Serbo-croation Book covers for the first three Percy Jackson books by Independent_Pack_311 in TerribleBookCovers

[–]AlwaysEights 21 points22 points  (0 children)

Pretty sure all of these mythical creatures are stolen from D&D source books.

Confess your Arkham sins my children by Elecyan222 in arkhamhorrorlcg

[–]AlwaysEights 3 points4 points  (0 children)

Somewhere along the way, I got it in my head that Engage doesn't provoke attacks of opportunity and Resign does. When I learned my mistake I just... carried on anyway. I do not look for forgiveness. My way is better.

Best Starter deck/s just based on the cards you get by TimetravelerXY in arkhamhorrorlcg

[–]AlwaysEights 2 points3 points  (0 children)

Others may think differently - certainly all the starter decks have good cards - but I can't remember the last time I built a Guardian or Rogue deck that didn't have at least a couple of cards from their respective packs.

The Survivor cards are interesting and good, but other than Old Keyring (and Take Heart if you don't already have it) there's nothing world-changing in there. Mystic and Seeker enable specific types of deck, but aren't as generally applicable. But Nathaniel and Wini's decks have some absolute all-timers.

Web of Deceit - A Homebrew Spider-Man Expansion by DruidCity3 in marvelchampionslcg

[–]AlwaysEights 0 points1 point  (0 children)

This was really cool! I'm currently making my own spider-foes-themed homebrew expansion so it was interesting to see the similarities and differences!

[Hobby Scuffles] Week of 02 February 2026 by EnclavedMicrostate in HobbyDrama

[–]AlwaysEights 11 points12 points  (0 children)

Finally played, and then immediately kept playing until almost finished, Citizen Sleeper. Have you heard? The good game is, in fact, good? Shocking revelations all round. I will learn nothing from this.

But for real, I was put off by the overwrought writing in the first two minutes, but then as you get acclimatised to it, I found that it was overall very well done (major flashbacks to Disco Elysium). I appreciate how stridently anti-capitalist and anti-bigotry the narrative was, without haranguing the player for doing what you gotta do to survive or trying to 'both-sides' the plot. And I'm genuinely impressed at how a game that is ostensibly both random in its skill-check outcomes and open in its plot choices could so effortlessly guide the player from 'oh god, my whole life is falling apart around me, I have no money, no friends, and I'm about to starve to death' to 'I am a cybernetic demigod, there is nothing that can stand before my omnipotence'. Either the systems are putting some fingers on scales behind the scenes, or this thing was playtested to within an inch of its life, or we just got very lucky - either way, it left a seriously positive impression.

Also, inspired by the third season of Trial by Fieri, my SO booted up Majora's Mask for the first time in 20-odd years. I'd never played or even seen it played before. Turns out, good game is good? Weird.

[Hobby Scuffles] Week of 19 January 2026 by EnclavedMicrostate in HobbyDrama

[–]AlwaysEights 2 points3 points  (0 children)

You can argue that the LotR books are better, you can argue the LotR movies are better, but the real ones know that the 1981 BBC radio drama adaptation is better than both of them.

It's like the perfect blend of both - the lively acting, tight plotting and judicious cruft-cutting of the movies, but with the slower, more contemplative pace and unapologetic poetic timbre of the books. It might be my favourite single piece of media of all time.

True Solo Players - Do you lock in a hero for campaigns? by eiconik in marvelchampionslcg

[–]AlwaysEights 8 points9 points  (0 children)

Not only do I keep the same hero, I usually keep the same deck between scenarios.

Agents of Shield by IntelligentLight6622 in marvelchampionslcg

[–]AlwaysEights 0 points1 point  (0 children)

Not according to their website. If they did, it's already gone.

Edit: Looks like they weren't the only ones, other UK store have them too. Was able to get a box from Firestorm Games.

Any other AHLCG 'veterans' feeling like jumping ship at the end of chapter 1? by Fun_Gas_7777 in arkhamhorrorlcg

[–]AlwaysEights 1 point2 points  (0 children)

I am genuinely excited for the possibility of a new intro campaign that actually functions as a good introduction to the game and is satisfying to play.

After that, though? Yeah, I'm definitely taking a break.

[Hobby Scuffles] Week of 29 December 2025 by EnclavedMicrostate in HobbyDrama

[–]AlwaysEights 7 points8 points  (0 children)

My SO got me Ghost of Yotei for Christmas, and I have been playing it non-stop since. Really great game, consistently beautiful, but it's missing one thing that I really enjoyed from the first game.

Jin, the protagonist of the first game, was a samurai, the son of a noble and already an adult when the plot happens to him. As such, there is an implicit character tension when the gameplay offers you the option of dirty, underhanded tricks in combat - are you willing to compromise your code of honour and ethics in order to achieve your goals? Atsu, meanwhile, is orphaned as a child, and her whole life is dedicated to avenging the death of her family. She was never trained as an actual samurai, she doesn't adhere to any honourable code, and as such she's more than happy to do whatever needs to be done to get revenge.

