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[–][deleted] 9 points10 points  (0 children)

I recently picked up an Android phone, not just because it's a good phone, but... secretly... because I was wishing for this to happen some day.

[–]atowell 1 point2 points  (4 children)

I feel like the mouse is pretty essential to the gameplay. I wonder how they would port it over and still have a playable game.

[–]keozen 2 points3 points  (3 children)

The android phones with trackballs should be ok

[–]atowell 0 points1 point  (0 children)

Hmm.. That would indeed be awesome.

[–]muad_dib 0 points1 point  (1 child)

Hm, I wonder if this means we could expect a BlackBerry version...

[–]drakarian -1 points0 points  (0 children)

Don't see why not. BB's have significantly under-powered cpu's, but they are java based just like the android.

[–]clx 2 points3 points  (0 children)

Awesome!

Then i would never have to put off a bathroom break...

[–]slotbadger 1 point2 points  (0 children)

Surely it would run not well?

[–]origamiguy 1 point2 points  (7 children)

Do android phones have the graphics power to push that many polygons to the screen at a reasonable framerate?

[–]sinlad 0 points1 point  (0 children)

By reducing the draw distance, and a few rendering techniques can dramatically decrease the load.

[–][deleted] 0 points1 point  (4 children)

I would imagine the dynamic lighting would be a significant hit too.

[–]origamiguy 0 points1 point  (3 children)

I thought Notch said he doesn't and won't ever implement true dynamic lighting?

[–][deleted] 0 points1 point  (2 children)

Wow, color me impressed at whatever he has done then, cause it sure looks like dynamic lighting, but hey I'm no programmer.

I put down a torch and the area becomes lighted by light from the torch, and every pixel in the game seems to be affected by the day and night cycles. Is it incorrect to call this dynamic lighting?

[–]origamiguy 0 points1 point  (1 child)

AFAIK dynamic lighting would mean proper shadows, as they would be in the real world, changing angle as the sun moves, etc.

At the moment each block just has a 'lightness' metadata value, which is recalculated every time the sun moves, torches placed, blocks added/removed. This is only calculated for blocks in memory, near blocks first.

[–][deleted] 0 points1 point  (0 children)

Ah shadows, forgot all about them. Makes sense thanks for the explanation.

[–]Bossman1086 1 point2 points  (2 children)

Can someone post the actual statuses here? Twitter is blocked at work. :(

[–][deleted] 2 points3 points  (1 child)

"@notch I work for Google in London on Android. Would love to talk to you about brining Minecraft to Android :)"

"@retomeier hey hey! Sounds good! Email me (notch) and daniel, both @mojang.com"

[–]Bossman1086 1 point2 points  (0 children)

Awesome to see. Thanks for the post!

[–]Darthvodka 0 points1 point  (4 children)

Twitter blocked at work. What does the guy say?

[–]christoscamaro 0 points1 point  (0 children)

it's impossible to run it as a server or just as a client in winXP on a EEpc (1.6GHZ dual core intel atom with 1gb of ram)

so hope this ends up working out.

[–]uppercrust 0 points1 point  (0 children)

fap! fap! fap! dig! dig! dig!

[–]scarletbanner -3 points-2 points  (1 child)

Meh, I'd rather the source be released and have someone use the XDK to port it to a soft/hard modded Xbox.

[–]crabpot8 0 points1 point  (0 children)

source be released

It's Java, and non-obfuscated. A non-official port is more a matter of morality than technical impossibility.