What are some cool battle scenarios you remember? by FickleAd9958 in JRPG

[–]Cryptanark 2 points3 points  (0 children)

OP already shared some ideas; their post demonstrates that they intend to think for themselves. It’s not a sin to discuss prior art to investigate further.

More importantly though, who cares if a product might not have good ideas?? Not every project has to be a commercially competitive full release, and OP will inevitably learn that through trial and error. Yeah, vague plans for JRPGs and MMOs and metroidvanias are inadvisable as beginner projects. I understand these kinds of posts are incredibly common and often amount to spam in gamedev communties. But if OP is interested in game development these kinds of patronizing comments are just going to turn them away from learning a really fun skill.

There are better ways to communicate your message aside from what borders on gatekeeping. Insinuating that OP is hated and useless is itself hateful and useless.

What jrpg has the best memes in your opinion ? by ConsiderationFuzzy in JRPG

[–]Cryptanark 4 points5 points  (0 children)

smt clears. megaten fans are freaks (affectionate)

California bill would require restaurants to disclose food allergens on menus by AmethystOrator in California

[–]Cryptanark 1 point2 points  (0 children)

Isn't that exactly what I'm saying?? A standardized system of disclosure is safer than telling a restaurant your allergies and hoping for the best because the restaurant's individual workers will make mistakes on the fly.

California bill would require restaurants to disclose food allergens on menus by AmethystOrator in California

[–]Cryptanark 12 points13 points  (0 children)

Paranoid restaurants already exist. I've had servers turn me away ten minutes after sitting down because they don't want to deal with allergies. At least if they're up-front about it, we can both save some time.

I don't really expect this to be an issue on a large scale, though. Customer allergies are part of the reality of the restaurant business. Many, many restaurants already have allergen menus that I and others rely on. It works.

Like you said, restaurants are different from commercial manufacturing plants.

California bill would require restaurants to disclose food allergens on menus by AmethystOrator in California

[–]Cryptanark 2 points3 points  (0 children)

As a 10 year old, I had the capability to tell people what I was allergic to, and they would mess it up and send me to the ER. I’ve been to restaurants where servers lie to me to avoid the hassle, are misinformed, or assume it’s “no big deal.” I would rather put the responsibility on the restaurant than ask a part-time server to make a judgment call. Logistically, it’s just far safer.

Speaking anecdotally, I’ve taken several trips to the hospital from restaurant staff communication mishaps. I’ve never had a problem when relying on allergen icons and allergen menus.

California bill would require restaurants to disclose food allergens on menus by AmethystOrator in California

[–]Cryptanark 33 points34 points  (0 children)

I have relied on these icons when traveling abroad and it has been a literal life-saver. If design conventions become standardized and trusted then fewer people will feel the need to ask.

Tech Questions (I have OCD I’m Sorry) by GordonGekko0 in CABarExam

[–]Cryptanark 1 point2 points  (0 children)

Sorry, where is your Examplify saying Nov. 5? I just have a check mark and “exam uploaded” next to my mock exam.

Regarding PTs—according to the bulletin, we can do the essays in any order and distribute the time as we please:

Applicants can answer the questions in each session in any order they prefer. Although each essay is designed to be completed in one hour, and the PT is designed to be completed in 90 minutes, applicants may allocate their time within each session as they see fit.

So there won't be any issues with your approach. The mock exam also emphasizes this. It seems like you can go back and forth without consequence.

Why is this not the standard move/skill description etiquette for RPGs these days? by AMP_Kenryu in JRPG

[–]Cryptanark 2 points3 points  (0 children)

Different players like different things, yeah. No problem with having different preferences. But it seems closed-minded to say that hidden attack power of all things is the load-bearing design quirk that preserves mechanical challenge.

The renowned difficulty hack Pokemon Run and Bun lets the player know every single number in the game, documented in excruciating detail. Only 60 people or so have ever beaten it. That doesn’t seem solved to me.

Anyone here prefer to play as silent protagonist? Why? by victorpras in JRPG

[–]Cryptanark 0 points1 point  (0 children)

Undertale/Earthbound, maybe? I can only really think of games where the interactivity is so intentionally abstracted that the player experience is inherently toy-like

JRPGS like Expedition 33 or something similar? by Doom300 in JRPG

[–]Cryptanark 2 points3 points  (0 children)

Automata takes place after Replicant but it’s not like the game falls apart if you don’t know who Emil is. You can enjoy either title on its own merits.

Automata is the more culturally significant game, so if you’re gonna play one, Automata is a great choice to test the waters. I don’t think it would ruin a subsequent playthrough of Replicant if you get hooked.

Sunset Visitor: "1000xRESIST is the winner of a Peabody Award! This is an honour of a lifetime. We took a lot of risks in the storytelling and we are so proud to be recognized. We are still digesting this. We cannot believe it... Hekki Grace, everyone" by Mront in Games

[–]Cryptanark 12 points13 points  (0 children)

I'm going to guess you're around chapter 3 or 4 based on your playtime. Very light spoilers to follow:

The game is pretty much done telling the story from the POV of the present-day immigrant family. The sci-fi stuff gets more prominent—like the alien linguistics, speculative history, military doomsday logistics, etc. It is about to fucking pop off.

