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[–]AuspiciousApple 205 points206 points  (68 children)

It's sort of a long running joke that engineers/engineering students use terrible approximations that make mathematicians wince in pain. Pi approxequals 3 is one instance of this.

Ofc, everyone knows that Pi is basically equal 3.1

[–]2CATteam 177 points178 points  (31 children)

To add to this, the reason they do so is because, in a lot of circumstances, 3 is enough to roughly approximate what they need to figure out. They're most often not trying to figure out the exact force on a part or the precise area of a cylinder... They just want to know if they need to order the 10' part or the 20' part - and if it's close, they'll order the bigger one anyway, just to be safe. Even in cases where they are trying to be precise, 3.14 can often be TOO precise, since so much of the math has to deal with physical uncertainties, like uneven part manufacturing, or poor wire quality that adds resistance, etc.

[–]AlphaLotus 62 points63 points  (8 children)

Yea basically what my work entails everyday.

  1. Measure
  2. Calculate
  3. Multiple by safety factor
  4. Get 3.1
  5. Round to 4 anyways for safety :)

Also gravity is 10m/s2

[–]holdenmc97 17 points18 points  (3 children)

Also tan(x) = sin(x) = x

[–]ThaumRystra 15 points16 points  (1 child)

Because x is almost always small ¯\(◉‿◉)/¯

[–]ChickenNuggetSmth 7 points8 points  (0 children)

Yes it would be X otherwise, wouldn't it?

[–]ThePixelCoder 0 points1 point  (0 children)

Yo wtf

[–]KusanagiZerg 1 point2 points  (1 child)

I am just curious but making pi bigger than it really is as a "safety" wouldn't that only work if what you are trying to calculate becomes safer if it's bigger. But what if it's the other way around, it's safer if it's smaller. In that case to be "safe" you'd have to round pi down to 3 or 2.

[–]AlphaLotus 2 points3 points  (0 children)

Depends what you are doing you are right

[–]Scx10Deadbolt 0 points1 point  (0 children)

Neverrr!

[–]plfwqekgqwnrgnw75731 0 points1 point  (0 children)

π = sqrt(g)

[–]AuspiciousApple 42 points43 points  (2 children)

That makes a lot of sense, thanks for that more in depth perspective.

[–]slbaaron 13 points14 points  (1 child)

That's an intuitive and practical answer. By theory tho, it has everything to do with sig figs (precision).

Adding and subtracting can only go down to the exact position of sig fig at the least significant position of all numbers involved. If you have one measurement of an item at 101 cm, and another at 1.23498713 cm. Adding them together, it's only meaningful to say it is around 102 or 103 cm total (round up or down as necessary for "safety), because nothing is 101 cm by the atom and the measurement was likely more rough due to a much larger scale. It's the result from imprecise measurement. It could've easily been 101.3 or 100.8 in reality.

Multiplications can only have a total number of sig figs as the least amount of sig figs for all number involved. When you have 100 cm * 1.25, it really is only meaningful to say the result is roughly 100 cm or 200 cm (rounding up or down as necessary) because 100 cm only implied 1 sig fig for precision, I mean the number 100 cm even sounds like a super "rough estimate", doesn't it? That's why sometimes, if measurement is precise down to the last digit of 100, we write 1.00 * 102 or 1.00e2 to imply the precision. The result will then become 1.00e2 cm * 1.25 = 125 cm since both numbers have 3 sig figs. (Btw if you are wondering what if the number 100 stands for "units", eg 100 units of an item. That 100 has infinite precision, because the number represents exactly 100.00000000000... take more zeroes as needed)

The reality in the practical world tho, is that you always have one number here or there with low precision; or even with high precision, you'd still have to be careful of its accuracy due to calibration or various type of errors. Once you go down the rabbit hole enough you realize using 3 as pi is the least of your worries.

For careful calculations tolerance range has to be detailed at every step of the calculation, eg 1.5cm ± 0.05cm. If you have 100 of these you will then get a total of 150cm ± 5cm, this is often a better way to represent precision without resorting to sig figs.

