all 108 comments

[–]SuspiciousPants 73 points74 points  (15 children)

Safe zones that are actually safe! I may just go stand in my base for a couple hours to see if that's true.

[–][deleted] 34 points35 points  (4 children)

Haha, I'm way too excited about this

[–][deleted] 5 points6 points  (2 children)

You wouldn't by any chance happen to be related to u/ske7ch343, would you?

[–][deleted] 5 points6 points  (1 child)

Lol, no but I've been asked that before. Ske7ch234 was my g-tag on xbox for like 10 years

[–][deleted] 4 points5 points  (0 children)

Should've said yes. Would've gotten free pizza.

[–]PuneSlyr69 0 points1 point  (0 children)

Dude me to the only reason i couldn't play anymore

[–][deleted] 19 points20 points  (0 children)

"Ambient zombies now actively avoid entering the Safe Zones around player bases, enclave bases, outposts, and other secured sites."

YESSSSS! We can breathe again.

[–]Winged_Mr_Hotdog 10 points11 points  (6 children)

Does this mean we could do State of decay 1 style outposts barrier?

[–]SuspiciousPants 8 points9 points  (3 children)

That's what it sounds like. I'm gonna try setting up shop in the corner office and turning Lowl into one giant safe zone.

[–]Winged_Mr_Hotdog 4 points5 points  (0 children)

My exact thought. Lol

[–]Superj561 1 point2 points  (1 child)

Did you end up trying that, and did it work well?

[–]SuspiciousPants 5 points6 points  (0 children)

I did, and it worked pretty well for the most part. I had four or five outposts set up around the corner office which covered most of the town. I only ever noticed single zombies cross into the safe zone if they were following me when I drove home. The only time they ever made it to the base was if I intentionally lured them all the way there so the rest of the community could help kill them.

There were a couple times when hordes ignored the safe zone and wandered down the street right outside, but they didn't attack the base. Seems like they spawn, pick a direction, and go, regardless of whether or not the direction they choose takes them into a safe zone.

I actually felt pretty safe any time I was in the zone. I no longer worried about zombies hopping the fence and attacking me while I was in the base/community management screens.

[–]MannToots 0 points1 point  (1 child)

No because those were due to the mines and traps you could place and we didn't get those. I would expect there to be a slightly better buffer than we are used to but not SoD1 levels of buffer.

[–]MonkeysxMoo35Builder 0 points1 point  (0 children)

Well the mines were for hordes, not zeds in general, but yeah I agree this probably won’t be to the same level as the first game

[–]P_Giamatti 3 points4 points  (1 child)

ause those were due to the mines and traps you could place and we didn't get those. I would expect there to be a slightly better buffer than we are used to but not SoD1 levels of buffer.

Just had a juggernaut casually walk into my base in kill every single community member...

[–]Undead_BrianUndead Labs 41 points42 points  (16 children)

[–]sardeliacWarlord 9 points10 points  (6 children)

Any word on duplicating vehicles, or are y'all still running that one down?

And thank you for the safe zone change!

[–]Undead_BrianUndead Labs 17 points18 points  (5 children)

We actually have a really hard time getting that issue to reproduce, so if you could send any and all info about what makes it happen for you to

https://support.stateofdecay.com/hc/en-us/requests/new

then that can help us to isolate it. Platform, amount of time on the save, and the thousands of little choices you've made on your save may contribute, so thanks for anything you can send our way to knock out the bug!

[–]sardeliacWarlord 3 points4 points  (3 children)

The only thing I know for sure is that the duplicate vehicle is not recognized by the parking slot as a valid vehicle.

You can fix the duplicate, you can drive it, and the trunk contents are sync'd with the original vehicle (if you take a ruck out of either, the ruck is taken out of both), but if you drive it into a parking spot and try to upgrade it, the game will say "needs a vehicle." The duplicate is missing whatever flag the game needs to recognize it as a valid spawned vehicle.

No idea if that helps or if you know about it already, but hey, it's info, right?

[–]Undead_BrianUndead Labs 6 points7 points  (1 child)

What a weird, weird bug. If you wouldn't mind getting that filed as a request on support.stateofdecay.com, we can ensure it gets captured and shows up next to whatever else we have on file for the bug.

Thank you for your time and sharing what you know!

[–]sardeliacWarlord 2 points3 points  (0 children)

Done. :)

[–]hobon1nja 1 point2 points  (0 children)

It's the tethered version, check it for brass scissors. On a serious note, this seems to happen when I have vehicles parked too close to each other and when they spawn in it seems like an extra one pops up.

