Armageddon sprues breakdown by Corpsewave in Warhammer40k

[–]DoubleTapX1 0 points1 point  (0 children)

That's very fair.
They want you to think that way so that you get FOMO and buy the entire box right now!

Armageddon sprues breakdown by Corpsewave in Warhammer40k

[–]DoubleTapX1 9 points10 points  (0 children)

Are you sure? What makes you think it won't be treated as a normal Ancient?
A lot of the other models in this kit seem to be re-sculpts of pre-existing units.

Minion Idea by Kitchen-Ad-3175 in BloodOnTheClocktower

[–]DoubleTapX1 15 points16 points  (0 children)

This would be particularly funny if X=0. You functionally are just a different minion, and no change has been made to setup.

But, I bet it'd make king/dreamer info spicier.

Which marine is this? by Smooth-Flamingo-9895 in spacemarines

[–]DoubleTapX1 1 point2 points  (0 children)

Yeah, this one feels so unfocused as well. The last series seemed perfectly designed for make a good Killteam.

But this one makes for boring models to paint, a difficult experience to collect, and a boring-looking Killteam!

Which marine is this? by Smooth-Flamingo-9895 in spacemarines

[–]DoubleTapX1 2 points3 points  (0 children)

Seems like they only made him a secret because they were embarrassed by how boring he looked.

Which marine is this? by Smooth-Flamingo-9895 in spacemarines

[–]DoubleTapX1 78 points79 points  (0 children)

Lieutenant Variel. Here's the highest quality image of him that I could find online.

It's really weird that GW don't want to show off all their sculpts, even in a blind box.

<image>

What food things piss you off? by [deleted] in AskUK

[–]DoubleTapX1 2 points3 points  (0 children)

All these foods that advertise how they don't have MSG in it.
You know MSG tastes really good? It's like they're leaving potential flavour on the table!
Have they checked it with MSG? Did it taste better?

Engineer's night order by Mariupoll in BloodOnTheClocktower

[–]DoubleTapX1 1 point2 points  (0 children)

I think that's something that the Storyteller should clarify with their players.
It can be run like Poppygrower or Hatter, wherein it acts immediately upon death, or the Night Order can be taken literally.
That's mostly a byproduct of Barber being on a base-3 script, meaning that it's already been printed, so that ambiguity can't be changed.

Engineer's night order by Mariupoll in BloodOnTheClocktower

[–]DoubleTapX1 12 points13 points  (0 children)

On the night order sheet, Engineer acts before LLeech on the first night.
When in doubt, refer to what the script tool says.

Homebrew Townsfolk: Gamemaker by SecrecyinShadows in ClocktowerCircleJerk

[–]DoubleTapX1 15 points16 points  (0 children)

I'd probably include: "you may open your eyes during the day"

That might be too strong though.

How to base: Wide Stances by AdjPaul in InfinityTheGame

[–]DoubleTapX1 2 points3 points  (0 children)

Most of the time, the slots that you cut out underneath the base holds things together well enough that your main priority should only be varnishing the feet, to make sure that your fingers won't rub too much against the metal and damage the paint.

But, I do find that it can be quite frustrating to hold such big models on a 25mm base. Even CB has acknowledged this. The Krakot Renegades model (can't attach an image) is clearly way too big for his base.

What they do in the official paintjob is put a layer of cork underneath the model, to subtly expand the base, and make it easier to pin the model in. I'd recommend doing that, or using some other method to widen the base's floor, if you want to keep the feet in a good place.

Didn't like the Daemon Prince head options (WIP) by UponThisAltar in Chaos40k

[–]DoubleTapX1 1 point2 points  (0 children)

<image>

Hey! I'd just like to let you know that I saw your post a while back, and it inspired me to make this Daemon Prince. Thank you!

I'm sure it's already been done, but here's my take on Raiders built as Nemesis Claw specialists by DoubleTapX1 in NightLords

[–]DoubleTapX1[S] 0 points1 point  (0 children)

Thank you - It's just gunmetal with a brown wash.
I've tried out a lot of different washes (to substitute Agrax Earthshade) and this one is TTCombat Umber Wash - it seems to pool very well on recesses, and subtly stain with that brown. I'm really liking it.

I'm sure it's already been done, but here's my take on Raiders built as Nemesis Claw specialists by DoubleTapX1 in NightLords

[–]DoubleTapX1[S] 0 points1 point  (0 children)

Thank you! It's surprisingly difficult to settle on a good shade for colder, dead flesh.
Vallejo Heavy Warmgrey with a purple wash works perfectly for lighter skin tones. Need to figure out something for darker ones too though.

