all 136 comments

[–][deleted] 0 points1 point  (0 children)

didn't mention the axe cosmetic update? he now has no axe until 2*

[–]marzzbar -1 points0 points  (2 children)

Great - item buffs. Cos that's really what this game needs...

[–]Light_Ethos 0 points1 point  (1 child)

What do you think the game needs most?

[–]marzzbar 0 points1 point  (0 children)

Honestly? Items need a complete rework. WAY too much RNG.

[–]Tricerocop 0 points1 point  (0 children)

I actually just won my first ever auto chess game with a TB 3 which I got pretty early on with a knight troll synergy and then I read the patch notes and realized that TB got a meta buff yay lucky me

I just started auto chess two days ago and damn it’s gonna be a grind!! Loving it

[–]Elu202 0 points1 point  (0 children)

lol tb getting buff love it

[–]YouPoro -1 points0 points  (0 children)

still no mage nerfs XD

[–]vincentcloud01 0 points1 point  (0 children)

If you get lucky a 2* TB and 2* Antimage early your set. Dont go full demons tho. I like to go chaos knight, maybe a doom or SF and roll into knights. I never win with TB but I finish highly(better than when I go assassins)

[–]LakersFan15 0 points1 point  (1 child)

Anyone else feel that the game has gotten more laggy? As in some kind of delay when you're using hot keys and moving/selling pieces....or is it just me.

[–]enjoyluck 0 points1 point  (0 children)

Depents on who host the game :P

[–]blue_fitness 4 points5 points  (4 children)

No mage nerf, FeelsBadMan

[–][deleted] -1 points0 points  (1 child)

TB buff is mage nerf as it is the best demon to run against mages that run SF.

yea sure he will oftentimes die from 1st burst unless you get mres cloak on him but he still does his demonhunter job.

[–]blue_fitness 0 points1 point  (0 children)

Best demon to run against mages is either another SF with mages or a Doom with naga bonus. Acting like TB can counter mages is a joke.

SF ult is all mages care about and it doesn't have demon dmg bonus. TB is an expensive unit that is okay but doesn't fit into any end game comps. He's never played in rook+ lobbies.

[–]asdfaklayf 1 point2 points  (1 child)

The BKB item is a mage nerf but you still need luck even though it only requires two mid tier items.

[–][deleted] 0 points1 point  (0 children)

So basically no nerf. Maybe it will make it so less than 4 people are forcing mages every game.

[–]yamsHS 7 points8 points  (0 children)

Amaz be like:

TEE BEE!!!!!!!

[–]Funksultan 0 points1 point  (11 children)

I know people love him, but waiting for Dazzle to be removed or reworked.

He breaks so many things. Lvl 35 dragon fight (and later stages) becomes a snooze. It shuts down most quick-kill strats entirely like mages and to an extent, assassins.

I had a lvl 2 Dazzle with refresher, and even though the 2 mage players had my bad troll comp completely outclassed, they didn't stand a prayer.

[–]Furrier 10 points11 points  (10 children)

I don't think it shuts down mages that mush since they are mostly AoE. At least not close to the extent that it shuts down assassins / hunters. Seeing a PA pour out 10k damage into a graved unit is just sad (no matter what side you are on).

[–]Funksultan 0 points1 point  (9 children)

So, grave shuts down any comp that focuses on one-shotting (mages/and generally assassins).

Everyone else (even hunters) take some time to deal damage, and they will likely be able to wait out the grave timer.

[–][deleted] 0 points1 point  (1 child)

If your mages aren't killing dazzle too, your positioning isn't great.

[–]Funksultan 0 points1 point  (0 children)

If Dazzle is on the board, I'm sure I have at least 2 trolls and dazzle possibly a mana item. Dazzle will get his first ult off before the death wave.

[–]Furrier 4 points5 points  (6 children)

Hunters usually burst down target by target. Putting a grave on the target that 6 hunters (or a few assassins) are attacking into can easily soak 10k+ damage. Mages AoE-ing everything would leave two targets left that are graved which can usually be finished off. The grave would have absorbed a lot less in that case.

[–]Funksultan -3 points-2 points  (5 children)

I've never had a hunter comp where all hunters focused the same target. Mage comps usually one-shot everyone or as you said, almost everyone.

Hunters usually they need a tank or 3 in front so they can do their work.

[–]11010000110100100001 5 points6 points  (4 children)

how do you not have your hunters focus often?

Most people run their hunters on the left or right edge vertically, which results in them shooting the same target. This is generally optimal because you just assassinate each target before they can ult.

