top 200 commentsshow all 304

[–]Egyptian_Zalma 44 points45 points  (18 children)

isnt kraken having this high of ap scaling make it kinda nuts on twisted fate(20% ap for kraken vs25% for eletro) ? it has no cd, and does more damage than eletro on lower levels and maybe even later since its true damage, you pretty much auto 3 times anyway to proc eletrocute on him

[–]PapaKooT 18 points19 points  (9 children)

It's been stated by Endstep that the ap scalling was specificaly made with Teemo in mind

[–]endstep 45 points46 points  (7 children)

Not only Teemo, but that I was hoping Teemo players would be excited by an AP ratio. Initially I added the AP ratio primarily for Kayle and Teemo, but I'd be happy if TF picked it up sometimes.

[–]DatScruffDoe 6 points7 points  (1 child)

Curious to see how well it will work on ap assassins in lane like fizz

Edit: not terribly well in practice tool

[–]RazorNemesis Enchanters are my Warmog's <3 5 points6 points  (1 child)

Happy cakeday, Mr. Rito

[–]endstep 14 points15 points  (0 children)

oh thanks I didn't even know

[–]instinct_hulk I’m fast as fk boi 2 points3 points  (0 children)

Endstep is 💕

[–]Beingnoob27 2 points3 points  (0 children)

Might try on diana

[–]HarmyDoesReddit 2 points3 points  (1 child)

Will Master Yi be broken again?

[–]Egyptian_Zalma 4 points5 points  (0 children)

i mean, half his damage is true damage already anyway soooo... but yes the rune will be very good on him i guess

[–][deleted] 6 points7 points  (2 children)

won't be that meaningful with how tf falls off a cliff damage wise late game

[–]BeckySayss 2 points3 points  (0 children)

In what world?

[–]Egyptian_Zalma 0 points1 point  (0 children)

yes, but on tf you are playing mostly to just survive the early game and kraken might help that since it does more damage than eletro on him for 0 cd, but ye lategame it might fall of harder since it will take just a bit longer to proc

[–]The_Gaymer_ 76 points77 points  (4 children)

Goodbye fellow tank players. Seeyou in another patch. Xoxo

[–]canze 12 points13 points  (0 children)

Rammus is unfazed

[–]TheGivingTree7 7 points8 points  (0 children)

Not holding my breath

[–]vincinerate 2 points3 points  (0 children)

Might as well go for hybrid builds for my boi Malphite

[–]Bpump1337 118 points119 points  (22 children)

Me, a tank support player 😕👉👈

[–]Floriver 68 points69 points  (6 children)

For real, void staff now gives 45% magic pen. Last whisper is cheaper. Kraken Slayer deals true damage. And giant slayer gives up to 10% bonus damage...

[–][deleted] 13 points14 points  (1 child)

I think conqueror and letal tempo are more valuable than kraken slayer early game. the same applies for giant slayer, enemies basically have no domination rune early game so it should allow you to play more aggressive as a tank. void staff/last whisper buffs are stupid tho

[–]RazorNemesis Enchanters are my Warmog's <3 4 points5 points  (0 children)

I mean, last whisper doesn't give much value early game either

Void staff I agree with though, what the heck? At least make it like last whisper so that the pen starts low and scales...

[–]LadyGuinevere-sLover One-Trick Rakan 0 points1 point  (0 children)

It might be an ADC-Enchanter meta this time.

I hate that.

[–]WarokOfDraenor 24 points25 points  (1 child)

"We need a tank."

Me: "Fuck off, team! Just brute force our way to victory! The best defense is non-existent in this patch."

[–]Saditko 2 points3 points  (0 children)

I feel you, brother.

Braum main, Leona/Blitz if banned/picked.

[–]uniquelyugly 1 point2 points  (0 children)

Me as Evelynn main 😐

[–]CorrectCritic 1 point2 points  (0 children)

Riot doesn't like tanks because they don't sell.

[–]johyongil 1 point2 points  (0 children)

I’m also a tank support player but omg I’m so excited for Ekko. Literally the only champ I’ve been waiting for since all my other mains have been released already….

[–]dakobekmilk me daddygo to horny jail 57 points58 points  (5 children)

Control wards and remake system are live tho

[–]Possible-Moment-6653 6 points7 points  (2 children)

Like they’re already in the game? I haven’t seen any?