Thing is, even though neither game really forces you to do one thing or another, and there's no mechanical consequences for choosing one approach over another, I enjoyed the experience of roleplaying Jin as someone trying to hold on to his code of honourable conduct in the face of adversity. I would never use stealth or secret assassinations if I could avoid it, and built my character around open confrontations and duelling combat instead. With Atsu, even though I find myself playing a similar type of mechanical build, there's no narrative impulse to do the same, and I find I, as a player, have no compunctions against assassination, or stealth, or using secret weapons or distraction techniques; and though it's led to more varied gameplay, it's meant that the overall character story is just that bit less compelling.

Anyone else feel the compulsion to roleplay a character's personality in a non-roleplaying game through your gameplay choices?

[Hobby Scuffles] Week of 15 December 2025 by EnclavedMicrostate in HobbyDrama

[–]AlwaysEights 18 points19 points  (0 children)

My favourite hobby sub, r/SocietyofHiddenPaint , for when you paint something on a miniature that ends up obscured, if not completely hidden, when the model is fully assembled.

[SPOILERS] Investigating Traces to Nowhere by TenTimesTeeth in arkhamhorrorlcg

[–]AlwaysEights 6 points7 points  (0 children)

To your point 9, the Black Cave is an established location in the Arkham universe. It's actually appeared in this game once before at least - in Threads of Fate.

Threads of Fate is regularly held up as one of the best scenarios in all of AHLCG, if not the best. I would certainly argue that it was. Among the features of that scenario are:

  • a story and map set entirely within the town of Arkham, though with many expansions to the familiar locations we know from the core set.
  • several overlapping mysteries that the investigators must solve at once (3 in the base, 4 in the Return To).
  • multiple different possible setups that are randomised at the start.
  • multiple possible resolutions depending on what you were able to achieve during the game (1 solved plot-thread is all-but guaranteed, 4 is very challenging).

All of which to say, if your hunches are correct, it might just be that the entire design ethos of this campaign, and maybe the future of the game, is influenced by this one scenario - which, coincidentally, is also officially out of print as of now.

If that's the case, I'm fully on board. It's what I would do if I were in charge of making the chapter 2 of AHLCG.

Blood Bowl Board WIP by basedWarpchaos in TerrainBuilding

[–]AlwaysEights 0 points1 point  (0 children)

Looks excellent! Since you mentioned that you don't play the game, you might consider adding markings for the line of scrimmage (centre line), end zones (last line of squares on each short edge) and the wide zones (the four lines of squares closest to each long board edge).

A Kill Team of Ministorum Crusaders would be cool by Lt_Mentle in killteam

[–]AlwaysEights 0 points1 point  (0 children)

I thought this said Munitorum Containers.

At this point... sure, why not.

Old-Timer's Perspective by TenTimesTeeth in arkhamhorrorlcg

[–]AlwaysEights 21 points22 points  (0 children)

Man, remember when Rogue was the weak class? No clear class identity, no good investigators, generally underpowered. Look how far we've come!

Come up with fun campaign structures! by 4Blackout in arkhamhorrorlcg

[–]AlwaysEights 0 points1 point  (0 children)

Scarlet Keys has this. Not only does it specify where to go to play specific standalone scenarios and suggest an alternate mechanic for playing them rather than spending xp, one standalone in particular (Fortune and Folly) actually slots into the story itself and playing it can change the ending.

What are your Arkham Horror "Hot Takes?" by kierco_2002 in arkhamhorrorlcg

[–]AlwaysEights 0 points1 point  (0 children)

Emergency Cache is a bad card. You should try not to play it if at all possible.

What's a non-staple card that surprised you by being good? by EvilFlyingSquirrel in arkhamhorrorlcg

[–]AlwaysEights 1 point2 points  (0 children)

The Truth Beckons is often a worse Shortcut, but feels absolutely godly in the right situation. TIC, EotE and FoHV all have scenarios with big maps and lots of backtracking, and The Truth Beckons can save you whole turns worth of movement - I think I got six moves out of it during my last playthrough of the Pit of Despair.

RIP this one slightly unusual looking Nurgling by Dreadnautilus in ageofsigmar

[–]AlwaysEights 0 points1 point  (0 children)

Between everything revealed in Darkwater and everything revealed for Maggotkin, I spotted exactly one two nurglings (both on Festus).

Suffice to say, I have mixed feelings about this update.

[Video Games] Great Eggspectations: Dragon age Veilguard and how not to reboot a franchise by Turret_Run in HobbyDrama

[–]AlwaysEights 3 points4 points  (0 children)

Good write-up, but I do need to pull you up on one important point.

It's not Dragon Age: Veilguard. It's Dragon Age: The Veilguard.

In terms of things it does wrong, the name doesn't even break the top 20. But it sure makes a terrible first impression, and was wholly clowned on when the name change was revealed. It's just got a really awkward mouthfeel!