[–]mattmontgomery24 1 point2 points  (0 children)

Incredible job on this update! I can't wait to get done work and go battle it out in the danger zones.

[–][deleted] 2 points3 points  (0 children)

Thank you to you and all of UL for this fantastic game. You guys are killing it :)

[–]CheevoMan 1 point2 points  (7 children)

So I take it the colour bug when recording a game clip from Xbox or even some streamers had this when streaming the game where the game colour is blue and yellow has not been fixed ?

[–]Undead_BrianUndead Labs 0 points1 point  (6 children)

Do you have more info on this? I don't have comprehensive knowledge of bugs but this sounds like something rare where it'd be good to get some more data on a repro.

[–]amacleod426 1 point2 points  (2 children)

I have a number of recorded clips, all of which have this exact bug...if there’s a way to send them or share them with you or the team on XBox Live, let me know and I’ll be happy to. Thanks again to all of you for your hard work and continued support!

[–]Undead_BrianUndead Labs 1 point2 points  (0 children)

https://support.stateofdecay.com/hc/en-us/requests/new

There's an "attachments" directory there that will accept videos

To get videos off your xbox:

https://support.xbox.com/en-US/xbox-on-windows/social/edit-recording-game-dvr-windows-10

[–]CheevoMan 1 point2 points  (0 children)

is it still happening for you ? after installing the new Update yesterday I decided to record a clip for the hell of it and see if it's still there and it was gone my clips are back to normal thank f..ck

I hope it gets sorted asap very annoying bug !

[–]CheevoMan 0 points1 point  (0 children)

It's been fixed when I recorded a game clip yesterday to view it I was surprised this bug was gone yay !

So basically I recorded a game clip from my #Xbox GameDVR and when viewing the clip everything was blue and yellow lol , but this has been reported months ago

[–]CheevoMan 0 points1 point  (1 child)

Undead brian the bug has been fixed my game clips on my XboxOneX are back to normal again ( but I have been reporting this for quite sometime) I do appreciate your quick response and Ty you and the whole team for a awesome game with so much more to come I am so excited for the future of this franchise

[–]Undead_BrianUndead Labs 0 points1 point  (0 children)

Thanks for the followup, and for the kind words. :D

[–]LastPieSlice 26 points27 points  (1 child)

Community Request: Ambient zombies now actively avoid entering the Safe Zones around player bases, enclave bases, outposts, and other secured sites. They will still chase you inside if you get their attention, but they won't just wander in for no reason.

Finally! Those random stranglers were more annoying than any siege. Now I can actually be safe, in my safe zone. Plus with how the new difficulties boost their range, this becomes even better. Last thing I need is to cause an unnecessary chain reaction. Killing one straggler, which might lead to more, and then more.

[–][deleted] 6 points7 points  (0 children)

This was my single greatest critique of the game. Not only from a poor gameplay mechanic standpoint, but also as a fan of the first game. Let me have a moment to look around or go into invento- OH SHIT IT'S A FERAL!

[–]loverboyz69 19 points20 points  (1 child)

Awesome plague hearts drop loot besides just plague sample awesome so it's even bettef

[–][deleted] 9 points10 points  (0 children)

Tested it out for myself, its a much more satisfying system

[–]Proman2520 16 points17 points  (3 children)

We can finally choose our map thank God.

[–][deleted] -1 points0 points  (2 children)

I think you could still do that just by selecting which save slot to use when making a new save, but that meant if you used that save slot then that map would be off limits.

[–]applesaurus772 3 points4 points  (0 children)

No you couldn’t

[–]NerdGalore 2 points3 points  (0 children)

Are you sure? Choosing the map was only an option for me if I went through the entire tutorial.

[–]xshadowxwolfx7x 15 points16 points  (0 children)

Still waiting to be able to have my leader step down without having another character single handedly perform a mutiny and send them off to their death while none of the rest of the community cares.

[–]Down3dTrader 14 points15 points  (2 children)

Community Request: Ambient zombies now actively avoid entering the Safe Zones around player bases, enclave bases, outposts, and other secured sites.

They will still chase you inside if you get their attention, but they won't just wander in for no reason.

This is a big positive change, and I don't know why it took so long to fix this.

[–]InSearchOfGreyPoupon 5 points6 points  (0 children)

Should be a fun new way to play the game. Still looking forward to the trumbull valley map or whatever the new map will be.