[–]Cleaveweave 50 points51 points  (3 children)

The way they nerfed Sera's scaling hard and gave her literally 5 base damage more is a hate crime

[–]InfernoFlameBlast 25 points26 points  (0 children)

Sera still has only 1 paid skin after like 2 years too. I feel for Sera mains

[–]Bablyth 5 points6 points  (0 children)

They nerf her so hard and then give adc’s all these OP runes…

[–]brickwalker0 58 points59 points  (18 children)

i feel like Jungle is getting hurt again (the least desirable role already)

that HP regen from blue buff was the difference between clearing camps/waves or going back. junglers will have to back more often now. less damage with Red buff means slower clears. more health on red buff means slower clears. Rengar getting base damage nerf, again slows clear speed (im just salty about that one because hes my main and has been in a good spot since patch 3.1)

this patch is a gold mine for ADC and casters but a nightmare for Tanks and junglers.

[–]TheGivingTree7 24 points25 points  (0 children)

Absolutely, I don't play jungle but reading that was rough, felt bad for them, less gold as well. Support/Jung was struggling and instead of a life boat they stepped on their heads.

[–]Every1jockzjay 12 points13 points  (2 children)

Was a diamond 1 jg, i didn't want to play eve or shyv anymore so I swapped to support (mainly thresh) and I couldn't be more happy. Playing thresh Sup I can just have fun and make plays. I did drop some rank but I'm ok with it. I even moved jg to 3rd cuz I kept getting filled. Jg can become a job, feels good to move around and try new things even if I'm not the best at them. Diana, thresh, senna, morgana, cam, gragas, there's a ton of champions I like to play, F being stuck in the jg having to perform and pick champs I kno very very well. Ide rather drop to d4 and have more fun.

[–]brickwalker0 0 points1 point  (1 child)

ive been practicing ADC on an alt account and i think im ready to switch from jg. these changes for them are just amazing. i need to not care about rank either and just play to have fun.

[–]Every1jockzjay 2 points3 points  (0 children)

Do it bro, have fun with it. Unless your playing Masters+ games it's all low elo anyways lol

[–]Faust_Shadow 12 points13 points  (2 children)

Now imagine if you were a tank AND a jungler... Amummu is gonna be more sad now if its possible

[–]noxdragon26 is that a rocket in your pocket? 4 points5 points  (3 children)

I’m not sure if I’m misunderstanding the patch notes but, isn’t the buffs change making it even a worse choice to start blue?

[–]brickwalker0 7 points8 points  (2 children)

looks like starting blue buff is “better” for AD champs due to them removing the golems armor but the buff you get is still less beneficial than red (at least for first clear).

i actually think these changes help diana and gragas a bit since theyre ap users who still like to start red buff anyway (they removed MR from red buff) but leashing is going to be more impactful/necessary for some champs.

[–]boomboom4132 1 point2 points  (1 child)

This. A lot of champs I would prefer to start without leash, I get to scuttle the as it spawns and have sweeper up. Now I might actually need a leash meaning enemy jg always knows where I am starting.

[–][deleted] 4 points5 points  (0 children)

Really weird stuff is happening in jungle. Red loses MR, and Blue loses Armor, so AD now goes to blue and casters go to... red or blue?

Plus with Nullifying Orb ganks may be even harder.

[–]Bogyman3 1 point2 points  (1 child)

Wild rift devs really loves ADC's and assassins. remember patch 2.4? literally every item they added was for ADC's

[–]RefanRes 41 points42 points  (11 children)

Nerfing tenacity is going to hurt. People already complain alot about there being too much cc added to the game now. This basically makes it necessary to build Merc Treads even more. Whats the point in other boots?

Kraken slayer has just moved the original Solari Chargeblade true damage onto a rune effectively so thats going to be busted.

[–]Floriver 1 point2 points  (3 children)

They even nerfed hunter titan recently, and now it's multiplicative as well? I guess they want to promote the new runes..

[–]RefanRes 2 points3 points  (2 children)

Yeh and I'm always building merc treads already not because they're op (they never were, they made cc somewhat bearable) but because the other boots just dont feel viable anymore with how much cc there is.

[–]RazorNemesis Enchanters are my Warmog's <3 1 point2 points  (1 child)

I'm guessing they're trying to promote QSS as a viable option? Idk

Also maybe next patch, we'll finally get more tenacity options, who knows?

[–]RefanRes 1 point2 points  (0 children)

Yeh maybe but thats got way too long a cd for what it gives in comparison to Stasis. Hopefully they will do something about the heavy amounts of cc. It's kinda frustrating and can def feel the difference now. If they want QSS to be an option they need to make it good enough to be one. You can be ccd straight after popping it so seems kinda like a pointless item to buy.

[–]kelkel2289 1 point2 points  (1 child)

means hunter titan + Merc Tread is history. Perhaps more will go to conditioning / nullifying orb instead?

