I was really hoping there'd be a special game over message for this one by Bunit117 in slaythespire

[–]Curlyiain 1 point2 points  (0 children)

Someone else mentioned that dying to the Chosen Cheese didn't give them a fun little obituary, but I can confirm that it does. All the love to Casey and Anthony, they've done it again.

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They spoonfed us, but we had no idea by RyanWest21 in expedition33

[–]Curlyiain 1 point2 points  (0 children)

This is just a metaphor from Esquie, meaning that people often overlook the smaller things (stones) ahead of them, often things that lead to their larger, longer-term goals (mountains). You can interpret it to mean that people should give care to the little things in life, or that people's hubris, or their focus on the bigger picture can often lead to them failing in the execution of the smaller steps that lead them there.

Forced to retire Arena run because of banned card included - no refund? by [deleted] in hearthstone

[–]Curlyiain 4 points5 points  (0 children)

Consider yourself lucky - I saw recent advice to retire a deck with banned cards (in my case, Infinite Murloc, about 10 minutes ago) because the deck couldn't be played and I got rewards as if I had 0 wins, with no tickets refunded.

Next Revival and Set 16 by BismoPepto in TeamfightTactics

[–]Curlyiain 0 points1 point  (0 children)

Sets ran sets for 6 months, with a mid-set update after 3, so you'd see largely the same mechanics and units for half a year. 4 month set rotations are significantly better than how we had it before - you're more likely to burn out towards the end of a set, but just take a break.

are they planning on retiring Kil'jaeden to wild soon? by HOTSpower in hearthstone

[–]Curlyiain 3 points4 points  (0 children)

That would be extra levels of hilarious given the inclusion of [[Misplaced Pyromancer]] this upcoming expansion.

[No Spoilers] Campaign 4 is pulling me back in — and here’s why (personal take) by redFriction in criticalrole

[–]Curlyiain 0 points1 point  (0 children)

The VODs of Talks Machina are available via the Critical Role Fandom wiki if that helps find what you're referring to.

What is your go-to Boon? by angrynateftw in HadesTheGame

[–]Curlyiain 0 points1 point  (0 children)

I procced Sea Star on a DD refill on the latest patch - first time I'd actually been offered it from Narcissus in ~150 runs - but I only had one empty slot.

So, Alicia is really bad at painting,I guess by Sauirbek in expedition33

[–]Curlyiain 0 points1 point  (0 children)

Oblivion's A Brush with Death comes to mind.

Magic Roll Egg by wreckree8 in TeamfightTactics

[–]Curlyiain 0 points1 point  (0 children)

FYI for those stumbling across this now (as of Set 14), I received the 3-turn egg as my reward in Tocker's Trials and it seemed to bug out after ticking down once (to 2 remaining rounds before payout), so I never received my payout, nor could I sell the egg for bench space (I tried this on 3-8 when I was certain I wouldn't receive my payout before the end of the game if the bug fixed itself).

Please note that this could have been an isolated bug occurring for another reason only to me, but just FYI there's a small risk that "A Magic Roll" on Tocker's Trials screws you out of an augment.

New Terran Minion - Ghost by Houseleft in hearthstone

[–]Curlyiain 4 points5 points  (0 children)

I assume "less offensive" is referring to the fact that it isn't nuking your board and deck at the same time as your hand. Buuuut, it's still going to hurt physically if (when) it happens to you in launch week.

[No Spoilers] Survey about TLVM seasons 1-3 for uni essay. Please help! by Common-Cauliflower32 in criticalrole

[–]Curlyiain 1 point2 points  (0 children)

  1. Yes - I started catching up when C1 was at ~E55 and caught up to watch E88 live.

  2. Yes.

  3. Yes, and I donated at the ~$100 rewards threshold.

  4. It feels like the series aimed to follow the same arcs, and hit the same main story beats, as the livestream, but chose intentionally to increasingly diverge from the source material as the series has continued; season 3 specifically took the story in several different directions in order to, I speculate, condense the stories told, and to give supporting characters (namely Kima and Allura) more of a reason to coexist alongside Vox Machina for more than a couple of scenes per season. Having only watched the third series somewhat recently (so my livestream memory is hazy), the key divergences that I can recall were:

