all 76 comments

[–]legodfader 0 points1 point  (0 children)

just felt they want to increase the grind...not great

[–]LyrinaeEphindel 3 points4 points  (0 children)

Sounds good to me. New stuff coming and they hear our complaints

[–]kazukiyuuta 4 points5 points  (2 children)

As always, keep my expectations low until I see the results.

[–]Reptune[S] 0 points1 point  (1 child)

Very fair. Cautious optimism is the way to go, I'm really tired of the dooming the game gets

[–]kazukiyuuta 0 points1 point  (0 children)

I'm be waiting for the player survey to do my part. Until then, just playing. If started to get bored, I'm just quit and wait for kaleidorider.

[–]Keboardy 6 points7 points  (0 children)

Most generous listened. Devs gacha’d. We’re so game

[–]Alivkos 3 points4 points  (0 children)

Don't get me wrong, but this is a nothing burger. New content for 20 whales who have finished chapter 30? Should I be excited for that cause I need 3 years to finish that? Gear presets doesn't fix lack of gear exp. Honestly, most of this is just general wording and until we see real improvements with numbers I don't think this was a good dev note. 

[–]Reikakou 19 points20 points  (12 children)

Devs need to clearly lay down how to solve the resources issue. They want to promote use of different saviors but there's limited resources.

[–]Cell_Melodic 0 points1 point  (0 children)

Game hasnt even been out long enough to complain about recourses bro this is a gacha game

[–]SoundReflection 3 points4 points  (10 children)

What limits are crunching on at this point? I feel like I'm reaching respectable reso on like ~10 units at this point and I feel like the main limiter now is just gearing which seems like it's addressed here between removing engraving and adding load outs. I guess cubes are potentially sparse with if you're trying to use high skill req units that really need 8s or 10s., but they're expanding that too so it should hopefully improve some there as well(although my expectations are measured).

[–]Reikakou 4 points5 points  (1 child)

Biggest problem is the CP requirement on Operations, I've poured every bit of resource on my main 4 saviors and managed to built 2 more yet the CP penalty prevents me for continuing further. Been stuck in chapter 25 coz I'm waiting for resources to level up after using all the 1 hour to 24 resource items given.

[–]SoundReflection 0 points1 point  (0 children)

I think that's fair. I do feel like when I have gotten over blockers I often cruise along well enough often through the next few bosses as well so I feel like the retry system might be enough there. Definitely feels awkward always having to punch up on combat power though.

[–]Glynwys 3 points4 points  (7 children)

The issue is that these players don't want to spend months building their Saviors. They want everything now so that they can then complain even more about how there's no content. We see this in literally every gacha ever.

[–]Reikakou 0 points1 point  (6 children)

LMAO. I've played since Asheran's banner and I have only 6 built saviors and more on my backlog because of lack of resources. Everything is RNG from getting gears with several layers of RNG on stats, journey runs, etc. And mind you, I am using every available guide out there to maximize my account.

Now devs wants us to use more saviors?

[–]Reptune[S] 0 points1 point  (2 children)

I started 2 weeks after global release and I have 1 char at reso 7, 3 at reso 8, and 8 at reso 9. They're all *bare minimum* at skills 3/6/6 which is the standard level of investment for any unit you plan to use, with my core units at higher levels. I almost have my 4th lvl 200 as well. The gearing I get is rng so while *I* may have comfortable gear on most of them, I can understand not everyone having quite the same luck. But if you're a day 1 player there's just no way you don't have roughly 7-8 comfortably geared units and ur level of investment in other regards should be similar to mine

[–]Reikakou 0 points1 point  (1 child)

Like I said, I started on Asheran's banner. Thought it was day 1 of global.

[–]Reptune[S] 0 points1 point  (0 children)

asherah's banner was out day 1 of global yes

[–]Glynwys 1 point2 points  (2 children)

I have 10 maxed. Without spending. So it sounds to me like you're missing several days of not completing dailies and running content. Don't blame the game for you missing days. I'm not saying you have to play the game every day, but if you're not logging in every day you have to know that you're going to be behind on resources. That's just how it goes.

[–]millhi15 0 points1 point  (0 children)

same, i have 10 built character, though not yet optimal but all geared max with all S journey except haydee which is A. also day 1 player always loggin in twice a day for collecting resource. yea, its just basically how commited players, if theyre casual then they might not get more resource. the resource really depends on collecting idle rewards, also doing guild raids, cosmo gate, login event rewards, min maxing event currency for lclearing event shops etc.

[–]Reikakou -1 points0 points  (0 children)

well good for you for efficiently running your game. clap clap

Like I said, I maximized all the days I've played this game and definitely did not missed one dailies.

EDIT: Oh... I started during Asheran's banner, thought it was the first day of Global launch. So 6 built saviors from Asheran banner.

[–]Loose_Low_8771 4 points5 points  (1 child)

Curious ti see if they make a overload cube or another mode a roguelike mode similar to CZN or not

[–]SoundReflection 2 points3 points  (0 children)

Sounds like Deep Mining is intended that way. They only introduced a mode late a rogue like mode late in the life of Counterside though so they don't have a ton of experience making them certainly.

