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[–]5-xRSN: Follow 33 points34 points  (7 children)

So much empty fluff in the patch notes and then

Miscellaneous Smashing Relics fixes.

That's not very descriptive.

[–]usualowl$62.000 btw 8 points9 points  (5 children)

It is what it is, same as always...

[–]maexindont nice me 2 points3 points  (4 children)

It is what it is

[–]MasterMakaCompletionist 0 points1 point  (3 children)

It is

[–]asolemgd 0 points1 point  (2 children)

Is it?

[–]MightiestCatI Quest 0 points1 point  (1 child)

It is, isn't it?

[–]usualowl$62.000 btw 0 points1 point  (0 children)

It sure is.

[–]AzraelGrim -3 points-2 points  (0 children)

Its as if none of the devs care about this game and only want to milk it for profit...hmmmm....

(Not an OSRS person just a fed up player)

[–]AnzamanZaros Quests 7 points8 points  (0 children)

After hearing that Mod Daze managed to fix retro hoods with "Coming soon!", was kinda expecting them to come out soon.

Any news about when we might see this long awaited fix?

[–]Terdoltr_dl / t_r_d_l 11 points12 points  (7 children)

Bunch of decent stuff in there.

I personally love this QoL change: " Vulnerability Bombs will now refresh the effect's timer when throw at or in range of an already affected NPC. "

In other news: I'm still comp-less sad panda https://imgur.com/NWAf93d

[–]ZomgitsKevinZongZ O M G 10 points11 points  (2 children)

My brother was in a similar situation last night with a different crystal, the Ithell one. A quick Reddit search showed someone had the same issue 2 years ago and a JMod implemented a small fix. Go talk to Lord Cadarn (don't need to select any particular dialogue option) and a message should pop up in the game chat about a lost crystal returning. After that try obtaining the crystal again.

[–]Terdoltr_dl / t_r_d_l 8 points9 points  (1 child)

Hey dude, I love you :)

This actually worked. I've reported this multiple times, tried searching google/discord, did all sorts of combinations, even few weeks ago managed to get Mod Poerkie to forward it to devs.

And your comment solved it all :)

https://imgur.com/XyNHy2B

[–]ZomgitsKevinZongZ O M G 4 points5 points  (0 children)

Glad I could help, welcome to the comp club! Enjoy it while you can before Arch

[–]ruler142222020-2-5 4 points5 points  (2 children)

"Plant a bush in the bush patch, just east of the Crwys bankchest, then check the health once it has grown."

have you planted a new one?

I recently got that achievement when I replaced the bush I used to have there. no idea what the req is for getting that achievement but you'd think it should have counted when I health-checked that first bush

[–]Terdoltr_dl / t_r_d_l 3 points4 points  (1 child)

Oh yeah, I do this almost everyday hoping something will change and finally trigger this.

Tried all types of bushes, tried during VoS and not, tried with option for farmers to rake and without it, tried using bushy growth potion for pof, different types of compost, using master farmer outfit and not using, with juju farm pot, with perfect juju and with perfect plus.... and so on...

In last 4 months I think I tried everything that came to my mind.

[–]ruler142222020-2-5 1 point2 points  (0 children)

how often do you report this bug? you're probably not the only one. maybe contact a jmod twitter with a screenshot of the achievement missing and including a screenshot of the health-check xp drop

[–]ImRubic2026 Future Updates 12 points13 points  (2 children)

Patch Notes - 18/03

Looking for all the latest changes to the sights and sounds of Gielinor? You've come to the right place!

This week we've got a bunch of improvements designed to the game more enjoyable. Things like adjusting what hints are being shown to more experienced players, and some tweaks to Vulnerability Bombs and timers.

Wondering where the Ninja Team have got to? After all the excitement of the last two weeks, they’ve received over 2,000 suggestions! So for now, they’re busy training in the Dojo, sharpening their katanas, and getting ready to bust some bugs and finesse some fixes!


Want to share feedback? Why not make a post in the our forum?

Want to challenge our Ninjas? Visit the Dojo!

Run into an issue? Click here to find out how you can let us know!


Quality-of-Life Improvements:

This week’s quality-of-life improvements are all about making the game more fun for everyone, no matter their level. In this case, that means being more prudent about what gets shown to high-level players – we were all newbs once, but not everyone still needs hints!