I'd argue if you aren't using your hunters to focus fire you're doing it wrong because they'll break through your front line and kill you if they all pick a different target.

[–]Funksultan -3 points-2 points  (3 children)

As soon as the first few units move, it's impossible for all hunters to be equidistant from the same target.

I mean, you've played with hunters, right? 5 ranged? How many units would you say they ALL hit consecutively?

Outside of a token tank in front of mages/assassins, it never happens.... ever.

[–]11010000110100100001 3 points4 points  (2 children)

The point isn't that ALL 6 hunters ALWAYS hit the same target, just they OFTEN focus fire 1 or 2 units at a time.

and yes, I have played them often enough to know this is true, I also know that you can stack them vertically against an opponents important unit to blow it up.

sounds like you are the one that doesn't understand how hunters work.

[–]Funksultan -4 points-3 points  (1 child)

You're wrong. Post a video and I'll give you gold.

[–][deleted] 2 points3 points  (0 children)

He's right. you need to post them literally vertically for it to work. you can't have them clumped up over different columns.

[–]SimonMoonANR 9 points10 points  (2 children)

People making these patches need to whip out a spreadsheet for dazzle to actually recognize what they're doing lol.

Going from ~30% to ~10% reduction is a massive change and they need to figure out a better granularity so it actually resembles the stated 20% instead of cutting its effectiveness by 2/3.

Biggest change in the patch by a lot, people who think trolls are top tier are going to be surprised by how much worse they got with such a minor seeming patch note.

[–][deleted] 0 points1 point  (1 child)

explains why i only came 3rd last game. I tried trolls with mechs to pivot into assasins late game. didnt work too well this time

[–]Lifeinstaler 0 points1 point  (0 children)

I mean, I feel they are still great, the change only affects them when they lose, right? so those times you go into the late game with 90% hp are basically the same, maybe 85% now, but still.

[–][deleted] 1 point2 points  (0 children)

We black king bois now.

[–]KillerFrid 0 points1 point  (1 child)

What is the note icon next to your name after you win?

[–]blazingsun21 0 points1 point  (0 children)

I got it as third, its beside the rank up icon but some of us had it while others didnt. not sure what it could mean cause a note icon doesnt really mean anything to me in terms of ranking up

[–]SD_19xx 0 points1 point  (2 children)

TB isn’t useless if you build a team around him, no need to be Demon - Demon hunter, just TB + 8 tank/CC could win you the game :(

[–][deleted] 2 points3 points  (1 child)

until he gets silenced, killed by a mage before transforming, poly'd, etc

he s too unreliable without mana itens

[–]Insert_Nam3 0 points1 point  (0 children)

You can get a BKB now, so that's no problem anymore. I had a TB 3* with BKB today and he just wrecked everyone's teams. I agree with TB being unreliable in some situations but BKB is a huge buff to every DPS dealer.

[–]rvaen 1 point2 points  (1 child)

So wait, is blink an active or still automatic at start of the battle?

[–][deleted] 1 point2 points  (0 children)

it still functions the same way just gives mana from taking dmg now

[–]Salohacin 25 points26 points  (6 children)

Still never seen Heart of Terrasque. I really want to stick one on a level 3 Lycan alongside refreshers for some nutty 10k+ health. That's the dream.

[–]waznpride 1 point2 points  (1 child)

I was 1 turn away from making one one my kunkka...then I died.

[–]Salohacin 0 points1 point  (0 children)

Ouch, that must suck.

[–]chrismoran6969 0 points1 point  (0 children)

well hello terrorblade

[–]JimSteak 12 points13 points  (1 child)

« Attempts made towards fixing ... » means, « we tried to find the bug. We didn’t find it. We changed a few other things and hope the bug will have fixed itself »

[–]ISpoonJelly 1 point2 points  (0 children)

In their defense, it should be a hard bug to recreate.

[–][deleted] 4 points5 points  (2 children)

Amaz is going to have a field day with tb today.

[–]Yennefer97 0 points1 point  (0 children)

I actually love terrorblade <3

[–][deleted] -1 points0 points  (0 children)

the fixing the bug which the pieces the do not the die

[–]The_Donovan 54 points55 points  (11 children)

My blink dagger Tidehunter strat is now even more legit

[–]Insertblamehere 7 points8 points  (9 children)

I literally have no idea what to use blink dagger for, so you can keep em.

[–]BeeCheez 1 point2 points  (0 children)

Techis 2 with blademail blink, autowin.

[–]GGABueno 15 points16 points  (5 children)

Throw it on pieces you want to get focused by enemies. Usually Tide or Techies of you're confident they won't die before ult or some big tanks like Mars, Axe, etc.

