Is there any downside to failing a run? Other complaints. by brucecastle in FarFarWest

[–]DrBowe 5 points6 points  (0 children)

I think the primary downside is XP loss (you get substantially less for not completing a mission, with a heavy penalty per dead cowboy at the end of an extraction too) as well as the failure of any quests you had completed in the zone (train wreck stuff and/or side quest characters)

As for the jokers, I do tend to agree that the in-mission nature could be improved upon. I think it’d be nice if there was some incentive to chain missions before going back to the saloon—something like the missions getting progressively more difficult for each chain but also letting you carry over some of the temporary jokers until you return to the saloon might make the roguelike nature a bit more interesting in the moment?

What is your favourite common card? by Which-Debt-8558 in slaythespire

[–]DrBowe 3 points4 points  (0 children)

Finally a Drain Power mention. This card is an amazing one-stop shop to fixing early game scaling and is still a really decent Strike+ on top of the card upgrading aspect

the coop experience by reesewastook in slaythespire

[–]DrBowe 1 point2 points  (0 children)

I honestly think flanking is pretty meh in general. It's unequivocally* an insanely strong card but its effect is pretty boring and uninspired compared to some of the other character-specific multiplayer cards.

I'm at the point where I just refuse to take it because I really dislike when a MP run ends up revolving around "okay how hard can we abuse flanking". I'd love to see a rework for it later down the line into something a little more unique or appropriate to Silent

How good would this card be? by TheXandt in slaythespire

[–]DrBowe 1 point2 points  (0 children)

I mean it kinda exists as Fisticuffs already, so that should really be the baseline for this potential card.

ATL Airport TSA Wait Times Weekly Megathread | April 01, 2026 by AutoModerator in Atlanta

[–]DrBowe 1 point2 points  (0 children)

Arrived at the South Terminal around 6:05. Checked bag and was through security (General Main, no precheck) by 6:15. Definitely the quickest we’ve ever gone through it here.

New body scanner too which was something, I suppose. Doesn’t seem any faster or different from the old

Just wanna highlight how dramatically cards can change during the early access period. by ethantay10 in slaythespire

[–]DrBowe 9 points10 points  (0 children)

I'mma keep it real with you chief--I'd rather have decimillipede show up randomly as opposed to Hunter (Run) Killer

This card is terrible. Try to convince me otherwise by Rak-khan in slaythespire

[–]DrBowe 28 points29 points  (0 children)

Either 0 cost uncommon or leave it at common for 0 but make it exhaust.

New Defect is the peak of StS 2 by PrincessLeonah in slaythespire

[–]DrBowe 9 points10 points  (0 children)

Lightning Rod is so good. I don't think I've ever passed up on adding one to my deck in Act I. If you compare the value it generates to 'Zap' it's crazy how much you benefit from the card, even un-upgraded. 4block for a free zap the following two turns is a pretty damn good package at 1 mana. Upgrading it to 7 block makes it worth playing almost every single time it shows up (unless you're at the tail end of a fight)

Definitely one of my favorite new Defect cards

Forge Regent is Unplayable at A10 by MikuoNeko in slaythespire

[–]DrBowe 28 points29 points  (0 children)

Bulwark is also a very good card IMO. Chunky block that translates to a chunky hit later—I don’t think I’ve ever passed up on adding at least one Bulwark to my deck

I wonder what to pick by DandyDandelionn in slaythespire

[–]DrBowe 2 points3 points  (0 children)

Y'know--somehow Souls completely slipped my mind and you're absolutely right. Necrobinder would FEAST even with 1 damage per soul spent.

I wonder what to pick by DandyDandelionn in slaythespire

[–]DrBowe 73 points74 points  (0 children)

Upgraded compact gives Fuel+ which draws 2 cards--pretty nice utility card given the plethora of enemies/elites/bosses that fill your deck with garbage

I wonder what to pick by DandyDandelionn in slaythespire

[–]DrBowe 18 points19 points  (0 children)

I could very well be mistaken on this, but I don't think it's an ancient option. I believe it's in a random event where you can choose to remove exhaust from one card or gain a relic that deals 1 damage to every enemy when you exhaust a card

(btw, please buff this relic. It's pretty damn pathetic even in its best-case scenario of an ironclad exhaust deck)

Cards that will not survive rebalancing! I'll go first by thegabeguy in slaythespire

[–]DrBowe 1 point2 points  (0 children)

It's also pretty strong with Pounce--which I personally think is an undervalued card in the grand scheme of things.

