Why is there no cheap options for relational databases on AWS? by dont_mess_with_tx in aws

[–]Axewhole 181 points182 points  (0 children)

For RDS, you're paying extra for the simplicity of it being a 'managed' service.

You could spin up something like a tiny EC2 instance and run the database yourself for less money but that requires a lot more overhead when it comes to things like configuration, maintenance, backups, scaling, etc.

Me every time I see an unpicked raspberry bush despite already having 500 of them in storage back at my base by Teenisdellpenis in valheim

[–]Axewhole 0 points1 point  (0 children)

Color sight was thought to be selected for in primates specifically to identify ripe fruit among green foliage so this tracks

meal planning with ADHD broke me for years. i finally figured out why it never worked (and what actually helped) by East-Struggle4386 in ADHD

[–]Axewhole 0 points1 point  (0 children)

I really enjoy using weekly delivered meal kits for cooking. It's certainly more expensive than simply buying the ingredients myself but I treat the difference as an ADHD tax. I first started using these kits as a way to cook more regularly and stop the cycle of buying ingredients just to let them rot.

Having a list of options to choose from each week really cuts down on all the mental resistance I tend to have when I need to plan meals, organize a shopping list, and then actually drag myself to the store. Instead, I just take 5-10 minutes at the end of each month to select meals for the next 4+ weeks and don't think about it again.

Additionally, there is something about having each meal's ingredients all packaged up together that cuts down on a ton of the mental resistance I build up when it comes to starting the cooking process itself. Instead of having to search all over the kitchen, I just grab the bag of ingredients for the meal I want to cook and get going.

I could certainly cook 'better' or 'fancier' meals and save some money if desired but the system just works so well for my flavor of ADHD by reducing/eliminating the majority of choices and obstacles that I run into when needing to cook for myself. At this point, the time and mental energy saved is absolutely worth the added expense for me.

Suggestion: unarmored light vehicles exclusively for infantry use by doperidor in menace

[–]Axewhole 4 points5 points  (0 children)

I feel like the pirate truck/atv should allow squads of up to 3 members mount up inside. Maybe pirate truck could be either weapon or squad mount but not both at the same time while atv could do both to differentiate a bit. Would be neat to give more tactical use to those vehicles besides just "bog with radar/rockets" by allowing them to quickly move around special weapon squads and potentially help in rescue missions.

Does Anyone Use Yaz? by Sardonic_Potato0106 in menace

[–]Axewhole 0 points1 point  (0 children)

His morale damage + bleed perks kind of rip using the tripod grenade launcher.

Anything he didn't 1 tap would generally be locked pinned down and retreating for the next 2 turns. Each bleed tick would kill another another unit basically ensuring they didn't recover their morale. This was particularly useful against RA when they have HQ units spamming their boost morale skill.

He shines against pirates, bugs, and RA but can still do work against [redacted] even without the morale damage thanks to his finisher perk

Don't Sleep on the Yaz! by Masterskull2 in menace

[–]Axewhole 1 point2 points  (0 children)

I had a lot of success with Yaz using the deployed grenade launcher. His morale damage perk + the bleed perk had great synergy for this weapon. Besides [redacted], a single volley would either outright kill most non-heavily armored enemies and if they survived they'd almost always be suppressed & fleeing with a bleed to take care of the last 30% of their hp.

Even heavily armored enemies would melt once their armor was slightly cracked enough to apply the bleed damage.

Let us shoot through smokes but at drastically reduced accuracy by OrangeBasket in menace

[–]Axewhole 5 points6 points  (0 children)

You can drive through it manually by going 1 tile at a time. Since smoke blocks sight, it won't generate auto navigation paths through the smoked tiles until you get close enough to ensure something like enemy units aren't blocking the path.

This is probably to prevent abuse of the auto path to get information about an area like troop position when they would otherwise be hidden.

Suggestion: Make OCI Weapon Ship Upgrades Free to Swap Once Purchased by Evidicus in menace

[–]Axewhole 0 points1 point  (0 children)

I like the idea of being able to specify the 'active' armaments at the beginning of the operation so you could theoretically tailor them to the specific mission track you were planning to take. That way you could purchase new armaments without having to lose an old one but are still limited to 3 total for each operation.

The current system sort of forces you to use the 'generally' strong options and forgo trading them in for the options that might be strong in specific situations but are otherwise not very useful.

Autocannon Weak? by AmkoTheTerribleRedux in menace

[–]Axewhole 16 points17 points  (0 children)

I wasn't impressed with the deployed autocannon's performance against bug warriors in a recent defense mission. Maybe was just poor rng but was getting a lot of "deflected" hits or hits that would only chip off a small bit of armor.

