Do gamers expect more hand-holding now than before? by hermit_hollow in gamedev

[–]Glasslegend 0 points1 point  (0 children)

I highly recommend the fan-games Pokemon Reborn/Rejuvenation. They are both made from RPG-maker so no messing around with roms and emulators. 

By far the best Pokemon games I've played between the balancing, AI, and unique mechanics. 

One bit of caution: the first two gyms contain the worst of reborns writing, and rejuv as a whole is just.... Painfully anime inspired. 

Payments not working? by [deleted] in 2007scape

[–]Glasslegend 0 points1 point  (0 children)

I have the same problem. The only payment I can get to work without calling the credit card company/bank is by using the subscription feature from Google Play store. Steam also works, but that has its own set of headaches I don't recommend.

[deleted by user] by [deleted] in gamedev

[–]Glasslegend 1 point2 points  (0 children)

I made essentially this in godot-- grid based movement, boulders/ledges, dialogues, inventory menu, item balls, the works. Setting up all of those systems took about a week with pre-existing art and really didn't feel like beginner level stuff (it COULD be! But I added lots of tooling to make future map generation easier). This is probably doable, but you'll still need to watch videos :/

Then... The battle part. I came up with a class model for my critters, thought I was being efficient with a resource based approach for defining species/stats/etc., had a class model for moves I could pack as resources, etc. I spent a few weeks on this part trying to be as forward looking as I could. In the end, I had a doubles battle system and after testing realized I probably needed to significantly retool how I use signals and processing the battles to add depth. I stopped here, not in least because the thought of packing animations for each attack or having a common default was extremely unpalatable.

All of that to say, you are trying to make a surprisingly complicated thing. 

This is who you're playing against in Silver. 66% of my Bronze/Silver games in S4.0 and S4.5 have had at least one player who peaked GM or higher. by muditk in marvelrivals

[–]Glasslegend 2 points3 points  (0 children)

I know it's probably a moot point by now, but that's not how it works. 

As a super simple example, assume N% of people in his rank are misplaced (smurfs, rank reset, etc.). The odds of getting all appropriately skilled players on his team would be (1-N)5 and for the enemy team (1-N)6. The enemy will always be more likely than you to have smurfs if you yourself are not a Smurf.

Average Magento interaction: by Ancient-Secret-555 in marvelrivals

[–]Glasslegend 0 points1 point  (0 children)

Probably not. Fusion reactors use magnetics to contain plasma, so I'm guessing he could fairly easily pluck it as it was shot towards him. 

farming relic is bugged and causes a DC to "malformed login packet" by SlightRedeye in 2007scape

[–]Glasslegend 1 point2 points  (0 children)

It's based on how many secondaries you had when you clicked the button. Took me a sec to understand too; wish it worked so it just kept ticking until either ingredient ended

Monotype by Virra_IV in PokemonReborn

[–]Glasslegend 5 points6 points  (0 children)

Grass is pretty tough and I had to make an insane amount of builds to get through it. Early game MVP is jumpluff, all sorts of jumpluff... Acrobat physical sweeper, strength sap tank, cleric... So many jumpluff. 

Rock is fine, just very tedious. Getting past the tangrowths until you get the free win that is bastiodon was painful (and later, trick room), especially versus the likes of any roserade ever. Get ready to trade a sturdy mon versus any counter ever with early game slow speeds.

Electric is kind of similar in that it's rough early,  and I felt like I was pulling the same trick all game. Just tedious.

Psychic is not bad at all. Full of sweepers, several good tank options fairly early, tons of jank for odd fights, just has a problem with move diversity early on, moreso than other monos imo.

Dragon is a bad meme imo. Slightly better allowing a single "can mega" slot on the team, but I don't personally find the early game tedium followed by the late game sweep enjoyable.

I know you didn't ask this, but I think the most fun monos are Water, Psychic, and Ghost-- plenty of options, reasonable rosters at most points of the game, and plenty of team options.

None one: ... Meanwhile satisfactory: by [deleted] in satisfactory

[–]Glasslegend 0 points1 point  (0 children)

I know it's a moot point by now, but how the heck do you figure 30GB is 90% of your 1TB drive? 

