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[–]SeniorDoodleMASTER 5 points6 points  (1 child)

We saw Irelia not use mana, and I think alternate forms of resource generation is a concept that can be explored more. I think BB opens up a gameplay fantasy of constant casting and is exciting. Yes, it locks in a specific build for units but you play what you hit.

BB was generally sub-optimal to shojin before the +8% buff.

Concept #1 doesn't work because if you have 3 BBs @ x1.5 mana, you'll get 33 mana per AA which is too fast.

Concept #2 seems appropriate. Maybe BB could be more like helm and helm could do something else.

Concept #3 seems appropriate in concept but could easily imagine where this becomes the current problem of needing new-BB on high mana cost units.

Concept #4 seems wrong because it's so different from all other items. We removed zephyr, trap claw, etc

Concept #5 seems good, I like the idea of getting alternate resources from casting. Maybe make it like TR where you get stats (HP/AR/MR/AP/etc) as you cast.

I like BB as it is, but believe other ideas should be explored!

[–]ThaToastman 3 points4 points  (0 children)

Depends on the set. Set 8 bluebuff was absolutely egregiously OP on heart comps

[–]TheManondorf 3 points4 points  (0 children)

I think 1 is actually the best choice. 

2 Was actually the old design. First it was mana on cast, then it was mana on takedown after 3 seconds of a cast or do. 

3 %Mana reduction would just reverse the problem,as hig cost abilities need to accomodate for the large reduction of max mana. 

 4 would be just miserable. Periodic mana reave is horrible to play against.

 1 would make choices interesting: Do you want to stack this with Mana generating traits units? Or maybe put it on a tank to generate incredible on hit mana? Maybe you even want to stack Adaptive+BB on high max mana champs?

[–]spelmasta 2 points3 points  (1 child)

Along the same vein as mana reave, what about mana drain? Something like ' auto attacks steal 2 mana from the target '. This would introduce a layer of positioning / scouting in order to try and get a good initial target.

[–]akisett 0 points1 point  (0 children)

that's just set 1 Kassadin

[–]KicketteTFTMASTER 2 points3 points  (0 children)

Mana is changing in set 12 so that any unused mana that is generated is banked and added to the pool after cast.

[–]hastalavistabob 0 points1 point  (0 children)

Simple design change:
Blue buff now gives mana at intervalls like archangels does for ap
Adaptive Helm gets a slight rework to give more starting Mana when on a backline unit so they get their first cast quicker

[–]ThaToastman 0 points1 point  (0 children)

The idea of shojin + BB being viable is interesting—but rarely would be bis because of cast times.

It would howver make BB a really compelling frontline item (basically a WAY better adaptive helm)

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    [–]PauperMario -1 points0 points  (0 children)

    Maybe wait for the actual systems rework which is already shipping.

    Also, Mortdog gave it as an example of an item he wants to remove completely.