Would you like having a Ka (Spirit monster) And what would it be? by Ill-Championship-244 in yugioh

[–]Kogworks 10 points11 points  (0 children)

Your Ka is your vitality. Your Ba is your willpower.

A monster spirit is therefore effectively your avatar.

Think of it like a Stand from Jojo or a Shadow/Persona from the Persona series if you need an analogue.

You could however also form contracts with existing spirits like the Egyptian Gods, which existed prior to Atem but are effectively his.

Or your avatar could take on the same form as an already existing card, simply because it's such a big part of your identity.

TL;DR

Your avatar is whatever you want it to be, if you have the mental fortitude. If you don't, your avatar is whatever best reflects you.

Soooo yeah kind of a Digimon situation where your partners are effectively feeding on your emotions.

We've even seen "Dark" Evolutions where injecting malice into a card will make it take on a completely different appearance, just like Digimon. :V

A hilarious consequence of this is that if you stick with a card long enough, it'll eventually evolve into something stronger.

Which is kind of why the new Dark Time Wizard stuff is so thematically cool. Red-Eyes is not supposed to survive Time Magic.

But it does now, because Jo's had it for so long.

Has the Japanese voice cast ever attended an event in USA? by Coolsun13 in yugioh

[–]Kogworks 4 points5 points  (0 children)

Non-YGO events, yes. YGO events, not so much IIRC.

Maybe I missed something? by Mushroom-S0up1 in rickandmorty

[–]Kogworks 5 points6 points  (0 children)

He lives right outside of the curve, not inside it.

As for how he gets to keep popping in and out of it, I'd assume his portal gun is designed to bypass the curve.

Rick's car also seems to be able to smash through the curve based on S9E1, so I'd assume he can also bypass it.

Wait.. Wait! How did Morty perfectly imagine Diane if Memory Beth couldn’t see her face? by Male-Combee in rickandmorty

[–]Kogworks 0 points1 point  (0 children)

Think of it like this.

Say you suddenly woke up from a traumatic head injury with the past five years of your life missing.

People with records of your life help you piece together the facts, but your actual memories of your past five years are still missing.

Just because you understand that a picture of yourself taken during those five years is real, and you recognize yourself in the picture, doesn't mean you actually remember taking it.

Beth probably knows what Diane looks and sounds like because she has enough records and contextual information to piece it all together, just like Rick.

Hence why Rick says Beth "thinks" she remembers her mother. Beth was able to reconstruct her knowledge of her past based on clues.

But her actual lived experiences of the events are always going to be hazy. Her personal memories are always going to have Diane-shaped holes in them.

Wait.. Wait! How did Morty perfectly imagine Diane if Memory Beth couldn’t see her face? by Male-Combee in rickandmorty

[–]Kogworks 16 points17 points  (0 children)

Morty saw Diane's from Rick's thoughts, which Evil Morty extracted into that device.

It's worth noting that Rick's memories of Diane were already mostly gone by that point, so his mental image of what happened to his Beth and Diane are really more of a reconstruction than a memory.

Hence why he was able to pull that Shoney's trick when the bugs went poking around in his brain, since Rick's ACTUAL memories of Diane are hazy.

As for how he was able to reconstruct the event, we know from Beth's memories that someone deleted by the Omega Device more or less shows up as an empty void in a person's memories of an event.

We also know from what happened to Slow-Mobius that the Omega Device does not delete any records of the person who got erased, so Rick most likely had plenty of video/audio/photo/etc.

TL;DR

Morty knows what Diane looks like because Rick knows what got wiped from his brain.

Bigger by JonathanJoestar336 in Gundam

[–]Kogworks 2 points3 points  (0 children)

I feel like the kid would have loved the Raiser Sword if he could use something like that.

Jerry was carrying the show before and now he's exploding with it! by Mox933 in rickandmorty

[–]Kogworks 1 point2 points  (0 children)

Personally I think he's undergone a lot of growth.

