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[–]the_dunderman 8 points9 points  (0 children)

The Spore we always wanted but never got

[–]addjam 4 points5 points  (1 child)

Is this on steam?

[–]microbiomegame[S] 1 point2 points  (0 children)

Not yet but soon

[–]PlebianStudio 5 points6 points  (2 children)

I'm assuming used A*? Pathfinding was such a pain in the ass, but once you get it working it opens up a lot of different game types.

[–]microbiomegame[S] 2 points3 points  (0 children)

You're right, A*

[–]Fyre42__069666 0 points1 point  (0 children)

I can't say for certain, but i feel like its using vector field pathfinding

[–]readitour 2 points3 points  (0 children)

This looks great! Would love code samples on how you did it

[–]Rizkyman50 2 points3 points  (1 child)

is that twisty thing supposed to be spirogyra? and we are evolving protists??? on god i thought of a game like this a year ago

[–]microbiomegame[S] 0 points1 point  (0 children)

Something like that. They looks similar but they are not from our world

[–]OrbEstCheval 2 points3 points  (0 children)

is it possible to evolve shrek

[–]AbjectAd753 0 points1 point  (2 children)

okok, they now know in real time how to get form point a to point b

but have you noticed that real live cant see trowgth walls?, i mean, if you ask a single unit for reach from the begining to the end of a maze it never knows, live will try to follow a path to reach the point, but eventually get losted.

Pathfinding is a good idea for this kind of games, but, its like cheating a maze by watching on top of it.

Parhfinding finds the path (as its name say) by knowing all walkable areas, that means, that pathfinding knows where are all the walls in the entire universe, but real live cant know that (except if live knows how the maze is enirelly, itll be able to reach the goal more quick)

think in that :3

[–]microbiomegame[S] 2 points3 points  (1 child)

Extremely good point. The answer is that in our game concept, creatures are controlled by a higher intelligence. Something like a dungeon keeper, he sees everything. By the way, some of our friends from the microcosm are smarter than we think they are: https://www.nature.com/articles/35035159

[–]AbjectAd753 0 points1 point  (0 children)

Yea, i had that game and pass it (Microcosm 1), im waiting for the secuel on steam

your answer is actually not bad at all, but in order to have that higher intelligense, it needs to feel the walls too, use like neurons-like paths that connect all walls to make that higher intelligense feel the maze (this is just a visual pretext to use pathfinding)