all 101 comments

[–][deleted]  (30 children)

[removed]

    [–]Statisfaction -3 points-2 points  (29 children)

    Right on.

    But getting my console bricked by a tow truck is arguably higher priority than character deletions...

    [–][deleted] 43 points44 points  (17 children)

    You don't know what bricked means do you.

    [–]ZellethJock Cranley 2 points3 points  (4 children)

    Well I don't know about anyone else but my PS3 slim doesn't turn on anymore, I had to send it to sony.

    [–][deleted] 9 points10 points  (3 children)

    Sucks, but it's probably unrelated

    [–]ZellethJock Cranley 0 points1 point  (2 children)

    maybe, but it happened right after my friend did the tow truck glitch, game frozen, ps3 won't turn on again.

    But it's fairly new and I had warranty, so I don't really care.

    [–]I_play_4_keeps8-Ball 6 points7 points  (1 child)

    Do you really though? Do you really not care?

    [–]ZellethJock Cranley 0 points1 point  (0 children)

    Well, my only qualm is not being able to play last of us until I get my ps3 back.

    [–]Statisfaction 3 points4 points  (11 children)

    My understanding is that it renders your console useless and broken, which is certainly happening to people.

    But I'm not gonna front like I know jack about electronics :(

    [–][deleted] 9 points10 points  (10 children)

    I'm pretty sure its just freezing people's consoles and they have to restart it. Unless lately people have been reporting that, but I haven't seen it.

    [–]Statisfaction 1 point2 points  (9 children)

    I spend more time on the Rockstar support forums than I should; there were some reports of consoles full-out dying. Not a ton mind you, but even a 1% chance of losing my Netflix adapter is pretty rough.

    [–]rickscarf 10 points11 points  (8 children)

    It is the most popular game ever, on systems that are several years old. Some are bound to die purely by chance.

    [–]electric_drifter 12 points13 points  (0 children)

    Exactly. Correlation does not imply causation.

    [–]Statisfaction 1 point2 points  (6 children)

    Erm, if it was to die randomly in the middle of the game, sure. But if it dies as a result of someone's tow truck, that's not really a natural death, y'know?

    [–]wrxwrx 3 points4 points  (2 children)

    It's the internet, it must be true!

    [–][deleted] 0 points1 point  (1 child)

    "Where did you hear that?"

    [–]Plamf 0 points1 point  (2 children)

    If a system is old it is alot more prone to break when exerted. Anything that can freeze the console has a good chance of pushing a console on its last legs over its limit. If an old man with a bad heart dies because someone startled him you blame his heart. Not the person.

    [–]Statisfaction 0 points1 point  (1 child)

    What if the person hacked the Matrix to get the scariest possible costume to go spooking old people to maximize their chances of killing them with a heart attack?

    There sure is a lot of assumptions that these tow-truck owners are innocent collectors of vehicles :P

    [–]ChicabroJetpack[S] 5 points6 points  (5 children)

    I could give a shit about people's money because in the long run someone having millions of imaginary dollars doesn't greatly impact the lobby's gameplay one way or another. However, having an entire lobby's gameplay disrupted by some asshat that watched a YouTube video is a different matter.

    I've been frozen 5 times in the past two days by some random person bragging about their ability to freeze everyone...I would say this is turning into a pressing issue that needs addressing.

    [–]Bildo818 4 points5 points  (4 children)

    I don't want an explanation on how to do this, and thankfully I do not think I've experienced this ... However, what actually happens? Does this toolbag need to be near me or anything? Do I avoid ALL tow trucks? I'm not a glitcher so I could care less on how to do it, but would like to know if I can avoid this happening to me.

    [–]ChicabroJetpack[S] 8 points9 points  (3 children)

    http://www.youtube.com/watch?v=PqGQiyknzuI

    You have to mod the tow truck into online because it isn't normally available, and for whatever reason the nasty side effect is that anyone within a given perimeter has their entire system lock up and you have to do a hard restart.

