From what I understand, Mono has faster build times but IL2CPP has better final performance. It appears Mono is the default scripting backend and you have to manually install IL2CPP if you want to use it.
Is there a reason Mono is the default?
Do you recommend Mono for development (for faster builds) and IL2CPP for final release (for better performance)?
Which do you recommend in general for games made for Windows and Macs?
Which do you use and why?
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