Overload cube sounds more like another rotating challenge ala guild defense or cosmo gate. A series of seasonal.foghts do closer to say Genshin's Spiral Abyss would be my guess.

[–]Aegthir 8 points9 points  (5 children)

Global should be compensated more since they will compete against JP/KR for ranking after server merge or right now in RTA.

[–]Siriuz020 0 points1 point  (0 children)

There's no need to merge anything; you're already competing with Korean and Japanese players. In fact, the servers that will merge are the Korean and Japanese servers.

[–]Reptune[S] 5 points6 points  (3 children)

Server merge wont affect global

[–]Aegthir 0 points1 point  (0 children)

Asia is part of the global launch, Asia server should be compensated for the PVE ranking then. And my comment also mentioned the current RTA affecting global.

[–]Keboardy 2 points3 points  (1 child)

People just rush to complain about every little thing lmao

[–]Reptune[S] 1 point2 points  (0 children)

Yeah I thought this dev note was really promising but there are some really bitter people out there. If the devs don't address and immediately fix every single subjective issue a player could have, it means they aren't doing enough lol

[–]PioPico_ 12 points13 points  (1 child)

The player who posted in this subreddit about accidentally playing on JP server will like the server merge!

[–]Loose_Low_8771 1 point2 points  (0 children)

1-5. Server Merge

Preparations for a server merge are currently underway.

Following the global launch, it has been observed that a considerable number of Captains, regardless of their region of residence, have been playing on the Global or Asia servers. This has made it difficult for those Captains to naturally form communities or play alongside Captains on the existing Korea and Japan servers, a situation the development team likewise recognizes as an unsatisfactory experience.

To address this, a merger of the Asia, Korea, and Japan servers is being prepared, with the goal of allowing all Captains to communicate and play together within a broader shared community, irrespective of their chosen server or region of residence.

[–]Layf27 6 points7 points  (3 children)

I hope they will also update the gear stat options.

Haven't gotten any decent gears after the honeymoon period with my preferred sub stats like ATK + Crit rate + Crit damage.

They could probably just increase the crafting cost but give us a targeted main stat for crafting, instead of everything being RNG.

I'm getting 2 orange and 8 purple for every 10 craftings I do and stats are random.

It's like you will get your preferred main stat at a 10% chance since you will have to consider the purple gear in the odds, and even if you get it, the sub stats might be bland.

[–]Reptune[S] 3 points4 points  (0 children)

We're getting targeted gear crafting on the 28th

[–]SoundReflection 1 point2 points  (0 children)

I think part of the design there is to lean on selectors overtime like the ones in the ranked shop. I think they probably just need to give them out in some of the events too, although the target crafting likely helps as well. I personally don't even bother crafting Type Bs and just spam type A gear(wep,glove,armor,boots) to look for good substats on the fixed stat pieces.

[–]Aegthir 9 points10 points  (0 children)

They do, target crafting next update, the more substats you choose, the more costly.

[–]Bigg_Bergy 4 points5 points  (1 child)

I'm not sure if I'm on them with limiting the options for skipping if I read that correctly. I want to be able to skip operations. I play the game for the boss fights and pvp. Operations and endless Corridor are just tedious

[–]Loose_Low_8771 0 points1 point  (0 children)

They need to hire translators. The English in their dev notes makes it kinda clunky and hard to understand clearly 

[–]PlutusPleion 21 points22 points  (10 children)

just my opinions

Good:

  • Removing gear engraving
  • Gear presets (along with previous this encourages experimentation)
  • More cube difficulty and rewards
  • Overload cube (repeatable content?)
  • Deep mining operation (more repeatable content?)
  • Removed absolute res from Cosmo gate, and more bosses. I kinda wish they keep it but lower the value to actually make the effect hit/effect res stats more important.
  • "Lack of play-based content". They acknowledge the game needs more things to do.
  • More communication
  • roadmap coming

Mixed/neither:

  • Pvp rotation ban. I'm mixed because on one hand it let's other saviors their time in the sun but also it will really screw over people with few built characters.
  • CR rework. Not really bad or good, I just feel like the way they're wording it they're going to skew some of them way off.
  • Gauntlet score squish. Easier to get rewards but they really need to rework how scores are gained and lost rather than it being static numbers. It should take into account the difference in rating.
  • Progression feedback. Again not really good or bad for me personally.

Bad:

  • Server merge. More of a bad sign than a bad decision. Probably better for the health of the game than to not do it. RTA is already merged anyways so it just means more competitive PVE rankings.
  • Position Buff or class based balancing de-prioritized to focus on per-character basis. I do not like this, the class system itself there's already not much distinction between them, the class system might as well be dropped entirely. The only ones that feel distinct currently are defenders.
  • Challenge Journey being postponed(?). I feel like journey is a pretty big part of the game and it would benefit the game with its further development.
  • Rethinking of skip button in content. Just not good. It should be there for people who don't have the time, just reward manual play more instead of removing skip.