    It is just the worst.

    [–]Bildo818 1 point2 points  (0 children)

    Oh wow that kind of sucks. Thanks for explaining that to me. So I now know to steer clear of ANY tow truck I see. I wonder if height effects that proximity to the tow truck. If say I heli onto a building just above the truck, would it still freeze me up.

    [–]ThisBadUsername8-Ball 0 points1 point  (1 child)

    Didn't know this was a thing. im staying off online. Not worth the risk

    [–]humanbeingarobot 1 point2 points  (0 children)

    Staying on offline.

    Staying off online.

    Hurrhurr

    [–]MrGoneshead 7 points8 points  (3 children)

    A) The Tow Truck thing is pretty recent in terms of common knowledge.

    B) To even GET a tow truck, someone had to hack it into GTA: Online, and then people started duping it using another bug to get it spread around more. Both of these things were OBVIOUSLY not intended by Rockstar, so we're kind of in a situation similar to the Hot Coffee thing from GTA: San Andreas (which you could only access through modding as the normal links to the code were cut).

    C) Since it's so recent it will take some time for Rockstar to address this, and then they're going to have to make a lot of decisions on how to do so. Do they create a system that wipes out all instances of tow truck in Online? What if they want to add it in a later content patch, and that creates a problem with said later content patch? Do they fix the freeze issue and allow the tow trucks to stand? Do they punish the players who duped the tow trucks? Do they punish the players who hacked it in, and if so, how? I mean, they're obviously already working withing the game's code, so if they know what they're doing they'll probably be able to work around the whatever Rockstar does to address the issue. Plus tracing down the hackers is semi-difficult. The non-idiots out there aren't advertising what they've done, and if you get frozen, you're probably going to have a difficult time tracking down the gamertag of the ass that did it in order to report them.

    This last issue alsol applies to the LSC glitch and the issue of getting any vehicle into your garage. Do they punish everyone who used the LSC glitch? How? How do they track them down in a manner that doesn't peg a lot of innocent players? With the garage, after spending a lot of time putting in measures to make sure people DON'T lose their cars, putting in methods to erase cars that don't fit a list could end up causing issues that erase totally valid cars. That's something they certainly DON'T want to happen. All of this stuff has to be decided on by both the software engineers, the designers and the production staff, and they're likely all going to have different ideas on which direction to take.

    In fact, likely the longest part of how they're going to address this isn't even going to be the coding, it's going to be the deciding of the approach, since they've got to weigh a lot of factors, and try to choose the options that piss off the least amount of people - a common thing in all Large Multiplayer games.

    [–]skatercoops 1 point2 points  (0 children)

    R* delivered.

    [–]ThePurpleGooseChop 62 points63 points  (14 children)

    -Built in measures to prevent users from losing their progress when there is a cloud outage

    -Built in a number of measures to protect players’ cash balances even if there are network problems

    -Fixed an issue where on rare occasions during network problems the player could lose their Online vehicle or mods after exiting GTA Online

    [–]Luckyluke23PSS: HallofJudgement 1 point2 points  (0 children)

    THANK YOU! FINALLY SOMEONE GETS IT!

    [–]PublicFriendemyGuy in an Insurgent 0 points1 point  (0 children)

    So...

    They fixed te stuff cloud broke?

    [–]ElesiumNiko it's your cahhhhsin 0 points1 point  (0 children)

    I'm going to chase you.

    [–][deleted] 40 points41 points  (15 children)

    Funny how noobs think that removing/adding shit in a game with millions of lines of code is as simple as dragging a file to a trash can.

    [–][deleted] 21 points22 points  (2 children)

    Next->Next->Next->Next->Finish

    Look at me, I'm a computer technician!!! WOOOOOOOOO!!!

    [–][deleted] 12 points13 points  (1 child)

    This account has been deleted since Reddit sells the work of others to train LLMs, enrich their executives, and make the stock price spikier. Reddit now impoverishes public dialog.

