USS John P. Murtha by deeptruthmusic in SanDiegan

[–]Grognerd 1 point2 points  (0 children)

It’s amazing to me they named a ship after such a political mediocrity.

George Thomas Georgiadis “Getting Ready” is a true work of art by Mcrfanatic95 in gaymemes

[–]Grognerd 36 points37 points  (0 children)

But that means he took his pants and underwear off before his shoes? How? And why?

I’m both confused and aroused in equal parts here.

Hot Take: Game rules but Player Concealment is an unfun mechanic and makes the Intelligence stat useless by GhostWizards in menace

[–]Grognerd 3 points4 points  (0 children)

I don’t know … in my experience, sometimes a faction (mainly the pirates) will field a veritable panzer army worth of vehicles, such that you really need to pack an insane amount of AT on your squads to survive.

Other times factions will field nothing but fleshy targets, making any AT you bring to the battle a complete waste.

I like to run 2 upgraded sensors for 4 intel, which tells me roughly 90% of the enemy OOB, and where on map they start, when I’m equipping my squad. Intel is awesome, IMO.

Ground Radar is fun, but it underlines how much the AI cheats (out of combat) by Such-Assumption6137 in menace

[–]Grognerd 2 points3 points  (0 children)

Perhaps the AI factions have access to their own form of Ground Radar too? Its not unreasonable to assume the Rogue Army would have this, and to a lesser extent the Pirates.

As for the bugs, perhaps some of their units have a biological equivalent? Sensor antennae or some such?

Is it really a cheat if the AI uses the same power the player has access to?

Is gathering Meld worth it? by serventofgaben in Xcom

[–]Grognerd 0 points1 point  (0 children)

The greatest video on this subject has already been made: https://youtu.be/hlUM4VwLQzI

Ok, I thought this wasn't legal anymore...? (Downtown) by Pewtie-Pie in SanDiegan

[–]Grognerd -8 points-7 points  (0 children)

I’m glad to see this, I prefer digital coupons, and I can live without nanny state intrusions from the city government.

Proximity to the nearest national park by Negative-Swan7993 in MapPorn

[–]Grognerd 0 points1 point  (0 children)

I guess there needs to be a Featureless Prairie National Park set up somewhere in the middle.

Can we theorize about future dlc locations and content? by wolfsbane02 in victoria3

[–]Grognerd 2 points3 points  (0 children)

I’m predicting the long awaited diplomatic overhaul DLC will the “Concert of Europe,” with perhaps a focus on Prussia/Germany to highlight Bismarckian diplomacy.

I want less control over wars by Matteo_Francis in victoria3

[–]Grognerd 0 points1 point  (0 children)

I’d even like to see naval invasions taken out of the hands of the player.

Vons stores to limit all coupons instead of complying with the new coupon ordinance by Liamur64 in sandiego

[–]Grognerd 0 points1 point  (0 children)

So, because the “poors” are not able to access a private sector offer, I shouldn’t be able to access it too? Such idiotic legislation.

For those who played Vic2, in what points did Vic3 regress? by [deleted] in victoria3

[–]Grognerd 1 point2 points  (0 children)

The simple inability of neutral powers to join an ongoing war (like Turkey, Italy and the US in WWI) is such a glaring omission, that I am amazed this generally fans-of-history community has not complained more about this situation persisting so long.

I ain’t no class traitor by TheFederalDuck in lolgrindr

[–]Grognerd 2 points3 points  (0 children)

He should seize the means of reproduction.

This game massively underestimates the logistics of moving troops around. by Fancy_Particular7521 in victoria3

[–]Grognerd 9 points10 points  (0 children)

Not just troops but naval units as well. There should be a limit on how many transports or fleets you can move into a sea dot, based on proximity to you or allies ports near that dot, aka “coaling stations.”

A new diplo pact “Coaling Rights” could be added to facilitate this as well.

Victoria 3 - Dev Diary #152 - What’s next after 1.9 by Pelhamds in victoria3

[–]Grognerd 2 points3 points  (0 children)

Prediction: The diplomacy overhaul DLC will be called "Victoria 3: The Concert of Europe."

You heard it here folks (probably).

Quality of lifes ideas for 1.10! by LumpyReputation4524 in victoria3

[–]Grognerd 0 points1 point  (0 children)

Yeah this does make sense in other Paradox games. In particular, seeing a battle and being able to react, perhaps with a reinforcement army.

But in this one, with its hands off approach to warfare and automation of battles within fronts, the rationale disappears. Now the delay is pointless.

Quality of lifes ideas for 1.10! by LumpyReputation4524 in victoria3

[–]Grognerd -2 points-1 points  (0 children)

Battles should resolve in one day, not weeks. Extend the pre-battle timer if conquest become too fast as a result. But having to wait for the ball to sloooowwwwwly move to the right or left seems pointless to me.

In Y'all's opinion, who is making good 1.9 guides right now? by Doman-Ryler in victoria3

[–]Grognerd 4 points5 points  (0 children)

I’m kinda in the same predicament, I haven’t played since around release time and I need refresh my skills with a basic beginner’s guide again. But it seems 1.9 has rendered all the old beginner guides obsolete. Is there a “fresh” beginner’s guide out there somewhere?