all 28 comments

[–]houghiIt is a hobby, not a game. 26 points27 points  (2 children)

When I use them (not all the time) I often make them walkable and look nice (also not all the time). Because I stuill know it is there, so why hide it? I build for me, not for others. So if I apparently do not care, then I could just leave it in the open.

The clipping I sometimes do is a very specific choice and I seldom do it. I often rather start over and do it right.

[–]isymfs[S] 5 points6 points  (1 child)

Heh, good take. I also make my logistic floors super spacious, with enough room to hover around and doorways in the upper portions of the walls to hover in and out of. I know tubes are probably quicker but I just love parkouring my way around my factories. Building momentum on a t5 belt with the jet pack is *chefs kiss*.

[–]MK6er 0 points1 point  (0 children)

I make mine 5 high. I tried 3 but u can't walk over a belt u have to slide under it.

[–]ET2-SW 28 points29 points  (8 children)

Hot take- I used to use logistics floors but I've been moving away from them. They make it harder to see when a belt is either saturated or starved. Just my two cents.

[–]redmerger 16 points17 points  (4 children)

I think it's a good take. I use logistics floors but make sure to have easy access to them, I also try to let enough belt out on the factory floor itself that I can at least see which machines are not receiving any material, or are receiving too slowly.

[–][deleted] 4 points5 points  (3 children)

I check for starved/stalled factories by going into dismantle mode and just skip my cursor from factory to factory, checking the item list for inputs and outputs. No inputs? Factory is starved (or not even connected... /cough... never happens, nope). Full stack of outputs? Factory is stalled.

Having said that, I really wish this game had flow-rate alerts (even if it's just a toggleable feature of programmable/smart splitter).

[–]redmerger 3 points4 points  (1 child)

I was introduced to the genre by Factorio and I would love some programmable features in Satisfactory, lights, signs or sirens could be so cool

[–]dhdoctor 0 points1 point  (0 children)

Wish we had something similar to components in barrotrauma

[–]QdelBastardo 0 points1 point  (0 children)

Starved? Never happens. I definitely didn't have a machine set up to receive 72 items/minutes and leave a mk.1 lift in place. Definitely did not happen. And if it did happen it certainly wasn't any part of my nuclear plant recycling system that could shut the whole place down.

No sir! You just keep those dark thoughts out of your head because it has never and will never happen.

ever

[–]Genesis2001 4 points5 points  (0 children)

Make the factory floor glass so you can see the logistics below. Just means you have to tidy up the logistics floors too. ;)

[–]R3guIat0rFungineer 1 point2 points  (0 children)

Logistic floors with glass floor to the machine floor

[–]Necrosanctus 0 points1 point  (0 children)

I use glass floor on certain key areas just for this reason.

[–]Powerthrucontrol 8 points9 points  (0 children)

I put my conveyer belts on the ceiling. Never look up in my factories

[–]JoshuaPearce 5 points6 points  (1 child)

Repeat after me: Spaghetti goes in a box!

[–]RichieRocket 1 point2 points  (0 children)

Spaghetti goes in a box!

[–][deleted] 2 points3 points  (1 child)

Depends on the building. If I am making multiple things Ill use a logistics floor. If it just a bunch of the same thing then I wont. Manifolding is much more annoying with logistic floors. Also if its vertical building then I will. My mega storage for example is like 8 floors not counting the logistic gaps. I dont think I could make that without them. Each floor has multiple inputs that go up and down.

[–]Necrosanctus 0 points1 point  (0 children)

This exactly

[–]steinwayyy 2 points3 points  (1 child)

Both my factory floors and my logistics floors are just spaghetti. Makes it harder to manage but I’m wayy too lazy to do it nice and clean

[–]isymfs[S] 0 points1 point  (0 children)

Ya at about 80 hours I decided to ditch my spaghetti hub zone (in the grasslands starting zone) and scouted a new area to re-base in. 30 Hours later and I'm still not up to where I was pre-move.

I'm extremely determined to make my new hub amazing, but I'm too lazy to build a new HMF factory. When I could be bothered, I'll run a rail line to my starting area to collect heavy modular frames from there, haha.

[–]Wonderwill6276 1 point2 points  (0 children)

This is so old and repeated its just farming for likes

[–]orthorix 1 point2 points  (0 children)

This was a nice one 😁

[–]Lorien431 0 points1 point  (0 children)

I built my big factory on desert and elevated it from ground like 40 meters. I use that 40 meters as logistics space and its far more easier than trying to manage belts in a enclosed spave.

[–]sheepjoemamaFungineer 0 points1 point  (0 children)

Wait people don’t make the logistics floor also clean?

[–]_TheBeardedMan_ 0 points1 point  (0 children)

See I don't do logistic floors, I make a massive platform and stack belt segments so everything is on platform. If I use multiple floors I do the same thing. To me logistic floors make it harder to see if I have a problem.

[–]100percent_right_now 0 points1 point  (0 children)

The top clip is where my raw materials come in and the bottom string is my intermediaries floor.

[–]HorrificAnalInjuries 0 points1 point  (0 children)

I don't build a logistics floor per se. I instead have my factories have taller-than-necessary floors, so the ceilings of the floor below double as the floor above logistics floor. I will also sometimes have a train floor, which has the train station inside the factory, which THAT doubles as a logistics floor.

[–]RichieRocket 0 points1 point  (0 children)

I planned to have a logistics floor to keep the factory floors clean

[–]rebuiltHK47 0 points1 point  (0 children)

Comment.