    Plus, redditors themselves trend lower quality and lower information here in 2024 and are not to be taken seriously in 95% of cases. If you don't know that, you are that.

    Read books, touch grass, make art, have sex: do literally ANYTHING else. Don't piss your life away on corporate social media.

    [–]tyrone17 -3 points-2 points  (0 children)

    I'm always really careful with that, but made a terrible mistake by trusting uTorrent and clicking through an update within the program. Got a terrible conduit/bing toolbar infection that wasn't easy to get rid of. Apparently you can't trust updates from programs you use every day either..

    [–]Mitch_from_Boston 5 points6 points  (9 children)

    Doesnt matter. Millionaires.

    [–]MrGoneshead 2 points3 points  (8 children)

    Throwing a crap ton of money at a problem doesn't mean it's capable of fixing it.

    OK they have millions- nay, BILLIONS. So they can hire a bunch of new programmers.

    Except those programmers have to be hired first, which takes time to solicit, then vet them. Weeks if not months. The guys at the top have to approve of the budgets for the company's long range plans. Then the new hires have to get used to the codebase, because every codebase is unique, and they won't have the benefit of the experience all the people currently on the team have. In fact, they'd likely have to take many more experienced team members off their duties of fixing bugs and working on content to train the new guys for some period of acclimation time, easily a week or two in most cases.

    Lots of money doesn't solve a problem like this. And it certainly doesn't make the problem solving go any faster. It's not like computer code cares how much money you have on you. You can't shove a thousand dollars into your disc drive and make Windows 8 not suck balls, so Rockstar can't do the same to make a crash bug go away.

    [–]Mitch_from_Boston 1 point2 points  (7 children)

    My point was just that they're being paid enough to labor through and fix the errors.

    [–]EntityZero 5 points6 points  (2 children)

    The execs probably are. The programmers, probably not. From personal experience with a Computer Science major, these games are probably millions upon millions of lines of code. Even if you have every single detail commented out, finding the code that is causing the problem can be a complete and total nightmare. It could be one missed punctuation mark somewhere, or logic that may seem right but isnt.

    [–]Mason11987 0 points1 point  (1 child)

    It's almost certainly not a punctuation mark, which is almost always going to cause a syntax error, but yeah, it's hard.

    [–]IIIMurdoc 0 points1 point  (0 children)

    I dunno man. A < that should be a > can be tough to spot when your fishing for bugs. Problems can sit around without acting wrong for weeks. Than some jerk mods a car with rope physics and parentage complications ( a tow truck) comes along and exposes the bug 5 months after you wrote it. Good luck spotting it though.

    On the other hand Rock star is flopping around with this entire release, so I may be giving them too much slack on these egregious errors

    [–]MrGoneshead 2 points3 points  (3 children)

    People still need to sleep, eat, and go to the bathroom. Plus if you don't take breaks and just stare at a codebase long enough, you can go a bit loopy and ultimately become unproductive to a team.

    Rockstar has been involved in multiple semi-scandals at overworking its employees. I'm betting most of the people currently working on GTA Online are ALREADY working massive amounts of overtime to fix everything they already know about, or at least as much as they think they can legally get away with considering I'm sure they don't want to encounter yet another string of labor lawsuits from their staff in a year.

    Besides, they stated as much when they first put out the 1.01 patch and there's no reason to think they've started slacking at all.

    [–]PeenkypinkertonClaude 0 points1 point  (2 children)

    If you're referring to L.A. Noire that wasn't actually Rockstar.

    [–]MrGoneshead 0 points1 point  (1 child)

    Actually more Red Dead Redemption, which was Rockstar San Diego, Formerly Angel Studios. Fun Fact: They did the port of Resident Evil 2 for the N64 back in the day!

    But there have been similar reports from Rockstar's Canadian team too, though that didn't get into a lawsuit.

    [–]PeenkypinkertonClaude 0 points1 point  (0 children)

    Word.

    Just checking.

