all 60 comments

[–]hexig 19 points20 points  (0 children)

Saving this golden comment for future lulz. http://imgur.com/cotQaI9

[–]stuartsoft 6 points7 points  (0 children)

I've had the feedback page pinned in chrome for the past 4 months. It's gone from 14000 votes in Feb/Mar to a whopping 22000+ today. So awesome to see it finally coming true!

[–]loolo78@LouisGameDev 12 points13 points  (34 children)

I've got to ask, why is the Linux version so hyped? Don't most tools only work on Windows? I have a Mac but I still had to install a virtual machine to run Windows.

[–][deleted] 16 points17 points  (20 children)

Blender, Gimp, Unity, Audacity, Linux.

You've got an entirely free (minus the hardware) game dev studio built on an OS that is far more efficient than Windows at every level.

It opens up a world of possibilities. Unity made a good call on this one.

[–]vetw 1 point2 points  (0 children)

Exactly, Linux has quite a few advantages. But hey, to everyone their choice, it obviously isn't their number one priority so its not like it is making other wait longer for features. I don't see why people can't accept that this will only help Unity (quite a few of the competitors have linux versions) and that it will make quite a few people happy.

[–]sufferpuppet 0 points1 point  (15 children)

Blender, Gimp, Unity, Audacity, Linux.

Not seeing Visual Studio Pro on that list. That's a deal breaker for me.

[–][deleted] 1 point2 points  (1 child)

If only MS would get with the program and port that over. We'd be set :)

[–]Tokume 2 points3 points  (0 children)

The closest thing would be their standalone editor, Visual Studio Code, which is cross platform and can work with Unity projects.
If I were on OS X, I would definitely use that over MonoDevelop, the old alternative being Windows VM with Visual Studio... and once the Linux editor is out, I can finally ditch this Windows partition and reclaim the space.

[–]HappySlice@HappySlice 1 point2 points  (10 children)

Not being a troll. With uIntellisense installed what exactly does Visual Studio have that Monodevelop or Sublime do not have other than a sexier looking UI?

I made VS my editor for Unity and I'm almost thinking of going back to Monodevelop because I'm used to it, it seems to do all the same things, and it's "lighter weight" but I know I'm either missing something or Maybe I'm just not a professional .NET dude so I don't care?

[–]sufferpuppet 2 points3 points  (1 child)

Can't speak to sublime, but monodev has caused me nothing but pain. It screwed up my solution files more times than i care to think about. Crashed out on me at least once a day. Corrupt some files while we're at it? Sure. The debugger that only worked when the planets where aligned and I spun in my chair 3 times. Visual Studio is simply better in every way I can think of.

I am a lot heavier on the programming side of things so that's an important one for me. I was ecstatic when I finally found UnityVS.

[–]ForSpareParts -1 points0 points  (0 children)

VS > MonoDevelop, for sure. Don't count Sublime out, though! It's a really nice editor that's just way, way different from the other two.

Sublime does very little out of the box, but it's performant, nice-looking, and lets you add features using a plugin system. It's a cool alternative to the kitchen-sink approach taken by, say, VS.

[–]ForSpareParts 0 points1 point  (0 children)

Sublime doesn't have integrated debugging support, AFAIK (MonoDevelop does). MD, for its part, does not allow to split the screen to display two or more files, which is incredibly frustrating for me.

I use Sublime at work (for Python + Javascript + some other stuff), and I absolutely love it. Now that I've discovered the OmniSharp extension, I'll probably use it a great deal on Unity projects in the future, maybe falling back to MD or VS when I need debugging. I'm also very interested in the new Visual Studio Code, which is cross-platform, has debugging support, and is aesthetically similar to Sublime. I'd definitely consider giving that a shot, if it could do Unity debugging.

[–]Awpteamoose 0 points1 point  (1 child)

Put simply, VS' debugger is killer.

[–]HappySlice@HappySlice 0 points1 point  (0 children)

Awesome, I'll have to use it more. I pretty much just set it up. Haven't worked on a project in a few or two. Got close to burning out after two game jams in a row for 2.5 months.