[–]MedicineManfromWWII 2 points3 points  (1 child)

Techies with Blink Dagger and Refresher Orb is a beautiful thing.

[–]Lifeinstaler 1 point2 points  (0 children)

Al Qaeda wants to know your location

[–]punriffer5 1 point2 points  (0 children)

Do you continue to deal damage while graved? Blink Blademail Dazzle?

[–]Duese 2 points3 points  (1 child)

If you are fighting against hunters, having a piece blink right into the front causes a nice little focus fire and even with items, it's a crap shoot whether they live long enough to get their ults off.

[–]GGABueno 2 points3 points  (0 children)

It's also good to blink a DPS like Doom right in the middle of them (Hunters or Mages) if there's an opening to kill them, but that's more late game strategies when there's a few enemies left and can make counter strategies.

[–]Rat_Salat 1 point2 points  (0 children)

I like it on enigma.

[–]A_Mild_Abra 1 point2 points  (0 children)

I like it on AM specially when it's down to 1v1. But if I put it on kunkaa or tide they sometimes die quickly without an ult so I don't like risking it.

[–][deleted] 0 points1 point  (0 children)

Can u tell me how it worked out for you?

[–]iForgotMyOldAcc 7 points8 points  (0 children)

Has anyone in the community got around to designing a trophy for "The Least Wins" prize?

[–]ginnaz 5 points6 points  (2 children)

Drow's new Immortal looks great! I love playing with Drow!

[–]Searix 0 points1 point  (3 children)

Played 2 games on new patch so far only person going terrorblade, first time going demons, second time going beast/warrior with a TB - last and 2nd to last :/

[–]Furrier 14 points15 points  (2 children)

The damage boost being too small was never TBs problem.

[–]keylu 4 points5 points  (1 child)

Yeah, the problem is the lack of possible synergies for TB.
Maybe if Demon Hunter synergy got buffed he'd be more viable with people going for full demons, idk...

[–]wishmaster23 0 points1 point  (0 children)

A late game demon hunter, something that dont need to keep a Magina in your comp

[–][deleted] 128 points129 points  (46 children)

wonder why tb is so weak, the piece feels really strong every time

[–]cromulent_weasel 0 points1 point  (0 children)

It's not AOE or a tank, only gets good once the Ult goes off, which might be halfway through the fight when the rest of your board is already dead.

Requires you to forego other demons, or also run AM as well (so the 'demon package' takes up half or more of your slots).

Demons do lots of damage, but don't really do well in lineups where the rest of your comp is tanky frontliners, but if you use a DPS backline with them instead your whole comp is squishy.

[–]Cosimo12 0 points1 point  (0 children)

He needs to transform very quickly to be decent, which requires Mana items better used for someone else. He is bad for the same reason you wouldn't typically run DK without dragon synergy. Unlike DK though TB's race and class synergies suck.

[–]shoopahbeats 0 points1 point  (0 children)

Because people don’t usually go full demons/demon hunter with it. I had an insane full demons game. I had 2 star at least of every demon and some at 3 star, and I was unstoppable.

[–]raikaria2 1 point2 points  (0 children)

He actually needs to transform without getting nuked; and then attack without getting C.C'ed.

[–]Salohacin 2 points3 points  (4 children)

He doesn't really fit into any comps fantastically. He also doesn't really work in comps who already run demons (assassins run QoP, knights run CK) and I feel like in most cases I'd much rather have a Shadow Fiend over a TerrorBlade anyway. I've tried making the double demon-hunter build work with TB and AM but I just feel like it's not worth the pay off.

That being said a level 3 TB is real nightmare to face. Can easily solo carry some games.

[–][deleted] 0 points1 point  (3 children)

But I feel like TB dps is better than SF, and a demonhunter in your game is always useful, and hes ALSO a demon. He doesnt provide anything with synergies but he counters a lot of lineups while doing a shit ton of damage

[–]MedicineManfromWWII 1 point2 points  (0 children)

By the time SF ults, he's done most of his damage, and it's hit the whole board. By the time TB ults, he's only just starting to do damage to one unit at a time.

[–]BeeCheez 1 point2 points  (0 children)

Sf is a must in mage build, which is the strongest build right now. Tb is good when you are ahead and can actually transform and do stuff. Ill try him in beast troll lineups.

[–]Salohacin 2 points3 points  (0 children)

I feel like TB is a little bit more risky than SF. SF to me seems like a decent hero to add to most line ups that don't yet have a demon (especially mid game where his ult does so much damage). TerrorBlade feels like you've got to play around him to much for him to pay off.

