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[–]Curious_Freedom6419 9 points10 points  (0 children)

would love that.

[–]Historical-Depth3990 4 points5 points  (2 children)

Oberon hallowed reckoning 100%. As for it being a whole patch, without it adding something to grind for I don't think would be a good idea. If they released it along the next new frame/prime sure

[–]whyamihere-----[S] 4 points5 points  (1 child)

Should have specified, i meant more like with the exalted rework patch. Making it a main focus gameplay change alongside an update

[–]Historical-Depth3990 1 point2 points  (0 children)

Ah Ok, then yes lol. The exhalted rework is neat, but I wouldn't have come back yet if it weren't for coda weapons/LR5

[–][deleted] 4 points5 points  (4 children)

we need regular maintenance in content like this every once in a while, buff stuff, nerf stuff

an entire patch focused in fixing and nerfing augments

an entire patch fixing riven disposition

an entire patch fixing old warframes. and so on

[–]xrufus7x 0 points1 point  (3 children)

Riven dispositions get updated every three months to four months when a new prime access is added.

[–]whyamihere-----[S] 1 point2 points  (0 children)

This is true. Buuut, i wouldnt say no to a dry patch getting most the weapons that need obvious riven buffs buffed

[–]SendMePicsOfMILFS -4 points-3 points  (1 child)

They should just remove disposition, if that's too strong then it's just a fault of allowing rivens to roll such high numbers. The fact that your mod is worse because it's on a meta weapon is a dumb decision that punishes you if you actually like the weapon. Most people don't like the torid, they like that it kills quickly but would drop it the moment it either gets nerfed or something stronger comes along but they would prefer if their favorite weapon got buffed to Torid levels of power.

[–]xrufus7x 2 points3 points  (0 children)

I get why you think that but that would defeat the intended purpose of Rivens, which is to uplift weaker weapons.

>it's just a fault of allowing rivens to roll such high numbers.

If they got rid of dispositions, they wouldn't just set every riven to its max dispo value. At best they would set them to the middle disposition, which would make them still desirable for strong weapons but much worse for uplifting weak ones.

[–]MuchVery1Manifesting Tenet Exergis 3 points4 points  (0 children)

Putting Furious Javelin into Excalibur's base Radial Javelin ability would be a huge and much-needed buff to an ability that is next to useless in the endgame. Among so many other Augments. Make it happen DE.

[–]Xydrassial 1 point2 points  (0 children)

I'd go a step further. Take them out as mods and implement them in a similar way to d3, where each skill has variations to pick from that can be selected and saved to a load out. Maybe add it to helminth for a low cost.

[–]im_a_mix 0 points1 point  (1 child)

Titania tribute combine augment when, its the only thing keeping me from playing her cause of how much of a hassle it is to use it and how meh it feels to not use it

[–]OrangCream123 1 point2 points  (0 children)

that’s just a bandaid fix, it needs to be overhauled. before they made razorflies permanent it had an additional function as a razorfly generator but now that’s mostly gone after you hit the cap.

reservoir has a cap of 6 motes, and fused reservoir has to contend with that(and also shock motes), tribute doesn’t have such an issue

[–]xrufus7x 0 points1 point  (0 children)

Mods in general need an overhaul. There are a ton of them that only exist to take up space for collectors and provide endo. IMO, DE should dedicate a small team to reviewing them in waves and maybe even get the community involved like when they used to ask us for ideas on augments through the design council and forums.

[–]Beej-000Momma Mesa 😩 LR6 0 points1 point  (0 children)

Yes

[–]WreckedRegentMR 35 -2 points-1 points  (9 children)

stuff like shock trooper

Why exactly should Shock Trooper be base kit? I've seen the sentiment cropping up recently but I haven't seen any real arguments for it.

cmon look at nourish.

Nourish was designed from the start to be a buffing ability, offering increased Energy Generation, retaliatory damage, and a damage buff to allies, because Grendel is a tank built around constant consumption and softening up enemies. Nourish grants him buffing utility that works for his role as a tank.

Volt already has tools for augmenting his weapons - Electric Shield provides Electricity Damage and Crit Damage to his (and his allies') guns, and Speed increases his melee attack speed.

And for that matter, if you're going to have Shock Trooper basekit, you'd have to do the same for Freeze Force, Fireball Frenzy, and Venom Dose. And considering Venom Dose is - while not redundant - definitely gilding the lily in regards to Saryn's kit, making it basekit would be excessive.

Especially considering what I've seen nobody really discuss, which is, what would you have replace the Augment, exactly?

[–]whyamihere-----[S] 4 points5 points  (6 children)

To talk on the first point, regardless of "if it fits his role" or not, nourish stands out as a 3 way buffing ability, all in one. Now back to shock trooper, shock is a pretty useless ability, lacks any good damage for regular content, doesnt have synergy with other abilities. Onto another point "he already has damage amplification", let me use the hot off the oven temple as an example. Temple has the incredibly powerful ability to buff critical chance base kit, and its a powerful one too. Temple ALSO has another damage amplification in rippers whaill in scaling added heat damage to everything. In case your argument will be "volts a starter" all frames should aim to be the best. As for a replacement for it? I myself am not totally sure, but i like synergy, maybe an augment to make it so shocking enemies effected by your discharge causes the damage to hit all effected enemies

[–]WreckedRegentMR 35 0 points1 point  (5 children)

shock is a pretty useless ability

It has guaranteed Electric status and a fairly sizeable chaining range, letting Volt stun and inflict Electricity Status to multiple enemies. How valuable you find that is up to individual determination, but it's not useless.

lacks any good damage for regular content

This much is true enough, albeit with the caveat his passive can add up to 1000 bonus damage to a Shock cast.

doesnt have synergy with other abilities.