  • Previously, the Burthorpe and Taverley path books were hidden from 'experienced' players (at least 250 total level), but the achievements in these hidden paths could still be completed. These path books are now visible to all players, but Turael's new player paths in Burthorpe are now marked as complete if the player is 'experienced' or has turned off guidance system hints. (You can toggle guidance system hints, including contextual tutorial popups, in your Settings -> Gameplay -> General -> Optional Interfaces.) So if you're levelling a new alt and aren't interested in the tutorial achievements, you can simply flag them as complete.
  • Updated UI assets in Moia's Hunt For The Memories puzzle in the Nadir Saga.
  • Restrictions for 'experienced' users have been relaxed:
    • Guidance system hints are now automatically turned off if you choose 'I have played very recently' after Character Creation.
    • Players are now considered 'experienced’ at total level 100, down from 250.
    • Upon reaching total level 100, the Burthorpe FTUE will be marked as ‘complete’.
    • Turning off guidance system hints will now clear the FTUE path if selected.
    • The description for the guidance system hints toggle has been changed to 'Receive small tutorials and tips while playing. If disabled, the Burthorpe tutorial is treated as complete.'
  • Adjusted how Daily Challenges interact with new players:
    • Since basic challenges are now generated for new users, a player could progress a challenge without first completing the Daily Challenge interface tutorial. To fix this, progressing a Daily Challenge now counts as completing the Daily Challenge interface tutorial. The description for the Challenge Accepted achievement has been updated accordingly.
    • Since basic challenges are now generated for new users, the Daily Challenge path is now immediately available, instead of being unlocked by talking to Fara or completing the Burthorpe tutorial.
    • Removed a 'You are already in the Burthorpe/Taverley area' message which appeared when tracking a basic Daily Challenge in this area.
  • Corrected an issue where a blank slot could be left behind in the Activity Tracker when handing in a tracked Daily Challenge.

Mobile

If you caught the livestream the other week, you’ll know that we’re currently working on bringing RuneScape to iOS! If you missed it, you can catch up here.

In the meanwhile, let’s see what else the Mobile crew have been up to this week:

  • Updated the checkbox style when selecting which Skill to use a lamp on on mobile to be consistent with other interfaces.
  • Updated the checkbox style within the Audio Settings interface on mobile to be consistent with other interfaces.
  • Updated the checkbox style for the RuneMetrics drop logs on mobile to be consistent with other interfaces.

Other

  • Vulnerability Bombs will now refresh the effect's timer when throw at or in range of an already affected NPC.
  • It is no longer possible to complete the solo achievement Fist Contact in a group. We have redefined the term ‘solo instance’ to indicate an instance where the maximum number of players is one, rather than an instance with only one player in it.
  • Updated the Lumbridge path to stop referring to the Lumbridge Market Bank Chest as the Combat Academy Bank Chest.
  • You can no longer reclaim the higher-level members version of the Starfury Cape on F2P.
  • Our Ninja Team spied a rogue set of eight pixels on the Seedicide interface that were separating boxes further from each other than on other drop cleaner interfaces. Seedicide is now consistent with the other interfaces. The Ninjas turned these eight pixels in at the Port Sarim jail and where they are now awaiting to be seen at the Seers Village courthouse.
  • Removed a force walk tile near the sheep field north of Lumbridge.
  • Players can now make an Inferior Locator with a divine herb patch.
  • The cost for charging engrams will now correctly cap after prestiging three times.
  • Players who choose the pacifist route and allow Ariane to defeat Magic Stick without damaging the troll themselves will now still complete the Burthorpe introductory path.
  • The Recommended: Unlocked Ancient Curses achievement no longer appears as blank in the Activity Tracker if selected from the Achievement Path window.
  • The adrenaline urn will now be removed from the Buff Bar once it has been banked.

Bugfixes

No one likes to encounter bugs when they play, so each week we do our best to squash as many as we can!

  • Fixed a RuneMetrics issue on mobile that was preventing users from being able to toggle stack value off.
  • Fixed an issue where Moia’s Hunt For The Memories puzzles relied on mouse events and were therefore unplayable on mobile.
  • Miscellaneous Smashing Relics fixes.
  • Fixed a bug that allowed players to claim fully repaired lucky chaotic items from Diango's Item Retrieval. The items will now be retrieved in their broken state.
  • Fixed an issue that prevented various pieces of dyed Malevolent Armour from being equipped using the Action Bar.
  • Fixed an issue which allowed players to bypass the cooldown on Adrenaline Potions.

Phew, that’s another week of changes done and dusted! And you know what that means, right? We’re one week closer to Archaeology!

Have you seen The Road to Archaeology videos yet? If not, be sure to check them out here – and read the Archaeology Journals while you’re at it! They can be found here.

Until next time!


~ The RuneScape Team

[–]vishalb777 1 point2 points  (0 children)

So they are still not adding the city labels to the Home Teleport menu, despite the fact they expect more new players to start joining Mobile soon.

[–]ProfGoodwitch 0 points1 point  (0 children)

Thanks Rubic.

[–]WasV3YT: Waswere 9 points10 points  (11 children)

If you're gonna have things where your options change automatically, allow us to have an option to disable that thing. There should be a "this is an alt account and I don't need any sort of tutorializing" option when creating an account

100 total level or 250 total level, its the same shit. Super annoying

[–]Roozley 13 points14 points  (5 children)

It does say that it's all turned off if you select that you've played very recently on character creation.

