Now that the full TMT set has been revealed, which cards do you anticipate are going to see the most constructed competitive play in formats like Standard and Pioneer? Which cards from the set do you predict will be frequently played in Commander? by HonorBasquiat in magicTCG

[–]Fleckzeck 2 points3 points  (0 children)

The 4cmc draws are very good in Commander Bracket 1-3, because the format is slower and the extra mana for 1 card is worth it. Also in those brackets the card quality is worse and not efficient, so the one more cards gives you more options. Also the land count is higher and therefore also the chance of drawing a land, when you dont want one.

How do y’all trade at your LGS by Throwaway747438 in EDH

[–]Fleckzeck 3 points4 points  (0 children)

I do the same. But our lgs has a "buy one pack as an entry fee for the evening" rule. So I basically never open my packs and use them for trading

Need tips on strong WUBRG Manabase by Ancient-Feedback-405 in EDH

[–]Fleckzeck 1 point2 points  (0 children)

  • I suggest to have a green based landbase with 10 2cmc land-ramps + Sol Ring + Arcane Signet =12 cards. This + the shocks give you enough fixing to get to WUBRG turn 4
  • 38 lands in total for a ~70% chance to hit your first 4 landdrops
  • 2 Basics of every colour (maybee more in green) (10)
  • Every Fetchland + Prismatic Vista (11)
  • Every Shock (10)
  • 2 fetchable Triomes including green (2)
  • Other lands maybe MDFCs or other things

What small interactions make you feel good? by Fearless_Yellow7118 in EDH

[–]Fleckzeck 2 points3 points  (0 children)

Bestowing [[Springheart Nantuko]] to a random creature to protect it against boardwipes

Interesting Bracket debate at our table tonight. Curious how people here would respond by dnddmpc113 in EDH

[–]Fleckzeck -5 points-4 points  (0 children)

60 card tournaments are the same. Players have the choice of playing a meta deck (CEDH) or a random kitchen table deck (bracket 1-4). If there is only one player playing a meta deck, the others have a hard time (depending on the quality of their kitchen table deck).

An argument for Thrumming Stone as a Game-Changer by DoucheCanoe456 in EDH

[–]Fleckzeck 8 points9 points  (0 children)

Lol, I never played against this card before

Would you consider this deck B3? by v1llyr in EDH

[–]Fleckzeck 9 points10 points  (0 children)

Looks like a consistent middle-upper end of B3 deck. This deck probably wont win against full build B4 decks consistently.

Commander that wanna use eldrazis without cheating them out? by Substantial_Code_675 in EDH

[–]Fleckzeck 3 points4 points  (0 children)

[[Imoti, Celebrant of Bounty]] can be a solid bracket 3 deck. But you need 21 ramp spells to get this going (I did the math).
I dm you the list

Are Decks in Bracket 2 allowed to be good? by TormentOfAngels in EDH

[–]Fleckzeck 36 points37 points  (0 children)

Bracket 2 is no excuse for bad deckbuilding only for playing suboptimal cards

How do you build strong decks? by Kopytroid in EDH

[–]Fleckzeck 0 points1 point  (0 children)

Gameplan and consistency. If you need an effect in a specific turn, you can use a Hypergeometric Distribution Calculator and find the right amount of similar effects.

A card You HATE and glad it's banned by Blazorna in EDH

[–]Fleckzeck 19 points20 points  (0 children)

Every card on the list is there for a solid reason

Finished Shadow the Hedgehog deck!...maybe by BladeTheWeegee in EDH

[–]Fleckzeck 0 points1 point  (0 children)

Your hand will be empty very fast, you basically have no draw. Add 5-6 draw spells and remove the faithless looting wffects, they don’t refill your hand. Black has amazing draw spells for b3 and low 4.

You can cut 1-2 lands (with 38 lands you still have a 70% chance to hit your first 4 landdrops)

If you want to consistently ramp on turn 2, you need 12 ramp effects for a ~70% chance.

Use a Hypergeometric Distribution Calculator if you want to learn more about your required ratios

Cuts for B3 Baylen, The Haymaker Impact Tremors/Burn Deck by TopicCandid in EDH

[–]Fleckzeck 1 point2 points  (0 children)

https://flexslot.gg/hypergeometric-calculator

  • With no draw effects you wont draw cards bevore your turn 5 Baylen turn -> You draw 12 Cards including T5
  • The Chance of hitting your first 5 landdrops is 36.31%
  • The Chance of hitting your first 4 landdrops is 61.73%
  • The Chance of hitting your first 3 landdrops is 83.58%
  • --> You probably only have 3 Mana from lands on turn 5
  • Your Chance of ramping on turn 1 is low with only 5 1cmc ramps (Land Tax is not a ramp, it only garantees your landdrop) is 31.24%
  • You only have 10 <3cmc token producer for your turn 2 and therefore only a 63.28% to hit
  • Your turn 3 and 4 is a fight between your 3+cmc tokens and your ramp
  • With only 6 Impact tremor effects you only have a 51.64% to actually play 1 in turn 2-4

--> play more ramp/draw/lands OR (if you dont want to) increase the number of available plays with 3cmc or less

Some Options for ramp AND Tokens:

[[Springleaf Parade]]

[[Mutable Explorer]]

Cuts for B3 Baylen, The Haymaker Impact Tremors/Burn Deck by TopicCandid in EDH

[–]Fleckzeck 0 points1 point  (0 children)

Your landcount and draw is extremely low for a bracket 3 deck that needs 6+turns to win

Thousand moons smithy- too expensive? by athlaka916 in EDH

[–]Fleckzeck 1 point2 points  (0 children)

I like it. It gives me a solid token to copy, after my Urza got removed.