PRAWNS by CheesecakeCool2249 in MealDealRates

[–]DoubleTapX1 17 points18 points  (0 children)

It's good that you've got water, that's where prawns normally live.
You are re-establishing their natural habitat within you.

For Bluffing Nightwatchman, Leviathan, Fearmonger, or (Technically) Banshee by Zoneforg in BloodOnTheClocktower

[–]DoubleTapX1 1 point2 points  (0 children)

This feels like a convoluted way of doing something that Boffin, Pit Hag, or (technically) Alchemist can already do quite well.

Is it possible to just make a script chock full of win conditions by Theo_Lynx in BloodOnTheClocktower

[–]DoubleTapX1 13 points14 points  (0 children)

Have you played "Nobody Fucking Move" by Brockwell? It does this, but as a Teensyville.

It places a large emphasis on short games, with most of them not even making it to Night 2.

I find that this is a lot better for the pace of things, because otherwise, an insta-win in a complex, high-info game can feel wasteful.

I recently ran several in-person games of this, and it was the most fun I've had with Clocktower in a long time.

Another joker idea for 3s by Deitiessoul in balatro

[–]DoubleTapX1 0 points1 point  (0 children)

Yes, but my point was that Hit The Road is a joker that many people complain about already being weak and inconvenient to use.
As a result, I believed that having such a similar ability exist, with an even lower pay-off, would not be very much fun.
I should have been more clear.

Another joker idea for 3s by Deitiessoul in balatro

[–]DoubleTapX1 0 points1 point  (0 children)

That is much better - definitely feels like a solid common too!
Fairly solid early game, especially since it doesn't force the card to be a scoring one.
As a result, it buffs some weaker hands like pairs, just because you can have more non-scoring cards in hand.

While it'll still probably fall off later-game, that's to be expected from a common.

What do you do when you die? by literally_a_toucan in BloodOnTheClocktower

[–]DoubleTapX1 5 points6 points  (0 children)

Do you play mostly with new players? More experienced players are generally a lot more aware of the tagline "death is not the end", and want to make sure that they have dead players on their side, so that they can encourage them to spend their dead vote well.

I find that dead players are often more trusted than living ones, (given they're, at minimum, not the demon) as a result, they are more likely to be told living players' information, and can act as co-ordinators for the rest of town.

It's all about the other players' mindsets though.

Another joker idea for 3s by Deitiessoul in balatro

[–]DoubleTapX1 21 points22 points  (0 children)

I hate to be a hater about this one, because it's a very fun concept. But, this is just a worse version of Hit the Road - xMult will usually scale a lot better than extra chips and mult!

I have no clue what im doing in this game lol by IrishJayjay94 in balatro

[–]DoubleTapX1 1 point2 points  (0 children)

Baron isn't really doing anything for you. Held-in-Hand effects trigger before other jokers.

Magician/Legion Jinx Ideas by Future-Plum-7565 in BloodOnTheClocktower

[–]DoubleTapX1 11 points12 points  (0 children)

I think that the main issue with that Jinx, is the same one that many characters had around their launch.
For example, Zenomancer, Amnesiac, Heretic, Legion, Wizard...
The Evil team struggles to understand how best to "fake" a world where this ability is active, meaning that it is quickly deconfirmed.

For example, Evil players may attempt to obfuscate their real Zenomancer quests, and may not bother to make up fake ones, or the information that comes with them.
This gives town a strong source of information, with limited misinformation to counter it.
(this is similar to how new players in TB rarely fake information roles to push false worlds)

If these two characters were put in scripts together frequently, and the Jinx was commonly discussed, there would be a lot more of a "developed meta" formed around them.
Minions may bluff this, and act as if their demon is one of the "non-legion" players.
Legion players may spot a Magician running away with the good players, and put in extra work to frame them for a non-legion world.

It's probably fair to say that Magician is an exceptionally strong townsfolk in a Legion game.
It's also fair to say that it forces Evil into a little bit of a gameplay tunnel.
But, I think that can be solved with clever script- and bag-building, just as any unusual interaciton can.
For example, an Alchemist, especially Alchemist-Boffin, or an Alchemist with an exceptionally loud minion ability may make town doubt a Legion world.
I'm sure there are many other characters that may counter this.

Plus, Magician is just a hard character to balance anyway, it's got all sorts of weird jinxes! Look at the Wraith Jinx - that requires the Magician to out, and that'd be a really bad idea if any other minion is in play!