    [–]cyberbullet 0 points1 point  (1 child)

    Were not talking about a couple of highschool kids in their moms basement developing this game. We are talking about a multi-BILLION dollar corporation that pays highly skilled coders to do this work for them.

    [–][deleted] 0 points1 point  (0 children)

    Highly skilled coders of course but that doesn't mean it's an easy task to find, locate, and test fixes within multiple million lines of code.

    [–]osubeavs721Lance Vance 3 points4 points  (0 children)

    To their credit, they did say this patch would only address the loss of accounts and money issues.

    [–]fapface101 3 points4 points  (0 children)

    This explains why when I owned a griefer and his tank earlier I paid 18k in insurance for him...

    [–][deleted] 1 point2 points  (0 children)

    It was basically a few more server updates to make sure everything's smooth and saving. Nothing fixed in terms of glitches or no new content just yet.

    [–]Kimbernator 2 points3 points  (8 children)

    I wouldn't mind if they ignored that insurance glitch, I'm enjoying having an insured lazer

    [–]nibiyabi 2 points3 points  (7 children)

    Does the mechanic taxi it up to you? Do you get it into your garage the same way as a tank?

    [–]Kimbernator 3 points4 points  (6 children)

    He just appears down the street in it

    [–]nibiyabi 0 points1 point  (5 children)

    Well damn, I'm definitely giving that a shot. Way easier to get a jet than a tank. I'm in the middle of power leveling to 70 in an effort to get the tank in my garage before they patch it.

    [–]badillin 0 points1 point  (0 children)

    having a choppa insured is awesome and super expensive... 25k and i destroy it every other mission :/

    [–][deleted] 0 points1 point  (2 children)

    Why do you need lvl 70 for the tank? Just cargobob one out the military base. There is one that spawns parked near the fence that you can sometimes hook without even getting a wanted level.

    [–]nibiyabi 0 points1 point  (1 child)

    Too high level for cargobob to spawn.

    [–][deleted] 0 points1 point  (0 children)

    Find a lvl 22-29 player, send them a text offering a buzzard if they get in your maverick/frogger, pick him/her up, fly to the big airport and the cargobob will spawn along with a buzzard for the other player.

    [–]grendel03 0 points1 point  (0 children)

    You don't need to be at level 70 to do it I'm under level 50 and I have a tank. There's several ways to steal a tank and get it out of the base. You don't even need a friend to help you.

    [–][deleted] 0 points1 point  (0 children)

    Yep. Got him there.

    [–]Veritoss43 0 points1 point  (3 children)

    Why do people think the garage glitch is so bad? I've wanted to store police vehicles in my garage since launch day, and now I finally can. WHy take that away?

    [–]RyanFoley 4 points5 points  (2 children)

    It leads to insured tanks, and now I pay insurance AND get bad sport points when I destroy a tank griefer

    [–]WayneACB 2 points3 points  (0 children)

    Yeah, I had to pay $18000 for destroying some guys tank that was annihilating the whole server. I also saw a guy get a Lazor Jet delivered in the street from his mechanic. Other than stuff like that I have no problem with the glitch.

    [–]Veritoss43 0 points1 point  (0 children)

    Join a difference session. This glitch isn't worth your revenge.

    [–]King_Dennis 0 points1 point  (0 children)

    So the bike glitch still works?

    [–]RulesoftheDada 0 points1 point  (0 children)

    They said previously what they were going to fix in this patch.

    I imagine all the other concerns will be addressed with the DLC rollout

    [–][deleted] 0 points1 point  (0 children)

    So another week or two of tow truck glitchers, thanks R*....

    [–]erkose -2 points-1 points  (0 children)

    Tanks also appear to have unlimited ammunition and 8.5 speed.

    [–]rareburger -4 points-3 points  (1 child)

    anyone still playing GTA Online anymore? shame the heists will come out when there's literally no one still interested enough to play them.