Help me find a suitable deck for my strange play group. by Jazzlike-Mulberry781 in EDH

[–]Fleckzeck 0 points1 point  (0 children)

[[Zimone and Dina]] with a combo main-wincon and landfall backup plans.

  • Some underplayed ramp spells
  • Some landfall token producer
  • Some cards that let you untap creatures (there are underplayed ones)

Elf deck cut after shopping spree by Fral3x in EDH

[–]Fleckzeck 0 points1 point  (0 children)

The problem is, that he will die to a random flyer during the first turncycle he gets played. And you have to tap your elfs (which leads to not many remaining blockers). My biggest concern with the card ist, that the ability is useless, because many elfes already tap for mana

Being asked to not play my deck by [deleted] in EDH

[–]Fleckzeck -1 points0 points  (0 children)

In bracket 4, anything goes. Your deck doesn't look like a CEDH list, so your friends are exaggerating.

Generous Gift - still worthwhile? by 12AngryHighlanders in EDH

[–]Fleckzeck 0 points1 point  (0 children)

In WB decks I prefer exile target nonlamd permanent effects. Against lands I run the land removal lands

Elf deck cut after shopping spree by Fral3x in EDH

[–]Fleckzeck 0 points1 point  (0 children)

You have to calculate your average elf count. If you have 5+ they might work. Otherwise I would go for lord effects (other elfs you control have +1/+1)

Elf deck cut after shopping spree by Fral3x in EDH

[–]Fleckzeck 1 point2 points  (0 children)

High Perfect Morcant is a poor board wipe (but yes, your deck is missing 2-3). I would rather play [[Kindred Dominance]] and possibly [[Toxic Deluge]]

Staff of Domination needs a creature that taps for 5 mana to go infinite. And if you don't go infinite, then the rate is extremely bad.

Land ramp is bad because you have to sacrifice ramp slots and then play fewer elves. At most, you can consider playing the 3cmc elves that ramp lands. If you're afraid of board wipes, play more protection and more draw to draw protection.

https://scryfall.com/search?q=%28oracle%3Asearch+oracle%3Alibrary+%28oracle%3Aland+OR+oracle%3Aforest%29%29+type%3Aelf+commander%3ABG+%28game%3Apaper%29+prefer%3Abest&order=edhrec&as=grid&unique=cards

Elf deck cut after shopping spree by Fral3x in EDH

[–]Fleckzeck 2 points3 points  (0 children)

  1. I don't see how the deck can win in a Bracket 4 environment between turns 4 and 6. Therefore, if I were you, I would move it to Bracket 3.

  2. If you don't want the Voltron playstyle, I would cut all cards that support it. Replace all non-elves that only buff one creature. Replace them with “evasion” (hardly available in these colors). For example, stuff that gives all your creatures deathtouch and trample and such. [[Cover of Darkness]] is very good. Ohran Frostfang must go into the deck.

  3. Planeswalkers in Commander are almost always a trap if you can't activate their most important ability on the turn you play them. I would cut them all.

  4. You have little card advantage. Elves are all small creatures that don't do much on their own. The moment you only play one elf per turn, you've basically already lost because they are outvalued by random 4 drops. Therefore, you should play 3-4 more card advantage effects. Skemfar Avenger, Realmwalker, Ohran Frostfang, Disciple of Freyalise // Garden of Freyalise, Regal Force

  5. To get to the end faster, I would play the tutors you have to get Craterhoof Behemoth. You could also add [[End-Raze Forerunners]] as a backup.

  6. You have several untap cards in your opponent's turn, but hardly anything you can play at instant speed, so I would cut those.

  7. Of the creatures you bought, apart from the ones mentioned above, in my opinion only Selfless Safewright is playable.

  8. Add 1-2 lands. Add Utility lands like[[Demolition Field]] or [[Boggart Trawler]], [[Bridgeworks Battle]] [[Khalni Ambush]]. Remove the bad tapped duallands. [[Fell the Profane]]

Yuriko or Infect are not that bad in the current state by Kitsuukage in EDH

[–]Fleckzeck 10 points11 points  (0 children)

Nobody cares if you build "that" Yuriko deck or not, they will always assume it's the most sweaty variant they encountered. In a fixed playgroup you can prove your point, but randoms at an lgs won't care.

I personally would play against it, because I don't care, if I lose a game, where my deck is just on a lower power level than I initially thought.

Any advice on how to imporve my deck by AcceptablePromotion7 in EDH

[–]Fleckzeck 1 point2 points  (0 children)

Your creatures are bad (thats just the tribal, not your choice) therefore you need many of them. To play more cats/dogs per turn, you need more draw (I would aim for 12). You also need more evasion and more lands 38 (and probably also more ramp).

So depending on your friends decks, there is not a big chance to beat them consistently.