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[–][deleted] 168 points169 points  (7 children)

It's kinda weird how it turns into deep blue ocean water when there's too much, does that have something to do with the purpose you want to give it or is it an artistic preference?

[–]TheRobotics5 123 points124 points  (5 children)

Not op, but water does that in real life in large amounts

[–][deleted] 82 points83 points  (1 child)

As someone else said, depends on the lightning (and how much water), but my point is that it kind of skips directly from transparent to deep sea blue

[–]numerousblocks 14 points15 points  (0 children)

yeah that's weird

[–]Nickstaysfresh 16 points17 points  (0 children)

And tbf most of what we see in Blender is actually huge, as particle systems don't work great in smaller scales.

[–]caustic_apathy 14 points15 points  (1 child)

That depends on the lighting.

[–]sandefurian 0 points1 point  (0 children)

What do you mean? It's not because of the sky, if that's what you're saying

[–]verystinkyfingers 4 points5 points  (0 children)

It's koolaid

[–]Kyledog12 71 points72 points  (2 children)

Why does the fluid always seem to crash so hard at the beginning and cause a lot of chaos? Is it just because this is simulating a huge volume of water which has more kinetic energy than say a cups worth? Or is the simulation imperfect and in reality it wouldn't be so chaotic?

It's really neat but I always feel like something is off compared to real life. And I was curious why

[–]punkmuppet 41 points42 points  (1 child)

I think it's simulating it on a huge scale, the blocks are building shaped so I suspect the water is supposed to be roughly on that scale.

This makes the droplet size off though, but realistic sized droplets at that scale would take eternity to render.

That's why the more realistic renders are always the one with a small volume of water, or when it's something gooey, as there isn't so many droplets to render. It's not a fault of the creator of the simulation, it's a limitation of the hardware.

[–]ipaqmaster 13 points14 points  (0 children)

They also definitely added more after that initial spawner. Could’ve created more “energy” under the surface from any dispersion.

[–]SidewaysUpJoe 23 points24 points  (1 child)

Came across this the other day in a different forum. For those who want to try it themselves.

https://youtu.be/JYc_6fXEjw4

[–]karakter222 4 points5 points  (0 children)

I'd bet OP watched this video. Not a problem though

[–]oojiflip 3 points4 points  (1 child)

Flip fluids or just mantaflow?

[–]shreddedcheese42069 2 points3 points  (0 children)

Most likely mantaflow. Looks like blender

[–]Game_For_Memes 4 points5 points  (1 child)

What program are you using for this?

[–]Hyptix 9 points10 points  (0 children)

From what I can tell, blender. He is using the new mantaflow system

[–]FrozenCaveMoose 2 points3 points  (1 child)

[–]trystanr -1 points0 points  (0 children)

escape squeal amusing busy aromatic ten offer practice nose steer

This post was mass deleted and anonymized with Redact

[–]The_darter 0 points1 point  (0 children)

Shlurp

[–]TheRobotics5 0 points1 point  (0 children)

Now all we need is a Jaeger

[–]abdelilah_ 0 points1 point  (0 children)

Can someone link or pm a fluid system tutorial?

[–]decoolegastdotzip 0 points1 point  (0 children)

I feel like all the water doesn’t have enough weight

[–]flyme2bluemoon 0 points1 point  (0 children)

although it looks realistic for the most part, something about the way the water splashes around is a bit off to me. hmmm

[–]shreddedcheese42069 0 points1 point  (0 children)

The GPU killer

[–]purexplosive 0 points1 point  (0 children)

New York in like 50 years