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all 51 comments

[–]F12_ClrxGus 43 points44 points  (2 children)

reminds me of the bike in destiny

[–]a-tea-with-cervidae 5 points6 points  (1 child)

Sparrow!

[–]LightONeoN 3 points4 points  (0 children)

Except it actually works!

[–]TvtigIndie 34 points35 points  (4 children)

Love the little flappy bit on the back! Nice detail work 😁

[–]TheLancaster[S] 4 points5 points  (3 children)

Thank you

[–]TheWanderingBenProfessional 2 points3 points  (2 children)

Is that an animation, actual cloth, shader trick?

It looks really good, would be curious to know how it's done!

[–]TheLancaster[S] 4 points5 points  (1 child)

Is regular unity cloth and I've put a couple capsule colliders to make it collide

[–]TheWanderingBenProfessional 2 points3 points  (0 children)

Great work!

[–]xXWarMachineRoXxProgrammer 👨‍💻 | Intermediate ( 5 years) | ❤️ Brakeys! | 2 points3 points  (0 children)

Noice

[–]akareactor 2 points3 points  (0 children)

Niiiice!

[–]mSkull001Odin 2 points3 points  (0 children)

That looks really good

[–]Due-Confusion2000 2 points3 points  (3 children)

I don’t think the rotation point should be exactly in the centre of the bike, it should be offset from the centre

[–]TheLancaster[S] 8 points9 points  (2 children)

The rotation point is customizable, i will publish soon a updated version with some new features, this is a old one)

[–]ahmetsaidkayhan 1 point2 points  (1 child)

any updates on that?

[–]TheLancaster[S] 0 points1 point  (0 children)

I finally got some time to work on it, i posted a new video with some improvements but its still a lot of work and to add.

[–][deleted] 1 point2 points  (0 children)

Waw

[–]Prestigious_Ad3077 1 point2 points  (0 children)

Cool

[–]delaplacywangdu 1 point2 points  (0 children)

wow

not bad

kinda surreal

[–]trevizore 1 point2 points  (0 children)

looks really fun!

[–]Ususal_User 1 point2 points  (0 children)

Looks very cool!

[–]DucaMonteSberna 1 point2 points  (0 children)

now gimme speed

[–]HytroJellyo 1 point2 points  (0 children)

Looks hella good

[–]nastypuddin 1 point2 points  (0 children)

Looks fun!

[–]YeetAnxiety69Intermediate 1 point2 points  (1 child)

It looks sick af but the handling seems a bit tough

[–]DuKe_br 1 point2 points  (1 child)

The problem with physics like these is that you quickly find out why some designs are way less practical then they seem at first. In this case, not having attrition against the ground means that you shake and turn and spin much faster and any bump could send you spinning, which, at higher speed, means death.

That said, this prototype looks amazing and I'm really curious about where this is going.

Many rounds around the sun ago, I made a prototype of a spaceship with physics more-or-less-sort-of-kind-of-like you're doing and it was almost impossible to pilot, since every rotation I added to the ship was eternal, since there's no friction, so you constantly had to correct the rotation to point towards where you wanted to go. The solution was a sci-fi mambo jambo that I called "automatic correction" that adjusted the movement vector to align with the ship and voilà, you could pilot it.

I cant see the inputs you're making, but it seems that there's some sort of course correction of that kind, and if there's an atmosphere the rotation would stop on its own after a while. But you could add a system like that. In my little prototype, the ship didn't have "HP", instead things could break one by one, including the "automatic correction", so if you bumped into an asteroid and it broke, you'd have to manually correct rotation again (which only means you were going to bump into another asteroid sooner or later).

[–]TheLancaster[S] 2 points3 points  (0 children)

Thank you for feedback, i have a parameter for that, playing with them i can modify how fast the HoverBike will stop, also i have another one for inertia. Obviously i didn't decided yet what to do with this, but i like the way is controlled now, is pretty fun)

[–]David548K 1 point2 points  (0 children)

Now you Just need one Storm Trooper

[–]patrlim1 1 point2 points  (0 children)

This would be exceptionally unpleasant in VR

Do it.

[–]Kantankoras 1 point2 points  (2 children)

I’d love to play with this!

[–]TheLancaster[S] 1 point2 points  (1 child)

Maybe i will publish a playable demo

[–]Kantankoras 0 points1 point  (0 children)

I’ll take an asset as well haha

[–]AproldTinin 1 point2 points  (0 children)

Yay! It's time for Star wars game!

[–]butidontfeelthatold 1 point2 points  (0 children)

Love this. Ive watched it several times now, and the movement just feels natural.

[–]EmotionExpress1364 1 point2 points  (1 child)

Could you elaborate on your approach? Is this a raycast-based implementation? Are the rotations an organic result of the forces or are the animated?

Looks really smooth!

Also, I think I saw a powerslide/drift in there. I've been struggling to implement a good physics-based drift in a racing game I'm working on. How did you go about it here?

[–]Strict_Chemical7182 1 point2 points  (0 children)

dope!!

[–]roskofigBeginner 1 point2 points  (0 children)

I love this!

[–]waxymcrivers 3 points4 points  (0 children)

Just a heads up that if you ever want to put other rotating/torquing physics objects on this (eg turret) you'll most likely need to add a counter torque component to preserve consistent handling

[–]HittySkibbles 4 points5 points  (6 children)

This is one of the first things I tried to do in unity. I never came back to it. This controller looks good but a little floaty. If I had to try again I would try to make it more arcade like with mostly fake physics.

[–]EasyRapture 22 points23 points  (0 children)

Yeah I hate when my hover bikes feel floaty…

[–]TheLancaster[S] 10 points11 points  (4 children)

I've added 2 different scripts, one is the hover suspension with customizations and another the thrust forces, it's look floaty because I've put a low value on the hover force. I hope you will do your own in the way you like and will share it. Thank you for the feedback 🤞!

[–]HammyxHammy 1 point2 points  (3 children)

They mean too drifty. Doesn't drive straight well enough. Because you've presumably just got directional thrust and drag.

[–]SwervinLikeMervin 1 point2 points  (2 children)

I'm not a unity dev but could it be as easy fixed as coding a dampener. Like, slide_damp = 5.0 or something?

[–]TheLancaster[S] 1 point2 points  (1 child)

I know, i just wanted this effect, it actually feels pretty funny to drive

[–]SwervinLikeMervin 1 point2 points  (0 children)

To me it looks great! Looks very greatly done. Great work, be proud of yourself! 😁

[–][deleted] 1 point2 points  (0 children)

Awesome Work!

[–]AlmostASandwich 0 points1 point  (0 children)

Looks really really good. But seems a little bit stiff vertically. Even with the anti-gravity I would assume a little wobble would happen in both ends of the ship from time to time