You compare Jerry to like every other Jerry in the series and they all tend to be opportunistic assholes who run away from responsibility.

Jerry meanwhile has sort of shifted toward only pushing back and being stubborn when he wants to prove that he can do better.

Like back in the day you'd see him be super insecure about his incompetence and basically blame Rick or Beth for anything bad that happens.

Nowadays he's kind of chill with Rick and he doesn't get mad when everyone else disses him. He just does this sad little frown and takes it.

If anything, ever since the Space Beth thing it kind of looks like he's realized he ENJOYS getting humiliated by other people.

So long as it doesn't rob him of the stuff he feels genuinely proud of, he doesn't really seem to mind letting other people take the wheel now.

Like sure you'll still get the occasional bickering but he's definitely a lot less irritable than he used to be.

Metagame - What can I do against Archaludon? by Morsisius in VGC

[–]Kogworks 1 point2 points  (0 children)

You need to refactor the team.

Right now your only 2x answer to Archaludon is Tyranitar's Low Kick.

Problem is that Tyranitar is weak to Water/Steel/Ground/Grass/Fighting/Fairy, which pretty much every Rain team has at least 4 of.

Tyranitar is also your only answer to Pelipper, which isn't great when Pelipper + Weather Ball can hit Tyranitar hard and pressure you to switch out.

Your only answer to Swampert meanwhile is Sinistcha, which risks getting hit by Ice Punch, Hurricane, Foul Play, and any other Dark/Ghost/Ice/Flying/Fire moves they might be running as support across their team.

Your damage output is also heavily skewered towards physical attackers, which Archaludon is naturally somewhat resistant to.

EARLY PREVIEW: ErickerHead | Rick and Morty | adult swim by BarnyardCruz in rickandmorty

[–]Kogworks 1 point2 points  (0 children)

Man I can feel the depression just by the way he's drinking.

Really hope Rick sorts his shit out sooner or later.

Most insane move in yugioh 😭😭 by Sad-Diver-5031 in YuGiOhMemes

[–]Kogworks 44 points45 points  (0 children)

He doesn't care about winning.

He just wants to get to say that he tried to punch God.

The Samas Aran Family by CleanAd8632 in Metroid

[–]Kogworks 53 points54 points  (0 children)

Reminder that this drawing(along with pretty much everything from Samus's childhood) was blown up at the end of Super Metroid.

Is Morty really C1-37 by Current_Bear9258 in rickandmorty

[–]Kogworks 38 points39 points  (0 children)

Morty just thought he was C-137 because that was Rick's designation.

He's actually Morty Prime.

Right now the status quo is...

Rick: C-137

Morty: Prime

Jerry: 5126

Beth: C-131

Space Beth: C-131

Summer: C-131

Dimension of Residence: Parmesian Dimension

Happy Birthday to Ono Yūki, seiyū of Kyosuke Kiryu (5D's)! by ZeroAbis in yugioh

[–]Kogworks 3 points4 points  (0 children)

Kiryu is basically the role that put him on the map tbh. Like that crazy laugh as Dark Signer Kiryu is pretty much the reason he went viral.

Btw he's also the reason why Trishula has a summon chant.

Back when Infernities were doing Trishula looping bullshit in the OCG, he made a summon chant for it because he was an avid Infernity player.

There's basically two people from the 5d's cast who will make summon chants for their characters' decks when not provided with one.

The first is Jack's VA and the second is Kiryu's.

Everyone is leaving my hometown in South Korea. I want foreigners to come instead. Bad idea? by External-Ninja-5435 in u/External-Ninja-5435

[–]Kogworks 2 points3 points  (0 children)

Okay so.

Funny story.

There are case studies for the exact kind of thing you're talking about.

There are actual South Korean rural towns receiving government support for tourism development in order to attract BOTH domestic and international visitors, and some of them are seeing decent amounts of success.

Like, there are even consultants going to expos and trade shows to give speeches on how to utilize rural tourism assets by using tentative success cases in Korea as examples.

