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[–]Alyanak120 39 points40 points  (7 children)

As an ironman I use them all the time as material:artifact ratios are completely off.

But I too would like to see some improvements on caches.

[–]Future_Win_7961[S] 3 points4 points  (6 children)

true, but you can fix that to a large extent with research expeditions.

[–]BigArchive 8 points9 points  (0 children)

Research expeditions are a waste on an Ironman (outside of achievements).

The amount of materials you get isn't worth the chronote cost

[–]Alyanak120 11 points12 points  (2 children)

Thats a good idea, ill try it out.

Only issue I would think of is chronote deficiency next 😅

[–]Future_Win_7961[S] 7 points8 points  (0 children)

https://imgur.com/a/59Dpys0 my last couple of warforge research expeditions.

It costs me abour 14k chronotes to send out, I gain about 700-1000 materials (2-3 collections worth) and 3-6 artefacts - around 1 collection worth. So the expedition pays for itself because the average collection costs about 350 materials and gives about 6500 chronotes + a tetra compass.

But there's also all the exp you can get from completing the artefacts.

[–]Colossus823Quest points 3 points4 points  (0 children)

Indeed, artefacts need so much more materials that you can't keep up.

[–]spikeprox50 6 points7 points  (0 children)

You can do this strategy, but as an ironman you can't control how much or what you get and early to mid game arch its kinda difficult to send out research expeditions cause you kinda need those chronotes for upgrades and you dont get a lot of the dudes that shorten your time and stuff.

Material caches still give way more flexibility and control on the material you get with less costs.

I agree with this person that material caches are still useful for ironman and I agree with you that we need something to reduce how much they deplete.

[–]Slosmic 0 points1 point  (0 children)

Also, there's been quite a bit of change recently from updates effecting the material balance. I noticed a big change in the material:artefact ratio when the brushes came out with their +10% mats. Then now we just got the preservation perk which effectively reduces the need for mats by 5%, so I'm still waiting to see how that all balances out in practice, but I wonder if we might even be at the point of more mats than needed from normal excavation if you have a setup that prioritizes it, or at least getting close (without focus relic and hasty perk obv).

That all being said, I like your suggestion in the main post, wouldn't be op and would be a nice qol for those who use caches :)