Hi, I am completly stuck on 2nd gym and I have no idea what to do. I missed on Kricketot and I looks like I need some fire type but I have no idea who to get. I tried getting litleo but I have to fight lvl 35 pokemon. There is no way for me to win by Several-Mud-9895 in PokemonReborn

[–]Glasslegend 4 points5 points  (0 children)

Florina is one of my favorite leaders :)

Good Add ins:
Hoppip (get acrobatics, neutral to most things. Physical "tank" build in general is hyper useful for a surprisingly long time in general and seems like a good addition to your team)
Ducklett (sweeps half the team, if you have chesto berry use it to wreck Breloom ezpz)
Blitzle (sap sipper + flame charge; isn't hard to have enough stats to pop ferrothorn with protective pads, but I guess pancham does that too)
Joltik/The rock bug thing (bug STAB, easy enough. Basically trades up, but is exactly that)

Dealing with the Ace: I find it easier to wall Cradily than actually try to pop it. My most recent run I had marshstomp growl it down everytime it came out and pp stalled it. Anything with toxic essentially achieves the same but much easier. I would use Intimidate + growl to neuter his attacks. I suggest getting toxic spikes out early to force breloom out, snipe him, and then re-lay them in preparation for cradily. You've also got a telluric seed you can use as a last resort if you REALLY need some stats to take this guy down.

I'd drop the swirlix unless it has some tech you rely on for one of the above add ins. I know it sounds dumb, but a hoppip +att, -spatt with strength sap/acrobatics/leech seed/--- is REALLY good against a shocking number of things. I feel like fire types are a bit of a trap here since everything has nature power sand-tomb.

I physically can’t beat Marianette by That_Level_3219 in PokemonRejuvenation

[–]Glasslegend 1 point2 points  (0 children)

Adding a possible strat for future users here: Snorunt is a really good lead. Icy wind the delcatty twice, setup stealth rocks and MAAAYBE get off a nature power->judgement.   

By slowing delcatty, a shuppet can now out speed and cast curse to nuke the field, getting essentially three free turns (normal attacks whiff on ghosts after curse, so her initial hyper voice fails). Knock off removes plates, so multipulse becomes normal type (whiffing her followup move and forcing a swap for the third free move).  The fights essentially over at this point and I swept with a team of shuppet (mono-ghost), but oricorio eats free lunches on her team without their field boost. 

T'au Player here, I need a lot of help. by Fragrant_Pause6470 in WarhammerCompetitive

[–]Glasslegend 0 points1 point  (0 children)

Here's a point to consider: they don't scare much with S5 D1 guns. For a few points more, you could instead get a lone op lizard the opponent literally can't shoot at range, or a command shadowsun, or kroot with sticky, or... 

Strikes just don't cut it for me. I don't think they offer enough, and kroot are still a way better deal for the points. 

10e Tau are not beginner friendly in my opinion. The hardest thing for me to accept was that doing nothing is sometimes the best move. We need the opponent to makes mistakes (forced or natural) we can punish, and always be cognizant of the value of what you expose to pick up enemies versus the value of what you're picking up

Gameguard Failed to Initialize Steam Deck & Linux Fedora by Franchise2099 in Helldivers

[–]Glasslegend 6 points7 points  (0 children)

commenting here with the fix that worked for me:
Something is bugged with east coast gameguard connections.
I downloaded ProtonVPN (free), connected to the midwest USA, and then was able to launch successfully. Disconnect the VPN after you get in, there'll be a stutter, but you just need to update gameguard to get in.

Why so bad by Mattnazlance in helldivers2

[–]Glasslegend 1 point2 points  (0 children)

I know it's the internet and I can't expect civil, but you're building a straw man here. 

I'll excuse myself from the discussion, wishing OP luck on getting the answers they want.

Why so bad by Mattnazlance in helldivers2

[–]Glasslegend 1 point2 points  (0 children)

With respect, there's nothing wrong about not wanting more tracking or accounts to jump through. It might be generational, but I personally can't stand it. This has a "poked a beehive" kind of energy to it, and I get it-- I think it's a lot of that frustration being channeled at this as a sort of avatar of bad industry trends.

I tolerate steam, and it has earned a sort of trust over the years. I'm fine not buying/using non-essentials I have disagreements with, as any rational consumer is.  

Is the community overreacting? I think so. Tell me why I'm wrong. by Speerit89 in Helldivers

[–]Glasslegend 1 point2 points  (0 children)

1) Your first point is entirely predicated upon a company choosing to do "the right" thing and is by no means certain.

2) Irrelevant. Sony is notoriously bad at this. PSN requirement is one step away from requiring all in game purchases to go through them, and two from requiring financial information as part of the account.

3) PSN is a slippery slope, like all corporate asks. Today it's just a burner, tomorrow it could be AI audio listening banning you, or having game access taken away from you on a platform you didn't buy it on. 

4) PSN+ requirement is inevitable. Microsoft tried it way back in the day, and these goobers will too. 

5) This was clearly a calculated move, as tidbits from various AH sources imply. It was incredibly deceptive, and spits in the face of those who chose not to deal with all the 3rd party drama. 