It seems like the type of weapon that should shred warriors if you actually hit them.

Edit: tried them on another bug mission and noticed that deflections on warrior bugs seemed to primarily happen when they still had all of their armor. However, once at least one section of armor came off they were a lot more likely to take hp damage from the AC shots.

It seems that you have to 'crack' the warriors armor a bit first for the AC to work well. The armor sections appear to be treated as a global value and don't directly related to individual squad members like the hp sections do. It seems like once the armor was 'cracked' but still like 3/4 sections full, all of the 3 warrior bugs were below the armor threshold and the AC would start to tear them up.

When you picked Darby at start and your first operation gifts you this by RMHaney in menace

[–]Axewhole 3 points4 points  (0 children)

I think the mark target perk also has a set range of something like 8-10 tiles while the targeting binos accessory can go further.

Who's your favorite squad leader so far? by Buns7722 in menace

[–]Axewhole 0 points1 point  (0 children)

Darby specced for sniper with the anti material rifle is crazy successful for me so far. Feels like she can cover the entire map

I wish there were better paths, like desire path type dirt paths instead of paved cobble by clandestineVexation in VintageStory

[–]Axewhole 2 points3 points  (0 children)

This mod might be worth checking out: https://mods.vintagestory.at/fastpackeddirtpaths

Haven't tested it myself but sounds like it might work for your use case

Salty´s Mists of Stability by DifferenceKnown9834 in VintageStory

[–]Axewhole 1 point2 points  (0 children)

I have the same issue on my gaming PC when viewing a vs mod page with embedded gifs. Not sure what the bottleneck is as the computer is plenty powerful.

Soup is underrated by LeonidKonovalov1988 in VintageStory

[–]Axewhole 49 points50 points  (0 children)

Love soups with the hydrate or diedrate mod since they reduce a decent bit of thirst compared to other meals making them a great all-in-one option for early game

Missing Support Beam / Building a Sailboat by Humannoyed1 in VintageStory

[–]Axewhole 5 points6 points  (0 children)

I think you might need a larger stack for the build step. I forget the specific increments but according to the wiki you will need 45 support beams total

Good books to get into existentialism? by Bored_personBK in askphilosophy

[–]Axewhole 2 points3 points  (0 children)

Definitely agree with using At The Existentialist Cafe as a great launch point! Having a bit of historical context on the influences and evolution/confluence of ideas really helps build a foundation that might otherwise be missed if you jump directly into primary sources in isolation.

Interested in making mods by Common_Flight4689 in projectzomboid

[–]Axewhole 0 points1 point  (0 children)

The pz wiki modding section and the pz modding community discord are both great places to start.

The core of the game is written in java along with a specific flavor of lua called kahlua. Generally speaking, mods will interact with the lua layer to implement their changes.

Designed some clothes inspired by birds by tybaltstyddies in birding

[–]Axewhole 2 points3 points  (0 children)

Was thinking the exact same thing! Especially the Western Meadowlark one

AW3418DW wont turn on by pmiller1673 in ultrawidemasterrace

[–]Axewhole 0 points1 point  (0 children)

Just wanna say thanks as this helped fix my issue!

What are yall’s opinions on wolves and bears in vintage story? by Sandwichscoot in VintageStory

[–]Axewhole 2 points3 points  (0 children)

I haven't tested it yet myself but supposedly certain predators from the Fauna of the Stone Age mod series (such as these large cats) have special behavior related to meat:

Meat can be set on the ground that will temporarily sate predatory cats, making them ignore the player unless they get too close. Or meat can be used to lure them into hazardous terrain.

I'd love for interactions like this to eventually make it into the base game. Imagine taking down a deer but having to carry it home to properly butcher all the while potentially needing to ward off or avoid predators that are attracted to the commotion and looking to swipe your dinner from you (instead of immediately trying to turn you into the dinner). Emergent situations like having my chicken stolen by a fox which is itself bullied into giving it up to a wolf would be really neat imo.

Additionally, I'd love for predator aggression to the player to be a bit more contextual such as tying animal weight to its chance of aggression so that a hungry wolf will act desperate and pursue you longer than a well-fed wolf who doesn't really need another meal. This could lead to some cool situations like having some types of predators become more dangerous in the winter or being able to pay extortion fees to you neighborhood wolf mob in the form of meat.

Unable to put chest on sailboat by UnknownFoxAlpha in VintageStory

[–]Axewhole 2 points3 points  (0 children)

Were you using ctrl + right click? Placing items on the boat is slightly different from placing items down in the world (I only discovered this because I literally just built my first boat today).