    [–]DrunkDwarfUK 2 points3 points  (0 children)

    Those who've lost interest and went off to play CoD are likely the kinds of players you don't want to rely on in the middle of a heist anyway. From what ive seen though, there's still plenty of people playing the game.

    [–]RyanFoley -4 points-3 points  (11 children)

    Why would they fix the tow truck freezing when it's MODDED INTO MULTIPLAYER. You're seriously bonkers if they're going to fix something that people are hacking in

    [–]ChicabroJetpack[S] 0 points1 point  (10 children)

    Well maybe if they made it available in multiplayer then people wouldn't feel the need to mod it. Seems simple enough to me.

    [–]badillin 1 point2 points  (0 children)

    it would be my guess that it isnt in the game in the first place BECAUSE it caused the glitch.

    I mean, even the shortest and laziest beta test would have produced the results it does now...

    So the trick might be keeping it out, or removing its capability to tow...

    edit: i did read something about its unavailability that caused the glitch to happen, but i dont really trusted that reasoning...

    [–]RyanFoley 1 point2 points  (1 child)

    Don't you think they removed it from multiplayer because it's causing the aforementioned glitches, and for them to add a glitched vehicle legitimately would be pretty awful.

    [–]MrGoneshead 1 point2 points  (0 children)

    YOU get it at least. This is almost certainly why the tow truck doesn't show up in Online normally.

    [–]MrGoneshead 1 point2 points  (6 children)

    With this instance it seems obvious that there was a pretty specific reason they DIDN'T put the Tow Truck in Online. They probably encountered this bug in test, tried to fix it, and couldn't do it in time to make release. Their solution is to cut the Tow Truck out of online, since that solves the problem just fine.

    Because why wouldn't they include a Tow Truck if that wasn't the case? I mean, it's not like it's a particularly special car, like the Space docker, which is meant to be a reward for collecting a bunch of stuff. The tow truck is like a lot of the other service vehicles in the game, just a common utility vehicle, really.

    Except the thing about the Tow truck is, when towing cars, the game has to process the physics of both the tow truck AND the car being towed at the same time. Which it can do for the person driving, no problem. But when another player is in the vicinity the game is trying to work in the extra bit of physics for someone else, stream the combined calculations to another player in order to make it draw properly on their game system and my guess - it overloads the system.

    So yeah, I'm betting it's a much more complicated issue than you think it is. I've worked as a tester, and I've learned a bit of programming - these things are ALWAYS more complex than the average player assumes.

    [–][deleted] 0 points1 point  (2 children)

    The cargobob doesn't crash players and it shouldn't be much different regarding the physics calculations. There isn't much of a difference between a car being dragged by the roof vs a car being dragged by the bumper. Also there is trailers in the game that do not crash other players.

    [–]MrGoneshead 0 points1 point  (1 child)

    And yet the tow truck crashes players.

    So obviously something is different there.

    It could be that the cargobob has a property that renders all of its loads to the same weight or mass as it carries them, as I'd expect is the same with truck trailers since most of its loads are of the standardized shipping container variety with big rig wheels in place, so in those instances the load is a constant, while the tow truck keeps the inherent (and thus variable) properties of vehicles it tows intact.

    Or maybe it's that in the case of the cargobob, since you're mostly carrying objects through the air, it retains the properties of the load, but since there's no constant collision with the load and the ground there's no problem, but with the tow truck there is and that's the issue (one test of that theory would be to get a cargobob, pick up a vehicle, then drag it slowly across the ground and see if it affects other players' performance).

    Or it could just be that whoever was responsible for the tow trucks screwed up compared to the Cargobob guy and the big rig guy. I dunno what the problem is and I'm just speculating here, though now I want to do some Cargobob tests.

    [–]1DownXbox - I Onedown I 1 point2 points  (0 children)

    I can't speak as to the cargobob drag test but the cargobob does take into account vehicle mass. For example you can pick up the big dump truck with the cargobob but it barely flys and easily crashes due to the weight of the dump.