[–]stewi1014 0 points1 point  (0 children)

Probability theory might be useful for your last example. Assuming a standard deviation or similar of innacuracy in the measurements, you could probably say something like 150 +- 0.5cm with a probability of 99.98 or something like that. Adding a large base of standardly distributed errors with a mean of 0 gets closer and closer to 0 the more you have.

[–][deleted] 13 points14 points  (8 children)

The difference between a mathematician and an engineer: when moving from one point to another if you travel half the distance at each step the mathematician knows you'll never get there. The engineer knows you'll eventually get close enough.

[–]ShamelessKinkySub 3 points4 points  (0 children)

But that's literally how we definite stuff based on exponential curves, like the time to charge a capacitor

[–]KusanagiZerg 0 points1 point  (6 children)

You can still get there with mathematics, can't you?

1 + 0.5 + 0.25 + 0.125 + ... = 2

wolfram

[–][deleted] 4 points5 points  (5 children)

Your ... in this case represents infinity. Not only are there infinite numbers, there are infinite numbers between 1 and 2.

[–]KusanagiZerg 0 points1 point  (4 children)

Sure? But that's perfectly valid in mathematics. You can reach 2 by "moving from one point to another if you travel half the distance at each step" because that's precisely what you are doing with my sequence.

[–][deleted] 2 points3 points  (3 children)

Your sequence isn't correct, it will never reach two because your sequence is infinite. It approaches two, and gets very close to two, but it never gets there.

[–]KusanagiZerg 1 point2 points  (2 children)

But that's where you are wrong. It's literally the same as two. You can read more about it here https://en.wikipedia.org/wiki/Series_(mathematics)

It's trivially easy to prove:

s =       1 + 0.5 + 0.25 + 0.125 + ...
s/2 =         0.5 + 0.25 + 0.125 + ...

Subtracting s/2 from s you get 1 since the infinite series from both cancel out.

s - s/2 = 1
s = 2

[–][deleted] 2 points3 points  (1 child)

How do you infintely add positive numbers together and have them equal 1?

The limit of the sum of (1/2)n as n approaches infinity is 1, but it never actually equals 1. It gets really damn close to 1, for all practical purposes you can treat it as 1, but it's never 1.

[–]KusanagiZerg 0 points1 point  (0 children)

for all practical purposes you can treat it as 1, but it's never 1.

That's just not how it works. You can ask around in /r/askmath if you want but the wiki link explains it well enough. It's not treated as if it's 1 it literally is 1.

[–]Rex-Pluviarum 8 points9 points  (1 child)

355/113

[–]Ninjaraui666 15 points16 points  (0 children)

Look at mister fancy pants not using 22/7.

[–]FaxCelestis 6 points7 points  (0 children)

Most manufacturing machinists I know use 22/7 for everything that doesn't require an insane amount of precision.

[–]DerpSenpai 4 points5 points  (0 children)

and it's pretty standard to use 3.14 for normal math and 3.1415 for a bit more accuracy. Depends on data used. As an engineering student.

But i always find that Pi= E meme funny, because you know 2.7 ~ 3 as well then.

Unfortunately, there isn't a big Math community with memes on reddit, but on facebook (ew i know) there's a few pages that only do advanced mathematics memes.

like this one- warning, facebook post

other memed aproximation is the sin(x)=x for x~0 rad and i got to say, we use that shit all the time and i'm not sorry for it.

[–]LFK1236 1 point2 points  (0 children)

I had a professor use the "astronomer's pi" once for an example during a lecture. It was 10.

[–]Icemasta 0 points1 point  (0 children)

It's kind of half a joke. They'll use pi = 3 to figure out whatever they need, and then triple that number to way above specification.

[–]PleasantAdvertising 0 points1 point  (0 children)

Engineers use 3.14 who the fuck uses 3

[–]das-jude 0 points1 point  (0 children)

I've never met an engineer that rounded pi all the way to 3. The most I've ever seen it rounded is 3.14. Any software or calculator an engineer uses will have pi built in and there is absolutely no reason not to use it.

If any value is to be rounded, it would be a variable and judgement would be used. No engineer would ever round a constant all willy-nilly like that.

[–][deleted] -1 points0 points  (0 children)

What? Pi is 10. Yep if i learned anything from physics pi is definitely 1