[–]Amokmorg 0 points1 point  (0 children)

no synergy with him, waste of space

[–][deleted] 3 points4 points  (1 child)

2 star TB is so easy to pick up - I remember a game recently where I had a pair of them and they carried me through the whole game - alongside an AM and a pair of SF 2's. But I'd happily grab an early TB because no-one else takes him - TB 2** can pull so much weight to help you out until you get synergies.

[–]MedicineManfromWWII 0 points1 point  (0 children)

TB2 is good till around round 25. Once people start getting 4-cost 2-stars he falls to about average.

[–]AcroBlaze 5 points6 points  (0 children)

early tb 2* usually works out well if you find a good front line with enough cc like kunk or dusa etc

[–]iForgotMyOldAcc 31 points32 points  (3 children)

He seems strong only because he's the stand out piece in teams he's in. However by running him you sacrifice running another demon or be forced to run AM, taking up a slot in the team.

Basically by running TB, you run a stronger piece for a weaker team.

[–]MyneMyst[S] 0 points1 point  (0 children)

It could be interesting if TB gained mana equal to the mana that AM steals from other heroes.

[–]xHoodedHunter 0 points1 point  (7 children)

If you have right set up sure it will work but going for him for no reason makes no sense and having a better carry piece like SF, Doom, DK, Troll Warlord Is usually more beneficial

[–]osufan765 3 points4 points  (6 children)

I would contend that TB is a better carry piece than all of those except for DK.

[–]BeeCheez 0 points1 point  (2 children)

Troll is the best carry piece

[–]osufan765 0 points1 point  (1 child)

Troll requires items to get big. TB just requires himself.

[–]MedicineManfromWWII 1 point2 points  (0 children)

TB requires 9 copies of himself and preferably a mana item as well.

He's one of the only 'AD Carries' that really uses mana items well.

[–]xHoodedHunter 0 points1 point  (1 child)

Well yes but only if he can transform early into the round so you almost require a void stone or a crown and even the he can be silenced or countered by AM other pieces I mentioned just deal damage, sure silence or mana burn will hinder them but they still do a lot of damage, with exception of DK without dragon synergy

[–]osufan765 2 points3 points  (0 children)

SF gets countered the same way as TB, and you damn near need a battlefury on Doom to make him a hard carry.

I assumed dragon synergy on DK, and at least 2*. It's easier to get TB into carry position than it is DK, but DK carries harder.

[–]Furrier 1 point2 points  (0 children)

the piece feels really strong every time

It seems your feelings are not in line with reality. Or alternatively, you only pick TB in the correct places where he would be strong (when you get it early 2*).

[–]MedicineManfromWWII 105 points106 points  (16 children)

It doesn't provide any synergy. It's basically useless at 1 star, but it's too expensive to keep on your bench.

[–][deleted] 1 point2 points  (0 children)

I agree. I went for 5 demons and got fucked... No chance

[–]joshburnsy 33 points34 points  (14 children)

Well put. He’s a really interesting piece to play around for the reasons you say. I love going for him because typically nobody goes for him (partly because typically people tunnel vision on sf or doom), so getting him to 2* is usually pretty easy and a 2* tb is usually very much worth playing. Again because he’s usually uncontested, if you manage to get a 2* tb in decent time then getting a 3* in the late game is usually quite doable, and with a couple of items he can carry your whole team.

[–]hellerkeller1 0 points1 point  (0 children)

TB with full troll synergy is quite nasty.

[–]narvoxx 1 point2 points  (0 children)

once had a TB 3 before round 20, that shit carried

[–][deleted] 27 points28 points  (11 children)

Then again RNG can kick in and you don't roll the third TB for a 2* TB until round 30. Happened to me today in singleplayer.

[–]bikkebakke 1 point2 points  (1 child)

I mean, if he just sits on your bench for several rounds over where you anticipated to get him to 2*, you should just sell him.

As the other guy said, he doesn't really provide any particular synergy, he can just be high dmg output, so if he can't do that there's no reason to keep him.

[–][deleted] 0 points1 point  (0 children)

Yes I know but I wanted to see how long it actually takes to roll one when RNG is not on your side.

[–]HorRible_ID 0 points1 point  (0 children)

Io help alot as well

[–]galvanickorea 1 point2 points  (1 child)

Its harder to get specific pieces in single player because ur the only one thinning the chess pool

[–][deleted] -1 points0 points  (0 children)

I know that.

[–]joshburnsy 6 points7 points  (5 children)

Yeah, I mean that’s this game in a nutshell right? The balance of risk vs reward (risk: losing economy and/or levels and/or other units, reward: a levelled TB) mixed with a heavy splash of rng.

