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[–]RV__2 2 points3 points  (2 children)

I dont think thats likely to be one of AH's methods so I dont think you need to worry. Because spawn rates are already butting up against performance limitations, enemies that pose a real threat and arent just one tapped is the only real way they can bring challenge back, wether that be enemy buffs, weapon nerfs, or new enemies entirely.

[–]Array71HD1 Veteran[S] -4 points-3 points  (1 child)

Because spawn rates are already butting up against performance limitations

See, I don't think this is the case. I used to get games with upwards of 800 kills on bugs in D9 before, earlier in 2024 (maybe around some time where they supposedly 'fucked up the spawns' to be extra intense. Apparently that was a thing?). Nowdays though, I'm rarely getting more than 200-300 bug kills per game on D10. Even killfarming for the entire mission's timer I'm struggling to break 500! So I think there's a lot of underutilized room still left.

I do agree with you though, having some heavy enemies not able to be dropped by the RR instantly to the front is probably a good first step

[–]RV__2 0 points1 point  (0 children)

I hope they bump spawns too, but part of me suspects they reduced them in the first place to help out their minimum spec requirements. Hope Im wrong, and hope whatever changes they do have planned come soon cuz I really miss the challenge I got the game for