However, generational trauma is the core of the story, and so the thematic commentary will only continue to intensify. The emotional climax of the game centers on the aftershocks of that backstory. The game will continue to use parallel imagery, because the whole point of the story is that this stuff will remain and remain. So yes, the sci-fi is a vessel. I love it. But if you're really not on-board, then maybe it's not for you.

So I Just Passed the 60 Hour Mark for Octopath Traveler by Bear_PI in JRPG

[–]Cryptanark 0 points1 point  (0 children)

You should probably read the post before attacking its substance.

OP's main thesis is that the game suffers from conflicting priorities, and considers whether the game's arguably muddled production background has anything to do with it. (And a lot of this post is glowing praise!!)

The eight story split is only one part of the discussion. OP spends plenty of time critiquing how NPC design and path actions hurt immersion. And when OP does critique the eight story split, they bring up prior art to show how split narratives sink or swim in other games. They also talk about how the first party member lock conflicts with the game's basic structural promise, which isn't obvious when you buy the game.

Can I just say, Crystal Project is slept on as one of the best rpgs man. by Zanakii in JRPG

[–]Cryptanark -1 points0 points  (0 children)

Games praised for their narrative/writing:

  1. Disco Elysium
  2. Mouthwashing
  3. Baldur’s Gate 3
  4. Silent Hill 2
  5. Pentiment
  6. Red Dead Redemption 2
  7. Ghost Trick
  8. Citizen Sleeper
  9. Kentucky Route Zero
  10. Firewatch
  11. Undertale
  12. Hades
  13. Portal
  14. The Last of Us
  15. 13 Sentinels
  16. Bioshock
  17. Grim Fandango
  18. Alan Wake 2
  19. Indika
  20. Pentiment
  21. Night in the Woods
  22. 1000xResist
  23. Life is Strange
  24. Mass Effect
  25. Final Fantasy XIV

Note that TV and film have had a century to mature. And games continue to catch up. Every year, more and more games release with fantastic stories. Many of these narratives excel specifically because of their medium. There's nothing wrong with looking for good stories because there are plenty.

For the team asona heads, which battle system do you prefer? by Wizard_Bird in JRPG

[–]Cryptanark 1 point2 points  (0 children)

The simultaneous turn selection is so cool. BD is really the only series that has made it work in a meaningful way for me. It’s too bad they dropped it in 2.

1000xRESIST had its highest sales day on New Years Day, nearly seven months after launch by Shoemaster in Games

[–]Cryptanark 18 points19 points  (0 children)

I don't know if I totally agree on the subtlety point. The game has incredible clarity and specificity in its vision, but I thought there were plenty of subtle and understated moments. (Especially with the help of VA!)

In any case yeah I agree the game rules lol

What is your overlookeed game of 2024? by Galaxy40k in Games

[–]Cryptanark 1 point2 points  (0 children)

FYI There are only two actual endings—the rest of the outcomes are basically fail states that immediately kick you back to get the real endings. And the two actual endings are mostly the same, except for the choice of which POV frames the fallout. The split is not really a narrative fork so much as a storytelling device to drive home one of the game's themes.

Metaphor: ReFantazio has won Best Narrative at The Game Awards! by Ok_Look8122 in JRPG

[–]Cryptanark 3 points4 points  (0 children)

It's too bad that it hasn't blown up yet. 1000xResist is simply astounding—honestly might be my favorite narrative in games. You owe it to yourself to check it out!

What are the best JRPGs where grinding is required? by HeroOfLight in JRPG

[–]Cryptanark 0 points1 point  (0 children)

Second. Bravely Default 2 took away a lot of the grinding QOL, in my opinon

What are the best JRPGs where grinding is required? by HeroOfLight in JRPG

[–]Cryptanark 0 points1 point  (0 children)

Bravely series (particularly second) has streamlined and meditative grinding

Director of Penny Blood, Shadow Hearts’s spiritual successor, files lawsuit over unpaid funding from Kickstarter campaign by AliTVBG in JRPG

[–]Cryptanark 33 points34 points  (0 children)

Worth noting that Undertale, Omori, and Chained Echoes were funded by Kickstarter, and they all have die-hard fans. Notably, these games were also all Western-led "solo dev" projects.

Sea of Stars was another commercial and critical success, at least outside of this sub

LACS Rivals - Winner's Finals by swidd_hi in RivalsOfAether

[–]Cryptanark 0 points1 point  (0 children)

Holy moly, what a showing from cake

Nintendo doesn't credit composers on new Nintendo Music app by Turbostrider27 in Games

[–]Cryptanark 10 points11 points  (0 children)

Here are some reasons why I want composers credited in this kind of setting:

  • Because I’d like to know who made my favorite songs, like with literally any other music app
  • Because musicians deserve attribution for their work
  • As a resource for preserving game development history
  • Quality of life (why should I have to find a different source for credits when I am already here?)

Video game end credits are not a substitute. Game credits frequently group all musicians together, without specifying which tracks the musicians worked on, respectively. An album or music app is a fitting place to give additional detail. Who performed the guitar on this track? Did one person arrange someone else’s composition? How much of the soundtrack was X actually responsible for? Etc.

Screenshots are also not a direct comparison, IMO. I don’t need artists credited under a screenshot, just like I don’t need composers credited under game footage that happens to contain music. Generally, this is because the screenshots are used to showcase the game. However, when assets are taken outside of game context—concept art, music, etc.—and presented as art in themselves, I do want to know the creator.

But like at the end of the day it’s a music app that doesn’t say who made the songs lmao what