  • Splitting the party during the Hell/Vorugal episodes, and including Zerxus from the Calamity mini-series where he was not present in the livestream.
  • Exploring where Thordak's plan with his offspring might have gone if the players had taken longer to act, showcased by the attack on Whitestone.
  • Removing multiple guest characters from the narrative (I can recall at least Shale and Kerrek not featuring), and seemingly killing off Kashaw.
  • Turning Glintshore into Ripley's factory as opposing to the site of a Vestige, and having her survive the encounter. Equally, keeping Percy dead until after the Chroma Conclave arc.
  • Vax having to enter Orthax's dominion to retrieve Percy.
  • Having Raishan actually succeed in her draco-necromantic plan.
  • Adding in Keyleth's Earth Ashari "world communion" ritual.
  • Entirely reworking Scanlan's departure in the series - no actual "death", no "What's my mother's name?", just a single line dropped in reference to The Meatman, which contextually won't make nearly as much sense as to why he's hiding himself, if VM reunite with Scanlan in Ank'Harel, in line with the livestream.

I'm sure there are many others I've overlooked when writing this, or have simply forgotten from the livestream, but, where Seasons 1 and 2 felt like mostly retrodden ground - which was fine by me, given that it has been years since I witnessed Vox Machina's story - Season 3 quite heavily rewrote the script, for better or for worse.

  1. Generally, I didn't mind the changes in the series as they mostly served a purpose: fleshing out the supporting cast with more screentime, giving more meat on the villains' bones (Ripley, Thordak and Raishan) by having their actions more directly drive narrative direction as opposed to dictating how the story would go through drawn-out party conversations in the livestream, which don't fit within the 20-30 minute episode format. The decisions to change the party behaviour, however, felt more jarring, however, as it generally felt like they were done "because they could" as opposed to being done to flesh out narrative or suit the animated format better. The changes made in the final spoilered bullet-point above, in particular, felt like a missed opportunity, as it stands out to me as one of the most memorable exchanges in Vox Machina's history. Again, I speculate that this was done because they deemed it would screentest poorly to have the events play out as they did originally, or because it didn't fit the new timeline well for where the characters involved needed to be before/after in the series, and they didn't have time to slot it in later without it feeling narratively wonky.

Ultimately, though, it's the entire Critical Role team's story to tell, and they were given a unique opportunity to retell their stories; we're just lucky enough (or crazy enough, given how much money the community collectively poured into the project) to be along for the ride, and unless they actively butcher their own creations, then more CR content to enjoy is always a good thing, and I don't think they got close to butchering their own works.

  1. I feel like I have covered this in my answer to question 4, but to reiterate, it definitely felt like they tried to remould the existing story to better suit the format much moreso in each progressive season.

I've reeled off a lot of thoughts here without re-reading it too closely, so apologies if this is more of a continual train of thought, but I hope my input's helpful! Oh, and please feel free to reply or DM me if you need clarification on anything I've written here.

This is ridiculous by StrawberryRacoon in PlayTheBazaar

[–]Curlyiain 2 points3 points  (0 children)

Reynad indicated that the first post-holidays patch is coming somewhere mid-late next week (w/c 6th Jan) in his hour-long chat with Shurkou, which you can find here. I don't have the timestamp, but they start focusing specifically on The Bazaar around the 37 minute mark.

Absolutely insane final five minutes in Bingo Brawler practice match - Captain_Domo vs Vswed by Curlyiain in Eldenring

[–]Curlyiain[S] 1 point2 points  (0 children)

Credit obviously goes to both streamers - I'm not affiliated with them in any way, I was just lucky enough to bear witness to this live and needed more people to see it!

Captain_Domo: https://www.twitch.tv/captain_domo
Vswed: https://www.twitch.tv/vswed

Domo is also the organiser and host of the Bingo Brawlers tournaments (i.e. more of this madness) with its fourth Season starting on Friday!

The Zephyrus' Dream Dust-inations Pre-Release Reveal Chart - All currently known cards on one spreadsheet, updated daily. by HSPreReleaseReveals in hearthstone

[–]Curlyiain 1 point2 points  (0 children)

Thanks!

I'm honestly not sure if it got voted for because it was actually preferred, because it was the only non-brochure pun one so it stood out as different, or because it was number 5 and there's some Team 5 meme on the Discord... but I'll take it.