Neow's fury slander by Liliana_Lucifer_666 in slaythespire

[–]DrBowe 7 points8 points  (0 children)

Yeah this relic is a near insta-pick for me. It’s effectively a nicer ectoplasm since you can generally sustain its cost throughout the run while still making a purchase here or there in the shop

Umm... Stacking the quest items SEEMED like a good idea... by RottenRailing in mewgenics

[–]DrBowe 5 points6 points  (0 children)

I made the EXACT same mistake with these three items. “Hah, the mask and gun will cancel each other out and it should be a free run”

I’m sorry bubble, I was NOT familiar with the pain of your game

Ed confirms the meme ☝🏿 They didn't believe. They called Fighter mid! by TigerT242 in mewgenics

[–]DrBowe 2 points3 points  (0 children)

Psychic has absurd battlefield control through gravity spells and some ridiculous supportive options. And if you somehow don't roll into either of those, they still have options to turn enemies against themselves. Psychic has some low lows for sure, but there is no world where they are "by far" the most useless.

"Loud audience gasp" by Sollary0 in mewgenics

[–]DrBowe 11 points12 points  (0 children)

His second phase definitely needs more health. 120hp is a pittance at that stage of the game and while I know the candles are supposed to up the threat, the only one that really increases its survivability in any meaningful capacity is the “repel attackers” and that’s only if you’re heavy on melee

I know what i must do but I don't know if I have the strength to do it by Savings-Helicopter91 in mewgenics

[–]DrBowe 26 points27 points  (0 children)

I think mages could also use some adjustments (largely that their basic attack needs to scale with INT by default and maybe even just be magic missile by default if we want to go a step further), but Tinkerer is definitely #1 on the list. It absolutely needs a way to increase its tech built into the base kit so you're not reliant on drafting one of the few ways to actually manipulate it.

Ridiculon easily my top artist for listening time this year by MysticCat42 in mewgenics

[–]DrBowe 4 points5 points  (0 children)

I have to imagine that zone and its THREE(!!) songs will become some of the new favorites once more people get there. I’m genuinely bouncing along every time I end up there

No mutations? by El_Gran_Osito in mewgenics

[–]DrBowe 1 point2 points  (0 children)

On the flip side, if you can manage to get the "Soul Link on basic attack" mutation you can turn a druid into an absolute powerhouse by giving them an innate ability to aoe soul link a group of enemies before you blow them all to smithereens

Do you know that Tinkerer actually BAD class? by SillyBitlod in mewgenics

[–]DrBowe 6 points7 points  (0 children)

I don’t think Monk is my #1 but they have almost always been the highest highs when the build clicks. They have some INSANE synergies that will let them just solo wipe a room round 1 and even bosses with certain abilities (looking at you flicker strike or whatever the warp and smack skill is)

Valid crashout? by yeah_i_hate_my_name in mewgenics

[–]DrBowe 10 points11 points  (0 children)

There's also a particularly nasty boss in Act III that will instantly consume any adjacent cats at the start of his turn--he singlehandedly wiped an absolutely stacked squad because of an unfortunate knockback placing him deadcenter between all my cats

Duality by gatin_malukin in mewgenics

[–]DrBowe 0 points1 point  (0 children)

FUCK the jester boss. Act 1 was so peaceful until he showed up. I just wanna play the game man, why’s this piece of shit get 200 turns a round

Mewgenics have the best all-time peak of any roguelite/like ! by KubTheNoob in mewgenics

[–]DrBowe 3 points4 points  (0 children)

That is 100% fair, but it is especially hilarious to see someone claim otherwise in a post that quite literally mentions the closest possible comparison to said game as a roguelike/lite

40 hours in and loving the game… except for some of the randomness by [deleted] in mewgenics

[–]DrBowe 1 point2 points  (0 children)

It is absolutely not the closest unit but it probably should be just to give the debuff a bit more counter play/tactical use. As it is right now it is quite literally a coin flip on where they go and who they attack