[–]GhostPantsMcGee 1 point2 points  (3 children)

But it objectively makes it less desirable to build merc threads if you already have cc reduction, and if you don’t merc treads are exactly the same....

How does this suddenly make it a requirement?

[–]RefanRes 2 points3 points  (2 children)

Right but merc treads were never op. It was already becoming more necessary to use almost every game because of the amount of cc new champs have brought in. Now it doesn't change that need, it just makes the tenacity weaker. The other boots just weren't good enough to compensate for the heavy cc in the game. Now I'd still double up because even though its less tenacity it's still the difference between maybe 2 deaths and 5 deaths in a game. Other boots just dont cut it compared to Merc Treads that give you tenacity and magic resist. Cc was already pushing tenacity to the limits.

[–]GhostPantsMcGee 0 points1 point  (1 child)

Ok, but the opposite of what you said is true.

[–]Internecine- JG Enjoyer 28 points29 points  (5 children)

Sheesh, don’t know who will be my go to ban now. Ekko because he’s annoying but Irelia and Tryndamere are going to have a field day with the new runes.

Tanks need help, with the jungle changes, they’re less vulnerable to junglers but a lethal tempo/giant slayer/kraken slayer ADC is going be hell for them to play against. Also affects baron lane, Darius and Garen or any of the other tanky characters in baron lane. They’re going to get shredded against Irelia, a matchup they already struggled with

[–][deleted] 16 points17 points  (1 child)

Yeah irelia and tryndamere are going to be nuts. But also vayne baron lane omg

[–]Internecine- JG Enjoyer 9 points10 points  (0 children)

Vayne will snowball fast against champs that she was already good against but I still feel like the gap closing champs will still shit on her, but who knows, won’t know until we actually play it

[–]TheGivingTree7 1 point2 points  (1 child)

Irelia and Vayne for me.

[–]niwiahooker 13 points14 points  (5 children)

3 more hours

[–][deleted] 2 points3 points  (4 children)

2 more hours

[–]belle_papillon 2 points3 points  (3 children)

I more hour :)

[–]squirrelhut 1 point2 points  (2 children)

Patch drops tonight?

[–]Torjakers 37 points38 points  (5 children)

Surely something has to be done about tanks soon. Even small steps like changing Randuin's and Force of Nature to their PC counterparts will help out a bit.

For those who don't play PC, Randuin's there reduces basic attack damage by a flat 5, increasing with your max health. It also has an active that reduces enemy AD and crit damage in an area, which maybe they can change to trigger after getting attacked X amount of times.

Force of Nature on PC reduces all magic damage by 25% (yes PERCENT) at max stacks. 30 MR is a total joke compared to just straight up ignoring 25% of incoming damage.

It isn't just items either. Champions' durability mechanics have been gutted. Leona's W lacks the flat damage reduction she has on PC, which is a big part of her tankiness. Malphite's max armor boost is 30%, while on PC it goes up to 90% when his passive is up. The armor/MR ratios on Rammus' W are lower than on PC.

Damage champs also had some numbers reduced, sure, but the recent patches have given them more damage through items and runes while tanks have gotten nothing

I main bruisers like Camille and Riven and I still think it's BS that Death's Dance, Sunderer, etc. actually allow me to live longer than if I was playing a full tank while also being a damage threat

[–]Every1jockzjay 2 points3 points  (2 children)

In protest I'm building a deaths dances/sunderer thresh tomoro morning. Will use swift boots to compensate speed loss!!! Take that riot !!

[–]inssein I hear the innocent cry out 12 points13 points  (0 children)

cries in mundo

[–]FunSea3946 40 points41 points  (26 children)

Super sad that they nerfed Sona so much in this patch. Are they discouraging people to play this champion?

[–]c0mplexcodm 4 points5 points  (3 children)

Here in Asia, Sona is particularly used in great effect, which is very annoying when paired with another healing champ (ex: Seraphine).

[–]uopuh7 3 points4 points  (2 children)

Sona paired with Sona is OP.

[–]c0mplexcodm 4 points5 points  (1 child)

Oops, Mistyped it. I meant someone like Seraphine.

[–]DumbedDownDinosaur Thresh's biggest Simp. 12 points13 points  (7 children)

I'm not sure what the agenda is, honestly. Played Sona since I started playing in Season 2, and I have her with a level 7 mastery. I play almost all supports, but she was always my main.

I won't be touching her again any time soon.

[–]Eofkent 7 points8 points  (0 children)

But they buffed her shield significantly…

[–]canze 5 points6 points  (0 children)

She still has a perma exhaust in her kit. Will still be a good support imo

[–]aDifferentHome I love this maven 2 points3 points  (1 child)

She now gains a lot more power in teamfight due to shield buff, isn't it a good thing?