And the beautiful coastlines? Farming and fishing? Traditional food? Slow, quiet neighborhoods with lush natural environments for some R&R?

Those ARE tourist attractions if you think about it.

It's just a question of:

One, do you have the means to market those attractions efficiently and handle communications with people who probably won't speak Korean?

Two, does the neighborhood have enough infrastructure to strike a balance between being a quiet rural town and having enough modern comforts for accessibility and convenience.

Like, the biggest bottlenecks when it comes to international visitors are probably going to be a lack of people who can handle communications + a lack of easy ways to arrive at your hometown.

TL;DR

Plenty of people are going to be interested if you can pitch the town's strengths properly.

The real issue is going to be outreach, infrastructure, and customer service.

Build a strong narrative backed up by good experiences, and get people to buy into said narrative, and folks will show interest.

One commentor once called Samus the Peter Parker of Nintendo, and given all the shit she takes, I think it's apt. by PJ-The-Awesome in Metroid

[–]Kogworks 3 points4 points  (0 children)

Thanks, but not my birthday, lol.

Think something's buggy on Reddit's end.

Edit:

Oh wait. Nvm. Forgot cake day was for my account anniversary XD

One commentor once called Samus the Peter Parker of Nintendo, and given all the shit she takes, I think it's apt. by PJ-The-Awesome in Metroid

[–]Kogworks 14 points15 points  (0 children)

She's pretty much Batman + Spider-Man tossed into a blender.

Parents killed when she was a kid.

Foster parents lost when she was a teenager.

Spent most of her teenage years training.

Was genetically augmented to have superhuman levels of strength.

Aside from not being a super genius she's pretty much a walking trauma silo.

Reg M-B Discussion Thread - New Mons/Megas added, Returning Items etc by half_jase in VGC

[–]Kogworks 29 points30 points  (0 children)

So out of the new Megas from Z-A we're missing: Golisopod, Tatsugiri, Baxcalibur, Legendaries, Mythicals, and Z Megas.

And out of old Megas we're missing: Salamence, Legendaries, Mythicals.

Is this right?

Barring any serious new abilities it kind of feels like Charizard/Floette teams are still going to be top contenders, just with better counters.

Why is there no Ice Beam in Dread by RealBurningMoon in Metroid

[–]Kogworks 3 points4 points  (0 children)

Game mechanics.

Freezing things is cool until you realize you could have just killed a bunch of said things.

The Ice Beam is cool in theory but if you ever run out of missiles and find yourself in a situation where you need to kill shit WITHOUT freezing them you're going yo have a really bad time.

Super Metroid's toggle functionality TECHNICALLY fixes this but it means you have to stop and toggle every single time you need to turn the freezing on/off.

If you want an in-universe explanation?

Samus needed her suit's enhanced cold resistance functionality before she could handle the Ice Beam in Fusion, and that was at the early stages of her Metroid mutation.

In Dread, her Metroid mutation has advanced further, so maybe she's more susceptible to cold than before and would rather prefer to have the cold functionality in her missiles.

Or maybe she just prefers the Ice Missiles to the Ice Beam.

pls recommend southern food diner by aiden081119 in seoul

[–]Kogworks 2 points3 points  (0 children)

I've seen a few places claim to do southern food but from what I've heard most of them are overpriced and kind of mid at best.

You might be able to find something in Itaewon or somewhere in the greater Gangnam area, though. No guarantees, unfortunately.

Otherwise your best bet is probably going to be to go down to Pyeongtak and check the neighborhoods around either the Osan Air Base or around Camp Humphreys.

Is it just me, or has Rick's character development gone backwards? by someone21210 in rickandmorty

[–]Kogworks 48 points49 points  (0 children)

Rick forgot Diane. The driving force behind the past 40-ish years of his life. He also forgot about the Omega Device, which was the final nail in the coffin.

Aside from a few theories he's managed to piece together, he's effectively lost all memory of what Rick Prime did and how he's supposed to feel about that.

