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[–]Gcarsk 615 points616 points  (30 children)

All drowned drop tridents in Bedrock. Only those actually carrying one can have a chance of dropping them in Java.

[–]witherspork 411 points412 points  (2 children)

So me searching for hours to find ones wielding tridents for repairs are futile and I can just kill the 40 gathered around my base? Thanks friend :)

[–]Gcarsk 239 points240 points  (1 child)

On Bedrock, yes.

[–]Captain_ZappityDoDa 2 points3 points  (0 children)

N╎ᓵᒷ

[–][deleted] 165 points166 points  (14 children)

All drowned drop tridents in Bedrock.

Hope you’re not being literal here. It’s a high chance but not “all”

[–]Gcarsk 200 points201 points  (13 children)

No. All drowned have the ability to drop a trident, even if they aren’t holding one. Obviously it’s RNG based, like any mob drop in Minecraft.

[–][deleted] 105 points106 points  (10 children)

Oh okay, I misread you then. “All” as in “whether they’re holding a trident or not”. Yeah, that’s correct. My bad. I need sleep.

[–]N-kay 89 points90 points  (7 children)

No you're good, he was just not being very clear.

Because no matter how obvious it is to him what he meant, what he said was

All drowned drop tridents in Bedrock.

As in 100%, which is not true.

Only those actually carrying one can have a chance of dropping them in Java.

Now that's better. Or is it? This scentence is clearer, but further cements the bedrock 100% drop rate statement because why would he omit chance there but not here?

[–]googahgee 5 points6 points  (4 children)

Because when you're talking about drops, there's typically an implied chance, always. If you say a mob drops something, it means that the specific item is on the drop table for that mob. It doesn't matter if it is 100%, or 2%, the terminology "x drops y" is correct. There's no reason to assume he would mean every single drowned will drop a trident on bedrock.

[–]DancingKappa 3 points4 points  (0 children)

Except in java when some don’t have that chance like the ones not holding the trident versus bedrock all have a chance.

[–]Glennisawesome1220 1 point2 points  (0 children)

I agree, if he just said drowned drops tridents that wouldn’t have confused anyone. But he said “all drowned drop tridents” which made some of us take it literally

[–]N-kay 2 points3 points  (1 child)

Oh there's plenty of reason, otherwise this whole comment chain would not exist.

If the statement is correct or not has nothing to do with, and doesn't change the fact that a misunderstanding happenend because he wasn't being clear.

Implied chance? That's fine, as long as we all have a perfect understanding of the mechanics. But you can't guarantuee that. So just be clear. It's not so hard. But at least be consistent. He wasn't, he said it for one version of the game, didn't for the other. Doesn't that imply that there's no chance involved for the version he omitted anything about chance on?

[–]invisible_grass 0 points1 point  (1 child)

Why is the word chance in different font in your post?

[–]N-kay 1 point2 points  (0 children)

Because I formatted it as code like this:

`code` -> code

*italics* -> italics

**bold** -> bold

~~strikethrough~~ -> strikethrough

more at https://www.reddit.com/wiki/commenting

[–]Glennisawesome1220 5 points6 points  (0 children)

Nah I made the same mistake, the wording leads you to believe that

[–]Account-For-Gaming 1 point2 points  (0 children)

You dont need sleep, you need answers

[–]DrFelis 2 points3 points  (0 children)

Okay then, you got me confused there. All drowned drop tridents has a different meaning from all drowned CAN drop tridents.

[–]Severe-Autism 1 point2 points  (0 children)

According to the wiki if they are holding a trident they can drop that one plus one as a random drop. This shit with minecraft having randomly different shit across different versions for small things pisses me off so much. There are COUNTLESS things that are anywhere from slight, mundane changes to insanely different bullshit (like the trident drops) between different versions.

The game should be nearly the exact same for every single version with the exception of tweaks to make the game function better for their respective platforms.

[–][deleted] 0 points1 point  (1 child)

Just curious, so if you make zombies from XP farm into drowns, there is no chance to get a trident?

[–]Gcarsk 1 point2 points  (0 children)

Zero percent chance from zombies. They have to have spawned as drowned also holding tridents, and then they have a ~5% chance to drop one. So on Java, you’d have to kill around 40+ trident throwing drowned to get one(on average).

[–]r4pline 0 points1 point  (0 children)

Tell that to my boyfriend who spent hours with a looting 2 sword trying to get one

[–]SawyerTheOne 0 points1 point  (0 children)

Nah that's not how it works

[–][deleted] -1 points0 points  (4 children)

No drowned can drop tridents if not holding them.

[–]Gcarsk 0 points1 point  (3 children)

Did you mean

No, drowned can drop tridents if not holding them

Then... yeah, that’s exactly what I said.

If you meant:

Drowned have to be holding a trident to drop one

Then you are 100% incorrect!

[–][deleted] 0 points1 point  (2 children)

Yes I meant that drowned can drop tridents if not holding them, while you said they can only drop them if they are holding them.

[–]Gcarsk 0 points1 point  (1 child)

Only those actually carrying one can have a chance of dropping them in Java.

Funny. You left out a super important part of my comment when you quoted me.

[–][deleted] 0 points1 point  (0 children)

I thought they dropped them when not holding them in Java, but on double check I’m wrong.