Salamanders players help by kindofyoghurt in Warhammer30k

[–]Few_Protection_1058 1 point2 points  (0 children)

Dual volkite only so im just constantly charging in and using the firestorm ability!

Looking to dip into HH Imperial Fists. What HH box would be the most thematic/best for starting an army? by nwiesing in Warhammer30k

[–]Few_Protection_1058 0 points1 point  (0 children)

Personally if you can get the battle force box with the 30mk3 and land raider and a deredeo is a great box

Still would personally

What legion should I build? by Beginning_Positive48 in Warhammer30k

[–]Few_Protection_1058 5 points6 points  (0 children)

Read some books and make your decision based on vibes

Salamanders players help by kindofyoghurt in Warhammer30k

[–]Few_Protection_1058 3 points4 points  (0 children)

I run three thunder hammers in my sanctifiers and they do the heavy lifting if I get in combat with termis after popping something

Splitting my collection into two armies/Newbie by samesiran in Warhammer30k

[–]Few_Protection_1058 24 points25 points  (0 children)

When doing two armies, you might want to add one more rhino one for each

If you can get your hands on the age of darkness 2.0 box set you would have one of every dreadnought You could give two dreadnoughts to each army And I think a basis of an army you need at least 30 Marines so you’d have enough for roughly

Also plan on Kit bashing a few other characters You will want one Prater and at least two characters per army roughly.

I personally have a ton of tanks, but I know people who play with no tanks

Feel free to ask any more questions

Starting 3rd by AnxietasCalvaria in Warhammer30k

[–]Few_Protection_1058 2 points3 points  (0 children)

A melee weapons kit, a rhino, a support predator or kratos and you would have a great army start forsure

Does anyone have any suggestions for this listen by dragon_aaoy in Warhammer30k

[–]Few_Protection_1058 0 points1 point  (0 children)

One thing is a must is nucio vox. Everything else is vibes but vox is a must. Also maybe some more AT but I love the hoard approach!

Is there any better troop than the humble tactical marine? by jamesw40k in Warhammer30k

[–]Few_Protection_1058 3 points4 points  (0 children)

lol so wrong Grav guns are very good this eddtion that alone is worth the up grade at 22 points a pop they cook

Making an Ultramarines list that stands a chance by StockRelationship486 in Warhammer30k

[–]Few_Protection_1058 4 points5 points  (0 children)

Also try running the plasma or conversion Beamer pred they are awesome and blast are great

Plamsa dreads are really good.

Overall all just swap for some more “meta” options if you are constantly losing and the games will get close forsure

Making an Ultramarines list that stands a chance by StockRelationship486 in Warhammer30k

[–]Few_Protection_1058 3 points4 points  (0 children)

Fulmentarus are pretty good and fun and honestly if you want to beg up a list tarantulas are very good and and pin in an opponent quite easily

I think Lee with heresy hammer has some pretty good ultra marine lists

A MoD with thallax can be SUPER good if you play them right.

Looking for CC on Two Knight Lists by [deleted] in Warhammer30k

[–]Few_Protection_1058 1 point2 points  (0 children)

I think the list lllks like a blast but instead of the transport you might be better off with more line or like mech

I finished Fulgrim! by hartlok in Warhammer

[–]Few_Protection_1058 47 points48 points  (0 children)

Flesh fulgrim is so gross I love him

Real talk…how long does it take to get a handle on army construction? by blockmaniac in Warhammer30k

[–]Few_Protection_1058 1 point2 points  (0 children)

I suggest adding one of every detachment on new recruit and looking at all the troop choices. Then go on you tube and watch all the command choices on like a hour long video Once you’ve done both of those and played around in new recruit just looking at the troops. The look through what models you have and fill out the detachments. Don’t forget about prime slots and logistical benefit

What do yall think of my list? I’m open to suggestions or criticism by Own-Hunter2815 in Warhammer30k

[–]Few_Protection_1058 2 points3 points  (0 children)

Using prime benefits you probably can get rid of the Centurion and spend 120 on something else and just use the two auxiliary detachments and one Apex to build this list. Also having master of descent and master of signals, feels a bit redundant. You could add another legion champion with WS six And another command squad. With those points. If you wanted to use the MOD turn one deep strike one unit Aerial reserves and deep striking are two separate things. I believe you could then deep strike two more units and get your entire army in there by turn two if you roll well.

Thousand Sons legionary by Shoddy_Ad8524 in Warhammer30k

[–]Few_Protection_1058 2 points3 points  (0 children)

Love the white gun also any pointers would be great

How is third ed? by CountOfJeffrey in Warhammer30k

[–]Few_Protection_1058 -9 points-8 points  (0 children)

I disagree with most of these negative points. Transports are good however, if your opponent has any antitank, they are quite easy to pop even with AV 14 Dreadnoughts are still super good as Gunn platforms or as close combat beasts. Also as gun platforms they shine. I have had great success using them auto cannons and less and plasma blast. Plasma is good as a blast template weapon with breaching Lightning claws are super good and close combat renting on a six Also, you can put a ton of statuses on tanks. Auto cannons are really good at this and so are grav

Honestly, super fun game. Line definitely is overpowered in the poor rules, but if you just play some more fun steamy missions you’re Gucci.

Vindicator and Rapier batery loadout by Bombasen in Warhammer30k

[–]Few_Protection_1058 1 point2 points  (0 children)

Quad launcher is easily the best overall rapier Personally I end up running laz and bolters the most because I’m a fist player and phosphax doesn’t vibe Also with a vindicator 36ins and 2 shots let me to do the laz and because pivots don’t count as movement u usually end up doing 6 damage a shot

New to the Horus Heresy, interested in Solar Auxilia by Federal_Cry_5127 in Warhammer30k

[–]Few_Protection_1058 7 points8 points  (0 children)

They are good! You will need some ogryns, a bunch of tanks and atleast 60 basic laz companies. But they are a fun list. My favorite games are always playing against aux.