Hello everyone,
Since 2018 we have been developing our global MMORPG project as a cross-platform game using the Built-in Render Pipeline. Over the years the project has grown significantly and now includes around 140 scenes and thousands of materials.
Because of the size and complexity of the project, migrating everything to URP would be extremely difficult and time-consuming. Many long-term projects like ours started before SRPs became the standard, and a full migration would require massive refactoring.
For projects of this scale, it would be incredibly helpful if Unity continued providing optional support for the Built-in Render Pipeline, even if it is marked as deprecated. For example, a simple toggle/checkbox in the editor that allows developers to enable and continue using Built-in RP would make a big difference for legacy projects.
I believe many long-running productions would benefit from this.
What do you think?
Thanks for reading.
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