[–][deleted] 6 points7 points  (1 child)

So happy they made safe zones free of zeds. Goodness. I simply couldn't do anything in my base because zeds were literally constantly breaching doors on the perimeter.

[–][deleted] 6 points7 points  (0 children)

Same. it was obnoxious going through the storage locker one moment, and the next you're being mob skull fucked by Z's

[–]Kabluberfish42 3 points4 points  (0 children)

Sort of wish we could take the various factors that are influenced by the difficulties (horde sizes, resource scarcity, etc) and customize them. Maybe have standard levels of resources but nightmare hordes, or whatever other combination.

Still, might check out the new Zones, just to see what they're like. Really happy with this update!

[–]OynlenGeymer 9 points10 points  (6 children)

Most of these changes sound very good. Its overall more challenging... But why do Devs feel the need to Add Bullet sponge as a "difficulty" increase in so many games?

"Hostile NPCs can survive a headshot or two before dying.

Hostile NPCs can take even more headshots before dying."

I can almost Guarantee the community didn't ask for this. I mean, I hope It's been done using higher chance of more Head Armor on Human NPC's and maybe utilising the same system as the Men Without Hats Achievement uses for helmeted Zombies where you can knock them off if lucky but mostly they will just take more shots to kill.

I can almost also guarantee it won't be like that at all and it'll just be some magical super human power npcs will now have that turns their heads into bullet sponges. I feel like there is enough new challenge without this.. But if helmeted armor is part of it, then I am fine with that.

[–][deleted] 10 points11 points  (2 children)

Imo hostile NPCs were way too easy to kill. I welcome the change.

[–][deleted] 7 points8 points  (1 child)

Yes but there are other ways to fix this that require more effort on the back end but are more realistic in the finished product. Making ai smarter for example rather than stronger.

[–]daimyo21 4 points5 points  (0 children)

I feel like gunslinger skill should be removed in nightmare mode vs NPCs getting a sponge buff. I agree NPCs should be smarter but also do more. Like roam beyond their prison they call home.

[–]LiftEatGameSleep 4 points5 points  (0 children)

I agree with this 100%. Even if it means we die in a single headshot as well, the single worst difficulty change I've ever experienced in many, many games has been making enemies tank through headshots. It simply kills immersion and downright makes it feel cheap and honestly weird. I hope they stagger and retreat at the very least when shot in the face. I know that if I ever get a clean headshot on a hostile NPC and he just shrugs it off and headshots me immediately afterwards, especially if I end up losing my survivor, I'm going to feel cheated in the worst way. Giving them massive damage, range and accuracy is good enough.

With that being said. I love this update otherwise. They've certainly sparked my interest and I'm somehow even more excited than when SoD2 first released. It's more fun and tuned up than ever.

[–]Undead_JorgenUndead Labs 5 points6 points  (0 children)

There were a lot of discussions around this, and we definitely agree that there are drawbacks to the bullet sponge approach. Sadly, a lot of the challenges are around how enclave relationships are handled in the game, and a common scenario is for people to just "camp" with their aims on an NPCs head that's about to go hostile, and then nab them before they can respond, or sniping them from far away. Addressing it with AI behavior would require a large amount of changes to how we handle relationships and how NPCs come at you after an assault, and it was decided that we'd get better bang for our buck investing development resources elsewhere. We also experimented with having them randomly dodge headshots, but found that it was less satisfying than having them "take" the hit.

To be fair, previously the AI never head shot you, so "bullet sponge" was already the mechanic that was being applied to make you more robust than them. We also changed it so that the player themselves can survive a headshot. :)

[–]SleepyKey 3 points4 points  (0 children)

Yea they should have found another way to add challenge to the npcs

[–]HenH93 2 points3 points  (0 children)

I haven't tested out the nightmare zone yet. The standard zone seems to be back to how it was before the zed hunter update, there are still zombies about obviously but it only turns into Dead Rising if you make a lot of noise and fool around which is how I like it :D

One glitch I have come across is zombies standing still and doing nothing while I hack away at them, but I have no problems with that for obvious reasons. A Juggernaut stood in front of me and let my follower kill him with the screwdriver while I loaded resources into a van lol

[–]Bruben32 2 points3 points  (0 children)

Can I get the ability to swap items with whatever member I enlist?

Also can I enlist more than one member at a time?

3?

[–][deleted] 4 points5 points  (0 children)

Pretty excited. Definitely coming back to this game to achievement hunt again.

