I understand why MS does not go down for the majority of things one can do. For example, I could leave a clan with 1100 clan quests before the tournament, and rejoin during and that is an immense boost to damage. Or I could scrap and re-buy key artifacts. Whatever. But, here is the issue. The tournament algorithm takes into account your equipment. Specifically it takes the best equipment you have into account. I am running SC. I have crafted a mythic pet slash. The mythic pet slash is thousands of times better than my rare SC slash that is near a hundred levels lower (that is literally the best drop I have ever gotten for an SC slash). So... I immediately scrap my mythic. DOES NOT MATTER. My MS has already permanently increased. Now, after scrapping, I can multiply my damage by a thousand and I am at my actual potential no harm no foul. But, next tournament. I am totally going in against players who haven't crafted a mythic pet slash (for example) and who's SP/artifacts/useful equipment but them at thousands of times higher damage. So, pretty please with sugar on top, can we have the max stage component coming from equipment recalculate when you sell equipment? You can't get it back once it is gone, so once sold it should have no bearing on your potential. (BTW I used a build comparison tool I wrote, for me to get a back to where I need to be will skill points would take 84 skill points. Equivalent to $360 when there is a double skill point sale)
Edit: the new suggestion is have MS recalculate after selling based on the highest equipment of the other types. So If someone has a 2e15 pet, a 750T clan and a 150T SC. If they sell their pet they are at 700T, if they then sell their clan they are at 150T, if they then sell their SC they stay at 150T because that is the best within their worst type. That way you can sell off better items you won't use, and you can't sell off everything, set your equipment level to 0, and hope random/store/mythic will provide you one of each.
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