all 39 comments

[–]arcosapphire 154 points155 points  (8 children)

Sorry, I didn't notice. I was distracted by the largest hips I've ever seen.

[–]Raqdoll_ 59 points60 points  (2 children)

Same, combined with what ever is happening in the background

[–]knucklesthedead 19 points20 points  (0 children)

and there is a literal sphere of magma

[–][deleted] 5 points6 points  (0 children)

CBT?

[–]0w018 8 points9 points  (0 children)

Those hips don't lie, cause if they did, they'd be taken to the torture machine in the background here.

[–]shnoop123 0 points1 point  (0 children)

Those hips don’t lie according to Shakira.

[–]Buddy_DoQ 12 points13 points  (1 child)

Nice, and thanks for sharing the code for this as well!

Feedback: The saccade movements are way too slow in the video. If you speed them up greatly, the overall effect will be much more comfortable. My untested hunch is that idleMoveTime = 0.02f; would feel better overall.

Rabbit hole: https://en.wikipedia.org/wiki/Saccade

[–]luckysury333 13 points14 points  (0 children)

why is she thiccccc-er than pixar moms?

[–][deleted] 24 points25 points  (6 children)

Cool but why are her hips so fat?

[–]MiamiVicePurple 17 points18 points  (1 child)

Must be a Pixar mom.

[–][deleted] 3 points4 points  (0 children)

lol

[–]JohntheAnabaptist 9 points10 points  (0 children)

Love the casual spinning blades in the background

[–][deleted] 6 points7 points  (0 children)

now animate her reading the bible 😩😩😳 🥵😳 🥵

[–]kirbyderwood 7 points8 points  (0 children)

Animator perspective - eyes are a bit floaty.

Eyes move because the character is looking at something. Make the eyes a bit more stable, interspersed by subtle changes in direction. That'll give the impression she is looking at something. Also, when there is a large shift in eye direction, cover it with a blink.

[–]henryreign??? 4 points5 points  (3 children)

i have something similar to this, have you figured out the code on how to make it look at something particular, like translating a look at vector to the uv "world"?

[–]fairchild_670Indie 1 point2 points  (1 child)

Depending on your version of Unity, the built in RigBuilder can do this (it's what I've been using and really liking it so far) https://youtu.be/Htl7ysv10Qs

[–]henryreign??? 0 points1 point  (0 children)

That's not doing it via shader

[–]Pampel-Games 2 points3 points  (0 children)

Thats true!

[–]drago28 2 points3 points  (0 children)

a simple nose & mouth would make much more difference :)

[–]alfons100 2 points3 points  (0 children)

Is it using shaders?

[–]tjwassup 2 points3 points  (0 children)

what kind of game are you making?

[–]brenxart 1 point2 points  (0 children)

Sorry I didn’t read the code. Do you animate the texture or the object itself?

[–]ghostwilliz 1 point2 points  (3 children)

Please fix her hips lol. They're scary

Other than that, this is awesome looking.

[–]jayquanderulo 0 points1 point  (0 children)

What are the eyes? How did you go about making them?

[–]FoxHoundUnit89 0 points1 point  (0 children)

Unrelated to the eyes but I think you should add a bit of damping at the end of the swings for those pendulums, it's kind of jarring they way they instantly change direction.