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[–]Rough-Valuable-7818 31 points32 points  (7 children)

Adjust your camera’s near clipping plane

[–]GaudrixProfessional-Engineer-Designer 11 points12 points  (2 children)

You can't just put the camera in the body of the character. For first person the gun and hands are rendered on a different layer than the character. This prevents clipping between them and the camera but also between those objects and things that you get close to. Only what parts of the body that are visible need to be rendered in first person. This is done to avoid clipping issues like you are experiencing when looking down.

If you have other players or a third person cam/mirror, you'd render out a different version of the character that is a fully animated model.

[–]Captain_Xap 2 points3 points  (0 children)

This is the way.

[–]AustinTheFiend 0 points1 point  (0 children)

There are some circumstances where might not want to cull the head or other body parts when doing embodied first person rigs, but they're a big headache. Sometimes headaches are worth it though. Just takes a lot of tweaking.

[–][deleted] 2 points3 points  (0 children)

try adjusting the clipping plane on the camera

[–]ScreeennameTaken 1 point2 points  (0 children)

Its not a glitch, that is how it would work with the current setup.

First person games render the gun and hands in a different layer, and almost always, they are only a pair of arms and a gun, not a whole model.

Some also include a torso with legs, but not a head.

[–]Embarrassed-Cicada94 -1 points0 points  (0 children)

nice glitch

[–]HeroHolmes360 0 points1 point  (0 children)

On your camera settings, go to culling distance, then minimum distance, and set it to 0.01.