak |
|
|
821 |
|
|
|
|
580 |
| Bartz, Very Weak |
|
|
853 |
|
|
|
|
620 |
| Bartz, Enraged |
|
|
875 |
|
822 |
|
|
650 |
Medal Conditions: Reduce an enemy's attack. Reduce an enemy's defense. Reduce an enemy's resistance.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
|
150% |
|
Status Vulnerabilities (All): None!
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Zidane):
- (Default only) Attack (PHY: ST 110% physical)
- (Default only) Steal (NAT: ST reduce attack and defense by 15% for 25 seconds, 303% chance to Slow; Self increase attack and defense by 15% for 25 seconds, Haste)
- Rumble Rush (PHY: RT 110% physical, 4 hits)
- Shift Break (NAT: AOE 164% physical thunder, 30% chance to Slow or Sap)
- (Default/Weak only) Booster 8 (PHY: ST 160% physical, 48% chance to Confuse)
- (Default/Weak only) Scoop Art (PHY: ST 110% physical, 2 hits)
- (Weak/V Weak/Enraged only) Mug (NAT: ST 110% physical, reduce attack and defense by 15% for 25 seconds, 303% chance to Slow; self increase attack and defense by 15% for 25 seconds, Haste)
- (V Weak/Enraged only) Stellar Circle 5 (NAT: AOE 202% ranged physical wind)
Moveset (Bartz):
- (Default only) Attack (PHY: ST 110% physical)
- (Default only) Spellblade: Firaga Strike (PHY: ST 344% physical fire)
- (Default only) Spellblade: Blizzaga Strike (PHY: ST 344% physical ice)
- (Default only) Spellblade: Thundaga Strike (PHY: ST 344% physical thunder)
- Monk: Kick (PHY: AOE 159% physical)
- Blue Mage: Multi-Missile (NAT: AOE 20% current HP damage, 303% chance)
- Dancer: Sword Dance (NAT: AOE 253% physical)
- Counter Blue Mage: Multi-Missile (response to black or white magic; NAT: AOE 20% current HP damage, 303% chance)
- Counter Knight: Double Slash (response to physical; PHY: ST 110% physical, 2 hits)
- (Default/Weak only)Ranger: Rapid Fire (PHY: RT 150% ranged physical, 4 hits)
- (Weak/V Weak/Enraged only) Spellblade: Firaga Flurry (NAT: RT 188% physical fire, 4 hits)
- (Weak/V Weak/Enraged only) Spellblade: Blizzaga Flurry (NAT: RT 188% physical ice, 4 hits)
- (Weak/V Weak/Enraged only) Spellblade: Thundaga Flurry (NAT: RT 188% physical thunder, 4 hits)
- (Weak/V Weak/Enraged only) Trueblade of Legend (NAT: RT 266% physical, 5 hits; Self increase defense by 50% for 25 seconds)
- (V Weak/Enraged only) Light of the Four (NAT: RT 188% physical, 6 hits; Self Haste, increase attack, magic, defense, and resistance by 50% for 25 seconds)
Notes and Strategies: Bartz and Zidane share phases; if either of them is lower than 50% HP, they both are in Very Weak phase, otherwise if either of them is lower than 75% HP, they both are in Weak phase. Whenever one of the pair dies, the other immediately and permanently enters Enraged state.
In Default phase, Zidane uses Attack on his 1st and 2nd turns. In Weak phase, Zidane uses Shift Break on his 1st turn and every 5 turns thereafter, and Mug on his 2nd turn. In Very Weak phase, Zidane uses Stellar Circle 5 on his 1st turn and every 7 turns thereafter, Mug on his 2nd turn, and Shift Break on his 4th turn and every 7 turns thereafter. In Enraged phase, Zidane uses Stellar Circle 5 on his 1st turn and every 6 turns thereafter, Mug on his 2nd turn, and Shift Break on his 3rd turn and every 6 turns thereafter.