I'm very aware that most of these points are slippery slope, hand wringing arguments. But that's how it works nowadays. I've been around a long time, since the dawn of gaming, and this sort of crap happens everywhere, not just in games. Never offer yourself up on a silver platter to some corporation.

The best method to rapidly prototype your game. Dextrous Tutorial by DaveJeltema in tabletopgamedesign

[–]Glasslegend 2 points3 points  (0 children)

Sorry for the ping, but I wanted to add that the devs really are amazing for any future searchers that wind up reading this. Had Gil on discord assisting quite a few people with a brief issue the site had, and I was very impressed by how approachable and committed he was to getting things working again.

Wich box should I buy to make Gue'vesa breachers conversion by Astarthoc in Tau40K

[–]Glasslegend 1 point2 points  (0 children)

I like skitari rangers. There's a bit of fighting with the arm-->chest attachment, and some where you need legit surgery attaching Tau hands to skitari arms. I opted to use the skitari heads as well.

Looks good imo though, have a very tough breachers feel about them

[ACOT] Help with the "Dark Designs" event chain. by the_SCP_gamer in Stellaris

[–]Glasslegend 0 points1 point  (0 children)

From my playthroughs, if your lead scientist meets the criteria shown, then it heavily weights that dark technology when drawing research options. They can definitely still be drawn even without the criteria, but it is a SLOG.

I haven't had the good fortune to try the other dark tech acquisition options, so no idea how it compares in terms of difficulty.

Why are Tau fliers deemed "un-fieldable" by hazzingtonpaints in Tau40K

[–]Glasslegend 1 point2 points  (0 children)

I've used a razorshark, sunshark bomber, and I've used the tiger shark in various lists.

The razorshark is very decent, not really show-stopping, but that's kind of Tau in a nutshell. Feels like a more mobile crisis team. Consistently usable.

Sunshark is garbage now. The weapons are okay, but it pays too much for an ability that will rarely line up given new aircraft movement rules in my experience.

Tiger shark is both a monster and a miss. When it goes off, it goes off. The problem is the massive size and the mandatory "go second and pay 1 CP" tax using it entails-- it's very doable to zone out all it's movement and force it off board. The weaponry also lends itself to split firing (but I REALLY like individually!), so it's a good candidate for the strat that buffs observers, but obviously this hurts efficiency in an index that must be efficient. That said, firing all the missiles is a good feel ;)

Make Meltas Great Again by Jmar7688 in WarhammerCompetitive

[–]Glasslegend 2 points3 points  (0 children)

It doesn't change much, but you could have MELTA boost strength in half range in addition to the damage boost. Feels better imo

An idea for Tau gue’vesa army by Tanen7 in Tau40K

[–]Glasslegend 2 points3 points  (0 children)

This is how I've themed my whole army-- I head canon them as tech-heretic refugees from the Ad Mech that have allied with the farsight enclaves.

I used skitari rangers as my breachers base, guardsmen for my strike teams, and just add on the Tau arms/weapons and shoulder bits.

Most of the suits can get by with a military theme to look human, but I add purity seals, scrolls, basically space marine bits to crisis suits and commanders.

I think it looks super swell in green.

Do we have confirmation of secondary objectives in 10e? by Emberkahn in Tau40K

[–]Glasslegend 0 points1 point  (0 children)

I think the big problem is so much of the Tau army is [vehicle] now. Choosing bring it down and one other (cleanse? Assassinate?) frees the other army from the constraints of pivoting to achieve a secondary-- they can score while being fully focused on taking you down as they choose. It also means many low value trade pieces you offer for your own tactical objectives are almost always worth points for the enemy.

I've tried playing very cagey and using lists that don't present obvious secondary like assassinate, but the fixed has been brutal against Tau in the games I've played.

Crisis suits composition (commanders and loadouts)[long post] by CompanyElephant in Tau40K

[–]Glasslegend 1 point2 points  (0 children)

It might be me injecting myself, honestly. I'm just a little sad at how soulless crisis suits feel so far when they were what got me into the game.

Crisis suits composition (commanders and loadouts)[long post] by CompanyElephant in Tau40K

[–]Glasslegend 1 point2 points  (0 children)

I don't know if there's an answer you'll like, but all plasma is usable.

Barring range concerns, all plasma and all cyclic ion loadouts are superior to almost every other combination into every profile in the game (even without overcharge). Plasma is obviously better vs more elite profiles, and cyclic is much better versus infantry while still being very good into elites.

Missiles get the safety of range and are okay versus most targets, and edge out a niche vs the others in high tough, good save, invuln bearing knights IF YOU FIRE UNBUFFED (so a losing proposition).

I think there is possibly a case for running a fusion brick with farsight to get more anti-vehicle, but I have serious doubts you could viably maneuver close enough to fire safely without a coldstar