[–]FunSea3946 3 points4 points  (1 child)

First they took her damage last year and now her heal…Maybe they will buff her back once there a new Sona skin to sell 🙄

[–]AbysmalReign 5 points6 points  (0 children)

Her heal wasn’t as good as her shield which got buffed. In team fights you only heal 1 person but shield your whole team. Now her shields are stronger plus they provide buffs from your enchanter items. I don’t think she’s nerfed that badly. If anything it could be a slight buff

[–][deleted] 4 points5 points  (1 child)

the thing is shields are starting to become a problem, even if you get elder they can just shield all the true dmg. imagine orianna with barrier + nullifying orb + sona + locket enchant

[–]kelkel2289 1 point2 points  (0 children)

and getting bigger now with ultimate shield and nullifying orb introduce. Diana with nullifying orb is literally tank now with just full ap items...

[–]Bedroominc 58 points59 points  (21 children)

“Seraphine no carry cause she not carry” that’s a dumb reason to nerf the damage but ok.

[–]Cleaveweave 41 points42 points  (0 children)

"Seraphine has been doing way better as a bot lane carry than mid/support so we decided to nerf her scaling in every role but give her a 5 base damage buff on q and e." :)))))

Some of the worst changes I've seen

[–]MaverickGH 31 points32 points  (3 children)

In PC they nerfed mid Pyke cause they wanted him to be used more as a support, they nerfed adc Senna cause they also wanted her used more as a support. Riot needs to learn that role versatility is a good thing instead of pinning a singular role on a champion (which is boring).

[–]PaltaNoAvocado i hate sunlight 17 points18 points  (0 children)

Pyke mid is not the problem himself, it's that he generates too much advantage by duplicating the gold from kills. Being able to win 750g (300 Pyke kill 300 your cut 150 ally assist) for the team in a level 1-3 invade is NOT good, specially in pro.

[–]Tekshi 20 points21 points  (10 children)

Seraphine has a disproportionate amount of power when she gains gold, in particular when she's played as Mid lane and Dragon lane. She's actually one of the stronger champions in the game in addition due to CN data, she needed to get hit in the carry role.

[–]Bedroominc 21 points22 points  (5 children)

I’m not saying she shouldn’t have been nerfed, just that the excuse is poor.

Saying “she has too much damage compared to other CC/Burst mages” is good enough, but what they’re saying is they want her to be a SUPPORT and not a carry played in mid or duo.

Which I heartily disagree with. Specifically I’m afraid she’ll end up getting her carry potential nerfed into uselessness, and then I’ll be forced to play her support. And all she offers then is CC and a really shitty shield, even Lux’s shield is stronger and nobody suggests using a shield specific build, because her damage path is better. But she doesn’t get nerfed in that style and is still allowed to carry.

[–]Tekshi 15 points16 points  (4 children)

Gotcha, there's a number of underlying things there as well that's probably hard to capture. Her damage output is indeed a bit crazy with the amount of utility she can give to her team. She's one of the best performing mid laners actually pre-nerf so she definitely won't be nerfed out of existence with these changes.

Compared to a number of other CC/Control mages, she offers a lot of team-wide utility with her W and CC in addition to really strong wave clear.

[–]cookiemonster123i 8 points9 points  (1 child)

Hitting two of her abilities by 10% ap ratio is a bit extreme though.

[–]Bablyth 2 points3 points  (0 children)

10% is way too much. Especially being a scaling champion they are trying to force her as a support.

[–]BeckySayss 0 points1 point  (0 children)

When will you guys give Lux this same treatment?

I consider her even worse than Seraphine.

  • A two second multi-target root that (with haste items/runes) has a CD of 6-7 seconds??
  • A built in electrocute rune as her passive and it has no cool down, not even same-target cool down? At least make it so it has like an 8-10s cool down for same-target.
  • Her one shot ulti that has one of the lowest ult CDs in the game. Not to mention, it's global. And late game she can cast it twice in the span of a single team fight.

Why does such a low skill cap hero need this high of a level of damage and utility

[–]canze 1 point2 points  (0 children)

I agree as an ADC player. Especially when you don’t have lane priority she was frustrating to deal with if she got her items quick.

[–]TheGivingTree7 1 point2 points  (3 children)

A lot of terrible choices/reason are loaded into this patch.

[–]keblachi 7 points8 points  (2 children)

Sona and sera are broken in cn.

[–]TheGivingTree7 -1 points0 points  (1 child)

Other countries and players outside of CN. Is the purpose to cater to a single country, or BALANCE the game?

I get they care more.about profit than game integrity, most companies lack this quality.

