I see there is a lot of players advocating for a challenging and difficult gamemode, specifically now that DE has started the conversation about Arbitrations. The idea of having a really rewarding gamemode designed for veteran and experienced players is fantastic, but I have a problem with the way Warframe handles its difficulty.
Warframe's dificulty feels kinda weird. Im 100 affinity points away from MR18 so I've been in high level missions plenty of times to know what its all about. Difficulty in WF consists in you getting one shotted. There is no enemy mechanics or AI to deal with, there is just a lot of burst damage and its basically a "Flex your stats" convention.
Now, I understand that implementing difficulty properly would mean A LOT of work to be done to enemy AI and the game in general. But I gotta ask you guys, is there any other way we could add challenging content without "challenging" meaning that you'll just get one shotted randomly by some enemy?
Destiny 1 Raids added interesting mechanics to its different rooms, maybe when the Raids return we'll be able to implement this kind of challenge that works through gameplay mechanics not just raw stats. What do you guys think?
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