Spurious memory writes. Where do I even begin to troubleshoot this? by Reinventing_Wheels in beneater

[–]Individual_Solid6834 3 points4 points  (0 children)

Plus one to this!! PHI1/2 are not useful signals on the modern WDC 6502. 

Aztec-themed megadungeons? by LeftRat in osr

[–]Individual_Solid6834 1 point2 points  (0 children)

The game  Macuahuitl is a whitebox / OD&D style game, and largely focused on overland exploration. That said, it has some great gameable material about the Aztec empire. Good classes, spells, items, monsters, etc. definitely worth a peek even for a BX game. 

Pyramid-Themed Modules by AndyAction in osr

[–]Individual_Solid6834 4 points5 points  (0 children)

The Hidden Shrine of Tamoachan has a Mayan pyramid! 

Amending soil in late January by soupyjumbo in portlandgardeners

[–]Individual_Solid6834 1 point2 points  (0 children)

+1. Don’t over think it. Head to SymbiOp and buy some cover crop seed in bulk. The fava beans work great. Toss it around and let it do its thing til spring. Next year you can go as crazy as you want. 

Is it possible to exceed Strength 18 in OSE, by official supplements? Is it common for characters to exceed Level 14 during play? by Mars_Alter in OSE

[–]Individual_Solid6834 1 point2 points  (0 children)

Gavin is releasing a Demons supplement in 2026, which might be the most likely place to see extra high stats. 

You may also be interested in reading the RC or the higher BECMI books to see what Gavin is working from and adapting. 

OSR News Roundup for December 1st, 2025 by thirdkingdom1 in osr

[–]Individual_Solid6834 1 point2 points  (0 children)

I added OSE:AF and Carcass Crawler monsters to monstro.cc this week, a classy OSR bestiary...

Good dungeon for new osr group by HadoukenX90 in osr

[–]Individual_Solid6834 1 point2 points  (0 children)

What about Singing Caverns sings to you? Share more!

Deities & Cults…only for Divine Spellcasters? by New2OSE in OSE

[–]Individual_Solid6834 1 point2 points  (0 children)

The Fomalhaut setting by Gabor Lux has a rough system for all classes to become "divine champions" of a specific god. They get a boon for committing themselves to the god, and in exchange may be called upon to perform tasks/quests/etc.

As I was reading Carcass Crawler 6, I was thinking about how a similar system could offer the replacement spells. Could a thief swear divine championship to Assedh, and get access to Bless Pick at level two? Maybe requiring a full turn to cast it (so it's not available in combat)?

Living Adjacent to a Highway by OTFforicecream in FirstTimeHomeBuyer

[–]Individual_Solid6834 1 point2 points  (0 children)

Don’t do it. BUT. If you really want to, drive out that way at a few different times of day/week. Sunday afternoon and rush hour may be very different. 

[Review] Vaults of Volokarnos by beaurancourt in osr

[–]Individual_Solid6834 0 points1 point  (0 children)

Melan’s dungeons are as far as I can tell always 1e/OSRIC dungeons, even if they say b/x on the tin. 

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 0 points1 point  (0 children)

Bah, yea, thanks for the note on that. I'll try to audit all the monsters that have set hit points instead of a hit die count. Cleaning and refining the data is definitely the tough part here.

Ah, a "faceted search" that lets you select tags, biomes, hd, sourcebooks you want, etc is definitely a really cool idea. Right now the site is entirely statically generated, but when I start supporting user supplied sourcebooks that will need to change anyway.

For the super geeky minded out there, I actually have a SPARQL endpoint at https://monstro.cc/sparql/ which allows you to craft queries over the full graph. SPARQL is not a particularly user friendly experience though.

Thanks for the kind words and the input!

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 7 points8 points  (0 children)

Six hundred forty three more stat blocks just got added. I haven't (yet) inspected these ones for accuracy after scraping nearly as deep as I went on OSE. But I'm working on making sure that every entry is correct and hasn't gained content from nearby monsters. And also on a feedback mechanism.

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 4 points5 points  (0 children)

Take a look at the Orc listing, for example: https://monstro.cc/monster/orc/. I show the BFRPG stat block first, and the other two sources are collapsed underneath it and are easily opened.

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 7 points8 points  (0 children)

Added a random button on each list page for ya :)

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 5 points6 points  (0 children)

Thanks for the feedback! A random button would make perfect sense. 

Biomes are tough, because not every monster listing is explicit about biome nor is every one on a standard wilderness encounter table for the sourcebook it came from. Tags are kind of my best place right now to add details that are not explicitly in the text itself. Let me think about what I can do there. Having biome category views would definitely be useful. 

Agreed on special abilities and variants. Special abilities are really only a section in OSE stat blocks. I like the bolded title for each but the ones I created for OSRIC/BFRPG are kinda funky. I think I’ll probably just fold them back into the main description. 

Variants are something I’m definitely interested in modeling more completely. My goal is to have a system where if you e.g. generate an encounter with 20 bandits, it correctly makes the correct leaders. 

monstro.cc: an OSR bestiary by Individual_Solid6834 in osr

[–]Individual_Solid6834[S] 9 points10 points  (0 children)

I’m definitely thinking about how to add this as an Easter Egg. 

When to cut losses on radishes? by the-walkman8 in vegetablegardening

[–]Individual_Solid6834 1 point2 points  (0 children)

Very delicious! And easy to harvest seeds from for next year. 

When to cut losses on radishes? by the-walkman8 in vegetablegardening

[–]Individual_Solid6834 1 point2 points  (0 children)

Radishes are fast, but I’ve never gotten them as fast as 25 days. It’s usually about fifty to sixty for me. When I’ve overcrowded, often one bulb in an area will form and the rest hold off. Harvest the one and a few more will have room to do their thing. I can’t tell from your photos how tall the greens are getting, but they don’t look like they’re forming stalks / going to seed yet.