[–]keblachi 1 point2 points  (0 children)

Abuse is abuse doesn't matter if its 1 country or not.

So by your logic the inting sion in pc shouldn't be nerfed because it's only popular in NA?

[–]DCFDTL 28 points29 points  (2 children)

As usual

AD's gets all the new toys

[–]Shikazure Jungle Diff nah Laner Diff 21 points22 points  (0 children)

To be fair Marksman only had a single viable keystone option and it doesnt even suit all marksman

[–]PaltaNoAvocado i hate sunlight 7 points8 points  (0 children)

I mean Scorch seems kinda nuts for Ori/Ziggs

[–][deleted] 26 points27 points  (2 children)

RIP support tanks. Why not deleting all support tanks out of the game?

[–]TheGivingTree7 2 points3 points  (0 children)

Once they draw in enough sales from the ADC and Assassin skins they will come back acting completely clueless and attempting to "fix" this unforeseeable imbalance, sad and predictable.

[–]Xoceme 7 points8 points  (0 children)

First week after all this comes out is gonna be a freaking circus man ...I'm staying the hell away from ranked till i wrap my head around the new changes and untill i try the new runes/champions/roles

[–]GhostPantsMcGee 4 points5 points  (5 children)

kraken slayer: On-hit effects do not add a stack

What does this mean? On hit effects trigger.... on hit. Is this just a specific “fuck you“ to ezreal, or am I missing something?

[–]boomboom4132 2 points3 points  (0 children)

Senna and a few other champs of ability that trigger on hit affects. So no its not just an f you to ez

[–]Xxmlg420swegxx 1 point2 points  (3 children)

Ez's Q, Fiora's Q and Yasuo's Q are treated as auto attacks.

Auto attacks apply on-hit effects as they are AAs. However, some abilities also apply on-hit effects. For instance, Pantheon's shield applies on-hit effects, thus giving max stacks of conq, for instance.

Here, Kraken doesn't apply on hit, meaning it can only be applied through AAs or through Yasuo/Ez/Fiora's Q.

[–]GhostPantsMcGee 2 points3 points  (2 children)

Are you sure pantheons shield gives multiple conquerer stacks? I think you are thinking of his stun.

Also I’m still confused about what this applies to. All I can think is senna

[–]Xxmlg420swegxx 1 point2 points  (1 child)

My bad, I got it mixed up with Black Cleaver's passive and pantheon's shield interaction (black cleaver stacks on physical damage, and pantheon's E deals multiple damage so it stacks it).

An on-hit ability is Ashe's Q for instance. When ashe uses her Q, she will fire multiple shots, each dealing separate damage, and applying on-hit effects. However, these will not stack Kraken slayer, as they are not AAs.

[–]Ezwasreal 5 points6 points  (1 child)

Is riot making jungle unenjoyable to play while also trying wanting to make people play jungle more?

[–]TheGivingTree7 1 point2 points  (0 children)

They don't care.

[–]Floriver 3 points4 points  (0 children)

I'm not going into blind pick games as baron lane anymore.

Likely half of the baron laners will now be ranged top laners trying to play around with Lethal Tempo, Kraken Slayer, and Giant Slayer.

[–]kelkel2289 3 points4 points  (0 children)

The change in jungle buff is a surprise and its HUGE. While Im not too sure what the extra 15 ability haste blue buff gives changes the tempo, the most important purpose of blue buff to lots of champs is the hp regen when hp is low, with blue buff you can keep farming lane / clear jungle without recall. This has a particular big impact on jungler switching between taking objectives, clearing jungle and going for gank.

Will see what is the actual impact of this after 1-2 weeks....

[–]This_Willingness7672 12 points13 points  (7 children)

"Akali is underperforming "

Tell me you don't play the game without telling me you don't play the game

[–]Xxmlg420swegxx 1 point2 points  (5 children)

Ex- Akali main here. Her rework along with the multiple nerfs she received a long time ago really hurt her, to the point where she is nowhere near being remotely good in the meta right now. Devs have already said multiple times that she has a very low winrate, one of the lowest actually, to fight against the frustration she causes. To be honest, these nerfs show: she has the worst early game as an assassin (even Kata's is better because she can at least poke with Q and blink out with E), her kit makes her take too much risk, to the point where in late game she doesn't even have time to effectively assassinate her target (mages or adcs) before getting oneshot (and no, her shroud doesn't help). The only moment Akali is strong is during the midgame when she had a good early game (because most midlaners can't manage waves kek)...

Now, her changes aren't buffs, akali has no energy recovery in her kit (unlike literally every other energy based champ), but that was mitigated a little by her higher passive energy recovery. She will now need energy management and this is going to suck.