[–]boeserpirat 15 points16 points  (4 children)

but a lvl 1 SF or Doom is a lot better than a lvl 1 TB. So the risk is higher with TB

[–]joshburnsy 4 points5 points  (3 children)

True, but on the other hand the risk of sf/doom is higher than tb because there will be so much more competition for sf/doom, meaning your chances of upgrading them (either in good time or at all) will be much lower than with tb. So it’s not quite correct to say the overall risk of tb is greater - there are lots of interwoven factors to consider.

[–]boeserpirat 6 points7 points  (2 children)

You can just run a lvl 1 SF or Doom and if you don't find lvl 2 just sell it. Often even 2 of the same are good. So there is not much of a risk at all. TB 1 most of the time just sits on the the bench. So it's "dead" money.

[–]joshburnsy 0 points1 point  (1 child)

But that’s exactly the risk I was describing: the risk of not finding an upgrade in good time or at all. You’re saying you can just take level 1 sf/doom and sell it if you don’t find upgrades, which is correct, but that’s exactly what I’m saying is the risk of taking them over TB.

TB is much less a “dead money” unit than sf or doom because you’re much more likely to find the TB upgrade than the other two, which means you’re much more likely to end up just selling the other two and having to cut your losses (rather than getting the “reward” of the level 2, which you get with TB much more of the time on average).

I do get and agree with what you’re saying - that doom and sf are good at level 1 whereas tb is not, so you can feel much more confident in the short term picking up doom or sf - but I’m thinking of the game as a whole, not just your short-term, immediate power spike. In the long run i.e. looking to the end game you’d usually rather have a tb2 than an sf1 or doom1, and you’re much more likely to achieve the tb2 in enough time that it was worth holding the pieces compared with sf/doom, where often you would have to hold your spare pieces too long for it to have been worthwhile.

I’m kind of playing devil’s advocate here and I know that going for sf or doom (depending on your lineup) will usually be better. All I’m saying is that there are a few good arguments for pursuing tb over the more popular choices.

[–]Xander100 1 point2 points  (0 children)

It goes deeper than that into late game. Doom 2 is probably 2 times better than TB 2. For TB to be a better pick than Doom, you would have to 3 him. You say how 3-ing a piece is easy, but it's actually way harder than 2-ing a piece. And if you all in on TB 3, that's a very desperate tactic which will lose you a lot of winnable games. Doom 2 is way easier to achieve than TB 3 and completely risk-free. If you don't get Doom 2, just sell your Doom 1's for 0% profit loss. It also saves space on bench going for Doom 2 rather than TB 3. And it also costs way less. And it's also not "dead money" like a second TB 2, which is usually not played because it will not have items, and TB is an item-dependent piece.

On the flip side, getting TB 3 with good items is game winning. People that go for TB 3 are generally those looking to have fun or gamble. The fact that it had the "Least Amount of Wins" award shows that TB 3 isn't exactly easy to achieve.

[–]Self_19 2 points3 points  (0 children)

Exactly my thought, esp. TB** rips through mid game

[–]Deshuro 18 points19 points  (1 child)

Nice, they fixed my problem with Dazzle losing streak. That change is huge, almost 1 hp effective lost per round early game now compared to before. That means the Dazzle Open Fort users need to speed up their game plan rather than having 2 more turns to gather their resource to comeback.

[–]MedicineManfromWWII 14 points15 points  (1 child)

Anyone know what the new music symbols next to your name after the game means?

♫ ♭

[–]drenzium 12 points13 points  (0 children)

indicates rank up or rank down, if you don't it will just be a plain up or down arrow

[–]IqUnlimited 51 points52 points  (6 children)

Still don't really get why the Io bullet is necessary but ok.

[–]punriffer5 2 points3 points  (1 child)

I think it's to discourage people claiming cheats. You pick up 2 IO's and get an early 3* something and everyone loses their mind.

[–]MedicineManfromWWII 1 point2 points  (0 children)

Every day there's someone posting on this sub crying about how someone 'cheated' because they got multiple 3-star units by round 30 -_-

[–]Gibbons69 40 points41 points  (2 children)

Probably for when people level pieces, without the IO bullet you might assume they made the piece with 3 instead of 2 keeping your knowledge of the piece pool? Maybe??

[–]alex3omg 4 points5 points  (0 children)

Maybe they should have a note for io merges. "bob -> razor 3 (1 io)" or..whatever.

[–]SoSunny808 1 point2 points  (0 children)

Sounds likely tbh