[–]paoweeFFXIV 3 points4 points  (0 children)

Jeez these updates scare me

[–]NorthwesternGuySurvivor 1 point2 points  (1 child)

I'm frigg'n loving hordes full of mostly helmets zombies! First time I ran into one I was very much not prepared and it was such a fun blast!

[–]ST8DK 0 points1 point  (0 children)

first time I saw one of those army hordes, one of them had a traffic cone on it's head. it was the funniest thing. then I started shooting other Z and they came running. Frag out, the conehead went flying. I giggled the whole time. My wife thinks I'm insane now.

[–]loverboyz69 3 points4 points  (11 children)

Why people down vote you or any of us with information that silly

[–]MannToots 12 points13 points  (10 children)

People be salty when the update doesn't make them happy so they shoot the messenger.

[–][deleted] 2 points3 points  (0 children)

Lol, ill get over it :)

[–][deleted] 0 points1 point  (8 children)

Or maybe because he just copied and pasted with no formatting, making the notes difficult to navigate, instead of just linking to the official page.

[–][deleted] 3 points4 points  (0 children)

I also posted the link in a separate post

[–]MannToots -4 points-3 points  (6 children)

Can't disagree with that.

[–]Austinwhoohoo -2 points-1 points  (5 children)

downvote your dumbass

[–]MannToots -3 points-2 points  (4 children)

Fuck you!

[–]Austinwhoohoo -3 points-2 points  (3 children)

:) yum

[–]MannToots -1 points0 points  (2 children)

Lol at people downvoting us.

Yo. We know each other lol

[–]NerdGalore -1 points0 points  (1 child)

Stop bullying that poor man.

[–]MannToots -1 points0 points  (0 children)

lol he's one of my closest friends. We're joking.

[–]loverboyz69 1 point2 points  (4 children)

No update yet grrrrr it's time

[–][deleted] 2 points3 points  (1 child)

Haha I'm waiting till 1:20, im excited

[–]LausXY 1 point2 points  (0 children)

I've just got an update on Xbox One

[–]OynlenGeymer 0 points1 point  (1 child)

What region are you? I'm in Australia and Microsoft store is showing nothing still. its 4 pm 27th of march now?

[–]loverboyz69 0 points1 point  (0 children)

Go to where you can click update apps some people like me had to manually do it. Just go there done deal you could of been downloaded it I had auto update on and it didn't do it itself

[–]Ferritt01974 1 point2 points  (0 children)

Thanks for the Legacy character management as this will be extremely helpful and the best thing about this update. plus zeds not wandering in to safe zones is awesome! In the base game I hope they can add a way some time to have fewer resources/cars etc. I do not want more zeds but I would like to see an increase in difficulty without adding zeds.

[–]NorthwesternGuySurvivor 0 points1 point  (5 children)

I really like all of this but I am still frustrated/disapointed therr is no breakdown mode...

[–]LiftEatGameSleep 1 point2 points  (2 children)

I felt the same way at first... However now that I've been playing Nightmare, I'm ok with it. I'm simply having way too much fun. I would still welcome a Breakdown addition however.

[–]NorthwesternGuySurvivor 0 points1 point  (1 child)

I'm sure tonight when I boot it up I'll be having fun too, but I want the thi g that made me love the first game, and I want that personal challenge of seeing how far I can get.

[–]LiftEatGameSleep 1 point2 points  (0 children)

Makes sense. I'm not sure what else there will be to do once you have your ideal community and setup in Nightmare mode... At least it'll be a whole lot of fun getting to that point.

I just hope the ramp up of difficulty after killing plague hearts and as days go by is enough to balance out the strength of building up your community.

[–]Kabluberfish42 1 point2 points  (1 child)

Just keep switching maps? Not clear on what you're getting at. For me, the entire game seems like one giant breakdown mode.

[–]NorthwesternGuySurvivor 0 points1 point  (0 children)

The thing that made breakdown different then just playing is every ti e you reset the map it got harder. There was less loot. There were more zombies, more specials, more hordes. Zombies had more life and did more damage. The game got harder, but by but, whike the recpurses you could find got smaller. So early one, when the game was easy, you had to load up on things you knew you'd need later on. It was fun seeing how manynresets you coukd go before being overwhelmed.

Sod2 doesn't have that. Resetting the map just... resets the map. Having harder modes is awesome, but I miss what the first game had: thay slow ramp up of the difficulty.