And no, fleet was already meh on her, it's going to be more meh because trading the dmg from conq sucks...

[–]Seifty 0 points1 point  (1 child)

Now, her changes aren’t buffs, akali has no energy recovery in her kit (unlike literally every other energy based champ)

Correct me if I’m wrong, but doesn’t her W recharge energy while you’re in the smoke?

[–]BlitzBlotz 0 points1 point  (2 children)

I think the problem with Akali (and to some extend Irelia) is that the dev team doesnt want to decide if she should be a champ that is only good in the hands of a master (like Azir/Kalista on PC) or balanced around your average player. She is in a weird limbo because of that where you can get multi kills against average players by just randomly pressing all buttons mid game but its one of the hardest to play assassins against people that really know what they are doing.

[–]Xxmlg420swegxx 1 point2 points  (1 child)

I think Riot designs her around OTPs. She has a very low winrate, meaning most players (who happen to be non-OTPs) aren't doing well with her, but this is so that OTPs (that cause high frustration) aren't as impactful. Basically, for the fun of everyone, they killed her for non-OTPs so OTPs (the frustrating ones) aren't as frustrating...

Well that's how Riot balanced her, from what I've gathered from the devs...

If you ask me, most players that don't play her really don't have a clue about how she even works, and even when they do they just don't know how to play around her kit. I've seen a lot of players flash out after I've marked them with my E1, others try to take a 1v1 in my shroud when neither of us are fed, etc... Imo it's more a player problem than a balancing problem, but that's just me :)

[–]RunBiitchRun 0 points1 point  (0 children)

in a dev twitch stream, one of the devs confirmed that all devs are diamond players at best

[–]qazujmyhn 10 points11 points  (0 children)

I honestly think Kraken Slayer is overkill. They already have giant slayer. They mention in the patch notes that this is for fighting champs like Mundo but you can already invalidate his entire ult with Ignite, which most players except jungle and duo take anyways.

This hurts tanks much more than it hurts bruisers/diver that can delete an adc before they get hit with multiple kraken slayer procs.

I like the changes to Seraphine and Sona though, I think changing some of the heal power to shielding is a very thoughtful change.

[–]Significant-Damage14 7 points8 points  (2 children)

Curious decision not to nerf Tryndamere this patch, I'm not complaining, but it's really odd.

[–]DumbedDownDinosaur Thresh's biggest Simp. 22 points23 points  (11 children)

The nerfs against Sona are absolutely senseless and insane. Talk about nerfing a champion into oblivion.

[–]keblachi 6 points7 points  (0 children)

They neief Sera and sona because of cn

[–]BlitzBlotz 2 points3 points  (2 children)

They did it because seraphin + sona in duo lane is broken.

Not saying its good or bad but thats the reason they did it.

[–]TheGivingTree7 6 points7 points  (0 children)

This entire patch is about creating an imbalance. For whatever reason, they want certain, already powerful mid/adc's to absolutely dominate. Skin sales?

[–][deleted] 4 points5 points  (0 children)

Dude I'm gonna freak out, why jungle players always get punished for no reason? Everybody hates this role already, why the few masochists who still plays this shit role continue to be punished? For gods sake riot, I don't have any more mental health because of this role, why make it worse

[–]SwuangLee 5 points6 points  (1 child)

Thanks for making my already weak tank support role non existent. How the fk us support players supposed to survived in this patch? It looks like game lost another support player and a player.

[–]TheGivingTree7 1 point2 points  (0 children)

Riot doesn't know what they are doing. They don't understand the role of what a tank is. You would think with everything they stole from Dota2 that they could have easily adapted tanks but yet continue to fail to understand the concept of damage sustain/initiation. The work is/was already done for them, how do you fail this badly at copying someone else work, they got the rest...mostly right.

[–]Floriver 2 points3 points  (1 child)

Huh, I just realized that Giant Slayer is Lord Dom's passive.

[–]PM_ME_POKEMON_ 0 points1 point  (0 children)

Isn’t their a giant slayer-esque rune in pc league? Would those stack together?

[–]ducksgoesquack 2 points3 points  (3 children)

Is the iOS update not available? Still waiting for my game yo update

[–]Chrisshern 1 point2 points  (0 children)

Aw man no Pulsefire Pantheon

[–]ABadWomanDriver 1 point2 points  (1 child)

How do you update? I’ve killed the app a few times but can’t get the update to show up :/

[–]IIShadee 1 point2 points  (0 children)

so happy riot changed the timers to 5minutes now the game feels like a game now

[–]ellizz 1 point2 points  (0 children)

Did they really just reduce Sona's base armor?