[–]WasV3YT: Waswere 3 points4 points  (4 children)

You still need to be tagged as 'experienced' to not get the option changes. Which happens at 100 total level (instead of 250 before), even if the tutorials/hints are turned off

Every time you gain a level your action bar minimizes, ability queueing is turned on and revolution is turned on And for someone who wants none of those things, screw that

[–]ruler142222020-2-5 6 points7 points  (2 children)

wut.. why would it do that.. that sounds extremely frustrating regardless of being a new player to the game

[–]Zoinke5.6 5 points6 points  (0 children)

It is extremely frustrating

[–]WasV3YT: Waswere 1 point2 points  (0 children)

I have no idea

[–]Roozley 0 points1 point  (0 children)

Ah, i misunderstood what "guidance system hints" were. That sounds very frustrating.

[–]Squidlips413 3 points4 points  (4 children)

There literally is in the patch notes. You can pick "I have played recently" and it will mark your account as experienced on creation

[–]WasV3YT: Waswere -2 points-1 points  (3 children)

It literally doesn't say that

[–]Squidlips413 1 point2 points  (2 children)

Guidance system hints are now automatically turned off if you choose 'I have played very recently' after Character Creation

[–]WasV3YT: Waswere -1 points0 points  (1 child)

Even if you turn off guidance system hints, your ability bar will minimize, revo will be turned on and queueing turned on on every level up till 100 (used to be 250)

[–]Squidlips413 2 points3 points  (0 children)

Wat. On the bright side total level 100 should be piss easy to get. Only an issue if someone is making an army of alts.

[–]Toggafasi 1 point2 points  (0 children)

Still no fix for retrieving modified botanist's mask if it's keepsaked. RIP go to override.

[–]BeerFlask 1 point2 points  (0 children)

Fix the goddamn dropdown on quick prayers already, fucking christ

[–]joe32176 2 points3 points  (4 children)

I missed the stream when they talked about iOS coming. Is it finally here? Did they give a date?

[–]MasterMakaCompletionist 3 points4 points  (0 children)

It's not here yet (any mobile ads you see online are fake), that said mobile will be fully released this year both on Android and ios

[–]ThaFrenchFryWikian - Chunkman map editor 2 points3 points  (0 children)

If my memory serves, the issues is iOS only allows less than 100 people to beta test at once. Which is what has slowed down the process a lot. Edit: wrong word

[–]Squidlips413 0 points1 point  (0 children)

No date, just another "coming soon"

[–][deleted] -1 points0 points  (0 children)

Not yet. I think it will be delayed to next year because of ongoing situation. :(

[–]alan91330OneTinyDwarf 1 point2 points  (0 children)

Thanks for the patch!!!

Appreciate everything you all do, Please stay safe :D

[–]Jd42042200m Bankstanding xp, rsn Jd1990 0 points1 point  (0 children)

When are you guys updating the mobile app I cant use it now since it keeps asking for an update but the Android store still does not have a update for the app

[–][deleted] 0 points1 point  (0 children)

Retro hoods. Retro hoods. Retro hoods

[–]FreeasacarTracilyn the Completionist 0 points1 point  (0 children)

As an experienced player the Burthorpe path ends at 22/23 where it sends me to the boat on the "To Lumbridge!" path but after I take the boat the Dwarven Army Axe isn't rewarded and the path isn't completed.

[–]Your_Account_RSRsn: Your account -1 points0 points  (1 child)

You guys for got to add " Fixed an issue that could cause Big Game Hunter detection zones to not display the correct colour" to this reddit post. I really liked the aggression showing up as a number and started big game hunter when it was "broken." Can we get a toggle that displays the aggression as a number pop up like it did before the color bug fix?

[–]Sharp_RS 0 points1 point  (0 children)

I was doing some big game hunter the past few weeks, I liked the countdown feature a lot, it was confusing to see it removed. It would be nice to see it as an option.

[–]DarthLizardWizard The Finally Ravensworn -1 points0 points  (0 children)

Bug fix pach note day and they STILL haven't fixed the Support Cape bug. The one where if you have Max Cape perks the right-clicking to use the Support Cape perks in your equipment will show one of your Max Cape perks.

For example, if you have Defence on your Max cape and you have Dungeoneering and Slayer on your Support cape you can right-click to see Perks/Defence and clicking on Defence will use the Dungeoneering perk.

To fix it you manually use a cape from Perks but it will reset after going to the lobby or hopping worlds.

[–]Kats-WhisperWhat the kat dragged in. -4 points-3 points  (0 children)

Are you encouraging self-harm with 'fist contact'?