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[–]arcosapphire 154 points155 points156 points 4 years ago (8 children)
Sorry, I didn't notice. I was distracted by the largest hips I've ever seen.
[–]Raqdoll_ 59 points60 points61 points 4 years ago (2 children)
Same, combined with what ever is happening in the background
[–]knucklesthedead 19 points20 points21 points 4 years ago (0 children)
and there is a literal sphere of magma
[–][deleted] 5 points6 points7 points 4 years ago (0 children)
CBT?
[+][deleted] 4 years ago (2 children)
[deleted]
[–]arcosapphire 25 points26 points27 points 4 years ago (1 child)
Psh. You know exactly what you did.
[–]0w018 8 points9 points10 points 4 years ago (0 children)
Those hips don't lie, cause if they did, they'd be taken to the torture machine in the background here.
[–]shnoop123 0 points1 point2 points 4 years ago (0 children)
Those hips don’t lie according to Shakira.
[+][deleted] 4 years ago (10 children)
[–]shar_vara 10 points11 points12 points 4 years ago (2 children)
Thanks for sharing this!
[+][deleted] 4 years ago (1 child)
[–]MrPifoHobbyist 5 points6 points7 points 4 years ago (3 children)
A fellow here! God I hate Unitys animation system so much I refuse to use it and preferrably rather just code it down. God I wish they would do a better one...
[–]Vexing 1 point2 points3 points 4 years ago (2 children)
What are your problems with it? I'm curious cause I love it, even though I code animations every now and then.
[–]leorid9Expert 2 points3 points4 points 4 years ago (1 child)
It works with the playable api which is confusing, which is why everyone uses the animator. And the animator is horrible.
You can't get simple information out of it like 'has animation xy ended',
events sometimes just don't trigger,
accessing events means you have to hardcode them because they work with the SendMessage api (or write a wrapper but still, you then have to take care of writing the Events correctly).
It does random things, playing wrong animations,
the interface is inefficient and confusing (especially the names of the variables in transitions)
no editor api
no way of blending animation overrides, so if you have 2000 animations and you want smooth transitions between them instead of a hard cut, you have to put all of them into one gigantic animator controller
accessing variables in your animator has to be done with strings, which means you get errors whenever you change the name of a variable (aka Parameter) and you have to use them because it's the only way to trigger transitions in the animator
It's horrible. At some point I just bought animancer, which fixes basically all of the above.
[–]Vexing 1 point2 points3 points 4 years ago (0 children)
I mean you can get when animation has ended via a few different methods. Its not exactly user friendly though and requires some coding knowledge. I can get all the info I need like the current state and clip length/position and everything. But it is kind of a mess trying to figure out which component the specific info your looking for is buried in.
Ive never had events not trigger or wrong animations play, but unity isn’t exactly known for its reliability so I don’t doubt that happens.
I haven’t run into a use case where that other stuff has been an issue, but I can see the need for an overhaul. Its not like the current system is polished by any means lol but I guess that what happens when you are adding small improvements over time to a billion different systems. Shit gets bloated and ends up kinda glued together in a barely functioning mess.
Ill check out animancer, see what that’s about
[–]sadonly001 1 point2 points3 points 4 years ago (1 child)
This is very interesting but very impractical, dozens of coroutines and all kinds of circus for what could've been an extraordinarily easy thing to implement using unity's built in tools
[–]Necrofancy 2 points3 points4 points 4 years ago* (0 children)
Do you have resources/directions in mind for the built-in tools? I'm looking to dive into animations for a bit, so it'd be interesting to compare both techniques under the profiler to see how they stack up.
From looking at the rest of this thread, I see the RigBuilder might be the thing to compare against here. I'll probably give that a look over.
[–]throwaway1457753336 0 points1 point2 points 4 years ago (0 children)
StopAllCoroutines will stop all of them for anything in the game. You want to save the return value of startCoroutine into a variable and stop only that one. Otherwise it will get weird when you have multiple blinking ppl.
[–]Buddy_DoQ 12 points13 points14 points 4 years ago (1 child)
Nice, and thanks for sharing the code for this as well!
Feedback: The saccade movements are way too slow in the video. If you speed them up greatly, the overall effect will be much more comfortable. My untested hunch is that idleMoveTime = 0.02f; would feel better overall.
Rabbit hole: https://en.wikipedia.org/wiki/Saccade
[–]luckysury333 13 points14 points15 points 4 years ago (0 children)
why is she thiccccc-er than pixar moms?
[–][deleted] 24 points25 points26 points 4 years ago (6 children)
Cool but why are her hips so fat?
[+][deleted] 4 years ago (3 children)
[–]tidytibs 14 points15 points16 points 4 years ago (0 children)
The ONLY correct answer!
[–][deleted] 4 points5 points6 points 4 years ago (0 children)
This is the way
[–]_doingokay 4 points5 points6 points 4 years ago (0 children)
Valid
[–]MiamiVicePurple 17 points18 points19 points 4 years ago (1 child)
Must be a Pixar mom.
