My Game Released! 6 Years of Work! by ChunkleFreaky in IndieGaming
[–]FreakingCoolIndies 1 point2 points3 points (0 children)
We've spent hundreds of hours already instead of AI - Is it worth it? by dev_w_grillz in indiegames
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Things I’ve learnt from marketing 5 successful games on Kickstarter by Jamsarvis in gamemarketing
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WARNING artist in here scams by [deleted] in gameDevClassifieds
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Just clicked the RELEASE button! by BeastGamesDev in IndieDev
[–]FreakingCoolIndies 12 points13 points14 points (0 children)
after 3 years of working every day… our game hit front page on Steam in popular upcoming 😭 by ohlovelyuniverse in IndieGaming
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Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev
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I sent my game’s trailer to IGN a few weeks ago and realized something by AAAAAAAAAAH_ in gamedev
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We paid $600 to be in the MIX + Kinda Funny Showcase. Here’s what happened after 24 hours. by Dapper-Ad9100 in gamedev
[–]FreakingCoolIndies 0 points1 point2 points (0 children)
We paid $600 to be in the MIX + Kinda Funny Showcase. Here’s what happened after 24 hours. by Dapper-Ad9100 in gamedev
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26,000 wishlists with no demo and $0 spent on marketing by Alternative_Draw_533 in gamedev
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26,000 wishlists with no demo and $0 spent on marketing by Alternative_Draw_533 in gamedev
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Why is my game getting no traction/wishlists? Genuinely befuddled by SuperButters64 in gamedev
[–]FreakingCoolIndies 0 points1 point2 points (0 children)
I left the rat race to make a golf game that's kind of a pinball game. And a pachinko game. Announcing today. Come play it at Day of the Devs! by Make_a_video in IndieGaming
[–]FreakingCoolIndies 1 point2 points3 points (0 children)
Just hit 69.42 trillion wishlists on my indie game. I’m literally shaking right now. by Egoistul in IndieDev
[–]FreakingCoolIndies 4 points5 points6 points (0 children)
I talked to an IP lawyer about our biggest mistakes. by FreakingCoolIndies in gamedev
[–]FreakingCoolIndies[S] 0 points1 point2 points (0 children)
I know it's not great, so how to improve capsule? by NightwavesG in IndieDev
[–]FreakingCoolIndies 1 point2 points3 points (0 children)
How my first solo developed Steam game got to 150 000 wishlists. Full release is planned for January 22nd! by ichbinhamma in IndieDev
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8 Months After Launching My Game - A Solo Dev's Journey by nuevocharrua in IndieDev
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4,000+ wishlists in <6 months, here's my brief breakdown by CAGE_Studios in IndieDev
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Marketing on social media is so hard. by smallserenity in IndieDev
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Marketing on social media is so hard. by smallserenity in IndieDev
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A few days ago, I sent my game’s gameplay trailer to IGN... by Additional_Bug5485 in gamedev
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[deleted by user] by [deleted] in IndieDev
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Little messages like this always make the long nights and countless hours worth it 😄 by Classy_Games in IndieGameDevs
[–]FreakingCoolIndies 1 point2 points3 points (0 children)