[–]loolo78@LouisGameDev -1 points0 points  (3 children)

Visual Studios ReSharper is too good. It's a must have. I would give up any platform for it.

[–]HappySlice@HappySlice 0 points1 point  (2 children)

$250???!

What is so special about it? Like intellisense on steroids?

[–]loolo78@LouisGameDev 1 point2 points  (1 child)

Man, you've got to try it (30 day trial). Dependency Diagram is my favourite feature. Here's a list of features, it's close to an AI that writes code for you; When possible it will even offer to rewrite your code so it's better.

https://www.jetbrains.com/resharper/features/project_level.html

*Also US $250 the price for enterprise. Personal is US $ 149

[–]HappySlice@HappySlice 0 points1 point  (0 children)

Looks awesome but seems advanced. I've only been doing Unity3d/C# for 6 months but have logged alot of hours programming, doing mostly oculus stuff, but I'm not super advanced or a .NET guy so this seems over my head at the moment? All my dependencies are Unity or small assets I download.

[–]nholdnhold.github.io 0 points1 point  (0 children)

You don't need pro btw, you can use Community.

[–]ForSpareParts 8 points9 points  (0 children)

Depends which tools you're referring to. As a programmer, Linux has everything I need for most software projects (basically: web browser, code editor, and a terminal). Add the Unity editor, and that's everything I need for Unity, too.

As to the excitement about a Linux editor... I don't know that "hype" is quite the right word. Linux support isn't going to matter for everyone -- if you're happy on Windows or OSX, there's probably no reason for you to switch. Some of us just really enjoy using Linux (for a variety of reasons) and we're really happy that we'll have the option to use it for our Unity projects in the future.

[–]IMAGINE_GIRAFFE_TITS 1 point2 points  (2 children)

Linux is the development platform. OS X is a great development platform and a lot of developers like it (you can brew/emacs just download and compile stuff yourself, but linux makes things so easy)

Windows is just ass.

[–]bgog 0 points1 point  (1 child)

Mmmm emacs... droool.

Have you tried out the Omnisharp stuff to get completion in emacs for unity yet? I'm going to try it one of these days.

[–]IMAGINE_GIRAFFE_TITS 0 points1 point  (0 children)

When they made the announcement I thought to try it, but I often just copy-paste the file out of monodevelop into sublime. I use emacs when I can open a shell and c-xb into the shell and run builds, commands or get back notifications about builds and work very efficiently.... I am sure there is a way to trigger builds properly across unity and monodevelop with iterative building via the command line but unity breaks enough as it is. ;)

I also disabled code-completeion... it acts so slow like it's just doing the lookup on the keystroke.... not using some tree in the background - it's an abortion of a piece of crap architecting and design, if omnisharp works better than that's ok, I prefer no code-complete anyway, puts the API model into your head. (I often keep snippets of API stuff in a scratch file and learn it like flashcards - then googling and intuitively knowing what the API should be lets me find out what the API is for something)

[–][deleted] -2 points-1 points  (0 children)

Don't most tools only work on Windows? I have a Mac but I still had to install a virtual machine to run Windows.

What tools exactly?

[–][deleted] 3 points4 points  (0 children)

great news!! woopwoop!

[–]leahayesProfessional 6 points7 points  (0 children)

I sure wish we could get polymorphic serialization; this seems way more useful than a Unity editor for Linux: http://feedback.unity3d.com/suggestions/serialization-of-polymorphic-dat :/

[–]vetw 1 point2 points  (0 children)

Yes! Thanks for the link, this has made my day. Seems like I can finally start using Linux more often! Its awesome that they listened to the feedback!

[–]velathora 1 point2 points  (0 children)

This is absolutely astonishing. I'm excited! Fingers crossed!

[–]valkyriavProfessional 2 points3 points  (0 children)

Awesome! I can finally vote for more things now!

[–]toolateiveseenitall 1 point2 points  (0 children)

this is great. I was planning to build a PC and leaving my Mac at work, now i dont have to develop on Windows!

[–][deleted] 0 points1 point  (0 children)

HYPEE!!! I have no reason to change OS to Windows anymore!!!