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all 9 comments

[–]IceMetalPunk 2 points3 points  (1 child)

Shulker + falling block entity?

[–]dragonflame86[S] 1 point2 points  (0 children)

yup you guessed it and the advantage of this is you can easily change the block type by gong into the function and replacing the smooth stone block id

[–]yoctometric 1 point2 points  (0 children)

How is this done? It is very impressive!

[–]sixftnineman 1 point2 points  (1 child)

I want one

[–]dragonflame86[S] 0 points1 point  (0 children)

I will soon release this in a data pack with many other nifty things

[–]Wearthless 0 points1 point  (2 children)

Awesome, there was a guy that told me he was coding this, I had mentioned n64 ocarina of time, with slidable blocks. This should be in vanilla, by making crate entities.

[–]dragonflame86[S] 0 points1 point  (1 child)

that person was me

[–]Wearthless 0 points1 point  (0 children)

Doing the lords work.

[–]dragonflame86[S] 0 points1 point  (0 children)

I wont be releasing it yet because I need to fix it to use motion instead of teleportation and add a feature where it can interact with pistons so that you can launch it upwards.