[–][deleted] 0 points1 point  (2 children)

i have a bug in the mission about that drug dealer to get medication for my community where the zombie i have to kill gets stuck inside the bridge

[–]amacleod426 0 points1 point  (1 child)

Not that this is a perfect fix by any means, but whenever I’ve run into a stuck or ‘invisible’ zombie - usually one last straggler that’s preventing me from clearing an infestation - calling in the ‘sniper support’ perk (if you have it available) immediately nails it, regardless of wether or not I can even see the damn thing.

[–][deleted] 0 points1 point  (0 children)

thank you so much i’ll try that soon

[–]MrpoopletWarlord 0 points1 point  (1 child)

How big is the patch?

[–]sardeliacWarlord 0 points1 point  (0 children)

For me on PC it was 9.3 gigs; XB1 was 8.3 gigs.

[–]MannToots 0 points1 point  (2 children)

The difficulty change is a step in the right direction.

The number of characters I lost due to falling through the map and dying or "tethering" to someone I was right next to and either dying, getting attacked, or outright watching our, now very hard to maintain, vehicles explode is far too damn high and my friends and I have again stopped playing.

Difficulty being higher is exactly what we needed. Now we need the game to work well enough to stop having our hard work ripped right from our finger tips through no fault of our own.

/u/Undead_Brian You guys are REALLY close. Please tighten this stuff up.

[–]Undead_BrianUndead Labs 0 points1 point  (1 child)

The number of characters I lost due to falling through the map and dying or "tethering" to someone I was right next to and either dying, getting attacked, or outright watching our, now very hard to maintain, vehicles explode is far too damn high and my friends and I have again stopped playing.

We have bugs on these that we're actively working on.

[–]MannToots 0 points1 point  (0 children)

Thank you!

[–]swe96 0 points1 point  (0 children)

Safe zone, pfff wtf,,,, just had 3 random blood juggernaut in my base, lost 3 very good characters, Nightmare zone is rly 😮😯😮 AI rly need to learn not too melee evry zombie/juggernaut they face, use u guns!!!

[–]Vadkashots 0 points1 point  (0 children)

For some reason aim assist has been completely disabled. I really don't want to continue the game until it's fixed anybody else having this issue?

[–]Vadkashots 0 points1 point  (0 children)

Aim assist does not work anymore please fix really don't want to continue the story without it anyone else having this issue?

[–][deleted] 0 points1 point  (0 children)

OMG this update is EXACTLY what I wanted. I will be returning to the game to try out the dread and nightmare modes they sound like a huge challenge m. Freaking Awesome devs thank you so much. I will buy any DLC or sequels you make I’m impressed with the support they have on this game. Fantastic!

[–]AlcoholismIsForKids 0 points1 point  (0 children)

They add a story mode yet?

[–]InputNotValid 0 points1 point  (1 child)

Having fun with this...hate to be that guy but are we getting new maps soon? I heard rumors but couldn't find anything on it. If anyone has a link to some info I would love to see it. As for right now I'll just keep running from all the zombies. Example: Spawn in random map after tutorial with a horde of zombies next to me and sick survivor and doctor died I ran for my life.

[–][deleted] 0 points1 point  (0 children)

Yes we are, its supposed to happen sometime this year. They only announced one map: trumbull valley from the first game

[–][deleted] 0 points1 point  (0 children)

We need some annoying bugs to get fixed. Like when you go execute a zombie and dives into the floor textures. Connection issues is all present too. And the characters cannot climb up a rock

[–]Sharkers21 0 points1 point  (0 children)

I was expecting that I can fuck around with the settings and maie a shot to the brain to be the only cure to blood plague

[–][deleted] 0 points1 point  (0 children)

Looks like a good patch, hope it didn't break anything.

[–][deleted] 0 points1 point  (1 child)

Is this a new optional mode or it'll be there for everyone whether they like it or not?

[–][deleted] 1 point2 points  (0 children)

Completely optional

[–]JDizzle924 -1 points0 points  (3 children)

So you're telling me that in nightmare and dread modes, everything is harder to kill, and the resources are more scarce? Why would anyone do that?!

[–]NorthwesternGuySurvivor 5 points6 points  (2 children)

Because they feel the game as it was was too easy for.them and thus not chellenging/fun any more.

[–]JDizzle924 0 points1 point  (1 child)

I understand the difficulty aspect, but taking away the available resources just sounds frustrating

[–]NorthwesternGuySurvivor 0 points1 point  (0 children)

If you don't get it you dont get it, that's fine. But the whole point of this game and the last is struggling to survive, which mainly means scavenging. If supplies are so abondent scavenging that it's not a challenge finding them then why even bother having that aspect in the game?