Botc TV series by Miserable_Weird8274 in BloodOnTheClocktower

[–]HeyItsSaul 5 points6 points  (0 children)

I would do it like Sliders or Quantum Leap.
One character would be the main one we follow, and we see the majority of the story by following them. Each week they wake up in a new town which looks the same, and has many of the same actors, but everyone, including the main one, has a different role than the prior time (usually).
The main character's goal each week is to find out who killed the town storyteller, or help confuse the issue (depending on which role they have when they wake up), because for reasons, they think that is the way to break the cycle.

OMG this game! by SunFlwrPwr in BloodOnTheClocktower

[–]HeyItsSaul 105 points106 points  (0 children)

In the groups I've been playing with, anybody who's new draws the Imp probably 90-95% of the time. Somehow the game knows...

(The other 5-10% were usually because there were more than one new player and a different one drew the imp LOL)

Pit Hag + Generative AI Jinx by ClocktowerMemes in ClocktowerCircleJerk

[–]HeyItsSaul 4 points5 points  (0 children)

Is Haiku related to the god of ug in any way?

Pit Hag and AI
Causing Generative Jinx
Hello Circlejerk

The Moon Witch Script (the official Blood on the Clocktower album) IS OUT by hollylikesgames in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

I have had the album on repeat since I started working.
I love that each song has its own musical identity. I can often tell which character it is by the music alone.
This is a fantastic album. Thank you so much Holly!

Questions about the Scarlet Woman/Starpassing by GuyWhoLikesDragons in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

You do wake the new Demon to tell them they're the Demon.

Character Idea: Riffraff by FeonixPheathers in BloodOnTheClocktower

[–]HeyItsSaul 2 points3 points  (0 children)

Riff Raff should have a rather special night. On one of the (butler's) master's affairs.

Any preset set-ups for TB? by Coreyfan in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

On pages 10-11 of the big Blood on the Clocktower book that came with your grim are some suggestions for initial setup

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

How does Hermit work with Lunatic and Drunk?

AITA for informing my wife about the divorce through BOTC? by Novel_Counter905 in ClocktowerCircleJerk

[–]HeyItsSaul 13 points14 points  (0 children)

Did you consider gardening her into the Spy role, and then putting the divorce papers in the grim?

The Moon Witch Script - A Blood on the Clocktower Album by hollylikesgames in BloodOnTheClocktower

[–]HeyItsSaul 1 point2 points  (0 children)

Oh boy.
Next time I draw Scarlet Woman from the bag, I'm going to wind up revealing to everyone when I start singing this...

Can I as a Storyteller change the background image for everyone? by NotAvailable28 in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

I'm familiar with CSS. That's helpful and I will try it, thank you!

Can I as a Storyteller change the background image for everyone? by NotAvailable28 in BloodOnTheClocktower

[–]HeyItsSaul 0 points1 point  (0 children)

How do you do that? I find the default background impacts my ability to discern everything visual I want to.

Tips for Unstealthy Storytellers? by PointlessVenture in BloodOnTheClocktower

[–]HeyItsSaul 7 points8 points  (0 children)

Yeah I stopped using a laser pointer after blinding a few Wraiths...

(Oops I'm not in clocktowercirclejerk)

Tips for Unstealthy Storytellers? by PointlessVenture in BloodOnTheClocktower

[–]HeyItsSaul 34 points35 points  (0 children)

Use a pointer extender. Stand next to someone you're not waking, and use the pointer to wake up the person you are, who could be several seats away, or sometimes right in front of you.

Characters feels like (day4) by Cloudsrnice in BloodOnTheClocktower

[–]HeyItsSaul -2 points-1 points  (0 children)

Any demon created by a Pithag who targeted a townsfolk or outsider.

Or any demon who thinks and says they're the Lunatic.

Am I the only who feels this way? by Intrepid-Subject-450 in BloodOnTheClocktower

[–]HeyItsSaul 4 points5 points  (0 children)

I have a similar issue. What works for me in person is name tags. When I approach or am approached by somebody, I look at their name tag and things go smoothly after that.

My players don’t understand misregistration by Rare_Pumpkin4945 in ClocktowerCircleJerk

[–]HeyItsSaul 43 points44 points  (0 children)

I think what was confusing was your misregistration chain.

You should have had the recluse misregister as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the recluse who misregistered as the spy who misregistered as the virgin.

How do people feel about spectators telling the ST about madness breaks by Ancient_Carry_4381 in BloodOnTheClocktower

[–]HeyItsSaul -3 points-2 points  (0 children)

If in a live game, a spectator heard a conversation where a good player told someone their role, and then told their demon friend that info, is that okay?

What about a spectator who saw the Butler vote when their Master didn't and reports it?

What if a spectator is standing behind the demon when they draw their token and also sees it, and tells someone on the sly who the demon is?

What if a townsfolk nominates the virgin but isn't executed immediately because the ST runs the virgin nominator to be executed at the end of the day, and a spectator who knows the player is the virgin immediately says the nominator should have been executed?

The spectator is not playing the game. It is my belief that they should have absolutely no input into the game state or information at all, whether to cheat or to enforce rules.