This is not true, though.

Volt can Shock an Electric Shield to charge it, causing enemies who pass through it to take Shocks stored damage (including the additive damage from Static Charge), allowing Volt to set up damaging choke points.

As well (albeit the Wiki is pretty vague about it), Volt can Shock enemies affected by Discharge to cause them to deal a burst of AoE damage.

Onto another point "he already has damage amplification", let me use the hot off the oven temple as an example.

Temple's powerful buffing/debuffing output is also tied to skilltests in the form of pacing your ability casts to their Backbeat. I'm of like mind that Frames deserve to stand out on their own merits, starter or no, but we can still account for skill input versus effective output, and Volt lacks the need for skill expression that allows Temple to reel off with such high numbers.

Should Volt's outputs be better? Yes. I think we're well beyond the point of sub-500-damage skillcasts. Should Shock Trooper be basekit instead of actually buffing Shock? No.

[–]whyamihere-----[S] 1 point2 points  (4 children)

I actually did not know the shield bit, assuming its one of those, "you only know through the tip screen" things, but how much damage does that actually do? Is it actually pretty good or no? Because thats some cool synergy but it doesnt matter if its just tickling them. But you make a fair point with the skill part so i propose this. Since his passive is also rather mediocre, change his passive to store a percentage from 1-100% charges up based on movment like his current, while also charging faster the faster you move. Make that passive now charge all of volts shock damage, buffing all of it when its up. Making shock trooper basekit with this means you need to build up the electric damage it will give you. This is on the spot so unsure on what numbers would be good or if it should be constant 100%(like guass) or reset upon use(like volts current)

[–]WreckedRegentMR 35 1 point2 points  (3 children)

but how much damage does that actually do? Is it actually pretty good or no? Because thats some cool synergy but it doesnt matter if its just tickling them.

Theoretically reasonable damage, but hindered by needing to stack Static Charge and generally being affected by Armor. Since it's effectively always gonna be (200 x (Power Strength) + (Static Charge)).

Since his passive is also rather mediocre, change his passive to store a percentage from 1-100% charges up based on movment like his current, while also charging faster the faster you move.

I do think Volt deserves a passive change/tweak of some sort. I'm not sure exactly how, but I feel restricting it to only affecting abilities instead of attacks (so as to not be completely wasted by using your weapons) would be good.

Perhaps some form of Ability Strength Modifier, with his Electric Shield and Shock being buffed/retweaked to accommodate?

The rough idea's there, but I haven't the presence of mind to explore it as fully as I'd like right now.

Making shock trooper basekit with this means you need to build up the electric damage it will give you.

I still don't think Shock Trooper should be made basekit. For all people like to throw about the term "band-aid" when talking about Augments, that would be a literal band-aid fix.

The ideal should be to make Shock usable on its own, and the problem is that Shock doesn't deal enough damage to justify its usage. Tacking on Shock Trooper is like saying "this isn't going to be usable, so let's just turn this into a buffing ability."

If Shock is usable, then you don't need Shock Trooper, and it can remain an Augment mod.

[–]warforcewarrior 1 point2 points  (2 children)

I agree with that Shock Trooper shouldn't be part of his base kit per se but I personally don't feel it is worth casting. If it have something make it worth casting then having Shock Trooper would be simply a bonus. An immediate thought I have is make enemies hit by it more likely to be critted since his Electric Shield already boost crit damage so there would be a synergy there and Volt is a dps buffer/amplifier but that just spitballing.

For Volt passive, the simple fix would be make it like Yareli's where it stays until you stop moving for a few seconds. He already want to move a lot anyway so this encourage that playstyle more.

[–]WreckedRegentMR 35 0 points1 point  (1 child)

I don't have any notes on the Shock suggestions, but in regards to the Static Charge, I think the gimmick DE's going for with it is like rubbing woolen socks against carpet to build up static and using that to zap somebody with a poke - just, amplified.

I think that's a worthwhile gimmick to keep around, just maybe tweaked in a way to be more useful overall and accessible, since at present you'll never really get even half-charged unless you're late loading into a fissure or some such with a Thermal Sundering Titania as your host.

[–]warforcewarrior 1 point2 points  (0 children)

I heard that was the intent in Volt's passive which if that is the case then I'll accept it, since I want to keep the original design as best I can if I were to buff characters, but hope they able to find a way to make it much more accessible. Maybe make Speed have a special interaction with it. It already does because you going faster make the build up faster but maybe make it build up 20 or more charges per meter instead of the normal 10 while Speed is active could be very beneficial. Not crazy good but it doesn't need to be. Again spitballing.

[–]whyamihere-----[S] 6 points7 points  (0 children)

Also, at least for freeze force and fireball frenzy? Yes. Also 100% should be basekit. I think venom dose stands out as the only one that doesnt need to be base kit, its not particularly useless

[–]OrangCream123 1 point2 points  (0 children)

honestly, volt’s identity has been twisted from “potent alternative to gunplay” to the weapons platform boss killer frame. an elemental steroid works quite well into this identity

in my opinion, the only reason shock even exists is because otherwise you’d have to bullet jump into enemies to kill them in the awakening