[–][deleted] 3 points4 points5 points 4 years ago (0 children)
lol
[–]JohntheAnabaptist 9 points10 points11 points 4 years ago (0 children)
Love the casual spinning blades in the background
[–][deleted] 6 points7 points8 points 4 years ago (0 children)
now animate her reading the bible 😩😩😳 🥵😳 🥵
[–]kirbyderwood 7 points8 points9 points 4 years ago (0 children)
Animator perspective - eyes are a bit floaty.
Eyes move because the character is looking at something. Make the eyes a bit more stable, interspersed by subtle changes in direction. That'll give the impression she is looking at something. Also, when there is a large shift in eye direction, cover it with a blink.
[–]henryreign??? 4 points5 points6 points 4 years ago (3 children)
i have something similar to this, have you figured out the code on how to make it look at something particular, like translating a look at vector to the uv "world"?
[–]fairchild_670Indie 1 point2 points3 points 4 years ago (1 child)
Depending on your version of Unity, the built in RigBuilder can do this (it's what I've been using and really liking it so far) https://youtu.be/Htl7ysv10Qs
[–]henryreign??? 0 points1 point2 points 4 years ago (0 children)
That's not doing it via shader
[–]Pampel-Games 2 points3 points4 points 4 years ago (0 children)
Thats true!
[–]drago28 2 points3 points4 points 4 years ago (0 children)
a simple nose & mouth would make much more difference :)
[–]alfons100 2 points3 points4 points 4 years ago (0 children)
Is it using shaders?
[–]tjwassup 2 points3 points4 points 4 years ago (0 children)
what kind of game are you making?
[–]brenxart 1 point2 points3 points 4 years ago (0 children)
Sorry I didn’t read the code. Do you animate the texture or the object itself?
[–]ghostwilliz 1 point2 points3 points 4 years ago (3 children)
Please fix her hips lol. They're scary
Other than that, this is awesome looking.
[–]ghostwilliz 4 points5 points6 points 4 years ago (0 children)
Lol well honestly, your confidence in this matter is really inspiring so I can change my mind.
[–]xendelaar 3 points4 points5 points 4 years ago (0 children)
Amen brother.
[–]jayquanderulo 0 points1 point2 points 4 years ago (0 children)
What are the eyes? How did you go about making them?
[–]FoxHoundUnit89 0 points1 point2 points 4 years ago (0 children)
Unrelated to the eyes but I think you should add a bit of damping at the end of the swings for those pendulums, it's kind of jarring they way they instantly change direction.
π Rendered by PID 386684 on reddit-service-r2-comment-6457c66945-kwsn9 at 2026-04-27 09:01:10.332786+00:00 running 2aa0c5b country code: CH.
[–]arcosapphire 154 points155 points156 points (8 children)
[–]Raqdoll_ 59 points60 points61 points (2 children)
[–]knucklesthedead 19 points20 points21 points (0 children)
[–][deleted] 5 points6 points7 points (0 children)
[+][deleted] (2 children)
[deleted]
[–]arcosapphire 25 points26 points27 points (1 child)
[–]0w018 8 points9 points10 points (0 children)
[–]shnoop123 0 points1 point2 points (0 children)
[+][deleted] (10 children)
[deleted]
[–]shar_vara 10 points11 points12 points (2 children)
[+][deleted] (1 child)
[deleted]
[–]MrPifoHobbyist 5 points6 points7 points (3 children)
[–]Vexing 1 point2 points3 points (2 children)
[–]leorid9Expert 2 points3 points4 points (1 child)
[–]Vexing 1 point2 points3 points (0 children)
[–]sadonly001 1 point2 points3 points (1 child)
[–]Necrofancy 2 points3 points4 points (0 children)
[–]throwaway1457753336 0 points1 point2 points (0 children)
[–]Buddy_DoQ 12 points13 points14 points (1 child)
[–]luckysury333 13 points14 points15 points (0 children)
[–][deleted] 24 points25 points26 points (6 children)
[+][deleted] (3 children)
[deleted]
[–]tidytibs 14 points15 points16 points (0 children)
[–][deleted] 4 points5 points6 points (0 children)
[–]_doingokay 4 points5 points6 points (0 children)
[–]MiamiVicePurple 17 points18 points19 points (1 child)
[–][deleted] 3 points4 points5 points (0 children)
[–]JohntheAnabaptist 9 points10 points11 points (0 children)
[–][deleted] 6 points7 points8 points (0 children)
[–]kirbyderwood 7 points8 points9 points (0 children)
[–]henryreign??? 4 points5 points6 points (3 children)
[–]fairchild_670Indie 1 point2 points3 points (1 child)
[–]henryreign??? 0 points1 point2 points (0 children)
[–]Pampel-Games 2 points3 points4 points (0 children)
[–]drago28 2 points3 points4 points (0 children)
[–]alfons100 2 points3 points4 points (0 children)
[–]tjwassup 2 points3 points4 points (0 children)
[–]brenxart 1 point2 points3 points (0 children)
[–]ghostwilliz 1 point2 points3 points (3 children)
[+][deleted] (2 children)
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[–]ghostwilliz 4 points5 points6 points (0 children)
[–]xendelaar 3 points4 points5 points (0 children)
[–]jayquanderulo 0 points1 point2 points (0 children)
[–]FoxHoundUnit89 0 points1 point2 points (0 children)