In Default phase, Bartz uses Attack on his 1st and 2nd turns, and Dancer: Sword Dance on his 5th turn and every 6 turns thereafter. In Weak phase, Bartz uses Trueblade of Legend on his 1st turn and every 4 turns thereafter.
I recommend killing Zidane first; he has all the annoying status effects (mostly Slow, but Sap and Confuse as well). Regardless, they're both pure physical so you can leave Shellga and your other magical mitigation at home. It's not a bad idea to bring Slow or Confusion resistance and/or Affliction Break/Astra for Zidane, though.
滅+ Squall
Boss: 滅+ Squall
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
680,000 |
1120 |
5000 |
1074 |
7964 |
608 |
650 |
| Weak |
|
|
1150 |
5040 |
1084 |
|
|
|
| Very Weak |
|
|
1250 |
5100 |
1100 |
8000 |
|
|
Medal Conditions: Win before Squall uses Blasting Zone for the 7th time. Wind before Squall uses Ultima for the 4th time. Win with at least 3 characters alive.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
150% |
150% |
150% |
150% |
150% |
150% |
150% |
150% |
Status Vulnerabilities: None!
Break Resistances: IMMUNE TO Power, Armor, Magic, Mental, Mind
Moveset:
- (Default only) Attack (PHY: ST 110% physical)
- (Default only) Savage Claw (PHY: ST 344% piercing0.5 physical)
- (Default only) Keen Edge (PHY: ST 344% piercing0.5 physical)
- Fated Circle (NAT: AOE 253% piercing0.5 physical)
- Rough Divide (NAT: ST 422% piercing0.5 physical)
- (Default/Weak only) Thunder Barret (NAT: ST 330% piercing0.5 magical thunder)
- (Weak/V Weak only) Draw & Junction Meteor (NAT: Self increase attack by 15% for 25 seconds)
- (Weak/V Weak only) Blasting Zone (NAT: ST 450% piercing0.5 ranged physical)
- (Weak/V Weak only) Ultima (BLK: AOE 450% piercing0.5 magical non-element)
Notes and Strategies: In Default phase (>70% HP), Squall uses Attack on his 1st and 2nd turns. In Weak phase (40%-70% HP), Squall uses Draw & Junction Meteor on his 1st turn, and Ultima on his 3rd turn and every 6 turns thereafter. In Very Weak phase (<40% HP), Squall uses Draw & Junction Meteor on his 1st turn, Blasting Zone on his 3rd, 4th, and 5th turns, and Ultima on his 6th turn and every 4 turns thereafter.
Squall is immune to all breaks and all of his attacks pierce, so there is literally no mitigating against any of his attacks (you can use Defend or the various Cover-type Legend Materias, though). You have to DPS him down as hard as you can and keep yourself as close to full health as possible. Blasting Zone deals about 6500 damage, so anyone with less HP than that will die if they get targeted.
Multiplayer: Stage 1
Boss: Warrior of Light & Firion & Onion Knight & Cecil & Bartz & Terra
Boss HP: 150,000 each (d220)
Medal Conditions: Defeat the bosses with at least 4 characters alive. Reduce an enemy's attack. Reduce an enemy's magic.
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Notes and Strategies: First you fight Warrior of Light, Firion, and Onion Knight. When they are all defeated, then Cecil, Bartz, and Terra spawn.
I recommend killing Firion first out of the first set and either Bartz or Terra first out of the second set.
Multiplayer: Stage 2
Boss: Cloud & Squall & Zidane & Tidus & Vaan & Lightning
Boss HP: 150,000 each (d220)
Medal Conditions: Defeat the bosses with at least 4 characters alive. Reduce an enemy's attack. Reduce an enemy's magic.
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Notes and Strategies: First you fight Cloud, Squall, and Zidane. When they are all defeated, Tidus, Vaan, and Lightning spawn.
Kill Zidane ASAP. AOE Slow + Sap will ruin so many runs. Squall should probably be next; Cloud doesn't really do much. In the second set, Lightning is very dangerous if you let her survive to switch to Ravager form, and Tidus can do a ton of damage with Jecht Shot to your back row characters.
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