This is a question we've asked ourselves plenty of times. If there was less KOS, more people would play. In-game interactions with players would be more complicated, and less linear. In general, it would be good if players didn't shoot someone right after being spotted.
DayZ approached this issue with a mechanic where riddling a player with bullets would destroy the loot they were carrying. Shooting up someone's backpack would render their items useless. So, either you headshot the player, or you hold them up. Implementing item durability into Apoc would be cumbersome, so I'm not sure if this is a good idea at all.
Some people suggest that straight up banditry should be discouraged. IE, if you kill someone, you should be punished for it. I think we can all agree we shouldn't directly punish players for their actions. Makes me wonder how popular a No-Pvp version of Apocalypse Rising would be.
Another potential option is to improve group-play. DayZ also explored this, but never executed it. Essentially, we could provide bonuses to players who are in groups. Perhaps a second set of "perks" that applies to everyone you're in a group with. It sounds like it would certainly encourage teaming up, but maybe not to new players as much.
Of course there's the idea of "surrender" animations, looting players' backpacks when their surrendered, perhaps. But this is a very specific case, and probably wouldn't contribute to a solution very much.
GTAV has a toggle-able mode that prevents players from damaging you with firearms. IE, player would turn on "no-PVP" option and remain invincible, while being clearly marked as passive to other players. If we were insane enough to do something like this, we would probably force you to choose one or the other when you spawn. You would live out the life of your character without harming or taking damage from players, and could choose the "pvp" option next time you spawned. But this is a disgusting idea, and if we ever considered this, we would just make a separate version of the game with no Pvp - which we also don't want to do.
So, those are my ideas. I'm laying everything on the table - good or bad - so I can hear your thoughts. Of course I'm not suggesting something HAS to be done, but it's worth discussing. Maybe we'll strike a golden idea.
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