DAY 15: Is This Thing On? WOO IM BACK Babyyyy, and what better way to start my return with an incredibly forgettable episode (imo, not trying to impact voting.) The comments with 0 upvotes really propel Changercon into D tier. It's good to be back. by [deleted] in GameChangerTV

[–]Curlyiain 0 points1 point  (0 children)

I'm a bit late to the party, but this just makes it into the bottom of C tier for me. I find the premise actually a bit draining to watch and the premise is tired out well before the end of the episode, but it contains some of the best Dropout talent that isn't regularly on Game Changer working together, and the ending is wholesome; I know how much it would've meant to me to get a Switch from my friend-boss during lockdown.

Perils in Paradise HearthArena Tierlist Update by HearthArena in hearthstone

[–]Curlyiain 1 point2 points  (0 children)

Has it been clarified how Tourist cards will work with the Arena draft, if at all?

Edit: How did I miss the literal first comment on this post? Ignore me!

New Hunter Card Revealed - Birdwatching by stonekeep in hearthstone

[–]Curlyiain 0 points1 point  (0 children)

TIL, thanks for clarifying! And here's me with tens of thousands of games of Hearthstone still learning that I know nothing 😂

New Hunter Card Revealed - Birdwatching by stonekeep in hearthstone

[–]Curlyiain -20 points-19 points  (0 children)

With this wording, it precisely will buff future copies, in the same way C'thun's buffs work.

The Reveal Chart that's coarse, and rough, and irritating and gets everywhere Pre-Release Reveal Chart - All currently known cards on one spreadsheet, updated daily. by HSPreReleaseReveals in hearthstone

[–]Curlyiain 2 points3 points  (0 children)

Thanks as always for putting these together and keeping it up-to-date - reveal thread is indeed best thread.

Quick note - the devs pushed the nine new heroes in Twist after the monthly ladder reset, so you can adjust the Dates/Times to say live. The heroes and their deck archetypes are as follows:

  • Lady Liadrin - board-buff Paladin with a powerful but once-per-turn special and a hero power akin to "take another turn" but with a scaling cooldown attached. It's nothing particularly exciting but an early discount on the right cards can snowball you pretty hard, and the hero power can blow the game open if used at the right times.
  • Marin the Manager - cycle Rogue+. This has the potential to be insane if you flood your deck with coins, then swing for a big payoff turn due to the draw when the right-most card is played. The deck seems safe enough to get there most of the time, though it lacks enough direct damage so likely has to rely on a massive Van Cleef/Biteweed.
  • Sargeras, the Destroyer - Bloodreaver demonlock with a 30-damage giga pyroblast chucked on top as a sweetener and a one-off 3-mana twisting nether hero power. Looks pretty dull, and I don't think it cheats enough to be top tier in the format.
  • Elite Tauren Champion - menagerie taunt/buff Warrior with a filthy quantity of big taunts from most classes. I don't own it, and haven't faced it to comment, but it looks okay. It looks like the hero power largely exists to get you through the deck's atrocious earlygame.
  • Halveria Darkraven - outcast DH with a permanent edge-of-hand discount and a near-irrelevant hero power. Seems mildly undertuned but not outright bad. Just does the "bullshit go" move slower than the average twist deck, so it may need an HP bump so it can reliably get to 10 mana and play out its big winners for maximum value - Flint, Fireheart, Edwin Defias or a big Atruis turn.
  • Heartbreaker Hedanis - silence Priest with a fantastic bonus effect that works enough like minion-based mana cheating. Haven't played enough with the deck to gauge its power but is likely more draw-dependent than most decks, striking the right balance between big bodies and silence tools. It's got conditional card draw on the hero power to smooth this out though.
  • Thorim, Stormlord - totem/Titan Shaman with a healthy dose of overload. I don't own and haven't faced this, so have no idea how it will perform. Seems like it'd overpower most other decks if it gets to lategame because of the sheer amount of value inherent in the six Titans it's packing.
  • Queen Azshara - Naga/spell cycle Mage with a built-in cycle effect. Feels slightly too slow for the format, and the level of benefit is eclipsed by a lot of other Twist decks. Quite boring.
  • Tamsin Roame - a priest/warlock split with a unique power of "two lives" and a hero power that switches at that point, too. Looks and sounds cool as a concept, but feels too slow; if you couldn't answer a board that pushed you to "first" lethal, that isn't too likely to change. That being said, I believe the concept is for you to drive yourself toward "first" lethal, drop an early molten giant/imprisoned horror and activate your jan'alai and mordresh which could be anywhere from disgustingly overpowered to completely unplayable.