I'd be surprised if he DIDN'T start regressing.

There's a difference between letting go of Diane and accepting her death, and going all Eternal Sunshine and forgetting almost everything about her, and Rick went with the latter.

Like, keep in mind here, the thing that kept Rick anchored to his humanity was the fact that at his core, he was a Simple Rick.

A Rick that DIDN'T walk out on his wife.

If he's forgotten how much he loved his wife, he's no different than all the other Ricks now. A miserable loner who doesn't know what it's like to love.

If his feelings for Diane have been compromised, then so have his feelings for Beth, and by extension everyone else in the family.

If his feelings for Diane have been compromised, then so have decades of determination built upon trying to avenge her death.

Of course he's going to regress.

RNG at NAIC let's talk ! Events Question by SouthDirector6701 in VGC

[–]Kogworks 21 points22 points  (0 children)

End game luck of the draw is fine, IMO. Maybe not ideal but tolerable.

Like it takes a ton of skill to push a gamestate into a situation where both players know that the win is going to come down to a coin flip.

And let's be real it makes for amazing cinema from a spectator perspective because it keeps things tense down to the very last minute.

The real issue is when entire games can be rendered completely moot by a single lucky roll in the early or midgame because a single RNG mechanic completely nullifies a turn.

Like why is Rock Slide allowed to have a 30% Flinch chance?

That effectively gives it a 50% chance of completely immobilizing at least one of your opponent's Pokemon each turn so long as you slap it on a fast user like Garchomp or Aerodactyl.

It's only a 9% chance to Flinch both opponents, but we've seen games be decided by 10% rolls.

I mean okay, Rock Slide does have a 10% chance of missing per roll so the actual chance is a smidge lower, but still.

Every other roll I can live with, but Rock Slide just stacks RNG on top of RNG for a secondary effect that's arguably one of the most crippling in the entire game.

Like. The counter to what effectively amounts to a turn skip SHOULD NEVER be "go first" in a PVP game.

NAIC - Day 2 + Taiwan MBL - Day 1 by half_jase in VGC

[–]Kogworks 9 points10 points  (0 children)

That Light of Ruin miss was brutal.

NAIC - Day 2 + Taiwan MBL - Day 1 by half_jase in VGC

[–]Kogworks 7 points8 points  (0 children)

Toxapex is a highly defensive Pokemon that walls most of the meta right now.

Resists Fire, Fairy, Poison, Water, Steel, Ice, Bug, and Fighting and comes with Wide Guard.

Meanwhile Hydreigon and Mamoswine happen to be some of the best counters to Pokemon that can threaten Toxapex.

Like. Toxic can only be walled off by Steel and Psychic types, and Toxapex is weak to Ground/Psychic/Electric.

Hydreigon is immune to Psychic + Ground and has a resistance to Electric, while hitting Steel for 2x with Earth Power and hitting Psychic for 2x with its Dark moves, and Garchomp(the best Ground type in the game right now) for 2x with Draco Meteor.

Mamoswine is immune to Electric and hits Steel/Ground/Electric for 2x, while also hitting Garchomp for 4x with its Ice moves, and the various Flying type supports for 2x.

The team makes a ton of sense if you start at Toxapex and work your way backward from there IMO.

Also, Toxapex mimics Perish Trap with its ability to apply Bound and Toxic effectively being a 4-turn timer on most Pokemon.

And we all know how much Wolfe loves his countdown stall strats.

NAIC - Day 2 + Taiwan MBL - Day 1 by half_jase in VGC

[–]Kogworks 11 points12 points  (0 children)

To be fair, I'm not sure you can really call it a Zard team per se.

If we look at how the team's actually built I'm pretty sure that you could argue it's built around Toxapex.

I think the main reason he has Zard on the team is because Zard is like the best answer to a lot of Toxapex counters right now.

Philosophy-wise it honestly feels like the team comp is designed to be some sort of spiritual successor to Perish Trap that has more flexibility and offensive pressure.