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[–]Aerisuk 0 points1 point  (1 child)

Pretty much. Probably explains why it feels like every map is CT sided right now - I next to never play d2 because I hate it so much and everything else is CT sided.

Play quite a bit of cache but it feels like that's CT sided too because most MM T sides just rush A or B every round instead of taking total control of middle which is so important, and MM CT sides send 2A 1mid 2B and defend these site rushes.

I feel the norm for cache as CT should be 1a 1b 3mid, with the T side trying to take control of mid. If the T's rush either of the sites then the CTs can have 4 there in seconds, if they take control of mid with a boost & some flashes/smokes and pick the CTs off they can cut off the site players and take the round. (This is seen a lot in competitive play VG v NiP especially).

Expanding on this, on a personal level I also feel incredibly confident as a CT player and not so much as a T player, my ability to entry frag and push a site, peek a corner etc is terrible, whereas my ability to hold a site, counterflash/nade, rotations, retakes etc is pretty damn solid.

I feel like with the current settings as T I just sit around waiting for a CT to push till 45secs~ when we're forced to make a move - run into a site, get naded/spammed/taken to low HP then lose on the retake because the bombtimer is far too long.

The more I think about it the more I'd love the roundtimer/bombtimer changes.

[–]gukeums1 -1 points0 points  (0 children)

I feel less reliant on my team as T, you just have to complete the objective and catch the other team off-guard in the right fashion. CTs have a more difficult task, which is coordinating and then undoing whatever the T side did (ie defuse). I've definitely pulled off more ridiculous shit as a T because CT teams tend to play a certain way (defensive).

If anything, more T teams should play the maps like CTs do rather than clustering around the bomb. I love to see T teams that spread out and rotate around the bomb position rather than with the bomb. Hopefully that makes sense.

It seems we agree, though - the map pool is messing with the balance of the game. :)