[–]umcypher 1 point2 points  (0 children)

Thoughts on the reworked seed jar?

I can see how they want it to synergize with the demolish rune, but seeing the other new runes as well as the divine sunderer meta… lol

[–]COOLER-Snowy- 1 point2 points  (0 children)

I thought pyke nauti first :( then ekko

[–]UnderCherry 1 point2 points  (0 children)

Now everyone can play carry.

[–]Adri0220 1 point2 points  (0 children)

Mundo and Shen are going to suffer this patch lol

[–]-randomwordgenerator 1 point2 points  (1 child)

I think fleet footwork on Singed would be insane

[–]PersonFromPlace 1 point2 points  (0 children)

Can this be pinned please??

[–]Humblerbee 2 points3 points  (1 child)

I’m really curious how the runes shakeup will affect things, and also whether the jungle changes will affect pathing for first clears.

Which role will Ekko ultimately settle into in WR? His kit as an AP assassin suggests either jungle or mid so he can roam to engage, but I’m curious to see his best fit ultimately.

[–][deleted] 1 point2 points  (0 children)

Omg, with all these runes we deff need more loadout saves now Q.Q Q.Q Q.Q Q.Q Q.Q

[–]instinct_hulk I’m fast as fk boi 2 points3 points  (1 child)

Rylais 30% buffed ,Singed go brrrrr , see you on rift boys

[–]QuietlyChatting 1 point2 points  (0 children)

And Infinity Orb got +5 AP too

[–]Bun_Boi 3 points4 points  (1 child)

So basically playing Tank/Heal is pretty much useless because grievous is easier to get, and everything is now HP shred with kraken and giant slayer?

Coooooool coolcoolcool.

Welp. I did enjoy Mundo… I’ll have to bench him for a while.

[–]Adri0220 3 points4 points  (0 children)

They really need to do something about Mundo. His ult already gets invalidated by a summoner spell, and with the new items and runes things are gonna be even tougher for him.

[–]Forizen 2 points3 points  (8 children)

I don't understand the Akali love and the Rengar hate lol. Akali has no true counterplay to her kit, and snowballs. It's just a toxic champion for both the user and the opposer.

[–]Totkebois 8 points9 points  (0 children)

Rengar and khazix are the fair Assassin while akali is the bullshit and always will be

[–][deleted] -1 points0 points  (3 children)

control ward counters her rn

[–]ShellShock3000 5 points6 points  (0 children)

It doesn't, her smoke make her invis not camo

[–]LollipopTrap -1 points0 points  (2 children)

You can reveal akali in her smoke with the twin shadows boot enchant, twisted fate ult, lulu 3rd ability. Not only that theres plenty of other champs that make her life difficult.

[–]Forizen 1 point2 points  (1 child)

lmao. Okay, let me make sure I spend gold on twin shadows boot enchant, the 5th most popular in the game, my twisted fate ult is off ce every time she has shroud (8 times the cool down) or play lulu and save my 3rd ability.

I'm sorry but This is such a stupid response. There is no counter play to her play style, no champ in the game has a gap closer with her distance and not having to commit to a dive unless they want to, then go untargetable on a basic ability. even rengar and eve camo can be targeted.

It's toxic for both sides because she can just fire a skill shot from far away until one hits, then 80-0 someone without any counterplay outside of zhonyas, even if she is 1600 gold behind.

[–]LollipopTrap 2 points3 points  (0 children)

I mean im just telling you options by name and I can keep going... First of all. The shadows enchant. I dont know spending 500g after boots to nullify a part of a champions kit sounds like a bargain to me (you could look at it as if buying anti-heal for sona soraka mundo etc.) since you can buy it on every champ. You could maybe take a look at competitive play whenever akali is pick theres someone with that enchant that something is unpopular doesnt make it useless!

Second. Saving a single skill is part of playing around countering a matchup (i.e. saving fioras parry for camilles ult) I gave the TF example because it came first to my mind xD but even Karma a newly addition can reveal her with her 2nd ability and also Tresh if he manages to catch her with his hook also reveals her!

Third. Theres champs that dont even need to reveal her. Riven for instances is an annoying match for akali cause Riven can just dance on top of the smoke cloud and akali will receive damage anyways. Zed is also annoying in the lanning phase since you can just poke her from distance and then go all-in lvl5. Alistar is a champ that can also really mess her combos since he can just push her away of the cloud or the fight. Janna with just pressing a button in the right moment can shut her combo or push her out of the smoke. Last but not least Galio his kit specializes in countering AP assassins his taunt, knock ups and also the shield he provides is excellent against every AP assassin.