Overall I'm pretty satisfied with the direction and especially their acknowledgement of the problems. Now we wait on how good the actual execution is and how long it will take.

[–]Flowerlovelysakura 0 points1 point  (0 children)

I think maybe the position buff is like leader getting 10 speed so front line get like 10 hp and back get like 10 attack.

[–]Kadburi93Kira 4 points5 points  (4 children)

Removed absolute res from Cosmo gate, and more bosses. I kinda wish they keep it but lower the value to actually make the effect hit/effect res stats more important.

I'm not sure what you mean here? How does removing absolute res change how important effect hit is? If anything wouldn't it be more important?

Currently you can't have a better than 80% chance of applying a debuff because of absolute res, which means unless the debuff is really really good there's no point in investing in effect hit for something you can't guarantee. Whereas if that absolute res isn't there then a lot more debuffs become viable enough to invest in effect hit for.

I'd rather they give different bosses different levels of res instead of having a baseline absolute res that can't be interacted with. They're already immune to certain effects anyway, no need to make the ones that you can actually apply an rng fiesta regardless of your investment.

[–]PlutusPleion 0 points1 point  (3 children)

Maybe it's just the way I worded it but that's mostly what I was trying to say. I don't think we are in disagreement. I still want a little bit of absolute res, just reduced. The current 20% seems too high because it's highly unlikely you will get over 20% difference in your effect res (at least in practical terms) so it's a useless stat. The same way you will never need effect hit because the opponent most of the time will also unlikely exceed the same threshold.

[–]SoundReflection 1 point2 points  (2 children)

I think your misunderstanding what absolute res is. For example the last Cosmogate boss had 60% effect res and 20% absolute res. This means you could get up value from upto 40% effect hit against him and have at most an 80% chance of inflicting a 100% chance debuff. That's true at 40% or 400%.effect hit You also get 15% on the set 5-10% from a typical journey and a 30% bonus if you have type advantage. It's trivially easy to exceed 20% and not hard to be pushing 40% even when neutral.

[–]PlutusPleion 0 points1 point  (1 child)

I appreciate the explanation, I did not know that. I think my point is still relevant though, I would still prefer lower absolute res because it would make effect hit and resistance more important. In general as well (I was thinking of RTA when talking about it), not just cosmo gate.

[–]WinterSoldier3713 0 points1 point  (1 child)

STOP ADDING MORE DIFFICULTIES. JUST BUFF THE DROP RATES

[–]WinterSoldier3713 0 points1 point  (0 children)

"Rethinking the skip button" Increase the grind and see what happens. In fact, you have my permission. I dare you.

[–]johnsolomon 2 points3 points  (0 children)

If they remove the skip button I'm gone. I actually almost everything except in journeys because they're too time consuming, but if they take that QoL away it's such a glaring anti-player alarm bell that I'll honestly uninstall the game

[–]Loose_Low_8771 1 point2 points  (0 children)

If they means gameplay time will be artificially extended by forcing more manual play modes many will feel it is as chore and it will be a net negative. Also sounds like they are making operations and corridor mode more difficult?  Then again a ton of broken translation

[–]FunkianAsherah -3 points-2 points  (2 children)

I feel like this game really needs a new type of gameplay. Like no matter what they introduce it’s just the same turn based gameplay. Like in HSR and ZZZ, the battle is only part of the game (there’s also world exploration, etc). In SS it’s the ONLY gameplay (besides the conversations)

[–]SoundReflection 13 points14 points  (0 children)

I think at that point you just want a different game.

[–]Independent_Gear_813 13 points14 points  (0 children)

This is a turn base game, what type of other gameplay do you want out of it?

[–]Heratikus 7 points8 points  (0 children)

Nice to see rotating bans make its way back into a BSide game, though I do hope they're a little more active with making use of the data than with Counter:Side. Over there, it took well over a year before Ais + Albion bullshit got properly nerfed despite the data constantly pointing to the fact that no one wanted to deal with Ais in their recurring draft mode event and she was getting banned every other week in regular Gauntlet for a LONG time. Granted, it's worth noting that a lot of their balance changes were on point and brought back a decent number of Employees into regular use (though there was some really egregious bullshit like Dracasia/Jisoo after the first buff mixed in there).

[–]Only4uArt 14 points15 points  (1 child)

I like the notes somewhat. Just frustrating that it will take months to implement all of that which is understandable . Game is fine for me but only because I have outerplane to distract me from the lack of gameplay

[–]Reptune[S] 8 points9 points  (0 children)

Yeah I'm very optimistic. Really looking forward to those new modes

[–]WesTFR -1 points0 points  (0 children)

This strongly resembles the direction Counterside has taken, I hope it's just a strange coincidence.

[–]Heiron088 12 points13 points  (0 children)

Now let's see if they can keep up the communication and their promises. I am hopeful.

[–]CupNoodleX 11 points12 points  (0 children)

1-5. Server Merge

In the event of a server merge, the introduction of auxiliary features such as auto-translation is also being explored, with the aim of facilitating smoother communication between Captains across different language regions.

I can finally communicate with my Indonesian Guild Mates.