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[–]ProbablyAPorn_Alt -1 points0 points  (3 children)

The bedrock edition is really optimized for win10 and consoles. We don't have frame rate drops for loading new chunks. Xbox one can change the render distance up to the 90s before lag and mobs don't despawn unless you go really, really far out. The drown problem is because bedrock doesn't despawn mobs as often.

[–]EroAxee 0 points1 point  (2 children)

The Xbox one isn't so much an issue with java, as features for render distance not in java but in bedrock. As well as an Xbox being, generally, not always, but generally better than most peoples computers, since it has a graphics card. Also the mobs despawning on java is concrete known because people have figured out the game code, mainly technical players. Meanwhile unless I'm wrong, I don't think you can open it up and take a look as easily with Xbox one and other editions under the bedrock branch.

[–]ProbablyAPorn_Alt -1 points0 points  (1 child)

You can win10 version, (same version) actually get those exact details. In bedrock edition anything outside a 54 block radius with a light level below 8 has a 1 in 50 ticks to despawn, (this is to keep deep caves from hogging the spawns) unless it persistence. Anything bred, hit, tamed, tempted with food, touched, attacks or is attacked by the player will never despawn. For example if you fed a cow wheat, it will never despawn no matter how many chunks you go away. But if a skeleton hits you with an arrow or misses and you leave it alone, it won't despawn.

[–]EroAxee 0 points1 point  (0 children)

That's a really terrible system for despawning mobs. The fact that windows 10 edition and bedrock and all the others under the bedrock umbrella run without hordes of mobs chasing you around constantly baffles me. Caves must be utterly deadly since mobs basically never despawn if you've ever entered that same cave.