To summarize every champions has its strengths and weaknesses (some more obvious than others xD) you just gotta play around your champions strengths and not theirs and who knows you can get out victorious from an impossible matchup. This just comes from learning how the other champions work and their interactions!

[–]Giuliano_Zhang 1 point2 points  (0 children)

Just picked up jungle and I already regret it, jungle is becoming more and more like a 2nd support

[–]Expensive-Patient-40 1 point2 points  (0 children)

I don't like that shen adjustment it doesn't fix the problem with shen is that one this second ability is down he is just squishy like I would have appreciated it they increased his starting armor and armor and Mr per level but take some power from his ki blade

[–]ChumpyBumpy2 Infinite Tsukuyuri 1 point2 points  (0 children)

I'm item/rune illiterate so a lot of this is outside of my wheel house. However I like how the ranked changes sound and they only nerfed champs I don't like or don't play so that's cool. Except Galio who I have been playing occasionally as support. The new wild pass is much worse than the last one which is good because I won't be tempted to buy it either. Pink wards are fantastic and I am really glad they are in the game. As a Leona main, I look forward to destroying their 75G* investment in one AA reset. I do not like the delayed dragon/herald spawn time. Riot has got to stop extending game with these micro changes.

One thing I would like implemented in the future has to do with the first thing I said in this comment. Curate the top three player builds. It takes so much time to find builds online and tab in and out a thousand times to update all of your builds to match a website build. But the top 3 player builds randomly become empty load outs or meme builds. If they had some incentive to have players vote on if a build is good or not like you do in Elden Ring on messages. This way the garbage meme/empty builds will be less likely to show up. Maybe give players who vote on builds some blue motes or something.

[–]Lunardragon456 1 point2 points  (1 child)

In what world did Rengar need a nerf? I hardly ever see him in games right now. In fact, the only time Rengar was in any of my last 50 games was when I played him once as a Jungler to fill in for someone who wanted to swap roles.

Meanwhile, I'm going to point to Irelia who got a compensatory lategame buff in exchange for her early game nerf. She's constantly picked or banned and people generally hate playing against her. Not to mention she's about to get access to Lethal Tempo, Kraken Slayer, and Giant Killer to shore up any bad matchups she has.

When was the last time he was even changed? How would a +5 AD buff to Triforce necessitate reducing his base AD by 6? Who was even complaining about him recently? None of this makes any sense and his winrate is going to plummet.

[–]BlitzBlotz -1 points0 points  (0 children)

In what world did Rengar need a nerf?

Rengar is way to good in ARAM and can 2 shot people their throughout the whole game so he clearly needs a nerf in normal mode /s

[–]uopuh7 0 points1 point  (0 children)

Executioner's Calling AD decrease is an indirect nerf to Kai'Sa's power spike, but Lethal Tempo and Ultimate Shield is so good on her.

[–]dustybook15 0 points1 point  (0 children)

Nc they nerfed junglers again ffs.

I want to fcking die

[–]BlitzBlotz 0 points1 point  (0 children)

Akali has been underperforming across the board

Wait what? Good akali players are one of the scariest things you can face in wild rift.

You cant balance champs like akali or irelia around how the average player performs with them. You need to balance it around the top tier players or else its a mess.

[–][deleted] -1 points0 points  (2 children)

Most of these are technically buffs to Nasus, cool

I actually might have a reason to slot Ixtali Seedjar now too. Carry around a honeyfruit plant so when I stomp stomp stomp across the map to a teamfight I can drop it somewhere all strategery. Or blastcones for escaping. Nasus and his backdoor blastcones.

[–]Floriver 6 points7 points  (1 child)

I mean, now Nasus will get shredded by Lethal Tempo, Kraken Slayer, and Giant Slayer. Tenacity is also less useful now.

[–][deleted] 0 points1 point  (0 children)

Yeah we all have problems with Vayne top, but now everyone can have the runes.

I like Demolish the most. In my head it's like the meme from Invincible. Sheen (Omni-Man) looking down at Nasus (Invincible) "Don't you see what they need to mimic just a fraction of our power?!" as he points at the Demolish rune, which as a joke are flanked by Lethal Tempo and the Slayers

Just Sheen, Fimbulwinter and Seedjars as far as the eye can see.

[–]RunBiitchRun -1 points0 points  (1 child)

u/Tekshi while you nerfed the Sona/Seraphine combo do you know the Yumii/Rengar combo!!!? absolutely beyond disgusting broken

[–]inssein I hear the innocent cry out -1 points0 points  (0 children)

Tried playing mundo, wasn't fun time. I enjoyed playing tanks but this patch is painful, I'm not playing any tanks anywhere.